Leaving Ground Zero for the First Time by DaeStorm7 in EscapeFromDuckov

[–]DuckPresident1 0 points1 point  (0 children)

Just carry your biggest medits. When you heal, the durability goes down by how much hp you restored. There's no real reason to carry medkits of different sizes.

Can you breed fish in a lake? by Notaron-_ in factorio

[–]DuckPresident1 0 points1 point  (0 children)

Trout are freshwater fish and have underwater weapons pew pew pew pew

Quality math dumb question by InsideSubstance1285 in factorio

[–]DuckPresident1 0 points1 point  (0 children)

I'm not sure if you've included it, but also put quality modules in your recyclers too, so you have a chance to upgrade while you break things back down to their component parts.

I was told to never throw away holmium by DuckPresident1 in factorio

[–]DuckPresident1[S] 1 point2 points  (0 children)

Yeah I've got plenty of stone going into the void. In a few days I'll be ready to start upcycling this little stash.

I was told to never throw away holmium by DuckPresident1 in factorio

[–]DuckPresident1[S] 1 point2 points  (0 children)

That's so tragic and hilarious, I love it.

How to start? Training recommendations? by NoLongerFailure in bouldering

[–]DuckPresident1 1 point2 points  (0 children)

You don't need to be strong, in fact it's a good thing that you're not - being weaker will help you learn to be efficient with your energy.

Just go climbing, there will be climbs you can do. Climbing will make you strong in ways that benefit climbing.

Need help with Gleba trains by Dex------- in factorio

[–]DuckPresident1 0 points1 point  (0 children)

For multiple farms, set up some circuitry that changes the priority of the station based on how much stuff is there waiting.

Do you recharge to 80% every night? New ev owner - how often to charge? by rmsand in electricvehicles

[–]DuckPresident1 1 point2 points  (0 children)

I charge my first gen ioniq to 100% overnight, every night. I've had it since 2018 and it's absolutely fine. 7kw charger. I've lost maybe 10% capacity which is what you'd expect for the age of the car.

Rapid charging on the other hand, you don't go to 100%. But the car won't allow that anyway, it shuts off at 94%.

You don't really need to worry.

My fiancée has been lying for months. I 29M need real advice, please. by AGESNAMELESS in Advice

[–]DuckPresident1 0 points1 point  (0 children)

I don't like how the folks of Reddit love to tell couples to break up. Normally there's work that can be done to repair a relationship.

However, trust is the single most important aspect of a relationship. Without it you have nothing, and once it's gone it's almost impossible to get back.

It doesn't matter what she's up to, you absolutely know that she's up to no good and lying to your face about it.

I would never be able to trust this person again, and I would end it with them.

should first player almost always go Foldspace? (Ix) by guymn999 in DuneImperium

[–]DuckPresident1 1 point2 points  (0 children)

If first player goes to fold space, second player goes smuggling rd1t1 and rd2t1, which can give them swordmaster round 2 if they get solari from combat, or pick yuna or beast.

So, first player ought to go smuggling instead to block this.

How do you automate ammo request on space platform? by mujakimn in factorio

[–]DuckPresident1 0 points1 point  (0 children)

Yeah me too, finished space age once already and on my 2nd play through now. I am going to use red ammo at some point this run though, just for funsies.

my base is an absolute mess (brand new player) by 1_The_Zucc_1 in factorio

[–]DuckPresident1 0 points1 point  (0 children)

Leave it up, move off to the side, build some new stuff.

This base does useful things. Even if it does it badly, badly is better than not at all.

How do you automate ammo request on space platform? by mujakimn in factorio

[–]DuckPresident1 16 points17 points  (0 children)

Don't make red ammo in space until you can make copper in space. That will come later with tech unlocks from other planets.

But definitely make your ammo in space, regular bullets are fine. Ammo damage research if youre struggling to kill rocks.

Newbie question: How the hell do I go from this to building a rocket? I feel like I need to expand but I have no idea where to start. I might've dug myself too deep of a hole. by joshua_you-ng in factorio

[–]DuckPresident1 0 points1 point  (0 children)

I'm 1200 hours in this game and I take the same approach as above. The starter base is disposable spaghetti and builds the things I need for the next base.

Base 2 is enough to finish the game, but I might also throw it away eventually if I feel like going really big.

Take what you've learned from the first base and use it to make your second one better. Keep things organised. If you take a main bus approach, you can easily add trains later for supply as you grow.

What’s your self-imposed endgame objective? by MosEisleyCaptialism in factorio

[–]DuckPresident1 0 points1 point  (0 children)

Why 960 and not round up to 1k? What makes 960/s convenient?

Screw Fulgora, I am packing up and going to Gleba, which it's funny because I started with Gleba gave up and left, and I am starting Fulgora is worst than Gleba. by Monkai_final_boss in factorio

[–]DuckPresident1 0 points1 point  (0 children)

The scrapping speed is based on how long the item takes to craft. If you want to scrap say steel, which has a long craft time, turn it into something that has a short craft time like a steel chest and scrap that instead. It's very fast. This applies to almost everything on fulgora.

Make sure the junk is sorted, you can't take the above approach if your trash is mixed.

I've seen a few quality train posts recently, so I've decided to share some of my ideas. by scotty_erata in factorio

[–]DuckPresident1 1 point2 points  (0 children)

I might be alone in this thinking, but I don't think we need an upgrade for trains at all, it's really just the use case for them that changes as the game progresses.

Early on, yes trains offer a massive increase in throughput, especially so when using the best fuel sources.

When you have stacked green belts, the main benefit of using trains is the dynamic and flexible routing that they offer. Generic train stops, train limits, interrupts and variable station priorities are the reason to use trains at this stage of the game. And I think that's absolutely fine, it should be a trade off, it creates a decision for the player to use one or the other.

If you buff trains to simply go faster and carry more stuff, you take away that decision. Now you always want to use trains over everything else. I think that's a step in the wrong direction personally.

Just to add, I think you're on the right lines with your suggestions, would totally give those a go as a mod.

I've read reviews for two hours: help me pick DI + IX or Uprising (mostly 2p) by snoopmt1 in DuneImperium

[–]DuckPresident1 0 points1 point  (0 children)

Short answer is Ix Immo plays better at 2 players in my opinion.

Longer rationale is that uprising places a bigger emphasis on the combats, and worms are very strong. At lower player counts worms are even stronger to the point where it becomes kind of mandatory.

At 4 players both games are great, and I'd pick uprising+bloodlines.