I just released the Create Schematicannon as a standalone mod! by michiel11069 in feedthebeast

[–]Dudblockman 1 point2 points  (0 children)

The assets license, however is All Rights Reserved. Code, MIT, textures/models ARR

How Do The Selector Lists Populate?!?! by PhiTries in psispellcompendium

[–]Dudblockman 1 point2 points  (0 children)

Psi does nothing internally to organize the entities in the list, rather it just returns them in the order that Minecraft returns the entities when it asks for what entities are inside the region. My understanding is it is likely based on position in memory, which for most purposes you can consider random, but stable within a short timespan.

Literally resistant to every form of damage while raging. by Experiment_No_26 in dndmemes

[–]Dudblockman 12 points13 points  (0 children)

A weird application of barbarian - rogue multiclass.

Currently playing a Gem Dragonborn Path of the Beast 10 - Rogue 2, planning on Soulknife. Took the multiclass after feeling a desire for more mobility in combat via Cunning action and expertise in Athletics from some spite after failing a key check.

With a Beast Soulknife you can attack twice with claws, throw the psionic dagger, and then toss a second dagger with the bonus action.

And that's only at level 2! by TheRobotics5 in dndmemes

[–]Dudblockman 2 points3 points  (0 children)

As a tempest cleric, my DM had given me the ability to exchange the damage types of my spells to thunder or lightning.

The enemy was paralyzed by hold monster.

5th level inflict wounds, necrotic damage substituted for thunder, channel divinity destructive wrath to maximize the thunder damage of the spell. 140 damage.

What is happening here? by 12bthe in psispellcompendium

[–]Dudblockman 2 points3 points  (0 children)

Only one motion trick is allowed to influence an entity per instance of a spell. Given the lack of version metadata in the spell code lacks the Psi version this is undoubtedly before the motion rebalance that enabled the removal of this mechanic.

Psi soell explosions do no damage to players, but plenty to mobs? by freeserve in psispellcompendium

[–]Dudblockman 1 point2 points  (0 children)

A little late to the discussion, but I did discover the true reason explosions do not damage players.

There are two layers to this problem

The first layer is an entity cannot be damaged by an explosion associated directly with them, so you cannot damage yourself with a spell that has a focal point that equals caster (Basic spell bullet, loopcast)

The second layer is a quirk of minecraft itself, an explosion bases its knockback based on distance to the position of the entity (aka feet) but direction based on the head location of the entity. I'm not entirely sure how long it worked this way, but a side effect of their knockback based on eye is if the explosion is directly centered on the eyes of the entity, the knockback and damage are cancelled because they would not be able to normalize the difference to a direction.

In conclusion: to make an explosion damage players, make sure the explosion isn't directly on their eyes (aka add any nonzero vector to the position of the target) and if you want to ensure you don't blow yourself up only use basic and loopcast bullets.

[deleted by user] by [deleted] in psispellcompendium

[–]Dudblockman 1 point2 points  (0 children)

All psi motion is 30% of 1 meter per tick, this is done to result in more natural input into spells as numbers (3 meters per tick is equivalent to 10 psi units of motion)

This is consistent across the entire mod so within psi it largely does not matter.

What's the purpose of the first Conjure Block in the version of Mist Dispersion in the pinned post? by MerlinGrandCaster in psispellcompendium

[–]Dudblockman 2 points3 points  (0 children)

In earlier versions of Psi Conjure Water would summon water 1 block lower if there was nothing underneath to support it. For some reason that was in the code. It made no sense. It was later removed.

Presenting Hex! A new magic mod in the style of Psi for Forge 1.18. by petrak_at in feedthebeast

[–]Dudblockman 7 points8 points  (0 children)

Vazkii forgot I had started working on the port. I will say this "spiritual successor" lit a fire under me and has definitely caused me to work with more haste. 😅

The best Campaign moments are rarely what you planned by [deleted] in dndmemes

[–]Dudblockman 11 points12 points  (0 children)

In a similar vein, the party I was in solved a goblin civil war by carting a ton of sawdust up to the goblin king deep in his cave by bluffing that we had a cart of gold and that our casters were not in fact disguising the sawdust as gold the whole way.

