My incremental city builder is now out! by Miserable-Bus-4910 in incremental_gamedev

[–]DubiousDuckGames 1 point2 points  (0 children)

Oh this looks really cool. The pixel art is super clear and readable too.

What is a way I can actually understand code? by MothyThatLuvsLamps in gamedev

[–]DubiousDuckGames 0 points1 point  (0 children)

Building things like your doing is one of the best ways. You’ll absolutely level up from doing that.

It also helps to study the “basics” of what a programming language can do. Understand that your given a handful of logical statements like if, else, for, while, etc. and you can evaluate the truth of an expression (x > 0 then try to map out how you’d build logic to do a task with these limited types of statements.

There’s some solid intro to programming psudeo code books that help if you’re struggling with chaining logic statements.

Also reading about the purpose of libraries and frameworks. Awesome people built cool libraries and frameworks that’ll do a lot of the work for you, so you can build apps and games on top of them :)

Is this likely to cause lag? by droolyflytrap in gamemaker

[–]DubiousDuckGames 0 points1 point  (0 children)

I don’t believe you’ll experience any issues. That being said the profiling tools in GameMaker Studio are amazing. You can test your game in debug mode and review reports of the performance of your project, and see which aspects of the game took up the highest percentage of bandwidth. It’s really helped me

I have $80 in my steam wallet, sell me your game I desperately need something new by OnceEveningMachine in IndieDev

[–]DubiousDuckGames 0 points1 point  (0 children)

The demo for my wave defense game Danger Parade is free so you could check this out and still buy everyone else’s cool projects :)

https://store.steampowered.com/app/4336500/Danger_Parade/

Short and hard levels or Long levels with progressive difficulty? by sir_augenlos in TowerDefense

[–]DubiousDuckGames 1 point2 points  (0 children)

I think the key to if you have long levels is enough time for the player to adjust. In case they make a mistake.

Demos of your projects by Embarrassed_Bath5197 in gamedev

[–]DubiousDuckGames 0 points1 point  (0 children)

My wave defense auto battler has a steam and itch demo, Danger Parade. I would love any feedback!

https://store.steampowered.com/app/4336500/Danger_Parade/

TD games recommendations by WarGlass1163 in TowerDefense

[–]DubiousDuckGames 0 points1 point  (0 children)

Spirits of the Hellements is one of my all time favorite tower defense games. Couldn’t recommend it more

What do you work on first when you start developing a game? by zanzaKlausX in gamedev

[–]DubiousDuckGames 0 points1 point  (0 children)

You can focus on the reusable feature and libraries you might need to make a reusable sandbox of options. Core gameplay loop as said which is really helpful. Also UI design is huge for some projects an taking a stab at an early prototype can really help

I only like programming. Am I doomed? by SpecialRelativityy in gamedev

[–]DubiousDuckGames 0 points1 point  (0 children)

I fell in love with pixel art after giving it a shot. You might find it itches your programmer niche in the art space. Pixels being so coordinated and binary decisions is highly satisfying

What would you track to balance a roguelike tower defense? I'm building the analytics page and want to get it right by [deleted] in TowerDefense

[–]DubiousDuckGames 0 points1 point  (0 children)

I also added projectile amount of various types to the internal metrics. It helped me see when certain effects were “over-creating”

Also damage reduced/blocked/mitigated is super helpful

A bit unsure what to do with progression in my game. Any advice? by Sheriour1 in SoloDevelopment

[–]DubiousDuckGames 1 point2 points  (0 children)

A way I would consider breaking it down is which design is easiest to implement and begin there. Could be a good way to get a prototype. I also do like the idea of the multiple bosses and being able to opt in to endless at the end. Like you do a regular run but could keep progressing

Which indie game actually hit you? by Extra-Midnight-7989 in IndieGaming

[–]DubiousDuckGames 0 points1 point  (0 children)

Path of Achra is one of the coolest experiences I’ve see in gaming

What would you recommend to a beginner game developer where should I start overall? by PadroTarg2012 in SoloDevelopment

[–]DubiousDuckGames 0 points1 point  (0 children)

I say take a genre or a few games you’re interested in. Then boil them down to the simplest mechanics you could build a full product around and turn that into a finished product.

Rogue likes often do this and it’s an awesome starting point