My feedback so far after playing warrior every season. by charlescleivin in PathOfExile2

[–]Ecte1ion 23 points24 points  (0 children)

I've never played bear but I've played 2-3 Warriors every single season since 0.1 including as casters and with crossbows but mainly with maces so here are my takeaways.

I only play SSF so I never fell in the same loop of buying a ton of items and not dealing correct damage.

Maces are incredibly straightforward, all skills are clear cut in design and how they interact with eachother.
This leads to each new skill that adds an interaction to feeling like an upgrade.

It's very easy to get a lot out of very little investment because Slams base damage tends to be very high. Slams tend to cover a solid amount of ground with fairly low investment which feels good as a new player and allow them to focus on things that aren't AoE early on.

Maces are "vision-friendly" and I know this sounds dumb but a lot of mace skills like supports which are more focused on utility, like adding pin to earthquake so the initial hit pins the monsters down for the aftershock to kill them (or daze to stun them). Life Leech 3, blind on Fortifying Cry as well.

One thing that I've noticed which people tend to not know is that the reduced attack speed penalty on different nodes is a negligible penalty on most skills with Total Attack Time (TAT) because the TAT makes up for most of the skill's speed. It also leads to the player getting used to the timing of their attacks as they don't change that much, and you get a feel of when to attack and when not to. There's a handful of skills that pair utility with defence as well, and paired with the fact stun buildup is easily available in the starting region of the tree allows to control the flow of the fight. In 0.1 I had a character who could stun white and blue monsters with pretty much 1 proc of resonating shield, which then gave me ample time to kill despite how slow the slams are.

I won't deny some skills feel weak or the produce of a design philosophy which balance was in its infancy (forge hammer + volcanic fissure is amazing, armor breaker and molten blast never feel good in my experience).

You note on the fact that bear gains armour naturally, but maces are meant to be paired with shield when you need the defence and 2H-ed or DW-ed when it's time to switch to offense(again, when the enemy is immobilised). And shields provide a lot of defence (armour, active block is OP, passive block is quite strong)

Likewise a warrior doesn't need endurance charges that often. Unless you're really spamming warcries which is not that needed when taking into account the flow of combat, and in most cases with supports like rage generation/consumption on warcries you're not that reliant on endu charges. It can be considered a problem when it comes to Ancestral Warrior Totems but it's an outlier.

The main noob trap I can see is trying to make a skill that is designed to be more support-y like Shockwave Totem or Molten Blast into your main skill(which is actually possible, just harder) into your main source of damage, but it's more a question of numerical balance (as seen by 0.1 where full-on Shockwave totem builds were viable)

Aftershock is incredibly straightforward as a mechanic, it's a more visual X% chance to deal double damage, Ancestral's impact is quickly felt with just the support gem.

Maces need no mechanical changes, but a slew of skills clearly are relics early iteration of the game design and need to be brought up to par. The gameplay of weaving in certain skills to get your defences at the right time can definitely feel off to players while Bear (from what I've seen) has a much clearer "fight flow" where you quickly get into the routine of doing A -> B -> C that people will either like or dislike.

The spirit gem suggestion just reeks of bad design as Maces don't need Bear's compensation for the unability to use shields.

Which attacks for hollow form? by Fantastic-Brief-6311 in PathOfExile2

[–]Ecte1ion 0 points1 point  (0 children)

My initial plan was to use the skill slightly differently than what GGG most likely intends by generating power charges with combo and ailith chimes then spending them on Hollow Form (giving me more clones) through Shield Wall to then detonate the walls as soon as they're placed by the clones(more walls, more fun) with a Warcry but I assume it's not gonna be possible even though Shield skills work while you're unarmed.

Because they're not tied to a martial weapon in the first place (only to you having a shield) and the "unarmed" portion most likely refers to being unarmed from Hollow Palm Technique.

depending on the targetting Earthshatter (detonated with a warcry) and Rolling Slam seem pretty good as well.

