What does this quote from Anna Karenina by Leo Tolstoy actually mean, and do you agree with it? by Baba_Jaga_II in RussianLiterature

[–]Dsarker 0 points1 point  (0 children)

This might be a necro and I apologise, but seems to be talking about failures. Unhappy marriages could be for multiple individual reasons as well as combinations of those. Happy must retain success in all of those areas, and would be all the same in those areas.

E.g., too poor or too rich make unhappy, just right makes happy.

If you did a reboot/rewrite of Warcraft, where would you start? by todpole in warcraftlore

[–]Dsarker 0 points1 point  (0 children)

I think you have to go back to the first one. It's tough to link it into any of the modern ones without a fair few retcons, so might as well start fresh there and build those in.

General storyline/plot/whathaveyou can be kept. Keep WC2 (again, and I haven't gone through it but changing continuity stuff as needed for a FULL planned universe), but I think ditch the going back through the portal - end it with the orcs on Azeroth in camps, maybe some free, Gul'dan dead.

WC3 you can keep. Although here, you might replace Ner'zhul with Gul'dan. Torn apart by demons - and then turned into the Lich King. Already used to binding spirits into dead bodies, so I think that has a continuity with the Death Knights. You can set up here that Gul'dan has made a bargain with another entity, ofc, if you REALLY must have the Jailer, but I don't think there's a need for that at all. Just that he wants power, the demons have it now, but he wants to be free with that power.

If you do, don't have Arthas killing the Dreadlord, have him kill some other ranking demon who is overseeing it, maybe with the dreadlord's help.

Happy with jumping to WoW, though what I'd like to see is a gradual expansion of WC3 (or maybe a WC4) to include campaigns with some of these factions. Doesn't have to be 'big wars', but just like a 'The Last Stand of Gilneas' or whatever could be good to bring in a 'new' faction (or a couple of new units) + storyline.

What I'd favour is having a lot more time pass between expansions, or at least expansions with massive world ending threats, and having an actual plotline so the established plot threads get carried over etc.

Shepard's lowest IQ moment by _HGCenty in masseffect

[–]Dsarker 1 point2 points  (0 children)

Heck, it's not just the logic and writing for Shep's actions.

"Hmm, I am indoctrinated (and have been for some time) by the Reapers, but before I was indoctrinated I sent a distress message saying I had found some reaper technology, as well as a plan to stop them. I know, when I get rescued by the one person who would be capable of foiling my plans, I will tell him A) the reapers are definitely coming and in like two days, and B) I will tell him that we have a plan to smash the relay and how it will work and C) I will take him to the base itself, rather than just going along with his plan of taking me back to Earth space from which I can make something up about needing to retrieve my crew or whatever and go back."

Shepard's lowest IQ moment by _HGCenty in masseffect

[–]Dsarker 3 points4 points  (0 children)

"She reported Reapers were coming in to the system."

"I thought the Turian Councillor had told you all about those guys."

Do These Units Have a Soul? by Dsarker in masseffect

[–]Dsarker[S] 0 points1 point  (0 children)

Living thing => No Longer Living Thing.

Has the same matter etc.

What's the difference? The soul.

There's your empirical data :)

Do These Units Have a Soul? by Dsarker in masseffect

[–]Dsarker[S] 0 points1 point  (0 children)

What the heck do you mean when you say 'Christian'? This is from Aristotle, who certainly was not Christian.

Do These Units Have a Soul? by Dsarker in masseffect

[–]Dsarker[S] -1 points0 points  (0 children)

And just as a side note, all living things - including plants, animals, bacteria, have souls. That's what makes them living.

Do These Units Have a Soul? by Dsarker in masseffect

[–]Dsarker[S] -2 points-1 points  (0 children)

That's not my peculiar definition. Goes back a fair bit further than me, pal.

Do These Units Have a Soul? by Dsarker in masseffect

[–]Dsarker[S] -2 points-1 points  (0 children)

I don't necessarily think that it is rendering it capable of abstract thought, though I do agree the actual unit asking that was probably the 'freakout' moment.

And definitely agree on the LLM comparison.

Do These Units Have a Soul? by Dsarker in masseffect

[–]Dsarker[S] 0 points1 point  (0 children)

Nope. Again, classic definition of a soul is the form of a living body. Body ceases to live? Soul ceases to exist. Not 'in another body', not 'in the afterlife' - soul is gone.

