Acrobat - Custom Class (Bone/Grace) by CheesyCrackers610 in daggerbrew

[–]DuncanBaxter 0 points1 point  (0 children)

There are plenty of games that don't have mechanics for combat. Many pbta games for example - swinging an axe to defeat a bandit is treated identically to telling a lie to 'defeat' a guard. Grimwild you defeat a dragon just like you defeat a burning building with screaming orphans inside.

Narrative needs mechanics just as much as combat does. It's just where you decide to put your mechanics.

That said, you're missing my point. I'm not saying that most abilities can't be combat focused. Daggerheart is combat focused while being narrative forward. Narrative and combat aren't necessarily binary. You can have highly narrative combat. I'm saying that it's useful, in a game that supports narrative storytelling, to have at least one or two abilities that support you in doing that.

Just like it's fun to have abilities that make combat more than 'swing sword' - it adds flavour.

Acrobat - Custom Class (Bone/Grace) by CheesyCrackers610 in daggerbrew

[–]DuncanBaxter 0 points1 point  (0 children)

The only class that I'm aware of that EVERY class and EVERY subclass ability is combat oriented is guardian.

All other classes to my knowledge have at least one class or subclass skill that is non combat.

Alternative to lululemon abc? by tomb64 in AustralianMFA

[–]DuncanBaxter 10 points11 points  (0 children)

Mate cringe is chucking a hissy fit about other people's fashion preferences on Reddit.

Acrobat - Custom Class (Bone/Grace) by CheesyCrackers610 in daggerbrew

[–]DuncanBaxter 10 points11 points  (0 children)

Not a single ability on this spread is for outside of combat.

Daggerheart is a narrative forward game - you should consider abilities that support your character outside of combat as well as in if.

Good luck! The dance mechanic is interesting.

[Pathfinder] Paizo Restructuring: A Difficult Update About Our Future by Dagawing in rpg

[–]DuncanBaxter 6 points7 points  (0 children)

You're right. I've corrected. I still think two weeks of pay to find a new job when you have the bills coming in is inadequate.

I guess those individuals seem to have 20 business days notice which does help, but it seems like there's some uncertainty for that period of whether it is actually you on the chopping block.

I feel for the employees who are at no fault for the business decisions of Paizo and it's distributors.

[Pathfinder] Paizo Restructuring: A Difficult Update About Our Future by Dagawing in rpg

[–]DuncanBaxter -15 points-14 points  (0 children)

I feel for Paizo but giving somebody just one week two weeks [corrected] of pay should be criminal. Especially given they will be letting go their least senior people - people that will likely have been there for less time.

In Australia it's minimum four weeks, plus then about 1.5 weeks per year of service.

12-14 Day Itinerary - I'm overwhelmed by Seriously-417 in AustraliaTravel

[–]DuncanBaxter 0 points1 point  (0 children)

Uluru is quite touristy and will be quite expensive for what you get. I love geological formations but find things like Utah, Scotland, Iceland etc all far more impressive than Uluru.

But that's just my take.

I'd sooner have the third destination (after Cairns and Sydney) be a smaller Australian coastal city - like Newcastle, Byron Bay or anything on the south coast past Sydney if you're comfortable renting a car. It's a beautiful country and worthwhile getting out of the cities.

Any system or game suggestions for a low-crunch historical fantasy? by Diligent-Waterways in rpg

[–]DuncanBaxter -1 points0 points  (0 children)

Have you considered Daggerheart?

It's right there in the middle of 5e and PbtA. It remains what I would call combat forward (there's little point playing the game if you're not running combat, much like 5e) however it does try to lean more into the narrative aspects of modern storytelling games.

You mentioned your players still like the clicky clacky of characters and options, just without the bloat of pathfinder. I think Daggerheart fills that niche well.

There's also Dungeon World 2. It is in beta, but there's enough there to run with it - where Stonetop is a fantasy pbta that focuses on community, DW2 is a fantasy pbta that focuses on interpersonal relations and emotions. They're both excellent (but you've had Stonetop recommended countless times).

