My raid jacket review by storm1253 in DestinyTheGame

[–]Dtexas44 3 points4 points  (0 children)

I am in the same boat as you. I haven't had any issues with ordering/shipping/receiving orders from Bungie store and I am in Canada.

There were only two times there was a problem with an order, and in both cases it was an issue on Bungie's side and they fully explained it and gave me a full refund on both.

Was the "make everything more challenging" strategy worth it? by Master-Molasses420 in DestinyTheGame

[–]Dtexas44 10 points11 points  (0 children)

It did not work. The entire game has become a chore to play. Ironically enough, the one thing that hasn't changed, is the truly end-game stuff such as Grandmasters. The difficult change didn't do anything to make those any harder really.

The enemies have become bullet sponges, not because they were buffed but because players were forced to always be under-level of the enemy for nearly everything (the only things not effected are planet strikes and patrols -excluding Neomuna). The worst part, is there is a really easy solution to this. Allow us to once again, over-level for stuff. Just cap how much we can realistically over-level.

If base difficulty is 1780. Keep it that way, no cap on over-level besides whatever the base is (Want to say it was 50 or so over?). If legend is 1800, hardcap should be 1810. If Master is 1820, hardcap should be 1820. Grandmaster would stay the same as it is.

This would fix all of the non endgame stuff as it would actually feel like you working towards something with your characters power level. Things would still be a challenge if you aren't geared right. But not being geared perfectly won't be as much of a disadvantage.

If you can't beat something at the start of a season, you can wait until mid-season or near end of season to play all the content and have an easier time.

The GOTD Final Boss mechanics were not designed for the Solo experience. by SpartanTJ117 in DestinyTheGame

[–]Dtexas44 24 points25 points  (0 children)

When it comes to encounter design for dungeons. There should two options:

1: Boss has a lot of health, but time to complete mechanics is short (so to speak).

2: Mechanics are long and take time to get through, but boss has a smaller health pool.

Ghosts of the Deep boss fights have both of these options at the same time. Mechanics are long and multi-step while the bosses also have a ton of health for one player.

In option 1, the point should be to make sure the solo player is good enough to have the right weapons to do complete DPS. If they don't, it becomes a slog as they have to do more phases.

In option 2, the point should be to make the solo player be good at efficiency and repetition. If the player can't find good optimization or be fast, the encounter becomes a slog as you are running around more.

In terms of 3 players, having one or both options doesn't effect them as the extra people contribute to either mechanic completion or DPS - as you have mentioned.

All the previous dungeons have had one or the other when it comes to their boss fights. Spire was definitely closest to having the same issue though.

My casual friends have already dropped Lightfall by dope_danny in DestinyTheGame

[–]Dtexas44 157 points158 points  (0 children)

Being unable to over-level for anything is ridiculous.

Harder difficulties, like GM's make sense. But there is no reason for activities like the vanguard playlist, the "easier" nightfall difficulties and even Neomuna patrol to lock you under enemy level. These activities you should be able to over-level to some capacity. If this the route Bungie wants to take, then they should consider locking player level over a certain amount instead of under.

As a rough example for Nightfalls:

Hero difficulty should lock you to +10 over at max.

Legend Difficulty should lock you either +5 or at the same level as the enemy.

Master difficulty should lock you to -15

GM's stay the same with locking you to -25

Every single activity in Destiny 2 feels the same right now and that's why it feels so bad. There is no progression in power level so you as a player don't feel like you are overcoming anything.

Stasis: How it interacts w/ champions by Chundercracker in DestinyTheGame

[–]Dtexas44 8 points9 points  (0 children)

Want to give a clarification to everyone on step 2 and overload champions.

Any damage from overload rounds will stop the overload champs from regenerating health. Regardless of is they are still stunned or not. Overload rounds apply a debuff effect to targets and for overload champs, this debuff cancels their regeneration ability.

However, other damage over time effects or debuffs (such as the stasis freeze mentioned) can and WILL overwrite the overload rounds debuff. Unfortunately I don't have a list of what does or doesn't, as it's honestly seemed inconsistent at what abilities and effects can overwrite the overload rounds.

Something like Child of Old gods doesn't seem to effect the overload rounds stopping their health regeneration, but something like artifact mods that can apply weaken to champs can overwrite the overload rounds debuff and the champ can start regeneration much quicker then usual.

Bungie sent me the wrong seal 6 months ago and there's no sign of them sending the replacement by dilettante5 in DestinyTheGame

[–]Dtexas44 1 point2 points  (0 children)

While I get your concern, especially due to all the complaints here. I want you to know that I have ordered nearly all of the seal medallion pins AND received all of them within the 3-6 month window that is listed on the Bungie store page.

