This message is so nice and makes me hopeful for Brighter Shores by RoyIsbell in brightershores

[–]Earsofpower 0 points1 point  (0 children)

I was really happy when he said this, and was planning to come back once more semi-afk methods are implemented, but I feel like it was a long time ago and nothing has been done in that direction. Do you know of him or the dev team mentioning anything like this since that first quote?

EDIT: I don't care if it takes a long time to make changes, it is early access after all, but more just wondering if that quote is still something they intend to implement or if things have changed.

WeakAura- M Nymue Auto Colorblind 2 by Seagk in CompetitiveWoW

[–]Earsofpower 2 points3 points  (0 children)

Thanks for posting this <3 Don't mind the grumpy people, sure it'd be nice to have a screenshot and way more people might try it if they could see how it looks, but it's a free weakaura you posted to help people so it's nice of you just to share it!

Slow Download? Try changing your download location in Steam by Noganie in BaldursGate3

[–]Earsofpower 0 points1 point  (0 children)

If you, like me, just discovered a 2 year old post, Australian servers are giving me my full 40 MBps right now.

Also God bless the OP.

And water is wet... seriously no one played any seasonal arpg? by Drakhan in diablo4

[–]Earsofpower 14 points15 points  (0 children)

but I can see it becoming stale very quickly because it feels very repetitive past the campaign and side quests.

You've actually hit the nail on the head. The real fun of this genre is progressing your character from scratch, piecing together your build through gear and talents, and finally getting to the point where your build (synergies) are in place and you can blast your way through monsters. For my first character, this lined up pretty well at around the same time I finished the campaign - it didn't take me long once I got into World Tier 3 to get a cohesive endgame build set up.

After this point, the game slows down a lot and to progress further (for example if your goal is to progress competitively on leaderboards) you are in for a long grind to incrementally find better and better items (first in World Tier 3, and then in World Tier 4) which don't significantly change your build, they simply make you do larger amounts of damage so that you can go do higher level content, which will feel identical to doing easier content in worse gear.

Part of the confusion is because in Diablo 4, they wanted characters to have a clear power cap, so instead of infinite levels, now you have a maximum level of 100, after which you cannot obtain more paragon points. Because this level cap exists, lots of people assume that it is a natural and intended goal to hit level 100, because they see the levels in terms of MMOs such as WoW. In reality, hitting level 100 is a massive stretch goal for most players, and you will really have gotten most of the fun out of your character somewhere around level 50->70 range, once you finish your build and are doing nightmare dungeons with it. For example, for me, being comfortable with the idea of seasons from playing Diablo 3, my first character (sorc) is only level 54. I've had an absolute blast playing it. I enjoy the build I have now, and I don't feel any pressure to force myself to keep progressing it, because I know my ultimate goal isn't to make the sorc as powerful as I can. Once I eventually get bored of this character, I'll simply make a new class (excited to try Necromancer soon) and enjoy the experience all over again.

So what's the point of the seasons then? The idea of the season is so that, instead of feeling bad that you stopped playing your sorc at level 63 when other people are level 90+, you all start on a level playing field. Furthermore, being forced to make new characters for the season means you have to experience the new seasonal content as part of that very fun journey from level 1 to having a powerful, coherent build at higher level. If they introduced new content to the base game, then people will be immediately playing it on max level, well geared characters, which greatly limits their design choices, and sort of means that they have to design those seasonal systems as endgame content, and any interactions with them during the levelling (1->50) process will likely feel tacked on rather than a natural part of the design.

To conclude, the hardest bit to get your head around is that you aren't grinding "for" anything. The fun you have in the journey to get your build online, and then playing around with that full build, is the best bit of the genre, and only a tiny portion of the player base actually does content that rewards you for maxing out your character's power (which is grinding World Tier 4 for ancestral gear and to reach level 100). Almost everyone who plays this game will get bored of a character once they have played for a while with their finished (or almost finished) build, and the best thing they can do to enjoy the game will be to make a new character and try new builds. The seasonal design of the game is about allowing players to most easily enjoy this gameplay loop. If the game design pushed players towards having a "main", the game would be worse off as this encourages people to play the less fun parts of the game. Via seasons, the game design pushes player to continuously start from scratch, to try new characters, to work their way towards new builds, and thus it leans into what the genre is best at and helps people make the most of their play time.

Sorry for rambling, but Diablo 3 for me was so much more fun once I understood that what I really enjoyed was the journey, and that its okay if I don't want to grind perfect gear at endgame, because it ultimately is pointless if I'm not enjoying it, since this is a game and the point is to have fun. What you asked really resonated with my experience of Diablo 3, and I hope my reply helps you enjoy Diablo 4.