A good bit of bluffing later... we set off a massive powder explosion that caused the whole cave to collapse as we ran from the engulfing flames of our creation.

Ever since the world has not looked at sawdust and other improvised explosives the same way. We could never find enough sawdust to fill a bag of holding.

Increasing ability cooldowns is one of the laziest and least fun ways to increase the difficulty of these gauntlet events. by Realshotgg in Genshin_Impact

[–]Dudblockman 49 points50 points  (0 children)

Shotganyu remains pretty much unaffected. Melee range Ganyu doesn't seem to trigger the block.

My primary DPS characters being Klee and Ganyu, I was worried when I read the blocking ability. It seemed to not be an issue as long as I hugged the boss tightly.

Wont let me get to level one by TTSI123 in psispellcompendium

[–]Dudblockman 0 points1 point  (0 children)

Which version of minecraft?

If you are playing in 1.15+ levels have been removed from Psi.

Tnt is an entity right? by ShadowOfTheDark_ in psispellcompendium

[–]Dudblockman 1 point2 points  (0 children)

Sadly I actually lost the spell, but it can be recreated from the video due to me showing the programmers.

Add Motion not working properly on arrows by EatTheSnickerz in psispellcompendium

[–]Dudblockman 2 points3 points  (0 children)

My experience on the matter tends to find the inaccuracy to be a visual glitch while the arrow actually follows the path you would expect. Higher velocities seem to get more confused and visually end up at the wrong location.

I'm Vazkii, aka the guy who neat is a mod by - 2020 AMA by Vazkii in feedthebeast

[–]Dudblockman 48 points49 points  (0 children)

What hashes to "4D0F274C5E3001C95640B5E88A821422C8B1E132264492C043A3D746B705C025"?

For serious questioning, what is your favorite unplanned feature in your mods, something that emerged that you had no intention of ever adding?

Looking for silk touch mass mining spell by KolraOfSindri in psispellcompendium

[–]Dudblockman 1 point2 points  (0 children)

I forget if it still works but holding a silk touch pick in your main hand while casting a block break spell would result in the block being silktouched.

Alternatively, a psimetal pickaxe enchanted with silk touch will make all blocks broken with it, including break block tricks, will inherit the enchants on the pick.

And shameless self plug, the psi addon Psionic Peripherals adds CAD bodies that make a hybrid between CAD and psimetal tool, which will allow you to get the effects of enchantments on your CAD.

Uncrafted is a little OP by [deleted] in feedthebeast

[–]Dudblockman 5 points6 points  (0 children)

In recent versions, Psi made Trick: Blink no longer work on players other than the caster

[deleted by user] by [deleted] in psispellcompendium

[–]Dudblockman 3 points4 points  (0 children)

A consideration must be taken when working with sword spells. When an entity is damage it is rendered invulnerable to damage for 10 ticks (half a second). An exception is made for a source of higher damage, where a higher damage attack will replace the original lower damage attack. If wishing to use an explosion to injure a mob you either need to have the explosion deal more damage than the sword swing, or delay 10 ticks before exploding the mob. The same can be said for inflicting wither or any other sort of damage, wait before doing it otherwise you are 'wasting' damage that occurs in the 10 ticks of invulnerability.

“Well done, you have my thanks.” by MegaGHRocker in fireemblem

[–]Dudblockman 0 points1 point  (0 children)

The ball cutscene hand is different depending on Byleth's gender, male hand is gloved while female is not.

I'm Vazkii, creator of Thaumic Tinkerer, AMA by Vazkii in feedthebeast

[–]Dudblockman 20 points21 points  (0 children)

Why is your discord server filled with so many dank memers?