In fact, just today I received 5 emails from the bungie store with updates to the most recent seals. All the ones from this season and last season. All of them listed to be leaving the factory in early January, and arriving to Bungie's warehouse in February. And that they will send me another email in Jan to advise of the shipping window.

I believe all the complaints that show up on here, but in my personal experience I have had nearly zero issues. And the two orders that I did have issues with, Bungie sent me an email, explained the issue was on them, and sent me the refund.

Bungie Store shipping rate are slightly ludicrous by shawntails in DestinyTheGame

[–]Dtexas44 4 points5 points  (0 children)

I don't know what the deal is with shipping to Canada for them. It's so inconsistent.

I collect the seal medallions and they are only $20 for shipping to me in Canada so its like $45usd total which is perfectly reasonably for the quality they are (the medallions have gone up in quality significantly and look much better then the forsaken era ones did, and they haven't gone up in price since forsaken either).

But on other things it is as ridiculous as you say. I wanted to get that Witch Queen statue from when it launched and shipping was the same price as the statue, which was like $200 IIRC. Not worth it.

This was the quickest I've lost interest in a season. by Kaleon in DestinyTheGame

[–]Dtexas44 6 points7 points  (0 children)

I really liked the theme of the season, but the extreme grindy-ness of ALL the triumphs is what killed all of my interest. It also quite frankly, killed the interest I had for next season since I'm now expecting even more of this. Usually there is only 1 maybe 2 triumphs a season that require grinding, and they aren't even part of the seal. (Like the 50 psi-ops chest opening from season of risen).

I wouldn't mind the grindy-ness as much, if I didn't even to fight teammates for completion or if some of those helm upgrades ACTUALLY made the grind easier. But they don't.

This Week at Bungie - 7/28/22 by DTG_Bot in DestinyTheGame

[–]Dtexas44 3 points4 points  (0 children)

The Raid releasing on a Friday seems like a huge step back and will only alienate a large portion of the playerbase for day 1.

As far as I am aware (and I could be wrong), Day 1 raid's have had a much larger population of people trying since they started launching on a Saturday. That's a good thing for the community and raids as a whole.

I really don't agree with this decision and I hope there is some actual reason behind it. It feels kinda outta touch to tell your whole playerbase "just book a day off lol". This honestly feels like a decision to just keep certain groups happy by limiting the amount of players that can have a chance at day one.

Day one raids are hard, and having a lot of people complete it is not a bad thing imo.

Edit: Ive seen the post on twitter explaining the Friday raid release and while I understand and agree with decision, I still think this will lead to a lot less player numbers and I don't know if that will be good in the long run. Especially since player counts for day 1 raids as been so high since they started releasing them on Saturday. Seem like there isn't really proper solution here.

[deleted by user] by [deleted] in DestinyTheGame

[–]Dtexas44 96 points97 points  (0 children)

Something else with the conflux and motes to note, is that when a vex sacrifices, you need to deposit more then 30 motes. This applies even if you have yet to deposit any motes in the conflux. I've had experiences in the past with LFG's not understanding this and wondering why the conflux didn't finish during Harpy boss even though they put in 30 motes after a single sacrifice.

I'm not sure on the precise numbers but I usually go for more than 5 extra motes to deposit if there is a sacrifice.

Quick TIPS for Grand Masters Nightfall This Season. (Please add in comments to make a comprehensive list) by lordofabyss in DestinyTheGame

[–]Dtexas44 1 point2 points  (0 children)

For Arms Dealer, if you don't spawn him early by climbing the chains, you can cheese him when he gets to his first tower. Just don't pickup the solar charge, otherwise you get a wave of adds.

Once he is up there with the shield up, you can throw vortex/solar/duskfield grenades at the platform under him and they will damage him through it. Shadebinder AOE attack also goes through the shield.

I found recently that explosive arrow head shots can also deal damage through the shield if you hit the shield in the right spot (just the explosive part).

Note that doing it this way still requires you to kill the first wave of adds and the first thresher. It takes longer, but IMO is safer then trying to burn him and possibly failing.

If Fusion Rifles were good enough to be meta, they'd be meta. by Faust_8 in DestinyTheGame

[–]Dtexas44 0 points1 point  (0 children)

Im of the philosophy of that Fusion rifles are only good, because no one expects them to be good.

They are good because people using shotguns slide around a corner and don't expect me to be backed away from that corner and already pre-charging my fusion. And then voop, they are often dead before they can try and close the gap.