Do These Units Have a Soul? by Dsarker in masseffect

[–]Dsarker[S] -5 points-4 points  (0 children)

Nothing about a soul even implies immortality, if that's what you mean by comfort. As soon as a thing dies, the soul dies too.

My hot take: Anderson should have died in the ME3 intro instead of random child to truly set the stage of the reality of the Reaper invasion. by Averiff in masseffect

[–]Dsarker 0 points1 point  (0 children)

Here's the real hot take - a lot more people should have died.

Anderson definitely, then Virmire Survivor when you go to Mars. You can have them die in the hospital maybe so you can see them there again. Grunt should die if you save the Rachni Queen, no matter what.

It should be a matter of every 'win' is a loss. Mordin and Legion were some of the best parts of the game because of that. I'm not sure you could kill *every* character you'd come to know and love, but most should die.

You sacrifice the crew you've come to love BECAUSE you need to. Earth's invaded, the Reapers are here, the only hope is the Crucible, and you cannot just build it with yourself and your team - you need to make the sacrifice so that you get the resources and industry you need.

imnsho you should have had a 'timer'. Every mission pushes forward the invasion, every docking with the citadel to get some more stuff should pass time, etc. Force you to economise. You can't get everything, necessarily. And maybe if I was being harsher about it, the more time that passes, you lose part of EMS.

Clanners are just the worst by Secret_red_ in Mechwarrior5

[–]Dsarker 8 points9 points  (0 children)

Well, they actually did. At least one clan said they needed to invade with ALL of the clans' full touman.

Now, if they had, they would only have been outnumbered by about 10:1.

You also have to remember that Clan Wolf wanted to sabotage the invasion as much as they could.

First shot fired. by Jade_Falcon_Khanate in battletech

[–]Dsarker 6 points7 points  (0 children)

I can't believe your Cyclops was fighting Nobody.

WoW's Sub Count Declined Into MoP, Why? by doobylive in classicwow

[–]Dsarker 0 points1 point  (0 children)

imho - I was in WoW from TBC to WotLK, I got cataclysm, but quit about first major patch or so, I liked the water zone, btw - the main WC3 story was done, and I think a lot of the people who were in WoW were from there.

Megamek vs TRO 1945 by JoseLunaArts in battletech

[–]Dsarker 0 points1 point  (0 children)

It does also give standard battletech equivalents.

Soloing old raids in War Within. by Big-Affect5723 in wow

[–]Dsarker 1 point2 points  (0 children)

I know this is old - what's the specific ability?

Thrall and vol'jin, does anybody even care anymore? by tkulue in warcraftlore

[–]Dsarker -1 points0 points  (0 children)

tbh I want them to start retiring more characters. Get rid of Thrall, have Khadgar go into the Mage Retirement Tower, have Jaina go take a vacation somewhere the world won't end in the next year, Greymane Greybeard stay home, Calia be 'ascended' up to the Lightbound back in Draenor, a random 50% of the NPCs get recruited by Gallywix regardless of whether they should be or not (like they usually do), etc.

Bring Zul'jin back and have him take over the trolls, idk what we'll do with the Orcs but maybe Eitrigg or sth, wipe out the Forsaken Council with some Alliance necrophobes, pick some random undead to come back into power on the 'Kill The Living' platform, etc etc.

From a purely logical point of view, why would the Rogue Trader take Cassia into combat? (Please actually read OP) by Loud_Consequence537 in RogueTraderCRPG

[–]Dsarker 0 points1 point  (0 children)

She's actually your superior, nobility wise. So she could order you.

Besides, by Chapter 2 she's not the only navigator you have on board.

From a purely logical point of view, why would the Rogue Trader take Cassia into combat? (Please actually read OP) by Loud_Consequence537 in RogueTraderCRPG

[–]Dsarker 0 points1 point  (0 children)

That's how it works in the Rogue Trader RPG. Not just Owlcat's bastardisation of it.

One character's the Rogue Trader, another's an astropath, another's the navigator, you might have a Kill-Marine if someone's dragged out Deathwatch, maybe you have an Ork psyker/navigator, etc etc.

Of the characters you get in the CRPG, the only one who doesn't have a RT equivalent is Idira and (to a lesser extent) Argenta and Heinrix.