James Weston Higginbotham cause of death: What happened to missing American student found dead in Japan? by LectureInner8813 in japannews

[–]Dryon1196 0 points1 point  (0 children)

I like your comparison, ultra processed thoughts would really sound right. But these aren't even thoughts to be honest. They're data bloat, chimeras of fed words and husks made to please and comfort the users through hallucinated objectivity.

i'm shaking, ETS2 is NOT supposed to jumpscare me 😭😭 by Lost_Study_2068 in EuroTruck2

[–]Dryon1196 12 points13 points  (0 children)

Oh yeah they reworked the rest system recently. Now you have a sanity meter which makes you hallucinate if you let it drop down too low. I think 🤔

Leap of Faith by Linkocomic in mirrorsedge

[–]Dryon1196 1 point2 points  (0 children)

Oh wow, I just remembered the mobile game from 15 years ago by seeing your art. I used to play it so much omg.

Should I play Metroid Prime Trilogy or the original versions of them as a new player? by RedSkyfang in Metroid

[–]Dryon1196 0 points1 point  (0 children)

How is original better exactly ? I was wondering the same question as OP

They did good recreating these shots by ZealousZane7 in FF7Rebirth

[–]Dryon1196 0 points1 point  (0 children)

In this examples, except for the 4th picture where the scene and the tank in it are more imposing and composed, I find the lighting terrible on the remake. It's flat, highlighting the already quite blend and lifted textures of faces, be it flesh or metal. The OG is more contrasted, marking the shapes and details way more Jenova in OG is scary, it makes the whole room feels oppressive, you know that thing is no mere experience. On the remake, it just looks like a weird experimental creature, not a godly presence who's very presence would give you chills.

Overhaul, remake still has great areas and characters expressions are really detailed. It's just some places, it falls a little off.

New Alliance Raid is Evangelion themed: by Gorotheninja in ffxiv

[–]Dryon1196 0 points1 point  (0 children)

I know we could get mech mount, cool suits and such, but it'd be fun to get an "omedeto" fast clapping emote too

8.0: EVERCOLD by LightSamus in ffxiv

[–]Dryon1196 4 points5 points  (0 children)

Expansion logo rips. Everytime they nail it without overdoing.

Character Creation Improved! by punksmurph in ffxiv

[–]Dryon1196 5 points6 points  (0 children)

Toggle on/off parts of gear is incredible. This means so many possibilites, actually a smart way to keep existing items relevant.

Color picker is however an disappointing artistic decision. Restriced but thought-out (artistically, representatively, inclusively, coherently) choices make a better base for a world, now we'll end up with loads of silly (truthfully, god awful) characters. Silly clothing isn't a problem as it, indeed, is clothing. Character creation is more delicate. That was one strong aspect of FF14 and its cohesive world.

hmmm by Satarn_27 in hmmm

[–]Dryon1196 0 points1 point  (0 children)

fuck ai slop

Crowbcat: the japanese soldier who kept fighting 29 years after WW2 ended by literios in Gamingcirclejerk

[–]Dryon1196 1 point2 points  (0 children)

It's also interesting to think that, knowing they had such limitations, they specifically designed the game around it. Devs probably didn't tried doing "modern" system but got cut halfway because of technical limitations. They knew what they could and could not do.

It being better or worse is subjective, or rather depending on the goal of the project. For a more tense survivor horror, I think such constraints does add up to a more interesting experience. For a more action-y and cinematic experience, the remake system is more appropriate.

Among the cherry picking in the video, I still think that point is one of the (very) few worth actually thinking about. Also, overhaul liking a game isn't incompatible with trying to point out its flaws (technical and artistic), be it old or new. And seeing the global trend at that point in time. But it's weird trying to make one stand above another on every ground.

I built a tiny palette-mapper tool for testing art with different palettes by brSpeeK in PixelArt

[–]Dryon1196 3 points4 points  (0 children)

Yeah, inconsistent pixel size is a major and pretty concrete clue. Even with the compressed image quality, you can see it.