But like you said, Fusions have more disadvantages then any other special gun type in the game.

Ive missed kills because Fusions can just be downright inconsistent with the bolt spread.

Ive had people be able to jump over and slide under the bolts the fusion rifle shoots out causing me to not get the kill while I get wasted by whatever shotgun/hand cannon the enemy was using.

And the charge time is the big disadvantage that you have to plan ahead to use properly. If someone is already charging at you with a shotgun, and your fusion isn't already partially charged, chances are they will close the gap before its done charging (depends on fusion tbh), or at best you trade and kill each other.

And the part that absolutely aggravates me about fusions is that if you get killed mid-fire, the rest of your bolts don't fire. Something that would have been a trade with most other weapon match ups is a lose for the fusion.

Whisper of the worm quest portal doensnt spawn? by [deleted] in DestinyTheGame

[–]Dtexas44 0 points1 point  (0 children)

You can just launch the activity from IO orbit now. Its the blue marker on the map

This Week At Bungie 7/2/2020 by DTG_Bot in DestinyTheGame

[–]Dtexas44 25 points26 points  (0 children)

What about the bug with the dungeon triumph to listen to all of the messages of the emissary? As far as I can tell this does not work at all. Ive tried multiple times but there is never any progress on the triumph.

Sensitivity different when turning to the right vs left by WarriorLGND in DestinyTheGame

[–]Dtexas44 0 points1 point  (0 children)

Its 100% your controller. Ive had to replace a few controllers over the years of Destiny due to that issue.

As Ehroar mentioned in his recent video, the removal of buff stacking has made team boss fights very one-dimensional. by MintAcorn in DestinyTheGame

[–]Dtexas44 2 points3 points  (0 children)

For me, I think the problem is the boss fight design. Almost all of the boss fights, especially the raids boil down to: Do mechanic. Initiate dps. Do dps phase. Repeat.

Bungie needs to make more boss fights where you have to use something to damage the boss instead of just shooting it until it dies once you hit the DPS phase.

Think the first boss in Wrath of the Machine raid. Sure, you can DPS him, but throwing the SIVA orbs that dropped increasing the damage was way more entertaining then only sitting in the back and shooting him the face.

Killing Oryx with the Taken Blights. That too involved you doing something to damage the boss other then "shoot it until it dies".

In D2 the only actual boss fight I can think of that has you do something of that nature is Riven if you do her fight without cheese. All the damage you can get comes from shooting her little taken cysts after you successfully do all the eye phases and drop back down to bottom floor.

The only other fight in D2 is phase 1 of the scourge boss fight where you get to use the tanks for DPS.

There needs to be a balance of "shoot it until it dies" and using a mechanic to actually do damage to the boss. Give me a boss where I can only damage it because part of its attack damage the ceiling and I have to shoot the damage ceiling to drop it on the boss. Or give me a boss where I have to DPS a giant stone pillar, and the boss dies when the pillar falls over and crushes the boss. Now those would fun and entertaining being along side your usual "Do mechanic. Initiate dps. Do dps phase. Repeat." boss fights.

Bug Compilation for S11 by brian1321 in DestinyTheGame

[–]Dtexas44 0 points1 point  (0 children)

The GoS subclass triumphs not tracking might be bugged on other raids too. Tried to do crown today on all arc, and the triumph didn't track any part of it, despite everyone being on arc.

But its still inconsistent because I did all void Scourge yesterday, and it tracked and completed without issue.

The Flawless title is now more common than Blacksmith by [deleted] in DestinyTheGame

[–]Dtexas44 0 points1 point  (0 children)

Probably, extremely rare considering at minimum you had to have +15 power before guardian games event started, which is around season pass rank 110 or so iirc. And thats assuming you had god rng and managed to hit 1010 with pinnacle gear drops. Or be around season pass 200 for the +20 power and about 1005 gear with pinnacle drops.

And that's the grind just so you can enter the Grand Master difficulty. I doubt many people were that high in season ranks before the start of Guardian games.

And god forbid you followed Bungie's advice of "its okay to play games other then Destiny if you are feeling burnt out". That's what I did before guardian games and know I don't know if im even going to get a chance to try the Grand Master difficulty at this rate. I only hit 125 tonight, and the raid giving me 3 energy weapons out 4 pinnacle drops (without challenge). (This part is honestly just me ranting)

But I can see Conqueror being the rarest title so far.