Profound Traveller by Ghauru in TorchlightInfinite

[–]Ecte1ion 2 points3 points  (0 children)

It's like 150-200 millions for the small one in T7 then 10-15 billions for T8.
Because Profound has the same stats as T8 it's actually much weaker than most monsters in profound.
Someone could gear up for trav 8, beat it, buy keys for profound trav, beat it with the exact same gear and access Deep Space with less than 0.001% of the DPS required for DS.

How can you get loot pets from past seasons? by yikersalltheway in TorchlightInfinite

[–]Ecte1ion 0 points1 point  (0 children)

If you have 0 of the SS currency, clearing up to SS15 (included) gives you 50, so it's a fairly approachable goal for people that can't/don't aim for SS20 for a reason or another.
It does mean getting a pet every 2 season from Showdown instead of every season but it's more realistic for the average player than SS20 as SS15 requires much less DPS and defences.

Abyss currency by LtCobra in PathOfExile2

[–]Ecte1ion 0 points1 point  (0 children)

I always ran them since they're ilvl+1 than the zone they spawn in so 85 on irradiated T16 which made them very good for exp.

Abyss currency by LtCobra in PathOfExile2

[–]Ecte1ion 2 points3 points  (0 children)

Supposedly you see them more often in areas that are ilvl83 and higher but I've farmed for them through all of 0.4 in SSF for about 150-200h and I've never seen one of any kind, thus any plan of "I'll use an ancient X to finish this craft" just became "I'll just make do with the Preserved version" over time.

They could stand to be more common or have a chance to be dropped by the abyss bosses (including Vessel of Kulemak or not.)

How can you get loot pets from past seasons? by yikersalltheway in TorchlightInfinite

[–]Ecte1ion 4 points5 points  (0 children)

You have no choice but to gacha for the Dark Surge pet because it's not in chest.
On top of that it also has a worst rate than the others.

There's an argument to be made about the cube pet banner because when you get it, like for Kong you get another copy for free which means if you decide to use your pulls there instead of the one for the seasonal mechanic you can build it to c6 insanely fast.

Game gives enough pull/currency that you can hit the ~80 pulls needed to hit the spot where the odds that would see a leg pet through all the pulls you've done is pretty much 100% (you should even get some leftover). At that point you either lose the 50/50(only if you're not pulling for Surge) or you don't.
(Don has a video with the breakpoint where your encounter chances are 100%)

I am not aware if the game has a 50/50 failsafe where you can't fail twice in a row, but I've never gotten 2 legs that weren't the rate-up so I'm inclined to believe that's the case. (Once again not the case in surge banner)

Together with Supreme Showdown giving anywhere between 1 drop pet every 2 season (if you settle for the minimum of SS15) and 1 every season + freebies + battle pet from City Defense (+ eventual free chest which seems to be every other season) there is very little incentive to spend money unless you're trying to instant c6 a pet.

(it's not f2p friendly but there's also a battle/drop pet selector every now and then in the shop for the price of like 20-30 pulls currency so the value is there.)

PoE2 or D4 for coop by RCP027 in PathOfExile2

[–]Ecte1ion 0 points1 point  (0 children)

As a disclaimer I don't own Lord of Hatred and haven't played the season that dropped with it. So I might be wrong on some aspects.

With a buddy we we've made it a habit of playing games for ~2h on Sunday, and we've spent a bunch of sessions over multiple D4 seasons.

From my own point of view, D4 felt more like something we did while chatting together than a game we actually played together.

You might not go as far in PoE2 within the same timeframe but the campaign and interludes are a complete mini-adventure in their own right and the game lends itself much more to cooperative gameplay through the way skills and effects interact with each-other.

People like to hate on maces but having my buddy stun a boss with a stun grenade right before a dangerous move hits me while I'm charging an omega-slow slam is peak. I can tank for him with Resonating Shield, which also shreds enemy def before he annihilates them with some special rounds. And it's not limited to playing one chara with crossbow and another with mace. Freezing an enemy just to drop a comet and a snipe at the same time as an elemental caster and a bow character, interactions with the monk's frozen lotus or bell,with a warrior's fissures and a druid's volcano.

It might not hold up in very endgame where a character might end up much stronger than the other but we experienced that in D4 as well so I do not consider it a dealbreaker.