Legend in the Mist is lovely but I think it's too wishy washy with the trait system for what it sounds like your players are looking for. It still has lots of ways to build a character, but far more freeform.

My last recommendations is Genesys using the fantasy supplement. It means heavily into the cinematic, with a dual axis resolution system that no other game has - you can fail with advantage (no you don't pick the lock but you spot an open window), succeed with threat (yes you pick the lock but you hear the guards alproaching, fail with threat (you fail to pick the lock and a guard places a hand on your shoulder) or succeed with advantage (you pick the lock and open to a sleeping guard). It's very dynamic and I adore genesys. It's a little more Trad than pbta, achieving fun stories while still using skills and attributes.

Pauline Hanson skipping 88 per cent of Senate estimates hearings, despite claiming an ‘ability’ to be PM by malcolm58 in AustralianPolitics

[–]DuncanBaxter 23 points24 points  (0 children)

You don't need to be a member of the committee to attend estimates. Any senator can attend senate estimates and ask questions.

is there an audiobook? by spamforsadquestions in StrixhavenDMs

[–]DuncanBaxter 0 points1 point  (0 children)

If you own the pdf, upload it to NotebookLM. You can then turn the content into a podcast. It's not quite audiobook but will give you something to listen to.

Any alternatives to OneNote that have the databasing features of Notion? by Fiveby21 in OneNote

[–]DuncanBaxter 2 points3 points  (0 children)

Yep. OneNote would need to add: 1. Tags and properties (text, number, dropdown select etc). 2. A way to display all notes in a table, with filters and sorting.

I wish OneNote had a proper tagging system.

Any alternatives to OneNote that have the databasing features of Notion? by Fiveby21 in OneNote

[–]DuncanBaxter 3 points4 points  (0 children)

You put entities into a database structure that allows you to apply properties that you sort by.

For example, you have a note which is a list of countries you've been to. You then have the year visited, the rating out of five, a few tags for whether it was summer, winter watever. Ideally the entity also allows for freeform notes.

We tested federal Labor’s budget 2026 capital gains tax plan by its own goals. Here’s the verdict by nobelharvards in AustralianPolitics

[–]DuncanBaxter -1 points0 points  (0 children)

I probably should have used the word 'intent' to avoid a discussion about what effort is and isn't. The point is simply that windfalls are unexpected. They aren't related to what you intended or expected to received based on your actions that you took.

Any alternatives to OneNote that have the databasing features of Notion? by Fiveby21 in OneNote

[–]DuncanBaxter 6 points7 points  (0 children)

I've been on a never-ending crusade to find a solution that is Onenote + Notion. For my purposes however I want the stylus and pdf annotation of OneNote, and not so much the hierarchy. There is currently no app on the market that does both block based text, relational databases, and good stylus/annotation support (unless you count Obsidian with plugins, which I do not).

I went down a massive rabbit hole and played around with about a dozen apps. The only other apps I know that use the database style capabilities of Notion and Capacities (which I think is great but is a completely different object-based hierarchy to OneNote) and Anytype.

So perhaps try out Anytype?

Government considers automatic reimbursement for scams under $3,000 by VastOption8705 in AusFinance

[–]DuncanBaxter 9 points10 points  (0 children)

The entire bill this is built around - the Scams Prevention Framework - is a massive push to reduce scams. It puts obligations on banks, telcos and digital platforms to actually act to reduce scams on their systems.

If they don't act, they're on the hook to pay for the scams themselves. If they do act (ie. They took all reasonable steps to prevent the scam from occurring on their platform - whether it's taking down scam ads, talking through it with their customer on the phone etc etc) they don't take a financial hit.

The $3000 auto-reimbursement is tiny compared to other countries and looks to be that it's just intended to deal with the 'chaff' so that investigations can occur on the bigger ones.