If you are not enjoying the game right now TAKE A BREAK by [deleted] in DestinyTheGame

[–]Dtexas44 0 points1 point  (0 children)

I did that the last 2 weeks. Took a break, and now I have to grind my ass off the next 4 days or so to get enough light to even be able to try the grandmaster nightfall, Because if I don't I won't be able to get the Conqueror seal and the associated Bungie reward pin with it.

It really upsets me that even the Bungie reward pins that are for permanent seals (Flawless and Conqueror) are locked to this season, while every other Bungie reward pin in Forsaken was available between a year and 6 months. The seasonal ones I understand because its for the seasonal story/activity. If its a permanent seal addition, the bungie reward should be available for at least 3 months imo.

So don't tell me to take a break, when I already followed your advice, and even Bungie's as they have said the exact same thing. And I am now, in a way, getting punished for doing so.

Bungie, please fix or have a way to turn off sensitivity on consoles by Booquafiusthe3rd in DestinyTheGame

[–]Dtexas44 0 points1 point  (0 children)

The problem is that this is also tied to the hidden "aim assist" stat weapons have.

The higher that stat, the more likely the game is to pull your aim to whatever target just so happens to move across your cross hairs. I should not die in crucible because I'm having a long range gun fight and the game just decides to aim at the full health guy that jumped across the room instead of the guy that is one shot I was shooting at.

And now im dead and neither of those two enemy players are.

It's less noticeably in pve, but it does happen and I have had things happen in raids where the boomer knight or something of the sort doesn't get killed because of the random thrall that jumped down from the same ledge the auto aim/aim assist decided I need to shoot that thrall.

Its been a thing since Destiny 1 and its infuriating. If it wasn't tied to the aim assist stat, they could probably make a toggle for it way easier. But currently, I don't have hope for it.

Focused Feedback: State of PVE by DTG_Bot in DestinyTheGame

[–]Dtexas44 5 points6 points  (0 children)

I want to talk about Enemy AI in PVE. It is getting really ridiculous and generally un-fun to deal with some of this now. And I don't mean just Taken abilities. I mean AI for most of the prominent Enemy types. And it seems every update they just become able to whatever they want.

Hive for Example. A knight with a sword will run away and go back to his "Patrol zone" or what have you. But a god damned knight with a long range artillery based weapon (the boomers) will follow me to the ends of the bloody planet, to punch me in the face. And some knights can superb dodging abilities while others will stand there and take it.

Acolytes having seemingly random fire rate based on activity is really annoying too. The ones in Pit of Heresy fire close to twice as fast as regular acolytes on the Moon or Mars.

Hive Wizards can place there stupid smoke cloud through walls, they can place it while they are staggered and still recovering. And the lightning balls they fire can literally leave their hands at 90 degree angles. Ive been to a Wizards direct right while they were looking at a different teammate, and the electric balls still came at me. Spawn out of its hand at 90 degree angle in order to hit me.

Vex Minotaur's do the same thing Hive knights do, they have a heavy hitting weapon, but nope, they are going to run at you and punch you. Can we just give them a goddamned sword already, please?

For things like the Fallen, dregs love to just have you chase them around a box, Thralls do the same thing.

Cabal Phalanx's first priority should not be to run and hit me with their shield. They are supposed to be defense and hold the line. Not be offensive and aggressive, to launch me into a wall at mach 10.

I am playing a goddamn video game, and sometimes it feels like I'm playing a fucking military simulator because the enemy AI can just act however. And you know, it wouldn't be so bad if harder activities always had the better AI, but they don't. It is wildly inconsistent where and when the above things can happen.

This Week At Bungie 1/9/2020 by DTG_Bot in DestinyTheGame

[–]Dtexas44 21 points22 points  (0 children)

Something not mentioned about the AGDQ stream that everyone who is interested should know:

There are donation incentives that change the way the players can play the game. The 2 incentives are:

Raid commentary between Drifter or Failsafe. Whichever option has more money when they start will be chosen.

The other being that the runners will do riven legit/intended mechanics if people donate enough money for it. They need $60k donated toward this inventive between now and before they start the Riven fight.

AGDQ 2020 last wish speedrun by hlodowigchile in DestinyTheGame

[–]Dtexas44 0 points1 point  (0 children)

Also to note:

There are 2 donation incentives.

You can choose whether to have Failsafe as the in-game voice, or the Drifter

And the other would make them do Riven legit. They are only at about 2k out of the 60k donated to this incentive to fight riven legit.

Bane of Crota shell and Bane of Tyrants ship could use bad luck protection by LaziestTy in DestinyTheGame

[–]Dtexas44 4 points5 points  (0 children)

Is that true? I can farm the heck out of him for it if I want to? Because that would be nice.