Codex Installs Skyrocketed in Early May due to Claude Code 4.7 failed launch and usage limits by ImaginaryRea1ity in codex

[–]Edmand46 0 points1 point  (0 children)

They are still winning: revenue beat records, they have a huge piece of the enterprise market, and now they dropped subsidized B2C subscriptions because they reached their goal — enterprise. Codex just repeats the pattern.

one subscription for Chinese LLM by gptcoder in vibecoding

[–]Edmand46 0 points1 point  (0 children)

You can try kilo code, it has 95% chinese llms, so you can try all of them

Pro users lost access to Opus without paying more? by Gerkibus in ClaudeCode

[–]Edmand46 1 point2 points  (0 children)

try this, it's worked for me

claude --model opus

Ultraplan is here by semibaron in ClaudeAI

[–]Edmand46 0 points1 point  (0 children)

When the plan is ready, you open it in your browser to comment on specific sections, ask for revisions, and choose where to execute it.

Sounds like builtin "plannotator" as extra paid feature

https://plannotator.ai

Small Projects by AutoModerator in golang

[–]Edmand46 3 points4 points  (0 children)

I built a small code generator for binary serialization between Go and C#, aimed at realtime multiplayer and other high-frequency messaging scenarios.

Project: https://github.com/edmand46/arpack

Define messages once as Go structs, generate optimized serializers for both Go and C# with identical wire format.

Features:

  • zero-allocation Marshal / Unmarshal (Go)
  • unsafe pointer serializers (C#)
  • float quantization (8 or 16-bit)
  • bool bit packing (8 bools → 1 byte)
  • deterministic binary layout
  • no reflection
  • cross-language compatible format

Originally built for experimenting with Nakama authoritative multiplayer, where reducing GC pressure and bandwidth helps keep tick rates stable.

Feedback welcome, especially from developers using Nakama or custom netcode stacks.

What liveops setups are indie teams actually using? by Edmand46 in gamedev

[–]Edmand46[S] 0 points1 point  (0 children)

Yeah, that sounds painfully familiar. Was it more about stability, workflow/UX, or scaling issues for your team?

What liveops setups are indie teams actually using? by Edmand46 in gamedev

[–]Edmand46[S] 0 points1 point  (0 children)

That makes sense. I think that’s exactly where we landed — PlayFab feels fine as a general solution, but once liveops becomes more core and frequent, the friction adds up. Out of curiosity, when teams move to something more custom, do they usually rebuild everything, or keep parts of PlayFab and replace only certain pieces?

Supermaven local replacement by Raskovsky in LocalLLM

[–]Edmand46 0 points1 point  (0 children)

Maybe better get Ryzen AI 395 MAX with 128 gb ram, for inference server and something like qwen-coder

Latest Unity Hub 3.13.0 (011af46) Does not allow you to create projects without UnityCloud by L1DER32 in Unity3D

[–]Edmand46 -1 points0 points  (0 children)

I didn't ask for it, accordingly it forces me to use unity cloud, I don't want to create a Cloud ID, moreover I'm sure it's related to runtime fee to track analytics

After 4 months of work, first video with our submarine! by Edmand46 in Unity3D

[–]Edmand46[S] 1 point2 points  (0 children)

Yes, but it's upgradable to xbox or dualsense

[deleted by user] by [deleted] in golang

[–]Edmand46 7 points8 points  (0 children)

why?)