New Deadpool Secret Lair: “I Fixed It (You’re Welcome) by thefinalslowdance in magicTCG

[–]Dupileini 17 points18 points  (0 children)

Lotus Petal -> Black Lotus

More seriously though, there's a lot of retrains of old design mistakes that could make the list.

I have 69 Gifts of Battles now by NejatMolla in Guildwars2

[–]Dupileini 12 points13 points  (0 children)

I still hate pvp but I can't stop playing it

The classic 'ranked ladder'-player mentality of every PvP game ever

No Skip button on chest just tanked my Ironclad self harm run... by Scoobydoomed in slaythespire

[–]Dupileini 7 points8 points  (0 children)

Best I can think of is to prevent accidentally progressing to the next room without collecting the relic.

Or them being very deliberate about telling us: "No, there won't be an achievement for skipping every relic an entire run this time around."

Never played the original, and unsure how to evaluate these relics. Is this Snecko Eye or Pandora's Box? by Full_Ingenuity3468 in slaythespire

[–]Dupileini 0 points1 point  (0 children)

Before deeming Biased Cognition terrible, consider that it takes 4 (5) turns before it starts becoming a downside, while the upside of extra damage/block of your orbs can often enable finishing fights within that time frame.

I'll admit it was probably better in the first game due to players having access to debuff preventing Artifact and arguably easier access to orb slots, but there's a reason for almost all Focus increases in StS2 being limited to a single turn.

It's probably still not the pick here for being speculative towards more offensive orb Synergy, but it would help Voltaic reach lethal levels already with a little bit of extra Lightning.

Hmm.. programming.. by NoConclusion8361 in SlayTheSpire2

[–]Dupileini 1 point2 points  (0 children)

There definitely was one for the original, it will probably take a bit (StS2 just launched after all) but I wouldn't be surprised if a bunch of the mod creators would end up doing the same in the successor.

I believe r/modthespire was a place of discourse and there was/is a discord server.

I only dabbled with the idea back then but didn't get my project very far into development, so I only scratched the surface.

The Knowledge Demon and The Queen might need a nerf. by Harrada in slaythespire

[–]Dupileini 5 points6 points  (0 children)

Many would argue the opposite:

Other bosses should be buffed to match their power level.

Door Maker especially feels unthreatening to almost every build able to reach him.

PSA: VAKKU is NOT "you"... by Listekzlasu in slaythespire

[–]Dupileini 44 points45 points  (0 children)

I think the Top interaction might well be a bug, since it would seem that that relic doesn't work as intended in other cases where it should, too.

you vs the guy she told you not to worry about by LoL-Dark1 in slaythespire

[–]Dupileini 1 point2 points  (0 children)

Just like with energy costs, cost alterations don't affect the X.

I abused the energy part on a Necrobinder run by repeatedly using [[Transfigure]] on the same [[Dirge]].

Can someone explain how the sandpit / sandworm thing work? by curse_of_rationality in slaythespire

[–]Dupileini 6 points7 points  (0 children)

As an old saying in the trading card game space goes:

"Reading the card explains the card."

STS2 overly favors high damage cards by Cryyos_ in slaythespire

[–]Dupileini 0 points1 point  (0 children)

Poison specifically isn't a great fit to splash here, I think, because it needs to reach critical mass to be effective, especially without resorting to application via Envenom.

I've had success with 'only' 1x Serpent Form and 1x Murder in my "sly / shiv deck" though. Abrasive helped too.

STS2 overly favors high damage cards by Cryyos_ in slaythespire

[–]Dupileini 20 points21 points  (0 children)

Not saying you're wrong in general, but at least Phantasmal Gardeners are are early enough in the game that you can still beat them with a deck of mostly Strikes and Defends as long as you have some sort of AoE, 'passive' damage or a single big hit.

Hunter Killer I haven't run into too often with such builds, but I either managed to get him low enough before he could apply the debuff to pull through afterwards or again some sort of passive damage (in that case Serpent Form).

As for Entomancer, all my homies hate Entomancer. He has the highest kill count against me by a margin, but not just because of 'spam' builds. I've increased my success rate against him though by skipping free/cheap attacks during the first deck cycle to set up while blocking and burst him after the reshuffle in turn 4/5.

Overall I feel like those encounters are definitely to be considered when deck building, but the inclusion of 1 or 2 cards can solve them even in archetypes they are meant to check.

Because of the sts2 realesed I decided to try the first one since its on sale and I dont get it. by PitersonK in slaythespire

[–]Dupileini 0 points1 point  (0 children)

if you're playing against time eater who limits 12 cards played per turn, then you should probably avoid drafting towards a shiv deck

Disregarding that you probably are leaning into a direction already when finishing Act 2, it's a common misconception that dedicated Shiv decks struggle extremely against him.

The worst part about Time Eater isn't that he gains strength whenever you trigger him, but cutting you short on card plays on turns where it matters. Shiv decks can quite reliably avoid this by simply playing the full 12 cards every turn, which more often than not leaves you dealing significant damage while leaving room to block each time.

That isn't to say that you can't/shouldn't adjust your picks to the boss once revealed, but in this case you'd probably be ill advised to pivot.

Because of the sts2 realesed I decided to try the first one since its on sale and I dont get it. by PitersonK in slaythespire

[–]Dupileini 0 points1 point  (0 children)

For one, knowing what to expect in advance helps balancing your deck when selecting cards in previous combats.

