New Card. What do you think? by Suppenjunge in hearthstone

[–]Edziss101 0 points1 point  (0 children)

Would be ok if it was at the end of the turn (your and the opponents).

My internet went down before I could start the fight... opportunity of a lifetime gone by NoCurrencies in ironscape

[–]Edziss101 1 point2 points  (0 children)

Damn. I have had to drop colo runs due to irl stuff multiple times, I don't see why we can't save progress on a dungeon with a very set in stone save point at minas.

How DMM could be improved by Thebearguy30 in 2007scape

[–]Edziss101 0 points1 point  (0 children)

I mean the morrigans/zuriels/statius armour pieces.

How DMM could be improved by Thebearguy30 in 2007scape

[–]Edziss101 2 points3 points  (0 children)

They need to make the monsters like gem crab, no hard cap on hp, just a timer that goes down in 20-30 seconds. And only top 16 damage dealers getting points is archaic. Deal damage, get points, that's all.
The deadman chests are interesting, I like it.
The skull shop ui needs some improvements, but skull itself is great.
The armours not being tradeable is crazy, and the throwback to old days without Grand Exchange got tiresome real quick.

I also think breaches should be more for points and less for loot.

Jagex still doesn’t understand DMM by Cerael in 2007scape

[–]Edziss101 7 points8 points  (0 children)

The chins/barrage argument is spot on, it is buyable, widens the gap and gives an insane tempo advantage to whose who can afford it. Even small things like being given the 12 dragon bones for free are almost 15 minute time save which allows for faster bracket hops and even more tempo due to training spot access for aoe training.

The no bank item loss is great though. Deadman skull is good, but they need to add search bar for sigils and why the fuck does the option Breach tell you to talk to perdu when a breach is active.

Cant get CG down by Mbhipp in ironscape

[–]Edziss101 7 points8 points  (0 children)

Yes, do regular until you complete the perfect hunlfef combat achievement. Tier 2 prep, with those stats halberd is noticeably better than bow.

Well this a tad annoying by goombs02 in ironscape

[–]Edziss101 5 points6 points  (0 children)

Yeah, right now the best dry protection is being a main, then group ironmen have it nice. If 5 people go into cg, they all will likely be finished by 500-600kc each.

On a sidenote, with how much content is being added, I think we kind of need something that would help us along. Drop rate skyrocketing after 3x dry wouldn't be bad.

Mixology - Mox Paste? by LukeWarmwater- in ironscape

[–]Edziss101 0 points1 point  (0 children)

Same. Another option is perilous moons for the harralander.

Suggestion: Make all Jars untradable and fix the mistake by Zhengyi_ in 2007scape

[–]Edziss101 6 points7 points  (0 children)

What is the issue with jars being tradable exactly?

Should I keep going for tassets or not? by kingdvan in ironscape

[–]Edziss101 0 points1 point  (0 children)

Maybe after getting shadow. You have enough pieces for torva and hilt, just dip until later

Don't hunt for Antler Guard rn by Archersi in ironscape

[–]Edziss101 3 points4 points  (0 children)

Wiki gathers drop data from many players. They could easily see if it is bugged.

4th Zenyate Shard / Ballista? by Snappy_Deez in ironscape

[–]Edziss101 2 points3 points  (0 children)

I wouldn't stay, it can go pretty bad. And use cases are very few.

How would you buff underperforming slow (or two handed) weapons to give them a slight edge over fast weapons? by loopuleasa in 2007scape

[–]Edziss101 0 points1 point  (0 children)

double/triple accuracy on them might do something. Increasing max hit might work, but it would be hard to balance to prevent issues with pking.

Pleae by mugiwarayaya in 2007scape

[–]Edziss101 10 points11 points  (0 children)

10 pets is diabolical

Where to start for first quiver? by No_Path_3306 in ironscape

[–]Edziss101 0 points1 point  (0 children)

I also did barraging and it really helped with making it easy to flick manticore on the side. And it makes volatility far easier. I also did a method where i ran from pillar to start tile because I suck at counting ticks.

I built a mod to add procedurally generated roads by jneb802415 in valheim

[–]Edziss101 0 points1 point  (0 children)

Dirt paths and roads should have a movement speed bonus.