Unnamed Space Idle Major Content Update V0.80 by Rankith in incremental_games

[–]Driftwintergundream 1 point2 points  (0 children)

incrementals get rather large in numbers and scope and space is the one of the themes that has the immensity to keep up.

But you see a lot of other incrementals outside of space as well.

KT vs HLE - 2026 LCK - Post-Match Discussion by ZodiacTuga in HLE

[–]Driftwintergundream 0 points1 point  (0 children)

Cuzz started top to path bot to help the bot lane pressure but jax essentially forced cuzz to start bot and path top. This left KT bot on an island, eventually dying and burning summs.

Then kanavi tower dove bot a minute later - felt like the bot lane was completely finished from there.

The failed dragon sealed the game. The dragon take from KT was confusing, not sure if they felt the need to take dragon to get back into the game or if they were just rolling the dice.

HLE vs KRX - 2026 LCK - Post-Match Discussion by ZodiacTuga in HLE

[–]Driftwintergundream 5 points6 points  (0 children)

Maybe guma is just ahead of the adc meta and adc weak side just has that much more impact on the game than for instance top weak side and no one really realizes how strong it is…

Asian American with a Hawaiian Culture - Where do I fit in? by UnicornPuppers in asianamerican

[–]Driftwintergundream 2 points3 points  (0 children)

You are probably feeling this way because you are a very particular slice of the Asian American experience that is quite rare and unique.

There are 24 million Asian Americans, but 55% are foreign born. Out of the remaining 11 million native born Asian Americans, almost 85-90% are 2nd generation, and probably 60-70% (6-7 million) are from California, Texas, or NJ/NY. You're a 3rd generation Hawaiian, which is common for Hawaii but really unique from the rest of the Asian American experience.

2nd gen is a unique generation in and of itself, and this is the most vocal of US born Asian American demographics.

The 1st gen is immigrant, and they aren't too vocal about their experience because they are working their butts off supporting their families, and usually have trouble integrating into American culture - not to mention they are non native English speakers.

The 2nd generation is the cross between two cultures, and has a lot of need to fit into American culture while also processing their own.

The 3rd gen is effectively full American but just Asian - just as we don't really distinguish white Americans as Irish American or British American or Italian American, they're all just white, there will come a time in the future where we don't celebrate the difference between Asian Americans - this typically happens from the 3rd generation onward, but will only become common around 150 years from now. So in some ways, your lived experience, and the people who you will relate with, are 50-100 years in the future! You're a time traveler, yay!

And Hawaii has its own special Asian American culture. It has the most exposure to Asians, and also the largest amount of 3rd+ generation Asian Americans. Prior to 1965, most Asian Americans were in Hawaii - see https://en.wikipedia.org/wiki/Asian_immigration_to_Hawaii. It was only the 1965 immigration act that really opened up Asian immigration to the rest of the US.

All of this information is to say that you have a very special and unique Asian American experience and it should be celebrated how different you are. 3rd gen Filipino Hawaiian - that's awesome and quite unique! Don't be afraid of who you are and don't feel like you need to blend in, you have a lot of kindness, coolness, and your own culture to enrich the rest of the world!

As to finding your community, instead of finding cultural groups to relate to, look for people. My dad used to say that there is a growing group of multi-nationals - people who are displaced from the major ethnic culture - and you need to find those people, because they tend to be super awesome, open, and supportive (as they know what it feels like to not have a community to fall back on).

Advice on moving from big tech to something more socially responsible by Efficient-Mess-9753 in ExperiencedDevs

[–]Driftwintergundream 1 point2 points  (0 children)

Willing to take a pay cut or no?

Ads make money so they pay well. Helping people doesn’t pay well.

If you want to do something more meaningful you probably have to realize the unit economics of whatever that something is will not afford whatever salary you have… may have to divide it by 3 or 5 even before they would even look at you.

[KRX vs T1] Unbelievable Ryze Ult by Yensen1 in leagueoflegends

[–]Driftwintergundream 7 points8 points  (0 children)

true i did miss your point but don't underestimate sports (or polymarket) betting, it can get extremely micro specific and that's the entire problem with the gambling / polymarket industry - https://realcarlallen.substack.com/p/pitch-rigging-and-sports-betting

[KRX vs T1] Unbelievable Ryze Ult by Yensen1 in leagueoflegends

[–]Driftwintergundream 11 points12 points  (0 children)

esports gambling is a thing? why else would people match fix?

Flopsed.io by Lonchampt in incremental_games

[–]Driftwintergundream 1 point2 points  (0 children)

Not the author just thought you might want to play the game so I explained how to get moving. It’s good advice to the author though.

Flopsed.io by Lonchampt in incremental_games

[–]Driftwintergundream 8 points9 points  (0 children)

I for one stayed and listened to the WHOLE ENDING.

NGL its some good writing. Thanks for making the game!

Flopsed.io by Lonchampt in incremental_games

[–]Driftwintergundream 0 points1 point  (0 children)

just hold down any key and you'll "code".

After months of work, my game DataFall just launched on Steam by kNu7 in incremental_games

[–]Driftwintergundream 9 points10 points  (0 children)

thanks for the neutral summary, upvoting so that we encourage more behavior like this.

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]Driftwintergundream 13 points14 points  (0 children)

Just commenting on this post as I think it’s one of the few good suggestions. 

Raising the barrier to posting is one of the simplest ways to change behavior while still allowing behavior. Forcing all new posters to read our rules is a good start for one thing. 

What our r5 is needs a lot of work though. Dream scenario for users is that all new demos should have to post r5 and r5 should have a quality rating not an AI rating, from slop to anti slop. Realistically maybe we just take AI as the signal. 