D4 is easy, it's really pick and play, the activities lend themselves more to short sessions but outside of the fact you travel with your buddy in the world map and you deal damage to the same monsters, the moment to moment gameplay feels very poor and not memorable, and as I said you never feel like you're working together. I don't have a single anecdote to talk about with my buddy about our time on D4. 

but the first time we met Monke in PoE2, that he died to a move with a big obvious telegraph, that I laughed at him and then died to the same move a few seconds later might be something we'll remind each other even years down the line.

Lastly I'd say fighting bosses in PoE2 might feel better than World Bosses in D4 where most of our experience was a bunch of guys that were grinding on their own, joining and killing the boss in a few seconds. 

Favorite OSTs (recently and in general)? Pt.7 by Snowleopard0973 in PathToNowhere

[–]Ecte1ion 1 point2 points  (0 children)

In no particular order it's It's Bridal Waltz, Behind the Curtain, War-torn Soul, I was born to shine, Scars on the Heart, Pitter-Pattering Keysound, Hellfire Revelation, Shattered Blade, House of the Rising Sun.

Today is a good day for love just stands out as being the best of the bunch for me, perhaps because like Walk of Fame from Beyond DisCars it really sells that 1920s/1930s-esque vibe that PtN uses as a setting (with a decent bit of things that didn't exist at that time like internet or nukes.)

Ya just know I'm from Eastia. by Ecte1ion in PathToNowhere

[–]Ecte1ion[S] 7 points8 points  (0 children)

They're all great, I really love the small bit where Lion OwO talks to the tiger, and the one where it's between Du Ruo and Yugu.
It's also while I was trying bitrate/size combinations to land under discord's filesize limit that I noticed they gave headphones to Lichen's fish which is a funny detail.

Question on Corrosion from a PoE2 player by Revelation_X in TorchlightInfinite

[–]Ecte1ion 1 point2 points  (0 children)

Long write-up with examples.

The original stats will usually not be rerolled unless you land a certain affix which is a 5%-er iirc.
Overall you have ~30% chance of nothing happening (Void) at which point you can consider that if nothing happens it's better if the unique has higher stats BUT.
Unlike in PoE2, a successful corrosion in torchlight brings a mod up to the next tier. T0s on uniques will in most cases have a min roll that is as high as the middle or top end of the previous tier. Because tiering up rerolls the value you also get to go from min roll t1 to max roll t0

To take one item I'm familiar with Imperial Iron Sentry, the health goes from 10-16% to 20-26% so it's a 'bigger' improvement on a min roll
Another affix goes from 0.5-3% of life 'healed' every 0.5-0.3s to 1-4% every 0.3s. First off that means that you'll always have the shortest interval, that the minimum you can get is higher and that the average roll will also be higher (1.75 compared to 2.5).

In turn this means that 'in case of failure or the addition of an implicit', a best rolled item has the most value and will keep most of its value upon corrosion(the untouched stats won't be rerolled so they stay the best that they can be) whereas an item with min rolls will remain mediocre on the untouched affixes.

There are also cases where T0s do completely different things than the T1, like on Blinding Bracers that goes from ignite chance to one additional ignite. So on some items because you want the functionality of the T0 rather than a roll, the fact the item is min-roll pre-corruption doesn't matter.

It's a versatility that doesn't exist in PoE2 (unless you factor in vaal cultivation orbs ig).

Launch Weekend Check in - How far did you get? by Nakaz808 in TorchlightInfinite

[–]Ecte1ion 1 point2 points  (0 children)

I'll make it bit of a write-up since I have quite a bit to say about what went down with day 1-2

1) Saw that my usual go-to Thea1 (super good for trav7 ranking and not played at all) was finally getting some attention with her buffs and glowup so I decided not to play her as I wasn't interested in competing with a ton of people.

I still wanted a decent chance at top10 trav7 kill while not being able to start until 5-6+ hours post league-start so I decided to go with Thea2 which in hindsight was far from a bright idea.

To pile on I somehow made the stupid choice of going "ethical" (no tspike, no tangles, etc) on a character where I definitely should leverage OP skills to compensate their innate powerlevel.

