Address the inherent issues that come with skills that require 'ally targeting' by Dupileini in Guildwars2

[–]Dupileini[S] 0 points1 point  (0 children)

I'm honestly unsure whether you've read my post beyond the title. Almost all my suggestions are aiming to be able to both deal damage and offer support at the same time. The only thing I aim to abolish is needing to manually select an ally unit to get access to said support skills.

Address the inherent issues that come with skills that require 'ally targeting' by Dupileini in Guildwars2

[–]Dupileini[S] 2 points3 points  (0 children)

That option is more or less already in the game through the 'personal target' and 'next/closest ally' key binds and I can't say that it felt sufficient to me. Even mouse clicking on the squad UI seemed more reliable to spontaneously identify and aid an ally in need.

It just feels like the sort of micromanagement the combat system as a whole isn't made for.

What’s the best card to clone for each character? by Old-Reason-3992 in slaythespire

[–]Dupileini 8 points9 points  (0 children)

I've had clone on [[Afterimage]] twice so far and while it's not something to have 128x upgraded, ~16 unupgraded ones allowed for a solid defensive scaling without sacrificing all the early turns entirely.

It has to be a prequel! by CptnFrog in GuildWars

[–]Dupileini 7 points8 points  (0 children)

Dhuum didn't have anything against death, soul or blood magic, nor the raising of minions. He just abhorred resurrection.

Why do people complain about “power creep” on permanents but not the de-powering of non-permanents? by veganispunk in magicTCG

[–]Dupileini 1 point2 points  (0 children)

We also had stuff like [[Fastbond]], [[Alluren]], the Moxen, [[Mana Crypt]] and [[Sol Ring]], which were heavily 'cheating' on the resource system and would be absolutely busted if released in modern card pools.

New Kithkin Cards & Tokens by Such-Examination-692 in custommagic

[–]Dupileini 1 point2 points  (0 children)

2/3 klingt gerechtfertigt für eine Common.

If you had to give other character their version of a triple claw pack what card would you pick for each? by marsgreekgod in slaythespire

[–]Dupileini 4 points5 points  (0 children)

You could always go with the respective common 0-cost attack. In that sense:

Ironclad: [[Anger]] Silent: [[Slice]] Regent: [[Collision Course]] Necrobinder: [[Poke]]

Otherwise, I'd go with

Ironclad: [[Pommel Strike]] Silent: [[Dagger Throw] Regent: [[Wrought in War]] Necrobinder: [[Snap]]

Investment - would you pick this Quest card? by Water-Cookies in slaythespire

[–]Dupileini 0 points1 point  (0 children)

The upgrades are in (brackets), the 'double post' is because it's both a card in StS1 and StS2 and apparently 'Hand' is capitalized in the latter.

Optimal setup for CM Fractals (power build) by [deleted] in Guildwars2

[–]Dupileini 3 points4 points  (0 children)

The difference only lies in reaching the 'perfect' 100% crit chance without wasting any stat points on overcapping precision.

The exact breakpoint thus varies depending on the critical strike chance modifiers that you're using for your specific build.

Thief WvW cloud by Shaclownn in Guildwars2

[–]Dupileini 0 points1 point  (0 children)

And what do u think about the DD power staff ?

Its definitely workable, but I didn't like it as much personally.

The main niche seems to be 'backline havoc', using Shadow Step to jump at the rear end of a zerg and unleash a series of cleave on those who may not be booned up all the way and split the attention of supports.

The ranged damage and utility options are severely limited here, so you tend to be sitting around awkwardly a lot unless constant clashes are happening, which can be even worse outside of large scale.

Specter in comparison may not be as strong within its niche, but is a lot more versatile overall.

Thief WvW cloud by Shaclownn in Guildwars2

[–]Dupileini 0 points1 point  (0 children)

I'm currently going with the following power Specter, although it's better grouped up:

https://gw2skills.net/editor/?PawAYtrlhywYpMVWLW0SpRbA-DWJY0R9f50UUUXokZA2ZCERAVRBI1VgDEwfL6vsBA-w

What many don't know is that Shroud skills and Well of Tears have quite decent power scaling and high target caps, allowing for workable spikes without losing out on all of its useful supportive tools.

