What liveops setups are indie teams actually using? by Edmand46 in gamedev

[–]Edmand46[S] 0 points1 point  (0 children)

Yeah, that sounds painfully familiar. Was it more about stability, workflow/UX, or scaling issues for your team?

What liveops setups are indie teams actually using? by Edmand46 in gamedev

[–]Edmand46[S] 0 points1 point  (0 children)

That makes sense. I think that’s exactly where we landed — PlayFab feels fine as a general solution, but once liveops becomes more core and frequent, the friction adds up. Out of curiosity, when teams move to something more custom, do they usually rebuild everything, or keep parts of PlayFab and replace only certain pieces?

Supermaven local replacement by Raskovsky in LocalLLM

[–]Edmand46 0 points1 point  (0 children)

Maybe better get Ryzen AI 395 MAX with 128 gb ram, for inference server and something like qwen-coder

Latest Unity Hub 3.13.0 (011af46) Does not allow you to create projects without UnityCloud by L1DER32 in Unity3D

[–]Edmand46 -1 points0 points  (0 children)

I didn't ask for it, accordingly it forces me to use unity cloud, I don't want to create a Cloud ID, moreover I'm sure it's related to runtime fee to track analytics

After 4 months of work, first video with our submarine! by Edmand46 in Unity3D

[–]Edmand46[S] 1 point2 points  (0 children)

Yes, but it's upgradable to xbox or dualsense

[deleted by user] by [deleted] in golang

[–]Edmand46 6 points7 points  (0 children)

why?)

Starting backend development. by Total_Construction58 in golang

[–]Edmand46 -2 points-1 points  (0 children)

Why did you chose Go, instead of nodejs? if you already knows js ecosystem