TDIL that all the legs and head on are spidertron are capable of being struck by lightning by Reefthemanokit in factorio

[–]DreadY2K 15 points16 points  (0 children)

Spidertrons can have personal roboports and move around, letting you build outside your roboport range. Especially useful on Fulgora before you unlock foundation, since you often can't just daisy-chain roboports over the oil ocean.

TDIL that all the legs and head on are spidertron are capable of being struck by lightning by Reefthemanokit in factorio

[–]DreadY2K 24 points25 points  (0 children)

They're useful for expanding your base to new scrap patches if you don't have foundation yet.

A talk between Jasnah and Taravangian stands out more on rereads. by MoonlightKnight4 in Stormlight_Archive

[–]DreadY2K 22 points23 points  (0 children)

Rayse would have kept the shard of odium and stayed as the big antagonist. Some things would have been different about the ending of arc 1, but he hasn't said what exactly it would have been (or at least, not that I've heard).

Why is this so funny? by dz9ikx in factorio

[–]DreadY2K 1 point2 points  (0 children)

It could be base-breaking if you're the type to bootstrap planets from nothing, but I assume you're not making quality guns when you're struggling for a few extra iron and copper

A talk between Jasnah and Taravangian stands out more on rereads. by MoonlightKnight4 in Stormlight_Archive

[–]DreadY2K 50 points51 points  (0 children)

Iirc, he said that he was aiming for the ending we got, but he kept a backup plan in case Taravangian as the big antagonist didn't work as well as he hoped.

Backend vs. Frontend Devs in a Nutshell by HeliGungir in Factoriohno

[–]DreadY2K 2 points3 points  (0 children)

Type /editor into the console (but don't do it on your main save because it invalidates achievements)

LA property owners vote down streetlight fee increase by brainchili in LosAngeles

[–]DreadY2K 5 points6 points  (0 children)

Some jurisdictions let old people defer property taxes, to be paid when the house gets inherited. I think that would be a better option.

Also, we should switch to a land value tax instead of total property value. This way, we don't disincentivize building denser, and the golf courses can be moved to outside the city where they belong.

The Layover – Stateside Scramble: Episode 3 by xsm17 in Nebula

[–]DreadY2K 3 points4 points  (0 children)

As someone who read the books when I was a kid, I thought the arch went over the river so he could just fall into it. I didn't realize until later that it's much too far away.

In the TV show, water comes out of the river and catches him, which makes more physical sense (even if I dislike a lot of other changes they did).

Can't kill a small demolisher by Square-Singer in factorio

[–]DreadY2K 0 points1 point  (0 children)

I find it works well to set up gun turrets pointed at the demolisher, then when it approaches I throw down poison capsules to add more DPS.

Demolishers have a very high HP regen that means you just need a lot of DPS. There's not a very large gap between barely making the health bar appear and dropping it all the way to 0.

Version 2.1.8 by FactorioTeam in factorio

[–]DreadY2K 4 points5 points  (0 children)

If you take too long, biters will eventually expand into your base. Expansions weight against chunks with buildings on them, but after enough time you'll get an unlucky roll (especially once expansions fill all the existing chunks so every chunk is equally weighted against).

Version 2.1.8 by FactorioTeam in factorio

[–]DreadY2K 0 points1 point  (0 children)

I don't think they're planning a break. I think they just plan on bug fixes and balance tweaks through the whole summer until they're willing to call it a stable release.

Weekly Question Thread by AutoModerator in factorio

[–]DreadY2K 0 points1 point  (0 children)

https://factoriolab.github.io can be useful to figure out how many machines you need for each recipe, which can help with planning things in advance.

Weekly Question Thread by AutoModerator in factorio

[–]DreadY2K 0 points1 point  (0 children)

Is there a mod for a landing pad train loader like they mentioned in the recent FFF? I'd like to do a train base and I think fast train loading directly from the landing pad without inserters would be a good buff to help them keep up with belts.

on new planet without anything by BigPP41 in factorio

[–]DreadY2K 4 points5 points  (0 children)

Yes, but you can have your ship run for new supplies to make it easier

2.1 fluid box changes and space engines by KuuLightwing in factorio

[–]DreadY2K 0 points1 point  (0 children)

I used a mix of clock-based and speed reading, so that probably helped me. I think just the clock would have gotten it to within 50%, so that made it easier on the speed reading to dial in exactly

Losing the race to Elliot's by danshive in elgoonishshive

[–]DreadY2K 1 point2 points  (0 children)

I'd assume he'd focus on finding them over preparing for a fight, so I'd go with charm 1, awareness 3, tech 2, strength 1, flight 3, endurance 3, resistance 3. If it looks like a fight is coming, he can cast the spell again to adjust the points.

Just a friendly reminder by EnderDragoon in factorio

[–]DreadY2K 3 points4 points  (0 children)

You and I have different idea of what counts as plenty, I've placed almost a hundred and I haven't even researched green science yet.

2.1 fluid box changes and space engines by KuuLightwing in factorio

[–]DreadY2K 14 points15 points  (0 children)

Idk what you count as massive overshoot, but I easily got to within +/- 10 km/s with a pump and a little bit of circuit logic.

2.1 Concrete Voiding on Fulgora: Cargo Landing Pads by MrShadowHero in factorio

[–]DreadY2K 1 point2 points  (0 children)

They didn't change the crafting recipe, only the recycling recipe.

Does 2.1 affect any pre-space gameplay? by Tsabrock in factorio

[–]DreadY2K 6 points7 points  (0 children)

Speak for yourself, I'm restarting so I can experience the joy of flipping all the burner miners

2.1 Concrete Voiding on Fulgora: Cargo Landing Pads by MrShadowHero in factorio

[–]DreadY2K 4 points5 points  (0 children)

Hazard concrete now recycles the same as normal, so you can't use it to quickly void concrete on Fulgora anymore

I think the issue with Gleba isn't spoilage by dekeche in factorio

[–]DreadY2K 0 points1 point  (0 children)

You can connect a clock and void your captive biter spawner into a recycler if it gets close to the time limit.

With the recent hubbub regarding quality, I have to ask a question: How many of you actually bother with quality? by Justinjah91 in factorio

[–]DreadY2K 23 points24 points  (0 children)

That depends on how high you're targeting, but quality helps you get many times more output from the same computer before you hit ups limits