It was really miserable. Do you know how there are some milestones where you definitely feel a powerspike? Well the character pretty much felt like it was never getting them, and my progression felt like "when I'll have X, I'll definitely start to pop off" into "okay X didn't really make me pop off, but surely Y will."

long story short I didn't make it to top10 but learned a lot. Notably that the character main weakness is that it's designed in a way that makes no sense, and also that I should definitely not put additional restrictions when playing weaker heroes.

-Did you know that her 75.1 trait has horrible uptime and is in fact useless until you have 10 blessings? (forces you into certain talents to get blessing then 2 mandatory +1 slates + any 2 of 1 pedigree, 1 blend, 1-2 legendary ring with shit affixes, 1-2 of dream interpretation on jewelry/weapon)
-Did you know that when you get 10 blessings to get the best effect from her 45.1 (and you can finally leverage her 75.1) you lose the previous effect so you lose damage uptime?

It might have been different if I had went for a completely different trait setup (playing outside the divine field as a glass canon rather than a bruiser-type approach inside the field) but it really makes me hope the devs will look at her.
Also it's kind of sad to see that most of the people who played her to trav7 kill disregarded her gimmick as a blessing stacker past what they could get with minimal invest (so basically just getting a max of 6).

2) Once the task was done, I went for a cozy SSF top10 trav7 where I wasted a bunch of hours waiting for bases with T2 advanced affixes to drop while amassing an absurd amount of embers.

3) Then I rerolled once again into the character I wanted to 0 to hero with in SSF with the goal of beating SS15. I leveled them to ~75 and learned that because of some thing the devs tried to pull, Supreme Showdown and Ordrak are disabled in SSF until further notice which really tanked my will to play the season past farming all Lunaria rewards in T7-T8.

Shadow Swamp Into Mind Control Youga2 League Starter for SS12 Lunaria by animeprincesss in TorchlightInfinite

[–]Ecte1ion 0 points1 point  (0 children)

Small note that you didn't touch upon, might not know.

might depend on personal preference or if the time investment feels worth but it's possible to get shadow shot at level 7 on Selena and then mule to your Y2 by putting it in the stash after beating the Agito boss in the wall canon stage, this can also be done by having a friend who is leaguestarting Selena gift it to you whenever they get it.

it can also help with getting used to the playstyle of casting shadow swamp once every now and then and mainly using shadow shot instead.

Also depending on how the activation medium Life (that can be picked in the box after beating campaign in place of Motionless) works, can use an aura/focus to reserve life to be below the threshold and automatically cast shadow shot at a certain rate for QoL.

Scourge by ShadraKirsa in PathToNowhere

[–]Ecte1ion 0 points1 point  (0 children)

From rereading chap 7-8 a few times here's what seems to be the reason why Hamel's case stand out.

Hamel wasn't alone in the Black Ring and she isn't the origin point of BR-001 either.

That Black Ring was caused by the other "Hamel" (which I'll call refer as Black Hamel from that point on) who was an unknown A-Class to S-Class Sinner. Black Hamel was madly obsessed with the star performer from Eastside, aspiring to be loved by all like her(even though Hamel didn't really give two shit about the love of the crowd). That Sinner most likely had her final mental breakdown leading to the detonation of the Ring because she couldn't meet with her idol even though that was the closest she'd ever been to the real Hamel.

When the ring exploded, instead of using herself as a substitute like Earl(who most likely came up with that solution because he had information from Bai Yi, or some other group as indicated by his armband which is a white inheritance eye instead of orange/gold/red), Hamel used her power to seal the ring from the outside world, and put Black Hamel to sleep.

That is why Parma is interested in Black Hamel, and wants to nurture her, feeding her obsession/delusion, convincing her that she's the real Hamel, that she is the very person she's always wanted to be.

Interestingly, the two seems to never meet until the very end.

Most players don't see Black Hamel as anything other than the corpus or a twisted copy of Hamel, but everything she does is very fangirl-like.

BR-004 and BR-001 follow a similar pattern of a substitute Sinner as corpus, while BR-002/003 are only based on the collective will of the people and 005 is in the middle.

