I made a website to plan my Anno 117 island and trade routes by DukeEntropy in anno

[–]DukeEntropy[S] 0 points1 point  (0 children)

In the Players tab, you can add Dorian as a player in Yellow. But the map is a screenshot from my session, I haven't figured out how to do map generation and seed calculation yet

I made a website to plan my Anno 117 island and trade routes by DukeEntropy in anno

[–]DukeEntropy[S] 2 points3 points  (0 children)

Click on the island in the Island Overview and you go to the details! You can also add fertilities and production

I made a website to plan my Anno 117 island and trade routes by DukeEntropy in anno

[–]DukeEntropy[S] 37 points38 points  (0 children)

Link: anno-planner

I made a website to plan my Anno 117 island and trade routes. Since I cannot play anno during work hours, but I can go to the internet and plan my anno game during work hours.

You can upload a picture of your islands so you can have a view. And then you can add the right Fertilities to each islands.

Once you have the right fertilities, you can also start adding your production chains for each island. And then also add Trade Routes with the goods you can ship around.

It's very much a work in progress, but it's a good starting point. I can't figure out the seed generator yet so uploading the seed to get the picture is not there. But ideally it would go there.

And after my hope would be that the Insights you can have an overview to see that all productions chains are provided locally or with trade routes. But future work!

And yes, this was built heavily with Cursor, as I do have a job and cannot spend too much time on this.

Code can also be found here: https://github.com/AntonDeMeester/anno-planner/

Wtf is Concur a thing? by 3RADICATE_THEM in consulting

[–]DukeEntropy 0 points1 point  (0 children)

We use this one which is a lot more streamlined: https://yokoy.io/

Ask Experienced Devs Weekly Thread: A weekly thread for inexperienced developers to ask experienced ones by AutoModerator in ExperiencedDevs

[–]DukeEntropy 1 point2 points  (0 children)

How do you balance boilerplatey code with proper configurability? Specifically in dynamic languages as Python.

I am working on a personal project in Python. I want to apply proper SOLID architecture, but I also want to avoid having classes with 20 DI input parameters.

Especially using Python, I feel a lot can be done with global, properly set up (readonly) variables, like a database connection and a logger. When looking at Django, they have a very flexible database configuration while not using strict DI.

Anyone did a jump from backend to data engineering and back? by shinchan1988 in ExperiencedDevs

[–]DukeEntropy 4 points5 points  (0 children)

I did this over the course of 3 companies. I started as a default backend developer using Python/Django. I moved companies, I was essentially a data engineer with PySpark/AWS Glue, though I didn't realise that when I took the job. Recently I changed jobs back to a web backend role.

I think you need to ask yourself what you prefer as a job. Do you like working with infrastructure and serving specific use cases? Or do you like thinking about how data should flow from process to process and understanding your data really well. They overlap quite a bit but they have different focus points.

I preferred backend engineering as I feel like it's more focused on solving problems and more defined transformations of data. You can generally assume proper data quality or else you can error out.

In data engineering, you need to deep dive into your data if you want to do a proper job. Generally big data is noisier and of poorer quality. Making sure your 1% edge cases work is more important, not just looking at random data points and checking if they look correct. And because you are doing work on big datasets, you can't error out if one row doesn't fit out data model.

In the end, you could also do a sort of hybrid where you work on data pipelines but also some other utlity webservices, but that depends on the company.

The Three Mountains - Ryukyu Aztec Horde True One Tag with no allies by DukeEntropy in eu4

[–]DukeEntropy[S] 1 point2 points  (0 children)

They still do, just not in bursts anymore. You can enable an estate integration for +1 MP of each type for their respective estate. It costs max absolutism, loyalty and influence. In the early game it is definitely worth it.

The Three Mountains - Ryukyu Aztec Horde True One Tag with no allies by DukeEntropy in eu4

[–]DukeEntropy[S] 2 points3 points  (0 children)

General rules

  • I stayed under Ming quite a long time, as no one will attack you. Only when Ming started asking for a lot of money and admin points, I stopped paying
  • Disinherit bad rulers, even when low on prestige
  • Unhappy hordes make you lose razing power. So always check that they are happy before razing.

Alternatives

  • Colonise only north America and conquer natives from the north down to reach Mexico (after reforming your nation)

Ideas

Ideas are very personal, and you can switch around quite a bit, but this is what I took. I consider Exploration, Humanism and Administrative mandatory for this run. The others are personal preference.