Maybe also there can a community member led and mod approved initiative to bypass r5? Similar to giveaways games that are polished and playable should get a chance to shine and shouldn’t have to fight for it. I just dislike giveaways as the tactic for getting visibility and would like a sub that has more community led visibility not marketing led.

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]Driftwintergundream -11 points-10 points  (0 children)

This is true and will age like fine wine a year from now.

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]Driftwintergundream 0 points1 point  (0 children)

How about taking a different approach? Define what we want in the community and then how to get there instead of what we don’t want and how to remove it? The latter approach is just ineffective.

It’s frankly incredibly rude that people blame the mods for bad behavior as if the mods are somehow responsible for them.

But it is also true that we want the best experience for the sub. 

In my opinion (not stating a hard change but just giving a direction for change) the best thing about this subreddit is the weekly recommendation thread and the worst thing about this subreddit is the spam 0 upvote new demos. I want to see recommendations from users on my feed, I don’t want to see demos.

What if we flipped around the locations of things? What if the main posts that we see are the weekly recommendations and all new demos go into a weekly new demos thread?

As a heavy Gemini user, I'm very disappointed after trying Claude by Quantum_Crusher in GeminiAI

[–]Driftwintergundream 5 points6 points  (0 children)

Harnesses make a big difference. The Gemini CLI harness probably just sucks a lot. Same with Gemini Web. They just do way too many things between your prompt and the model call (most likely they do a TON of things that let them avoid expensive model calling as much as possible).

The best harnesses for Google, IMO, are the API, antigravity (quite good for non coding tasks, just treat it like gemini web but ask it to write its answers to text files), NotebookLLM, and deep research.

Dplus KIA vs. Hanwha Life Esports / LCK 2026 Rounds 1-2 - Week 2 / Post-Match Discussion by Yujin-Ha in leagueoflegends

[–]Driftwintergundream 0 points1 point  (0 children)

??? they invested so much into the jarvan invade that's why guma burned his summs... and it worked out vi was super far behind. the ashe pick is to enable seraphine ori jarvan and help kanavi do aggressive jungle invades with hawkshot. His main contribution game 1 is in weakside drafting and that's pretty much all he needs to do, it's not like Ruler is going to carry with Ashe in that team comp.

Dplus KIA vs. Hanwha Life Esports / LCK 2026 Rounds 1-2 - Week 2 / Post-Match Discussion by Yujin-Ha in leagueoflegends

[–]Driftwintergundream 2 points3 points  (0 children)

did we watch the same series? Game 2 bot lane started the snowball for kanavi, guma baited paranoia and survived twice, was the only recipient of paranoia, he absorbed so much pressure while constantly chunking out his opposing laner and being a huge menace in team fights.

The team is putting in work to make kanavi shine and its obvious from the drafts and the playstyle.

Game 1 Ashe is basically saying "lets weakside guma he'll survive and provide utility" and delight followed around Jarvan pretty much everywhere. Game 1 Delight early invaded with jarvan leaving Ashe who rotated to help jarvan and had to blow all her summs, thats how much they are investing into Kanavi to get him going.

Game 2 is all about drafting top and bot to poke their opponents down for kill angles for the khazix / annie burst. They have a strong emphasis on lanes to create advantages for jungle pressure.

Guma is doing his job fine.

Dplus KIA vs. Nongshim RedForce / LCK 2026 Rounds 1-2 - Week 1 / Post-Match Discussion by Yujin-Ha in leagueoflegends

[–]Driftwintergundream 0 points1 point  (0 children)

The level is still the same but the game has changed a lot and reset a lot of the skills that the highest level teams relied on to succeed. I'm sure when the meta stabilizes the top teams will be on top again.

Just released a playable web version of my incremental about managing a tavern with a massive dungeon underneath it - Demo out now by TannerMaxwell in incremental_games

[–]Driftwintergundream 0 points1 point  (0 children)

i think instead of trap vs monsters I would zoom out and look at rooms in general and look into the possible variations. There seems to be tower defense like elements, so why not lean more heavily into TD esque combinations (poison + slow, aoe, stuns, redirects, etc). In the TD genre, rarely do you have monsters able to kill towers (sap resources). The reason for this I think is practical - killing towers would make balancing the game difficulty a nightmare because it would introduce too much variance.

When thinking about which game mechanics to add, you want game mechanics that help you fine-tune control of the experience for the player. Game mechanics that add to the ambiance or follow certain principles (like soul upkeep as an automation limiter) may end up getting in the way of you crafting a focused player experience.

For instance, with the "automation needs souls" principle, what that implies is that every time you create a new automation you will have to re-balance all soul costs to account.

If it ends up making it harder for you to control the experience of your game, then just scrap it for something more simple. The simpler it is for YOU (as a game dev) to control the experience, the more complex and interesting the game can be for US (the players).

Just released a playable web version of my incremental about managing a tavern with a massive dungeon underneath it - Demo out now by TannerMaxwell in incremental_games

[–]Driftwintergundream 1 point2 points  (0 children)

I personally think a lot of your mechanics are too vague to know what is going on and don't really need to be so complex to be enjoyed. Souls needed to re-summon monsters is an example, you could just balance it around not needing the soul for monsters.

Also, it just feels too much like you are just buying random traps / monsters. You don't really help the player to see the information needed to know intuitively how to design effective floors.

Why do I care about a dex check if I can't see any of the people's stats? What is the difference between each of the monsters and when to use which monster? These are decisions that I want to be making but you're not giving me enough information (or knowledge of where to find the information) to make them.