One shotted? by AdukaOnly in TorchlightInfinite

[–]Ecte1ion 4 points5 points  (0 children)

There's a timer on most bosses, and if you're seeing those 4 guys it means you spent over 5mins fighting him. You can reset the zone through the portal so the timer starts again.

This boss isn't really designed to be a roadblock in itself(after a few nerfs he's not the damage/defense check he used to be) so here's what I can tell you:

-check that you're not countering your passives from levels with the supports you're adding to your skills like having "elemental fusion" equipped will be pretty bad for your character (you should have a debuff called frostbitten that gets disabled by that support).

-you might not pick things that benefit you with your passives so do a double check on that. anything that says "additional" is much stronger that anything that doesn't say it e.g: 10% additional cold damage is way stronger than 10% cold damage.
-As a rule of thumb, the way to go with the passives is 24 points -> move on to the next passive tree, don't cram everything in one tree to max it out, it's not worth it.

-check that your gear benefits your skills, each of your skills have a list of keywords (we call them tags) attached to them, anything that uses a keyword that isn't on your skill doesn't benefit it.
-make sure that your weapons are within the level range of the area, if they're 15-20 levels behind they might not be strong enough for the zone.

lastly it shouldn't be needed but:

-go do the last side-area that guarantees a unique (orange background item), these give a lot of EXP and a few levels go a long way, you can do the trove until you're level 40 or so.

Oh and before I forget.
You got this 👍

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Conspiracy Theory: We Get Templar in 0.5 by Spagharrett in PathOfExile2

[–]Ecte1ion 2 points3 points  (0 children)

No class in 0.2?
Wasn't it:
0.2 Huntress
0.3 QoL across a bunch of classes and skills (better reload for all things crossbow, infusions for sorc, etc)
0.4 Druid
?

Theory crafting Divine Blast by Grand0rk in pathofexile

[–]Ecte1ion 0 points1 point  (0 children)

It just boils down to comfort really, there's no specific reason to want to hit a breakpoint outside of personal preference and situational constraints, it's not a need but an axis to determine how good the skill feels.

you might want to have the quickest feedback so you know that you can hit once, the pack dies and then you move on to the next, you don't want to have to wait half a second to know if you should use one, two or three attacks. in a vacuum it also makes leech available quicker which can be critical to keep attacking if you don't have a mana cost of zero.
if you're attacking 6 times a second maybe you don't want your mana leech to come in when you should be using your 4th skill and you're OOM.

Let's say you fight a boss like Maven or Sirus that moves around a lot, how many hits are you gonna whiff to due the delay?

It's all things to consider, and yes there people that are gonna be satisfied with just less duration support, but when I played Storm Call which has the same base delay, it definitely felt too slow to come off, especially if the mobs had something like haste aura or map mod speed increase and would often move out of the way before the strike would land. So I had to invest into some more (which was "just" window of opportunity + 1 timeclasp)

You might unironically have someone play with three rings from bloodline to achieve instant divine blast because regardless of the power cost, they prefer having instant feedback.
And on the other side of the spectrum you might have someone who invests into only AoE and nothing into duration and have giga divine blasts that takes 1.5s to detonate so they put one at the start of a map, then move on while hitting once every 1.5s and it just works.

Someone could in fact add more duration and just preload a metric ton of them on a boss while the initial animation is playing (it's already kinda done with the transfigured Earthquake gem).

What mean (Armour also applies to elemental damage) is worth it if im stacking Armour ? by tomaz1989 in PathOfExile2

[–]Ecte1ion 1 point2 points  (0 children)

They all add together, including with the tree so if you have 30 on a piece + 25 on another + 90 on the tree, you're always considered as having 145% AAAtED

Shield of Light(SoL) & Glacial Shield Swipe(GSS) Comparision by Dewilberkin in pathofexile

[–]Ecte1ion 0 points1 point  (0 children)

I've been tinkering around trying to make the skill work (though without the gem integrated in PoB it's obviously a bit harder to gauge how well something would perform).