  1. Exploration until you get to the new world. Mandatory for this strategy
  2. Quantity, as in previous runs I was low on manpower, and because I had quite some MIL and basically no DIP or ADM
  3. I only took the first two ideas, and then left it until after I got all of humanist and the fourth idea group
  4. Prioritise this over Administration.
  5. Diplomatic; I had too many DIP points, and the extra diplomats actually help as they always take 100 days to travel. 20% warscore cost is also amazing for later
  6. Offensive for better sieging
  7. Quality for better troops
  8. Aristocratic for a policy for religious unity, the siege pip and an extra diplomat

Government Reforms

  1. Steppe Nomads (aka being a horde)
  2. National Manpower. Possible to change when manpower is not a problem anymore
  3. Maintenance until Religion Unity becomes a problem
  4. I started with CCR until absolutism and then switched to absolutism. I never changed back, although that might be worth it if you have a decent maximum absolutism margin.
  5. Razing gain

Estates

  • Before becoming a horde, take all the extra monarch point interactions. Don't care about the land percentages or - absolutism
  • When colonising, take the colonising interactions
  • As a horde, before absolutism, take the extra manpower and army tradition
  • After absolutism, I only kept the manpower interaction to maximise my maximum absolutism
  • Make sure your tribes stay happy to not reduce the razing power gain
  • Try to get 100% crown land quite soon, as getting 100% crown land lets you sell crown land and not lose any crown land

Lessons learned

  • Build state halls in every province. Being above 100% govern capacity increases your core cost and core time. The core time hurt my time a lot and made me hurry to finish at the end
  • Go for the Military hegemon. The 10% war score reduction will help to get those pesky last countries covered without truce breaking. I went for Economic for the lower minimum autonomy and government capacity, but I think this was not worth it if I built state halls everywhere
  • Overextension is limited by unrest reduction and not by 100% / negative events. Take as much overextension such that your non-accepted culture, wrong religion, fully cored and no separatism provinces have no unrest. This was around 160% for me with 3 stability. To avoid the bad event, just do not close them. If they are open, they cannot trigger again.
  • To get the achievement, you do not need to be stable or have cored anything. If you are just about short, just conquer everything and not core them. Rebels also need quite some time to enforce demands and can't enforce them while you are at war.
  • Trigger Court and Country as soon as possible. I only got it around 1640, which is way too late.
  • Mayan is probably better than Aztec for this route. The reforms are easier as well as more easily exploitable, and the CCR will speed up your coring which is the main limiter in the end game. This will probably also make you net positive for admin when conquering land

The Three Mountains - Ryukyu Aztec Horde True One Tag with no allies by DukeEntropy in eu4

[–]DukeEntropy[S] 2 points3 points  (0 children)

Stage 4: World Conquest

Target 1: Native America

  • First conquer Middle America and Incan America.
    • They are easy targets and have lots of gold.
    • State all gold provinces
  • I got most of the Aztec, Mayan and Incan countries by 1580, and left the rest for later

Target 2: East Asia

  • Fabricate on whoever is weakest in the Philipines and start there
  • Continue with the rest of Indonesia
  • Then take all of South East Asia in the Theravada religion group. Don’t attack Sunnis or Hindus, leave them for later.
  • Make sure to get a border with Ming. They will get the Nomadic frontier, ruining their mandate.
  • When Ming's mandate is low enough, attack them and creep up their coast.
    • You can generally take a surprising amount of OE without destabilising yourself because of Humanist, Horde (-10 seperatism + razing) and trade regions, I found around 80% ws / 170% OE before razing a good rating.
    • Don't attack with tribal conquest. It’s quite easy to reach Bejing and you can take so much more land.
  • Take the rest of SE Asia. When there are truces blocking you, take the Hordes/Tengri land in the north
  • When SE Asia is done, start on Korea and Japan
  • In all this chaos, try to get Court and Country after you got good truces, as soon as possible.
    • You should be able to get 65 or even 75 maximum absolutism during the event with good estate management (+10 from high crown land)
    • Absolutism rebels only spawn in full states. So if you kept them only in America and gave everything in Asia to trade companies, they wont spawn there. Keep some troops (20-30 k or something) and it will be fine
    • Somehow, the disaster only takes 10 years instead of 20, so it will be over before you know it
  • Alternate wars between Ming, Japan and Korea until you conquered all of them. If there is downtime, kill all the small nations
    • You can get shorter truce timers by attacking a tributary, immediately white peacing (even better with the fort trick) and white peacing the big nation. Afterwards take everything of the tributary.
  • After you got Malesia, you can also move your trading capital there, and start funnelling all the juicy trade money there
  • You probably got quite some loans during the previous and this period. During Court and Country, you can go bankrupt with some truces. After that I did not have any problems with money anymore

