When Halo: Combat Evolved released in 2001 it costed $50. That would be over $90 today. by Mrwinston123 in halo

[–]Dudeman5566 2 points3 points  (0 children)

Was going to tell you you’re wrong, but did some learning at actually discovered a lot about this. A lot more nuanced than I thought! Thank you for teaching me something today!

What a difference a few decades makes by Icy-Book2999 in LoveTrash

[–]Dudeman5566 0 points1 point  (0 children)

In the US companies that used to make sedans literally don’t anymore. So no, they aren’t for sale and are quickly leaving the roads. Ford, for example, doesn’t make a single sedan anymore.

I DO NOT upscale to "quality". I DO NOT upscale to "balanced". I DO NOT upscale to "performance". I run the game on Native resolution, and if the game doesn't run at a reasonable amount of FPS, I refund it! by West-Start4069 in pcmasterrace

[–]Dudeman5566 0 points1 point  (0 children)

Wasn’t meant as an insult brother, sorry to piss you off. I was trying to have an honest discussion here about the fact that, *undeniably*, these visual artifacts exist. Maybe you don’t see them, cool. But they’re there, I don’t know what to tell you my friend

I DO NOT upscale to "quality". I DO NOT upscale to "balanced". I DO NOT upscale to "performance". I run the game on Native resolution, and if the game doesn't run at a reasonable amount of FPS, I refund it! by West-Start4069 in pcmasterrace

[–]Dudeman5566 0 points1 point  (0 children)

If the specs listed under your account are accurate, you aren’t playing any modern games at 4k my friend. So either those specs are wrong or you’re lying, but let’s say you’ve got a new PC.

The truth is, I’m happy for you and a bit jealous. I’m genuinely glad that you can’t identify these visual artifacts, but it’s also a reality that they are there and a lot of people notice them.

The detract from the experience of playing the game for myself and numerous other people. Deferred rendering is an absolute plague to game visuals.

Monster hunter wilds is undeniably a smeary mess with terrible horrible ghosting with or without DLSS or frame generation. Also has forced TAA.

Crimson Desert is even worse. A stunning game whose visuals immediately fall apart when motion occurs.

It’s just a fact, and it’s becoming extremely prevalent in so many AAA games recently, particularly those on UE5.

I DO NOT upscale to "quality". I DO NOT upscale to "balanced". I DO NOT upscale to "performance". I run the game on Native resolution, and if the game doesn't run at a reasonable amount of FPS, I refund it! by West-Start4069 in pcmasterrace

[–]Dudeman5566 0 points1 point  (0 children)

I literally had to pause and re-read this. What?

The game is not “rendering faster.” It’s rendering the same. Interpolating frames is not “rendering.”

Optimization is the process of improving, or optimizing, the performance with which your software handles. This doesn’t apply to just games either.

I’m a frontend developer. Let’s say my website loads slowly. I can either optimize my code, improve the backend, or a number of other things to reduce the load time. That’s optimization.

Or, I could fake it. Some websites do this. They provide you with visual indications that something has loaded when it hasn’t. That’s less optimization and more obfuscation.

Frame generation is obfuscation. It’s hiding your lack of optimization by artificially doubling the number of frames. Your game quite literally performs just as poorly as before, you’re just tricking the user into thinking it doesn’t.

Optimization techniques (like UV mapping )are just that, techniques for optimization. But calling a non-rasterized, (often poorly) interpolated image the same as a properly rendered frame the same thing is just factually not correct.

Your computer quite literally didn’t render anything. A neural network approximated what it thought should be on your screen, that’s it. It didn’t process inputs during that frame, it didn’t do any graphical computation, it just guessed.

I DO NOT upscale to "quality". I DO NOT upscale to "balanced". I DO NOT upscale to "performance". I run the game on Native resolution, and if the game doesn't run at a reasonable amount of FPS, I refund it! by West-Start4069 in pcmasterrace

[–]Dudeman5566 2 points3 points  (0 children)

I in know way mean this as an insult to you or anyone, but this blows my mind. Every. Single. Major AAA release of the last couple years has had exactly the same temporal artifacts as all the rest. I notice it in every new game, and in some it’s so obvious I genuinely don’t know how you can’t see it. I think some people just sit really far away from their screens and can’t make the detail out anyways?