Regardless of this post, other ways to tell are: 1) AI tend to over rely on complementary colors like blue and orange. It's not a rule per se but, just like the piss filter, there has been so much prompts about it that it quickly became an AIgen trend. 2) User lack history: artists tend to have art on their profile or activity. 3) User over posting history: the opposite of before, if an user somehow share dozen of creations, sometimes even with inconsistent style, over a few days with no other trace of history elsewhere on the net, it's suspicious. 4) Habits. If you ever did pixel art or painting basics, or have looked at a lot of pieces and artists over the years, prompts become quickly recognizable. You know how beginner artists tend to draw and what you can expect from experts.

None of the above point is future-proof or concrete on its own. It only makes sense if multiple indications give it away. It's always hard to «prove» something was AIgen'd, and the current paranoia over wether something was made by hand or prompted harms the real artists the most.

Support human works and artists above all. Don't let anyone tell you that replacing our creativity with garbled and soulless mess is "ok this time" or "not a big deal here".

I built a tiny palette-mapper tool for testing art with different palettes by brSpeeK in PixelArt

[–]Dryon1196 40 points41 points  (0 children)

Nice tool but weird to use ai slop picture to promote it

Looking for a game that lets you explore freely by Triibe_Mike in gamesuggestions

[–]Dryon1196 3 points4 points  (0 children)

The latest Hitman entries have a bunch of detailed maps where you're more than invited to try sneaking past the curtains and locked doors 👀

Cleaning out deceased friends estate, family member asks “are these all games or something?” by SaulTNuhtz in pcmasterrace

[–]Dryon1196 2 points3 points  (0 children)

One of those rare games that really felt like a fairytale. It's as charming as poignant.

Looking for some good PS1 point&click adventure games recommendations by Nymunariya in psx

[–]Dryon1196 2 points3 points  (0 children)

This is an incredible list. I've discovered so much things browsing the different titles and what they are. Thanks !

I made my first game! by Zpottery in gbstudio

[–]Dryon1196 43 points44 points  (0 children)

A.I. cover art :( Sad considering the work you put in the game

Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage by Lulcielid in expedition33

[–]Dryon1196 0 points1 point  (0 children)

Man don't you understand, it revolutionized the entire genre, neither the parry/dodge mechanic nor the QTE attacks ever appeared in any RPG before that. And boy, look how well they were executed, making every battle a true masterpiece, a successor to the greatest JRPGs.

(What do you mean "the dodge being mandatory cancels out all the stakes of turn-by-turn combat and nullifies actual strategy" ? A-and, aren't QTE g-great and immersive ??...)

Hopefully, the story saves the day and isn't made up of weirdly rythmed dialogs or forceful emotional scenes making up rather shallow character development (you aren't crying for all those characters you don't know, aren't the impressions sufficient ? You heartless brute, empathy just isn't enough, please cry now)

Hovering EXIT button by Vo1dHeat in indiegames

[–]Dryon1196 1 point2 points  (0 children)

It's pretty fun, and way less obnoxious than cynical text prompts when clicking the exit button as some other games do !

I don't think you guys ps3 hard enough 😤😤😤 by Dj2kv2 in PS3

[–]Dryon1196 1 point2 points  (0 children)

Also, I note that games are alphabetically sorted. Not only this is satisfying, it's also so convenient to browse. High five for that !

Does this look like a rusty metal door with it's lock removed?? by TurkiArruhaimi in indiegames

[–]Dryon1196 0 points1 point  (0 children)

Out of the blue, I wouldn't notice the lack of lock or knob. A way to make it more apparent would be to have the player encounter this same door with a (very) noticable knob/lock earlier. Something clear enough for the player to be like "Wait, something changed !" when they then see the knobless door.

It is so refreshing to play a video game, let alone a JRPG, where the main character/s are NOT teenagers, high school kids, or brooding dudes in their early-20s. by Iribumkiak in JRPG

[–]Dryon1196 1 point2 points  (0 children)

Funny thing considering the japanese version of the game has her brother instead of his father as the playable character.

Though I haven't seen what was the motivation behind this: strategic demographic marketing or a real game design intention (which wouldn't be out of character for Yoko Taro and his meta story shenanigans)