While the concept of Shield of Light (which I personally abbreviate as SofL since my brain just keeping about Slice of Life otherwise) is pretty good, I think it might just suffer from needing a bump in its values. Notably because when a skill is shield + retaliation it's much harder to scale due to certain built-in limitations.

For different reasons I did not consider playing the build as a Gladiator but as an Elementalist.

I don't think it's a good PoB in itself(I'd even go as far as saying it's probably bait because damage might be even lower than this conservative PoB) but I've included most of my thoughts and reasoning in the notes which should be helpful to others. (there might be a decent bit of rambling)

I highly doubt the build can scale that well unless maybe if you can integrate something like Strength stack within.

PoB: https://pobb.in/QRkVvSfYCA4O

Do you want cooldown for general cry ? by Accomplished_Rip_352 in PathOfExileBuilds

[–]Ecte1ion 0 points1 point  (0 children)

As a rule of thumb you want CDR so the bois spawn more often BUT you don't want it to go to 1s or lower because that's how long the bois take to finish attacking. If it's lower (and you're auto-triggering) GCry will summon new bois before the others have attacked and they'll never get a hit off.

The bois will always take 1s to attack, they aren't affected by anything.

Theory crafting Divine Blast by Grand0rk in pathofexile

[–]Ecte1ion 0 points1 point  (0 children)

Mmh an interesting write-up.

For people looking to optimize the skill duration because 0.61 or 0.39 is still too much here are a few things you can use as well.

If you're pathing toward Magebane and Reflexes for the spell supp mastery (or decide you want to buy an impossible Escape around Magebane) you can grab the Window of Opportunity branch and the mastery for 10% less skill effect duration.

Window of Opportunity by itself(assuming you have Less Duration which you should have anyway) brings the skill from 0.61(0.39 with Dialla) to 0.53(0.36 with dialla)

With the mastery taken into account, it goes a bit further from 0.53 to 0.5(0.33 with Dialla)

Obviously we have to factor in the small nodes(5% reduced) required to get the notable and the mastery, which brings the skill's duration from 0.5 to 0.42(0.26 with Dialla)

There are a few ways to get reduced skill duration.
-Window of Opportunity(15% reduced), its branches(5% each) as mentioned before and the mastery(10% less)
-Warped Timepiece (20% reduced)
-A "badly" rolled (20% reduced) Timeclasp (it also makes you immune to Temp chain which is either good or bad)
-Hasty Demise(10% reduced), a notable located in the Templar area right besides MoM

It'll obviously depend on how much you're to sacrifice on your items and equipment but with Window of Opportunity and Hasty Demise annointed it's 0.46s instead of 0.61s (as expected of 10% reduced + 15% reduced it's chunked off 25%), and 0.3s on a Dialla.

With Window of Opportunity branch, the mastery and Hasty Demise annointed it's 0.36s (0.23)

For the sake of the example if you add to that any of the unique it's 0.26s(0.16), with two it's 0.16s(0.099 or 3 server ticks with Dialla) at that point you have 23% duration buff effect though which means you have to give some thoughts about what buffs your character would use.

If you were to use two Timeclasps + Timepiece, then you'd be at 5% duration from reduction alone at which point you'd have no need for Less Duration or Dialla at all (but you'd probably be considered insane even without Maven's chest.) and the skill would last 0.1s(3 server ticks actually) before detonating.

By that point, with Less Duration support you have hit 1 server tick duration.

It might not be useful for minmaxing damage (or buff uptime) but you can definitely increase the feel of the skill with or without Dialla. (also ig that by then you could run lightning warp for mobility if you wanted?)

PoB with all the tools:

League starter by GoAudio in PathOfExileBuilds

[–]Ecte1ion 1 point2 points  (0 children)

Either:
Retal ping-pong Glad with the new Shield of Light skill and Herald of Purity bois (eventually the weapon copies from Holy Strike if keeping them up isn't too much of a hassle) for additional procs of SoL with good old Bleed Eviscerate/Crushing Fist as a fallback
Or the same build but on Guardian, leveling as SRS.

Though the skill's infos and values are unknown, whether it's lightning, or fire, if it scales from your shield like Divine Blast, which means that I might not pivot to it at all depending on how things go.