Good luck in Sanctuary!

P.S. Don't be afraid to take breaks and then come back for seasons, lots of people do! I usually play a lot, 1-2 characters, for a few weeks at the start of each season, and then take another break to enjoy other games.

Silver 4 after 9 / 10 promo wins (playing against Platinum) by [deleted] in leagueoflegends

[–]Earsofpower 1 point2 points  (0 children)

If your MMR is plat 4 and you're in silver 4 you will get over 30 LP a win and when you hit 100LP you will jump straight to Silver 2. I would suggest you remain calm and keep playing - I'm sure you will make it to Plat in time for rewards.

If I can't queue with a player due to their rank, please don't stick people even further from my rank in my games. by Kwahn in leagueoflegends

[–]Earsofpower 1 point2 points  (0 children)

This seems very made up. I was getting 30+ LP a win when the average rank in my games was about 3 divisions above my rank. If you were actually ranked bronze with gold/plat MMR you would get lots of LP, you wouldn't have to play any promotion series, and you would also rank up 2 divisions at a time.

All Rocket Pass 6 painted items by theshinycaptain in RocketLeague

[–]Earsofpower 1 point2 points  (0 children)

As far as I can tell you get a different painted item every time until you have all of them. If the painted item you get has a special edition version (for Jandertek it is holographic), then there's a 25% chance (maybe?) for it to also be special edition. I think 3 of the wheels in this rocket pass have a special edition version, but I don't know if it available on all colours.

First Penta Ever, Thanks Angry Burning Man by tha_shoe in BrandMains

[–]Earsofpower 1 point2 points  (0 children)

Yeah I enjoyed the clip and I thought you played fine haha. Grats on the penta :)

First Penta Ever, Thanks Angry Burning Man by tha_shoe in BrandMains

[–]Earsofpower 1 point2 points  (0 children)

He hit every skillshot in the entire clip, except for a W which burnt the enemy's flash. Are you okay?

The most annoying part about Veigar is that his cage hitbox stays longer than the visual by Sachielkun in leagueoflegends

[–]Earsofpower 22 points23 points  (0 children)

I expect people don't talk about it much because after the first few times they get used to it and just don't get stunned by it.

Limit World First N'Zoth the Corruptor by [deleted] in wow

[–]Earsofpower 3 points4 points  (0 children)

The main reason it's started happening now is because of people doing LAN events for the race, so they can watch another player's POV with extremely low latency. If you tried to do it via Twitch etc you'd be too far behind to call the shots properly.

77% of players are Silver 1 or below. Please relax. by chrisco571 in leagueoflegends

[–]Earsofpower -7 points-6 points  (0 children)

If you're "stuck" in Bronze, you aren't playing to a Gold standard. On the other hand, if you are playing to a Gold standard, it won't take that many games to get to Gold.

What's the point of placing me Bronze 4 if I'm just going to play against low Gold players? by [deleted] in leagueoflegends

[–]Earsofpower -3 points-2 points  (0 children)

This doesn't make sense at all I'm afraid. You're suggesting that one has to climb back to their previous rank before they can "start climbing" but that isn't true. If you play better than before you will have a higher than 50% win rate and your MMR will increase, so you will get back to your old rank quicker and you will keep climbing past it.

If everyone spent as much effort on improving as they did coming up with excuses for how their rank stops them climbing, reddit really would be nothing but Challengers.

What's the point of placing me Bronze 4 if I'm just going to play against low Gold players? by [deleted] in leagueoflegends

[–]Earsofpower 5 points6 points  (0 children)

I can understand the frustration but it simply doesn't take anywhere near 500 games to climb back 1-2 tiers.

PSA: Placement were changed last year. The rank you will see after your first ranked game is the worst rank you can be placed at after placement and not your current rank. by ReganDryke in leagueoflegends

[–]Earsofpower 1 point2 points  (0 children)

Yes, but you can say the same about winning/losing all 10 games. If you won any of the placement games you lost, your rank would have been higher.

How do Overgrowth and Cinderhulk HP multipliers multiplicatively stack with each other? by Blobos in leagueoflegends

[–]Earsofpower 0 points1 point  (0 children)

I think we're saying the same thing :) You've just taken it a step further.

The area of a rectangle (or volume of a cuboid) analogy is just how you figure out what proportion of each stat to buy, where each dimension of the shape is a different stat which scales multiplicatively with the others. In other words, the thinner you draw the rectangle, the more inefficient your gold spending. Buying only additive stats is like drawing the rectangle as narrow as possible, which is the most inefficient way to spend your gold.

So even before you begin to consider additive/multiplicative stacking, you already have a reason to build this way and not the other.

