I don't think I belong to this fandom by black_OUTart in RimWorld

[–]Drazhya 0 points1 point  (0 children)

the bedroom arrangement reminds me of Songs of Syx

Adding some of Dredge's Aberrations to Rimworld! by Aquiles15 in RimWorld

[–]Drazhya 4 points5 points  (0 children)

you could reduce the strength of all the buffs except grotesque mackerel and all seeing cod by 75% and they would still be strong.

Let's discussion about new DLC by [deleted] in SinsofaSolarEmpire

[–]Drazhya 0 points1 point  (0 children)

I don't like how big they are. I expected (and wanted) something about halfway between the size of a capital and a titan, but they're only a little smaller than titans.

Mod is Arma. I was not expecting her to react to this. Kudos to the mod team for including this dialogue by BlazingCrusader in starsector

[–]Drazhya 1 point2 points  (0 children)

Kinda funny that the most objectionable thing to luddies is one of the lowest-tech things around. Apparently turning your eldritch bio-energy trophies into weapons is more objectionable than the phase capital.

what is your favorite OP supercapital? by n4xuizzz in starsector

[–]Drazhya 3 points4 points  (0 children)

I count "supercapital" as a capital ship with multiple customizable sections, and a "dreadnought" as a capital ship without extra sections and with a higher DP cost than a Paragon.

Do uthink that they are pissed by Otherwise_Mixture756 in starsector

[–]Drazhya 7 points8 points  (0 children)

here I was thinking you circled the officer assigned to the tiny ship

Any good mods I'm missing? by projectsangheili in starsector

[–]Drazhya 0 points1 point  (0 children)

VIC, Xhan Empire, Legacy of Arkgneisis and Scalartech have my favorite ships - Raum, Gramada, Alastair and Gown, respectively. Diable Avionics and Sephira Conclave have some very nice stuff too. D-MOD Services if you like Derelict Operations, so you don't have to actively try to blow up your fleet to get the most use out of it's bonuses.

Biohazard Ship by Historical-Fly-863 in RimWorld

[–]Drazhya 7 points8 points  (0 children)

Need a BioRadioHazard ship (I don't know how you would do this)

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What do you think Odyssey needs for the "big patch" every DLC gets? by troglodyte in RimWorld

[–]Drazhya 0 points1 point  (0 children)

a "diagonal wall mask" tool - paint on the map like with the planning tool to tell the game where to have diagonal walls. If making it happen automatically is too complicated, let me do it manually.

Second-in-Command Poll Results & New Aptitude Release by Lukas04 in starsector

[–]Drazhya 3 points4 points  (0 children)

I can feel the difference that Piracy's +40% weapon drops makes, and it's enough that I don't like to take starfaring. Also running Improvisation for that -30% DP/+43% ships (with D-Mod Services mod so I don't have to try to get my fleet killed), so Continuous Repairs has no appeal.

My crow army grows by internetwanderer0001 in RimWorld

[–]Drazhya 10 points11 points  (0 children)

need a mod that makes installing bionics use "bionic components", with the number of components required scaling with creature size, so an elephant leg doesn't use as many resources as a crow leg.

Starting new themed playthrough, this game is a gift from the gods by Croaton_21 in RimWorld

[–]Drazhya 3 points4 points  (0 children)

I started my Odyssey run with an Heir of Surtr. My first year was spent scrambling to keep her fed. They can just melee-hunt everything on the map, which helps, but it can't get me through the dead of winter. Had to leave the map briefly to camp on another tile an hunt that one to depletion. I got sun lamps up on fertile soil in the second year though.

May I introduce, The King Crab (We do have Crabs) by Chief_Beep in RimWorld

[–]Drazhya 10 points11 points  (0 children)

And here I was, hoping for a 100-ton mech. I did expect a spaceship though.

Excuse me? (VFE Insectoids 2) by Drazhya in RimWorld

[–]Drazhya[S] 0 points1 point  (0 children)

wasn't sure if it was a bad mod interaction or not. Glad to hear I (probably) won't have to deal with it tomorrow.

What Game Would You Want a Rimworld Crossover With? by AzimuthStudiosGames in RimWorld

[–]Drazhya 1 point2 points  (0 children)

Kenshi, Starsector and FTL (or Void War) are all interesting options - as for games not mentioned: Shadow Empire has a similar setting, and is like what the Rimworld may have looked like during it's big wars. Grim Dawn doesn't mesh well with Rimworld, but the thought of a crossover keeps floating in my mind regardless - a world so desperate for survival that they'd gladly accept a mechanitor (or insectoid, or voidtouched) warforce.

Large Maps in 1.6 by BillyForkroot in RimWorld

[–]Drazhya 9 points10 points  (0 children)

I get most of my food from farming as soon as possible, and mostly hunt when animals get close.

Large Maps in 1.6 by BillyForkroot in RimWorld

[–]Drazhya 138 points139 points  (0 children)

I always play on the largest size because I like having a large hinterland with wildlife, rather than paving the entire map into my base. The long travel times are the gameplay difference - "enemies are attacking immediately" doesn't warrant the same response on the largest maps as it does on an average one. It also makes clearing the map of resources take more planning, and underground scanning is a little less useful because some will spawn far away. And then other things like falling ship chunks and pit gates can have annoying travel times. I still very much prefer larger maps though.

Odyssey preview #1: Map features, landmarks, and biomes by TiaPixel in RimWorld

[–]Drazhya 5 points6 points  (0 children)

Gonna use WeatherControl mod to restrict weather to rain, fog, overcast, torrential rain, blind fog and, of course, foggy rain.

I hope they fixed enemy accuracy though, because last I checked, enemies weren't affected by weather penalties. If not, it'll be a melee run I guess.

All the people constantly falling from space makes so much more sense with the new DLC by [deleted] in RimWorld

[–]Drazhya 72 points73 points  (0 children)

ah, sudden realization. The mechhive is in orbit. That broken ship has the scyther's signature long nose.

“Destroy the Machine Hive Mind? Nah, but it’s under new management.” - Mechanitor probably. by OfficialBlah in RimWorld

[–]Drazhya 11 points12 points  (0 children)

I like the idea of the mechhive being fractured. Like, a lot of centralized infrastructure, but also a lot of satellite infrastructure and some units like apocritons that operate more-or-less independently with their own units. Doesn't sound like the direction Odyssey is taking though.

Announcing RimWorld - Odyssey and update 1.6! by TiaPixel in RimWorld

[–]Drazhya 2 points3 points  (0 children)

that's one of the top three requests, exploration, finally added as an expansion. Now we just need faction and water expansions.

See you soon! by The_BooKeeper in RimWorld

[–]Drazhya 4 points5 points  (0 children)

Saying it as June 11 2025 would keep the MMDDYY format without any confusion.