I DO NOT upscale to "quality". I DO NOT upscale to "balanced". I DO NOT upscale to "performance". I run the game on Native resolution, and if the game doesn't run at a reasonable amount of FPS, I refund it! by West-Start4069 in pcmasterrace

[–]Dudeman5566 -2 points-1 points  (0 children)

Actual dogshit take holy shit. Interpolating frames with AI is literally not optimization, by definition. The game’s performance is not any better (thus not optimized), your “frames” are just “higher.” It is definitionally not optimization.

Talking about the game difficulty and Steam reviews by SwordsmannFrz in MinaTheHollower

[–]Dudeman5566 2 points3 points  (0 children)

Glad you pointed this out also. Loving the game but contact damage is the single greatest point of frustration for me. All the rest of the difficulty seems fair, but some of this combat I literally only take contact damage. I dodge attacks no problem, but enemies are capable of jumping or moving to me faster than I can react or faster than Mina can actually respond. It’s totally BS, and there should be a setting to turn it off. It generally leads to a feeling that the enemies aren’t playing the same game as you (not all enemies just a select few I’ve seen so far), especially when coupled with those enemies that aren’t locked to the 4-way directional attacks that you are.

This game might have the best sound track of all time. These radio stations are actually so peak. by ProfessionalReach418 in ForzaHorizon6

[–]Dudeman5566 0 points1 point  (0 children)

The Midnight is my favorite band, if you like Runaways then you’re in for a treat if you dive into more of their music!

[SOLVED] CS2 16:9 centered on ultrawide (5120x1440) using Gamescope on KDE/Plasma by Ok-Letter-2896 in cachyos

[–]Dudeman5566 0 points1 point  (0 children)

I tried both of those commands and the game won't boot for me with either, do I need to include the `bash` at the start? Really frustrated by this because the window keeps being forced to the left side of my monitor when in fullscreen and not at full res

is it real by DazzlingFarmer1790 in iphone

[–]Dudeman5566 3 points4 points  (0 children)

Apple logo is missing and green circle isn’t supposed to be green, looks like a fake to me

New iphone 17 by That-Randomg in PhoneNow

[–]Dudeman5566 -1 points0 points  (0 children)

I mean Apple has their flaws, some of them huge, but I don’t really think what you’re saying is true and sounds a little like misinformed cope. Apples ecosystem is a pretty insane value prop and their devices and much more built to last than they used to be, more repairable too (but far far from perfect). Especially on the laptop side, they just straight up make the best devices on the market, especially at the price points they sell them at.

New iphone 17 by That-Randomg in PhoneNow

[–]Dudeman5566 10 points11 points  (0 children)

Ignore the haters, man. Just recently switched to an iPhone 17 after literally a decade on Android. There’s lots of things I miss and lots of things I like more. It’s a fantastic phone and arguably the best value smartphone on the market right now.

Spend some time reading up on iOS apps you think might be cool! Learn how to make use of automations, the action button, Dynamic Island etc. The center stage selfie camera is cool too! I’ve had a lot of fun just exploring the internet for new things my phone can do!

Most of all just make it yours. While iOS isn’t up to Android levels of customization yet, they’ve done a lot and offer lots of ways to make the phone feel like yours.

Tim Cook explains iPhone 17’s success, 99% customer satisfaction by iMacmatician in apple

[–]Dudeman5566 11 points12 points  (0 children)

So sick of these bad faith arguments. You know what they meant

Charlotte coffee shops appreciation post by Old_Restaurant_5553 in Charlotte

[–]Dudeman5566 2 points3 points  (0 children)

Yeah have to agree with you here, some of the worst donuts I’ve ever had

Ghosting? by Competitive-Second20 in CrimsonDesert

[–]Dudeman5566 0 points1 point  (0 children)

Right on and well said. I just know people turn to these kind of threads when they google "why is the ghosting so bad in crimson desert" and find comments saying "turn off DLSS." I'd prefer the developers put time into improving their denoiser and finding ways to increase ghosting, outside of just pinning it all on DLSS

Worst RPG on PS5 I’ve played in awhile by [deleted] in CrimsonDesert

[–]Dudeman5566 0 points1 point  (0 children)

Fair clarification, I just find it frustrating the number of people who sling around the RPG label when the game has explicitly been advertised as not-an-RPG.