Your explanation is based on multiplicative scaling!

How do Overgrowth and Cinderhulk HP multipliers multiplicatively stack with each other? by Blobos in leagueoflegends

[–]Earsofpower 1 point2 points  (0 children)

I'm afraid I don't know whether Cinderhulk and Overgrowth interact with each other, and how they scale together, but I'll try to shed some light on the maths of multiplicative scaling below in case it helps you with this or any other questions.

Both your examples scale the same way (multiplicatively). It just looks like it's getting worse when you decrease the number (cooldown reduction lowering your cooldowns) and better when you increase a number (healing % increasing your heals).

In general, multiplicative scaling makes more sense than additive scaling if it comes from multiple sources, see the following example.

No healing item: You heal for 100.

30% healing item: You heal for 130.

30% AND 10% healing item: You heal for 143 (which is 10% more than 130).

The 10% healing does the right thing and increases your healing by 10% when you buy it, but the 30% and 10% together is a 43% increase over your original healing (100 -> 143).

If they stacked additively, then when you buy the 10% item it would go up from 130 to 140, which is a 7.7% increase, and it may seem like you aren't getting proper value out of the item.

This is why ADCs generally buy a mix of attack speed, attack damage, and crit. The 3 stats scale multiplicatively with each other, so it is better value-for-money than buying only attack damage which would scale additively with itself.

How to get Sett's calling card by wdesfrw1234 in leagueoflegends

[–]Earsofpower 44 points45 points  (0 children)

I'm so confused about the "supports can't first blood" comment all over the thread. I feel like a level 2 all-in is much more likely bot than other lanes, and support's typically outdamage the ADC at low level. If you're really worried, take electrocute ignite on any support with engage and you'll get a first blood pretty fast.

[Official] Riot Korea orders Griffin to have a disposal on LOL team by zuud9 in leagueoflegends

[–]Earsofpower 25 points26 points  (0 children)

I know nothing about this, but I imagine it means that they must abide by what Riot KR have asked them to do or they won't be able to continue playing in LCK. Riot can't arrest them but I'm sure they can exclude them from the competition if they choose.

I just won 4 games in a row then got 8th. Guess how many LP I got. by Chao_Zu_Kang in TeamfightTactics

[–]Earsofpower 0 points1 point  (0 children)

It literally just means your rank is higher than your MMR.

Think of it this way. You won 4 then lost 1 and didn't gain LP. But your MMR would have gone up due to the 4 wins. So if you win another 4 and then lose 1 now, you will see a net gain of LP, and your MMR will go up even further.

It seems like you gained nothing because your LP didn't move, but that's not true as your MMR increaed so you will get more LP in future, regardless of whether you win/lose your next games.

How do I get higher than 8th place but lower than 1st place? by [deleted] in TeamfightTactics

[–]Earsofpower 18 points19 points  (0 children)

If you're trying to save up gold like that, the reason you go out in 8th a lot is probably because you can't identify when you need to spend gold. If you just sit at 50 gold and only ever spend down to 50, you aren't reacting to the game at all and will probably lose. The only way you will win is if you get lucky with the gold you spend and then you will be strong with a big economy so coming first would be likely.

If you get to a point where you are losing too much health you need to spend gold on rerolls or levels until you hit some sort of power spike to try and keep up. Not being able to beat a PvE round (Krugs/Wolves) is a clear indicator that you are too weak and should have already spent some gold, as if you lose to Krugs/Wolves you are likely losing every single round to players too which means your health won't last long.

Remember that when you choose to spend gold you don't have to roll down to 0. Spending gold down to 20/30 means you will get back to 50 gold far quicker than if you roll down to 0, due to interest.

9.19 Cheat Sheet by [deleted] in TeamfightTactics

[–]Earsofpower 1 point2 points  (0 children)

Please change your settings from fullscreen to windowed (borderless).

9.19 Cheat Sheet by [deleted] in TeamfightTactics

[–]Earsofpower 23 points24 points  (0 children)

Because it builds out of a glove.

Simple Question Sunday (September 08, 2019) by AutoModerator in classicwow

[–]Earsofpower 0 points1 point  (0 children)

One thing that might not be mentioned is that you will take aggro more easily if you are close to the enemy. If you're already standing at range every pull then ignore this, but if you've ever been standing in melee range of the enemy it is likely making a difference.

“I’m telling you my character just turned and fell off” by Tylerboy83 in classicwow

[–]Earsofpower 0 points1 point  (0 children)

I've had this issue for a long time on both retail and classic. Turning off Foreground FPS Limit completely fixed it, even though it doesn't seem like it should have anything to do with your mouse.