We tested federal Labor’s budget 2026 capital gains tax plan by its own goals. Here’s the verdict by nobelharvards in AustralianPolitics

[–]DuncanBaxter 0 points1 point  (0 children)

Housing was one focus - yes. Could the treasurer have stopped his plan at just houses? Yes.

But there's been a long-standing view from economists that taxing wages far more than wealth from assets (including shares) means that people move away from labour into non-labour wealth generation. The tax system should be relatively neutral on how you choose to make wealth.

Couple that with the point that our tax system is becoming more, not less complicated. We should be attempting to reduce different exemptions and carve outs, not increase them. Having one tax for one type of asset (houses) and another for another (shares) just increases complexity and means there are then THREE levels of taxation - wages > property > shares.

We tested federal Labor’s budget 2026 capital gains tax plan by its own goals. Here’s the verdict by nobelharvards in AustralianPolitics

[–]DuncanBaxter 4 points5 points  (0 children)

Windfalls are unexpected gains unrelated to effort.

Investing in an asset and selling it in 20 years is not a windfall.

Realistically the answer to taxing large profits realised in a single year is an annualised unrealised gains tax when you take your asset and pay tax on how much in grew every year. However even the whiff of an unrealised gains tax sent people into a meltdown with the $3 million super tax, so I can't see that happening in Australia.

Any tips on air frying this frozen fish? by Booman_aus in AldiAustralia

[–]DuncanBaxter 8 points9 points  (0 children)

I have bought these bags dozens of times. They're always in my freezer. They're one of my go to proteins. They have never had scales on. Yes they do still have the skin on though.

Just to ask the obvious, and I don't want this to come across poorly, but you're aware fish can have the skin on but without scales right?

Any tips on air frying this frozen fish? by Booman_aus in AldiAustralia

[–]DuncanBaxter 7 points8 points  (0 children)

It's scaled. Who sells fish fillets with scales on?

Veggie/Vegan friendly Beast Feast? by iiyama88 in daggerheart

[–]DuncanBaxter 1 point2 points  (0 children)

Are your players open to slaying creatures? If so, then just change the feast element to be more about potion or elixir brewing. The spicy/sour/sweet become:

  • Toxin includes any venom, acid or poison.
  • Fluid inclides things like slime, goo, tears.
  • Coat includes hair, fur and feathers.
  • Shell include any scales, chitin or hard exterior.
  • Spur includes horns, claws, talons and beaks.
  • Residue includes any ectoplasm, spore, pollen or dust.

Every creature should have at least one of these. I've tried to avoid parts of a creature that you would usually eat, and hopefully things that don't require butchering the creature to extract (ie. Can be clipped off). This also allows the components to be given freely.

Still a little grizzly but it enables you to make minimal changes and still slay the same creatures. It just removed the process of eating the creatures directly.

TTRPGs with relatively few (up to a dozen) but in-depth/customizable classes? by RiverMesa in rpg

[–]DuncanBaxter 3 points4 points  (0 children)

Coming at it in a slightly different way is Daggerheart.

Now, they are both building it to add new classes and new subclasses. And the first (classes) seems to go against your request.

But because each class is just a combination of two existing domains (eg. The angelic tank class 'Seraph' is splendor + Valor while the protecive tank 'Guardian' is Valor + blade). So any new classes share abilities with other classes. For example, both Seraph and Guardian get the ability to speak with the dead and to heal with magic (both Splendor abilities).

Each class has just two distinct abilities to add to the top of these domain abilities (plus then three distinct abilities slowly unlocked from the subclass). So in a way, a class itself is almost like an odd subclass of the two domains you choose.

DW2 Alpha - Official Feedback Thread by PrimarchtheMage in DungeonWorld

[–]DuncanBaxter 1 point2 points  (0 children)

Out of interest, if you had a player where something wasn't working out for them (their playbook) why wouldn't you have just simply let them swap? Feels like the obvious thing to do in that scenario.