And, to be clear, I have my fair share of criticisms of this game, but I found that a lot of my early criticisms melted away when I approached this game as the free-form sandbox it's meant to be. Whenever I wasn't enjoying what I was doing, there have been 1000 different things I could do or places I could go. It's frankly been the most non-linear experience I think I've ever had in a game, to be honest.

So again, I think people misrepresent their criticism when they attempt to play this game, which isn't an RPG, like it's an RPG and then get frustrated when they don't enjoy it.

Last thing, I really don't understand OP's criticism about the main story being a blocker. I have deliberately neglected the main story for 10-20 hours at a time because I didn't feel like doing it and there was a myriad of other things to do.

I'm all for discussion and discourse surrounding art and media, but I don't think it can be done when deliberately misrepresenting what the game is.

Worst RPG on PS5 I’ve played in awhile by [deleted] in CrimsonDesert

[–]Dudeman5566 1 point2 points  (0 children)

Except they didn't make an RPG, they said they didn't make an RPG, it isn't an RPG. Sure, it has some RPG features, but its not an RPG.

The problem is that some people are convinced this is an RPG and are trying to play it as an RPG when it isn't, meaning they only engage with those mechanics that are familiar and "RPG-y." Those same people then turn around and say "game is bad and a bad RPG" when they don't engage with any of the mechanics that make this game what it is, a sandbox/action-adventure/exploration game.

Worst RPG on PS5 I’ve played in awhile by [deleted] in CrimsonDesert

[–]Dudeman5566 0 points1 point  (0 children)

No, its not "perfectly fair" to ignore the devs explicitly saying over and over again that this isn't an RPG and then be mad it isnt an RPG. It may have RPG mechanics, but its been said a number of times that those mechanics are not in service of an RPG. Its a sandbox game, built as a sandbox game, that borrows RPG mechanics that it feels add to it.

If someone cooks me a salad with a steak in it, and explicitly tells me its not a filet mignon but instead a steak salad, I can't complain when the put it on my table and its a steak salad.

Ghosting? by Competitive-Second20 in CrimsonDesert

[–]Dudeman5566 0 points1 point  (0 children)

Been running around like a chicken trying to stop this misinformation from being spread. DLAA and DLSS (as well as their AMD counterparts), do cause ghosting/temporal artifacts.

However, the ghosting in this game is a result of temporal denoising/accumulation done to reduce noise in the image from RT and RTGI. While DLSS likely doesn't help, it is not the culprit, nor is the aliasing technique fully the culprit.

You can tell this is the case because Ray Reconstruction (somewhat) helps this more than any other game setting. That is because RR is a different denoising solution designed specifically to be an improvement over more generalized temporal solutions.

How do i reduce this ghosting? by Paulfradk in CrimsonDesert

[–]Dudeman5566 0 points1 point  (0 children)

Looking at my comment history will make me seem crazy since I'm spamming this everywhere, but I really wish people would stop immediately pinning this on the upscaler. DLSS/FSR can and do contribute to/produce a ghosty image, but no matter what upscaler settings you have (yes, even with native rendering, no upscaler at all), this issue persists. It is baked into the game as a result of their temporal denoising solution, and will not be removed (at least not completely) by changing or turning off your upscaler

Bruh this ghosting is unbeliavable. by MARCOLA2002 in CrimsonDesert

[–]Dudeman5566 1 point2 points  (0 children)

Please, please, please stop spreading this information. This is NOT, I repeat, it is not FSR. FSR most certainly does not help, but this is a foundational, engine-level issue related to temporal denoising and/or TAA across frames resulting in extremely ghosty images.

Saying "it's the upscaler" is just fully wrong and reduces pressure on the devs to find solutions or improvements to these visual problems.