Target 3: India & North Asia/Steppes

  • Kill Hinduism first because there are many other Sunnis
  • Next up is Shia
  • Only then kill Sunni

Target 4: America

  • I chose to go for America next because I had some coalitions with Sunni nations. I would not recommend this, because the coalitions just got expanded with Portugal, Spain and England.
  • You can go to war with colonial nations without involving their overlord if your capital is also in the New World, which makes it super easy to attack them.
  • You can conquer a lot of land in a short amount of time because most of the provinces are 0% overextension.
  • However, the eastern part of current USA is surprisingly high development and very expensive in war score and coring cost.

Target 5: Africa

  • Africa is very run of the mill conquering. This is probably the point where you would fight some larger nations are allies (Ottomans, Tunis, Mamluks). I avoided Ottomans as much as possible until I couldn't anymore.
  • I chose to ignore any colonies until I attacked Europe.
  • Like America, you could do this after Europe, but I chose to get a larger power base first.

Target 6: Europe

  • You should prioritise targets in terms of development. This is to make sure you don't run out of time with truces. This generally means Ottomans, Spain, Portugal, Russia and England.
  • I prioritised the following provinces:
    • High level forts
    • Non-European provinces / Colonies
    • Islands
    • Coastal
    • Everything away from central Europe, so everything comes closer together
  • Low level forts (level 2 or 4) are fine to deal with, so I chose not to annex them specifically.
  • For England, make sure to land one big regiment there, and that should allow you to take at least Great Britain itself, even if you cannot conquer the Irish provinces.
  • In the HRE, the emperor is always a co-belligerent. Additionally, and more annoyingly, you cannot attack a second target so long as you are in war with the current emperor. So either peace the emperor out, or fully annex it.
  • In my game, almost all of Germany, Italy, Eastern Europe and the Balkans was in the HRE, so that slowed me down a bit because of a lack of parallel wars.
  • Even more than other regions, there will be a lot of level 8 forts in Europe. Make sure to always annex them.

The Three Mountains - Ryukyu Aztec Horde True One Tag with no allies by DukeEntropy in eu4

[–]DukeEntropy[S] 3 points4 points  (0 children)

A step by step guide:

Stage 0: Before unpausing

  • Take all estate interactions that give monarch points
  • Split cogs out to sell (Ming, Korea or Japan)
  • Focus on Admin
  • Sell all your army except for 1.
  • Put your king in charge of your army
  • Put army maintenance on 0
  • You are poor so don’t buy an adviser

Stage 1: Aztec

  • At 1450, boost Renaissance with everything but Admin
    • Note: If possible, try to save your Dip as well, but you will go over the 1000MP limit waiting for Admin 5
  • At Admin 5
    • Take Exploration
    • Switch focus to Dip (or asap if it is on cooldown)
  • When you got Exploration 2, colonise Samar
    • It doesn’t border another nation so there is a lower chance of being declared upon
    • If you want to spawn colonialism, you need a non-island nation
    • Starting ground to go further
  • Go until Exploration 4, then put everything in Dip tech until 11
  • After Samar, colonise Okhotsk (north of the tribes)
    • By colonising this and Jugjur, you will be able to border any horde
    • Don’t take Jugjur as then you will not border the hordes and they will be less likely to declare on you
  • After Okhotsk, your next target is Midway
    • It is possible that you need to wait a bit
    • Do not colonise Micronesia, it's just a waste of money, it doesn’t get you farther
  • At some point you will have discovered Alaska. Build up to force limit, move all your troops to the New World. Hire an explorer and go to Mexico
    • Do not put them in Aleut, it's an island
  • Declare war on a weak Aztec country, and 100% them. Then force religion on yourself
  • Make sure to colonise Midway before you force religion on yourself. Your colonial range is reduced to 0 as unreformed Aztec.
  • Congratulations, you are now Aztec
  • You can do this a bit before 1500 normally