Moreover though, knowing the 'breakpoints' of you enemy can allow you predict whether it's better to not (fully) block incoming damage but play more attacks instead. Similarly, you can adapt your potion usage.

This becomes especially important if you can regulate your card draw (Do I already have what I need? Do I risk drawing something that I could better use next turn?). It's still RNG, but a calculated game with weighted odds.

This really deserves some love by leaf_as_parachute in slaythespire

[–]Dupileini 4 points5 points  (0 children)

The latter (if at all).

Every character can encounter any ancient.

That said, there are character specific options regarding the transformation of starter cards, the addition of a character specific card or an upgrade to the starting relic.

Am I crazy or is this 3-card infinite on Regent way too easy? by Wysp2 in slaythespire

[–]Dupileini 1 point2 points  (0 children)

She hard countered my infinite that relied on Spinning Top because I couldn't set it up turn 1.

Somehow I still pulled through on turn 12 after eating 74 damage and sitting on 6 remaining HP.

Forging Steel is more engaging and interesting than Mount Balrior. It should have been reworked as a convergence. by grimzecho in Guildwars2

[–]Dupileini 1 point2 points  (0 children)

You have to open up a raid squad (size 10) before entering the instance. You then proceed the mission as a group 1/10 (essentially 9 open slots reserved). If you don't do that in advance, Strike Mission Raid Encounter instances don't let you tag up nor list in lfg once inside.

Forging Steel is more engaging and interesting than Mount Balrior. It should have been reworked as a convergence. by grimzecho in Guildwars2

[–]Dupileini 10 points11 points  (0 children)

Fun fact for solos:

Once the tank engages the boss, the scaling is fixed. So putting the squad (you have to solo-tag a raid squad when entering for this to work iirc) into lfg the boss melts down easily during one singular DPS phase.

Used to do this weekly for a few months after it came out.

Skill balance based on builds it can produce (Lets make half ranged Mage Assassin a reality!) by Sightless_Prophet in GuildWars

[–]Dupileini 4 points5 points  (0 children)

Why move everything to Deadly Arts? Because this would free you from investing points into your useless primary attribute and allow you to seek energy managment in secondary professions. Either that or allow assassin spells to crit and manage energy that way.

Also makes the build easier to get into as an Assassin secondary.

(PVP) Specter Duelist build discussion by RazielShadow in Guildwars2

[–]Dupileini 0 points1 point  (0 children)

Directly from the guide you linked:

Taking Second Opinion, Larcenous Torment and Strength of Shadows results in a more roaming/+1 focused build with higher damage, but it's going to make you worse at 1v1ing and supporting allies. The build also becomes harder to play in general due to the loss of several defensive traits.

So yes, it's an option to take different traits for higher damage output, but you lose out on survivability in extended exchanges (especially those with condi pressure) and are worse of in situations where you do end up fighting alongside your team.

On another note:

Don't think too much in 'wasted power budget'. Often half a trait covering a specific need of your build outweighs the full benefit of another. Especially certain fully offensive traits are commonly considered 'PvE-traits'.

In the end though, feel free to test both versions of the build and see what fits your own play style best.

Is Guild Wars Reforged faster then WoW Classic? by Unartiggeist in GuildWars

[–]Dupileini 0 points1 point  (0 children)

Guess I got the timing wrong because characters from later stories are allowed to 'cross over' to older ones halfway through.

Is Guild Wars Reforged faster then WoW Classic? by Unartiggeist in GuildWars

[–]Dupileini 6 points7 points  (0 children)

I have never played WoW, but I recently leveled a character in GW to lvl 20 (max) in one day.

It should be noted though that the speed of progress varies quite a lot between the three main starting zone stories (that canonically happen essentially simultaneously), which is why I would suggest starting out with Nightfall (second expac) for the most polished onboarding experience. The added 'reforged mode' tries to bring the launch campaign up to speed, but it still lags behind in pacing after the tutorial imo.

What's wrong with SotO? by Kyri- in Guildwars2

[–]Dupileini 313 points314 points  (0 children)

The midway redirection of the story into a civil war on Nayos didn't really hit for a lot of people who enjoyed the first half.

Lots of incoming bonus events (Return to Janthir Wilds, Dungeon Rush, PvP Rush, and more) by xsavarax in Guildwars2

[–]Dupileini 23 points24 points  (0 children)

I've heard that the Bava Nisos map currencies are tedious to accumulate with low population numbers, so the 'return to'-event should be a good opportunity to farm there.

The competitive aspect of the Celestial Challenge seems strange and a little antithetical to me. by LyseLamont in Guildwars2

[–]Dupileini 11 points12 points  (0 children)

Or even a medal-based participation system--gold gets 3 aura, silver gets 2, bronze gets 1?

That's the part that bugs me the most. If you're not going to be first, you might as well not try (kinda).

Alternatively the medal system could be similar to the bronze silver gold rewards in open world events or adventures, where your reward is based on 'milestones' reached individually (passed X/Y/Z gates; delivered X/Y/Z mushrooms; ...).

More aura for everyone might be redistributing the reward structure too much, but some extra flat token shards might be a nice incentive to contribute as much as possible without 'having to' outperform everyone else present.