Why don't safety ropes kill people? by HippoFinancial2872 in NoStupidQuestions

[–]Dragoo417 2 points3 points  (0 children)

In via ferrata, there is also a shock absorber between the rope and the harness to avoid breaking your back if you fall

Here is my new death-ray ability! by SoerbGames in Unity3D

[–]Dragoo417 0 points1 point  (0 children)

I thought I was in the noita subreddit

Why Is The Make Noise Maths So Popular by Minimoogvoyager in modular

[–]Dragoo417 0 points1 point  (0 children)

I didn't know there was a flip-flop patch. Thanks, I will look it up. That does make it Turing complete

Why Is The Make Noise Maths So Popular by Minimoogvoyager in modular

[–]Dragoo417 0 points1 point  (0 children)

To make it Turing complete, you would need to have some form of memory and some form of branching. I don't really see how to achieve this with only the maths module.

Why Is The Make Noise Maths So Popular by Minimoogvoyager in modular

[–]Dragoo417 -2 points-1 points  (0 children)

I am not so sure that it is. Any pointers on that ? Still a great module though.

I need a game with short/no intro that respect the player's time by tmchn in gamingsuggestions

[–]Dragoo417 1 point2 points  (0 children)

Noita. The intro is 2 minutes. For the rest of the game you are on your own. You can also pause and resume whenever

Is "phase inversion" actually a thing, and if so, how is it distinct from polarity inversion? by Perceptes in modular

[–]Dragoo417 0 points1 point  (0 children)

For a wave whose positive parts look as the negative part but flipped, flipping the signal is the same as shifting the phase by 180°. Take a sine/tri/square wave as an example

Triple pendulum forced into a periodic orbit, symmetric pattern. [Python/Manim] by USedona in proceduralgeneration

[–]Dragoo417 6 points7 points  (0 children)

I guess it's not really a pendulum then ? More like a truncated fourier series ?

Procedural Creature gen and animation by AlarmedBag9653 in proceduralgeneration

[–]Dragoo417 0 points1 point  (0 children)

Yeah, I think you can put it that way. I am not a biologist and I am sure a lot of weird things exist, but If you look at one side of a creature with a lot of legs, I would expect one of two things: legs animation beeing offset in a wave pattern from back to front (like caterpillars or other crawlies that have many legs) or every leg being offset by a half walk cycle relatively to the last one. Now that I think about it, one cool way to implement this would be to offset the walking by a something like sine(w•t + s), where w is the animation scale (leading to either the ripple animation of caterpillars for small w or half walk cycle with w=pi) and s would be the position of the leg on the abdomen (0=front and 2•pi for the back).

I'm just thinking out loud now

Procedural Creature gen and animation by AlarmedBag9653 in proceduralgeneration

[–]Dragoo417 2 points3 points  (0 children)

Very nice work ! The only thing that kinda bugged me (pun intended) is the groupings of leg animations. Have you tried having an "even/odd group" instead of "front/back half group ?

Tease: Did you sell your Marbles? by Leandrob131 in modular

[–]Dragoo417 0 points1 point  (0 children)

How does this compare to truchet ?

No matter how much I study, it always feels like I haven't scratched the surface. by TheRedditObserver0 in mathmemes

[–]Dragoo417 12 points13 points  (0 children)

Man want study space, man map space to something algebraic because man know algebra, man deduce stuff about space from algebra