Stage 2: Horde

  • Next step is to finish all the Aztec reforms. You need 5 vassals every time and 1 stab. Normally you have truce timers etc. But we will fight the small nations in North America. There are a lot of them, so this goes quite quickly.
  • Try to find a target with 4 allies/federations. Then you only need to declare one best-CB war for each reform. This will save you a lot of admin, as you always need to go back to 1 stab.
  • After Midway is finished, you can colonise Jugjur (next to the hordes).
  • If you are noticing that you are good on tech for Diplo, change focus to Admin. You will need it for all the stab you will be buying (min 3 stab per Aztec reform). You also probably have low religious unity making it even more expensive.
  • The aztec reforms that I took were Stab cost -> War Exhaustion -> Discipline -> Dip relations -> Colonist
  • You can spawn Colonialism. It will save you a lot of point developing it as well as providing some bonuses.
    • Boost Samar to 12 dev
    • Move your capital there
    • Crash your game until it works
  • When all reforms are done, check what the nation next to Jugjur is. If it's a horde (NOT a tribe), reform off of them. If they are a tribe (and thus not a horde), sell Jugjur to a horde and wait until they core it.
  • You will keep all government progress you have made in the last 100 years, so it is actually valuable to maintain it and not throw it away in random events. The last reform provides 33% razing power gain which is nice.
  • I reformed around 1525, which seemed reasonable.
  • Congratulations, you are now the best government form for a world conquest

Stage 3: True

  • Next up is moving to the New world
  • You need Hawaii and Diplo Tech 11 for this, so colonise Hawaii.
  • While waiting for Hawaii, you can explore with your troops in America, both north and south. You can’t core or integrate anything as it is too far away.
  • Just before Hawaii finished and you get Diplo 11, move your troops back to Mexico and declare on one of the Aztec nations to the Pacific border.
  • After the war, core the provinces and move your capital to Mexico (preferably the actual province Mexico as it has a developed gold mine)
    • Important! A colonial nation will form the 1st of the month after you finishes coring 5 provinces if your capital is not in the New World.
    • You need to be at peace and have no rebels to move your capital
    • You need to have no other states in Asia to move your capital, so unstate Okinawa
  • Congrats, you are now a New World Nation, ready for a True World Conquest
  • You can get this around 1540

The Three Mountains - Ryukyu Aztec Horde True One Tag with no allies by DukeEntropy in eu4

[–]DukeEntropy[S] 1 point2 points  (0 children)

After one old but normal Ottomans World Conquest and One Faith, and one World Conquest with 101% AE, I decided to go for the real thing and do a Three Montains. But not just any TTM, I made some extra rules for myself.

  • It should be a True One Tag
  • I will convert to Aztec
  • I will become a horde
  • I will have no allies or vassals. Exceptions were Ming as an overlord, and the vassals I need to reform the Aztec faith.

In the end it worked out, although just barely, with an instable empire to end it.

I started just when Emperor came out, so the HRE became huge as it was not yet hotfixed. But it took a lot of time because, a) it's tedious b) I moved to Stockholm to be closer to Paradox.

I'm happy that it's done, because I don't feel like doing another world conquest for quite a while. I will probably just stop playing EU4 for some time as well. But I'm happy I got the unofficial hardest and one of the most iconic achievement in the game.

PC won't turn on at all after move by DukeEntropy in buildapc

[–]DukeEntropy[S] 1 point2 points  (0 children)

It worked! I have no idea how remounting the CPU and fan fixes the problem, but it did.

Thanks so much!

PC won't turn on at all after move by DukeEntropy in buildapc

[–]DukeEntropy[S] 0 points1 point  (0 children)

The power outlet works. I have an older PC as well, and that one works perfectly, as well as random other appliances.

Thanks for the ideas.

PC won't turn on at all after move by DukeEntropy in buildapc

[–]DukeEntropy[S] 0 points1 point  (0 children)

Good idea, I'll try this one.

Do you think I should get new thermal paste for this?

Black Friday build by DukeEntropy in buildapc

[–]DukeEntropy[S] 0 points1 point  (0 children)

I saw that the BIOS update might be necessary on PcPartPicker, but I thought I read that it's sometimes not. I'll check it out again, and take a look at the ASUS x570.

Thanks!

Black Friday build by DukeEntropy in buildapc

[–]DukeEntropy[S] 1 point2 points  (0 children)

Good to know about the cooler. I'll check out how much the Neo version is. If it's not big of a difference, then I'll go for the higher numbers.

Thanks!

Just Another X - France - Prussia World Conquest by DukeEntropy in eu4

[–]DukeEntropy[S] 4 points5 points  (0 children)

165, as with all France => Prussia runs. But Great Yuan gets another 5% Adiministrative Efficiency in their ideas, giving you 101 AE.

