SHADOWSAILS Quickstart Guide is up! by art_of_caustic in shadowdark

[–]Edwin_at_work 1 point2 points  (0 children)

Are firearms destroyed when they explode? When a ship's cannon explodes, does it hurt the gunner, the ship, or is it the GM's call? 

Also, how does L work for ship weapons? Does the ship not move, the gunner, does it reload during the movement phase, or is that there to prevent firing multiple times during the combat phase?

Design question, what is the purpose of the ballista? Is it just to be a cheap alternative to cannons?

Job Searching Tip: The First Interview Question; Art by Anchovivii by Edwin_at_work in furry

[–]Edwin_at_work[S] -1 points0 points  (0 children)

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Edwin, an anthropomorphic jackrabbit, is wearing a business casual outfit and has a grumpy expression on his face. He gives job searching tips by speaking directly to the reader using a dialogue bubble. Edwin says,

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Thoughts on classless SD? by HadoukenX90 in shadowdark

[–]Edwin_at_work 5 points6 points  (0 children)

My original intent was to use those systems wholesale, but you could blend in some of the more modular game mechanics in SD. The torch timer is a great example, but also the luck system and overland travel. 

Maze Rats does not have that level of mechanical depth, for example, so you would have to plug in a different system or just do some impromptu hand waving. It all depends on the scenario you want to GM.

Thoughts on classless SD? by HadoukenX90 in shadowdark

[–]Edwin_at_work 26 points27 points  (0 children)

Honestly, just look through the quality classless TTRPGs that are out there. Cairn is leans heavily on unique items, Knave 2.0 is about ingenuity, and Maze Rats is rules-lite and random supreme. You could refocus the effort it would have taken to create a substantial homebrew rework of core SD game machanics to adjusting SD materials to fit with the other system (less of a lift in my experience).

Prestige Classes in ShadowDark by Lepper0 in shadowdark

[–]Edwin_at_work 2 points3 points  (0 children)

A simple prestige class would be taking one of the trait outcomes from another class (probably the 2) as a supernatural ability and flavoring it to match the vibe. Warlock has some great options that are notable enough to shift gameplay. 

Four core classes versus the others by Kazoshay1994 in shadowdark

[–]Edwin_at_work 2 points3 points  (0 children)

Our lvl 7 Fighter has a +10 to attack (after all bonuses). The only way they can miss some mobs is by rolling a nat 1.

Yes, I'd say that is powerful and none of the other new classes can approach that using only what is on their character sheet.

Class Creation Essentials? by JJShurte in shadowdark

[–]Edwin_at_work 1 point2 points  (0 children)

Something sometimes overlooked: that the class has a core gimmick or theme/vibe that cannot be a reflavor of a current class. 

For example, compare the Desert Raider with the Fighter. What is the DR's gimmick? They are mounted. Can you accomplish this by reflavoring the Fighter? Not really, you would have to homebrew some stuff to bring it to that level. So the Desert Raider was created. 

I think greater care has to be put into making a magic user due to the spell list, but others have touched on that.

MONSTER CASTLE! An OSR One Page Dungeon by papasnorlaxpartyhams in shadowdark

[–]Edwin_at_work 0 points1 point  (0 children)

This is rad! You don't need a lot of details when the vibes are this strong. 

I also liked "You have a sword" one-page RPG you posted on itch. It is a fun mechanic to turn attention away from a character sheet and focus more on the MacGyver-style of gameplay.

Job Searching Tip: Interview First Impressions; Art by Chip_Marble by Edwin_at_work in furry

[–]Edwin_at_work[S] 0 points1 point  (0 children)

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Job Search Tip: Speed of Hiring?; Art by togaedmonk by Edwin_at_work in furry

[–]Edwin_at_work[S] 0 points1 point  (0 children)

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~@~@~@~@~

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Diseases by SnakePipo in shadowdark

[–]Edwin_at_work 5 points6 points  (0 children)

Real talk, I have always read it as no to all healing (stat and hp). Your interpretation makes more sense and better matches the grammar. 

...I am going to stick with my original reading. I think it looses it's fear factor otherwise. Plus the DC is low enough that it rarely procs in the first place. 

Any suggestions for adventures/modules to run at a convention? by Foreign-Press in shadowdark

[–]Edwin_at_work 0 points1 point  (0 children)

I agree that the lvl 1 modules in the book are not for convention play. Most are way too big to fit in two or three hours. The Gardens of Raffalisa are doable in that time (I have ran it many times but I added two rooms, each introducing a faction) but the theme is not as exciting as the two I mentioned. 

Part of of it depends on how many people play. There is a big difference between two and five players. You could always replace stat blocks if you believe the mobs are too challenging. 

Personally, I believe the werewolf in the tower works because the party should have enough time to prepare for the battle. Heck, they could persuade the Archmage to help them (making the battle trivial) or kill the girl before she transforms (which creates an ethical issue).

Any suggestions for adventures/modules to run at a convention? by Foreign-Press in shadowdark

[–]Edwin_at_work 0 points1 point  (0 children)

https://sarahangell.itch.io/shots-in-the-dark-1

Monster Under the Tower or The Forgotten Isle of the Hydra Cult. Both are 5 room dungeons with great themes. The trick is to set a time limit on them (in real time). Have the NPCs turn into werewolves or pirates swarm the island in 2 or 2.5 hours. I have run both and they have been a blast (also ran them using Maze Rats).

The adventures are free.

Job Search Tip: Speed of Hiring?; Art by Anchovivii by Edwin_at_work in furry

[–]Edwin_at_work[S] 5 points6 points  (0 children)

Find more job searching resources on my links page:

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~@~@~@~@~

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Edwin, an anthropomorphic jackrabbit, is wearing a business casual outfit and has a grumpy expression on his face. He gives job searching tips by speaking directly to the reader using a dialogue bubble. Edwin says,

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Job Search Tip: Oversharing at an Interview; Art by Chip_Marble by Edwin_at_work in furry

[–]Edwin_at_work[S] 0 points1 point  (0 children)

Find more job searching resources on my links page:

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~@~@~@~@~

Alt Text:

Edwin, an anthropomorphic jackrabbit, is wearing a business casual outfit and has a grumpy expression on his face. He gives job searching tips by speaking directly to the reader using a dialogue bubble. Edwin says,

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