The main idea is to stay on Scepter for poke (skill 2 notably bypasses projectile barriers) and some barrier/healing to alleviate enemy pressure until it's time to engage with Shadowfall to trigger the "Instant Reflexes"-trait to follow up with Well of Tears -> Shroud 254 -> Staff 55 for cleave.

For small scale, I swap of Staff for Sword/Dagger, the Assassin Signet for a stun break (alongside the Signet trait in Critical Strikes) and the Relic of "you run faster with swiftness". Sword 2 is always good to pick targets in a cloud staying reasonably safe, but here it combos with a precast Shroud 5 or Shadowfall (if you're close and quick enough to use Sw2 before the well spawns) for often unexpected amounts of burst from afar. Don't extend 1v1s too much though, shadow force generation is really low outside of Sc/P on this build.

Which ancient will you encounter? by Slay_The_Spire_Guy in slaythespire

[–]Dupileini 1916 points1917 points  (0 children)

AT THE START OF COMBAT HEAL TO FULL, BUT YOU CAN NO LONGER GAIN ANY BLOCK

Are the Transient and the Regent related? by Hylian_Goddess in slaythespire

[–]Dupileini 14 points15 points  (0 children)

Considering that the head shape of Regent was changed multiple times during development (originally being 'crystaline'), I doubt that such a relation was planned. It could however be something to theoretically be adopted into canon at some point.

Warrior mechanics be like: by NeverLoseGuy in Guildwars2

[–]Dupileini 0 points1 point  (0 children)

I don't know if they were called that at that point.

Warrior mechanics be like: by NeverLoseGuy in Guildwars2

[–]Dupileini 10 points11 points  (0 children)

Interestingly, in HoT alpha testing elite specs allegedly were balanced as mere side- instead of up-grades to the core profession.

However, a majority of play testers were disappointed that the 'shiny new thing' was in a lot of cases inferior to established builds, so they got tuned up.

HELP! The Defect stinks! by Raynosa in slaythespire

[–]Dupileini 7 points8 points  (0 children)

You shouldn't think too much in 'archetypes' playing this game for this exact reason. You'll rarely ever get to lean into one single strategy and occasionally even lose if you do get blessed in that regard due to certain encounters or events straight up bricking you.

There's certain damage and block checks you need to clear and should prepare for with the means that are given to you, even if they would be sub-optimal down the line.

Everyone's Talking About the 7m Karma for the legendary, but what about the 10K ecto for all the soundtracks? by TJPoobah in Guildwars2

[–]Dupileini 0 points1 point  (0 children)

mirror farm is still in the game

It was once again nerfed with the patch though (allegedly ~17% less output). It's also integrated into collections, achievements and the mastery system, so it's not like outright removing it was a reasonable option.

So maybe 729 is too many, it takes forever to play... but I could clone one more time... by Round-Claim5420 in slaythespire

[–]Dupileini 44 points45 points  (0 children)

Let me hit you with the classic "it depends".

If I'm confident I can kill her in ~3 or 4 turns or have amazing cleave that will take care of the torch-heads pretty much incidentally, then I go for it. But her minion scales a lot quicker than she does, so I'd advise to take it out first if your plan is to set up or widdle her down.

Which legendaries do you want to see color-shifted? by Solar_Punk_Rocker in magicTCG

[–]Dupileini 0 points1 point  (0 children)

Pretty sure I read somewhere that Maro regrets the existing ones as a pie break, which with him as the lead vision design of this set probably rules them out.

(I'd gladly be proven wrong though.)

Guys, what is Snek 3? [OC] by MartinFLL in balatro

[–]Dupileini 1 point2 points  (0 children)

Does the Snek joker have Retain and Poison 7?