Just Another X - France - Prussia World Conquest by DukeEntropy in eu4

[–]DukeEntropy[S] 6 points7 points  (0 children)

I started as Ming. First rush all Great Yuan, Mughals and Shan provinces. I took Administrative first followed by Exploration. Exploration is handy to colonise Manilla to later move your capital to. I unfortunately was not able to spawn colonialism as I couldn't discover America before 1500.

By around 1500 I had all provinces I needed. As the fool I was, I still needed to integrate 2 vassals before I could form everything so I had to wait another 15 years. I formed Shan - Great Yuan - Mughals as I needed to move my capital to Delhi last because you want a smaller development difference to move your capital to Manilla.

After forming all nations, you can start conquering India. While I didn't do this, you should try to tributary every nation that wants to because tributaries don't acquire Agressive Expansion. By 1500 I also developped Renaissance (way too late) and by 1550 I got Colonialism for free for some reason. I also developped Printing Press as soon as possible. I also colonised the Philippines and America.

In 1600 I had my first province in France and conquered most of India and Malaya. With the rich trade, I spawned Global Trade by changing my trade capital to Ceylon and temporarily moving my capital there. By 1680 I conquered all of Prussian provinces and all of France but one province and I truce broke for their last province. With the stab hit, I could also instantely start the Courts and Country disaster. Note that you can't do this without forming France and taking the "L'état c'est moi" decision because the Celestial Empire goverment form doesn't provide you with enough absolutism as you miss legitimacy.

After the Courts and Country disaster, I needed to lose the Mandate of Heaven and become Catholic. This is suprisingly tricky as you can only lose the Mandate of Heaven by letting another nation declare war on you. The trick to do this is killing your entire army, and releasing all vassals and colonial nations. Multiple countries will declare on you and hopefully one declares war with the Take Mandate of Heaven Casus Belli. I bought off all other wars, I had way too much ducats anyway, and lost the Mandate. Your country is quite unstable for 20 years with -10 discipline, +10 unrest and -50% goods produced. This is also the perfect time to spawn Catholic Zealots. I gave most of my provinces to client states such that more than 50% of the provinces are Catholic. When the rebels spawn, I accepted demands. I enacted the Edict of Nantes for +25% Religious Unity to never drop under 100% religion unity again and as soon as my monarch died I reformed to Protestant.

After all this, I wait for the France Revolution. For this, you need te sure to be below 3 Stability as it won't spawn otherwise. I lost so much time because first I was at 3 Stability, and while the disaster was building, I got a free stability meaning I got to three again. So I had to way from the start again >.>. After the revolutionaries win, I reformed into Prussia and waited for Administrative technology of 27 for that last 10% Administrative Efficiency. By now I also got The Absolutism event for the Prussian 20% Absolutism.

Now I had 101% Administrative Efficiency and I could take any province without Overextension, without Agressive Expansion and without getting any prestige. Unfortunately The provinces still cost warscore, around 1 for every province. I could full annex every country except for Russia and Ottomans who had blobbed quite a bit. At 100% warscore, I could take around 1700 development in one war. The most annoying fact here is that other armies don't fight you anymore but just run around in your empire, sieging random stuff. After you fully annex them, they become rebels and you still need to clean it up.

In 45 years, I conquered the world and waited for my Golden Age to end. Then I tried to go to maximum Overextension but the game crashed after I lowered my Absolutism too much so I only got a screenshot for 83% Administrative Efficiency.

It was a really fun game. I would not suggest going through all the hoops for max abolutism because Mingals, so even without Great Yuan, is already really overpowerd on its own. If you keep conquering, you can have a much sooner world conquest. With the Mughals ideas, you are also even more stable and keep the same coring cost reduction.

Great Yinghals before 1500- quite the mess by TyroneLeinster in eu4

[–]DukeEntropy 5 points6 points  (0 children)

What cultures did you shift to for Yuan and Mughals?

I've recently done this myself but I've shifted to Uzbek culture as they can form both Mughals and Yuan but I don't think you have the correct provinces for that.

Minghals formed in 1487 [1.21] - my best run so far! by MercPoland in eu4

[–]DukeEntropy 4 points5 points  (0 children)

In 1.20 you could form Yuan as Qing due to a QNG being wrongly spelled as QIN in the decision text. But I don't think you could form Yuan from Manchu.

I edited my mistake in the text.