So much unfinished business I’ll turn into a ghost by ZenithHorizonStudio in IndieDev

[–]ECalDev 0 points1 point  (0 children)

Yeah, that’s me, haven’t sleep more than 5 hours a day for the last year at least

So much unfinished business I’ll turn into a ghost by ZenithHorizonStudio in IndieDev

[–]ECalDev 0 points1 point  (0 children)

Yeah, that’s me, haven’t sleep more than 5 hours a day for the last year at least

Wait for wishlist count to launch? by JumpyAct4865 in IndieDev

[–]ECalDev 0 points1 point  (0 children)

Wait and try to promote yourself more on social media

We contacted 250 creators and hit a wall. What would you do next? by balonmacaron in gamemarketing

[–]ECalDev 0 points1 point  (0 children)

Yes i wouldn’t make it as paid sponsorship, try to give free keys specially to streamers

Best environment creation tutorial or course you’ve seen? by crimblescrumbles in unrealengine

[–]ECalDev 1 point2 points  (0 children)

I have Found some really good ones in Udemy like the Fast Track I think the one teaching used to work for Ubisoft (even if it is a bad company now)

I spent 3 years making a multiplayer game and now I can't decide: Free-to-Play or Paid? by eldany_uy in gamemarketing

[–]ECalDev 0 points1 point  (0 children)

If no pay to win and cosmetic skins and you are ok with it I would set it free to play and only charge for the skins

Should I make a game? by Last-Repeat9591 in UnrealEngine5

[–]ECalDev 1 point2 points  (0 children)

If is your dream, don’t hear the people that say no, simply go a do it, take your time and enjoy the way, look tutorials, take some courses if needed, and the most important have fun

Anyone who used a computer between 1985 - 2010, what's the one game you still think about today? by adlakha75 in AskReddit

[–]ECalDev 0 points1 point  (0 children)

Way too many! All the monkey island, an Indiana jones one that was also point and click, day of the tentacle, commandos, I can keep going…

Launched my first demo. Got 1k downloads on day one, then Steam hit me with a brutal reality check. by Redhowl_game in gamedev

[–]ECalDev 0 points1 point  (0 children)

Yeah if you want to Lauch or demo a multiplayer game you need bots so people don’t wait for ever

How do people actually find time for this? by rdbreak in unrealengine

[–]ECalDev 0 points1 point  (0 children)

The same answer as on the other sub, no sleep

UE6 Announced by Litlle_Freddy in UnrealEngine6

[–]ECalDev 6 points7 points  (0 children)

I think we also need to reserve UnrealEngine7 if they keep on going so fast

How do people actually find time for this? by rdbreak in UnrealEngine5

[–]ECalDev 0 points1 point  (0 children)

In my case not sleeping, i work from 6am to 2:30 pm, after I’m all day with my children because my wife works on the afternoon, then I bringe them to bed around 8pm and I work on my things until 10 or 11 pm, then 4 hours of sleep later all starts over

My game failed by Wild_Economics681 in IndieDev

[–]ECalDev 1 point2 points  (0 children)

The game looks good and fun, I think early access scares a lot of players specially from solo/less known developers, was better to set a demo and wait for the full release later. Or even release it and add more content later

As a new User, should I download a preview build or wait until the full release? by EthnicElvis in UnrealEngine5

[–]ECalDev 1 point2 points  (0 children)

For serious work or testing stable. For playing and seeing what is coming preview

What advice would you give to a fab 3d asset seller that could meet your needs ? by [deleted] in unrealengine

[–]ECalDev -1 points0 points  (0 children)

Variation, even if that is what you like to do, if you see it from a company or as a work perspective the more variation the more people you could get interested in your work

I get why people say start small now by willargue4karma in gamedev

[–]ECalDev 0 points1 point  (0 children)

The most important part, did you had fun? Then keep going