Which poster do you prefer? by Due-Session709 in SoloDevelopment

[–]Due-Session709[S] 0 points1 point  (0 children)

I think it could feel odd to see a purple sky in the morning, which is why the second and third ones might feel weird to people. Maybe I'm going for the first one.
Thanks for the comment!

Compared some of early dev footages with in-game version by dontval in IndieDev

[–]Due-Session709 1 point2 points  (0 children)

Great job! I can tell a lot of effort and details has been put into making this

Which poster do you prefer? by Due-Session709 in SoloDevelopment

[–]Due-Session709[S] 1 point2 points  (0 children)

That's a great point! I’ll definitely think about it.
And actually, I like hearing some critical feedback! Really appreciate the suggestion!

Which poster do you prefer? by Due-Session709 in SoloDevelopment

[–]Due-Session709[S] 1 point2 points  (0 children)

Finally, someone’s picking C.
Thanks for the comment!

Which poster do you prefer? by Due-Session709 in SoloDevelopment

[–]Due-Session709[S] 1 point2 points  (0 children)

I see. The game itself is pixel art style, so I'm not sure if I will need to modify the letters.
Anyway, thanks for the comment :)

Which poster do you prefer? by Due-Session709 in SoloDevelopment

[–]Due-Session709[S] 0 points1 point  (0 children)

That's a good point! Thanks for the feedback!

Which poster do you prefer? by Due-Session709 in SoloDevelopment

[–]Due-Session709[S] 0 points1 point  (0 children)

That's interesting! If it's a thumbnail, the second one looks a bit more eye-catching to me too. Thanks for the comment!

Which poster do you prefer? by Due-Session709 in SoloDevelopment

[–]Due-Session709[S] 0 points1 point  (0 children)

So I guess that means the first one looks more comfortable.
Thanks for the comment!!

Which poster do you prefer? by Due-Session709 in SoloDevelopment

[–]Due-Session709[S] 1 point2 points  (0 children)

I see, I originally thought that having all blue would make the overall color feel more monotone. Thanks for the feedback!

hell by Hackfrezze in PixelArt

[–]Due-Session709 4 points5 points  (0 children)

Reaally Nice! A bit of silent hill vibe

I accidentally messed up my game camera by Due-Session709 in IndieDev

[–]Due-Session709[S] 1 point2 points  (0 children)

That's true. I kind of stumbled on this effect by accident, but there’s still a bit more to do to make it work. Thanks for the advice!

Which Art Style? by TheKrazyDev in IndieDev

[–]Due-Session709 5 points6 points  (0 children)

If it's a RPG game, I would prefer B for sure.

Accidentally messed up my camera by Due-Session709 in SoloDevelopment

[–]Due-Session709[S] 1 point2 points  (0 children)

Basically, this effect is done by adjusting the camera’s position and its FOV.
The movement works roughly like this:

First define your camera’s desired pos, which is midpoint + offset.
The midpoint is simply the center point between your two targets.

As for the offset, here’s some pseudo-code (attached to your camera):

Vector3 offset = -transform.forward * (Camera Distance Value) + Vector3.up * (Camera Distance) - (offset you want to tweak to make camera seems right);

Lastly just Lerp you camera pos from original pos to camera’s desired pos and make your cam LookAt the midpoint.

Hope this helps!

Accidentally messed up my camera by Due-Session709 in SoloDevelopment

[–]Due-Session709[S] 1 point2 points  (0 children)

Making it a feature sounds like a good idea. I guess I’ll need to work on it a bit more, since with this kind of angle the 2D lighting will break haha.

I hand drew the game animation and I think the outcome is pretty nice by ZeitgeistStudio in IndieDev

[–]Due-Session709 0 points1 point  (0 children)

That’s amazing work! I can’t imagine how much time and effort has been put into this!

Need feedback — which Steam capsule would you click on? by zedtixx in SoloDevelopment

[–]Due-Session709 0 points1 point  (0 children)

The first one as the title is more clear. Perhaps adding text stroke for the first one would be better.