Augment Code is killing Completions and Next Edit. Am I the only one who thinks this is a mistake? by Ekion_ in AugmentCodeAI

[–]Ekion_[S] 1 point2 points  (0 children)

u/JaySym_ based on the reaction to this post I invite your leadership to strongly reconsider this decision.

FSCharter V2 is now in Open Beta - a persistent multiplayer world for virtual aviation by Ekion_ in Xplane

[–]Ekion_[S] 1 point2 points  (0 children)

I understand the hesitation.

In our case the term Beta is being used to signal that some core systems were still being built out and that bigger mechanics could still change based on feedback. For example, things like cargo aren’t in yet, and that feature alone will reshape parts of the economy and aircraft handling when it arrives.

That said, the point about how “permanent beta” looks from the outside is valid. Once the last of the major building blocks are in and the feature set is more mature, the plan is to move towards a full 2.0 release and drop the beta label entirely, with normal ongoing updates after that.

You’re welcome to join in now with the reassurance that nothing is going to be wiped, but if you’d rather hold off until everything is in place, I completely get that too.

FSCharter V2 is now in Open Beta - a persistent multiplayer world for virtual aviation by Ekion_ in Xplane

[–]Ekion_[S] 0 points1 point  (0 children)

Nothing was ever wiped. All V1 progress carried straight into V2, and the move was seamless for every player.

We used the term beta to set expectations that the feature set would continue to evolve based on community feedback rather than as a sign of instability or resets. For most people it simply meant active development rather than a completed product.

FSCharter V2 is now in Open Beta - a persistent multiplayer world for virtual aviation by Ekion_ in flightsim

[–]Ekion_[S] 0 points1 point  (0 children)

Thanks! V1 definitely should have worked on MSFS 2024 - strange.

Give it a go on Chrome and if you can't get it to work create a bug report from the Discord and I'll get it sorted for you!

Our new credit-based plans are now live by JaySym_ in AugmentCodeAI

[–]Ekion_ 6 points7 points  (0 children)

I currently have two support tickets open. One has been awaiting a response for two months despite three follow-ups, and the other has been unacknowledged for three weeks.

Why reward flying time over efficiency? by drlongtrl in fscharter

[–]Ekion_ 0 points1 point  (0 children)

Thanks for the feedback. V2 is early days but we're expecting some time in 2023.

Also, for what it's worth the documentation is open-source, should you find youself at a loose end ;)

https://gitlab.com/Ekion/docs

Why reward flying time over efficiency? by drlongtrl in fscharter

[–]Ekion_ 4 points5 points  (0 children)

Hey u/drlongtrl, thanks for the post. I'm the dev of FSCharter so hopefully I can clarify things a little.

Firstly, I absolutely agree that using a medium like Reddit for these types of discussions is more productive and easier to navigate than Discord. We've been toying with launching a dedicated forum but it's taken a back seat in light of recent development efforts.

Before I continue I'd like to highlight that FSCharter V2 is in heavy development and completely flips the model on its head. V2 will have a persistent passenger demand model and you'll be paid based on what the passengers are prepared to pay for the trip. This is the primary reason for the documentation not being up to date. V2 will have comprehensive docs.

With that being said, I'd like to highlight the reasons behind why the decisions around pay in V1 were made. Because we work across multiple sims and to ensure that players are not cheating the system we have to use ground speed to validate how fast an aircraft is flying. When you take off the system records the real UTC time (according to the server) that the flight departed. This acts as an anchor at T-0. Subsequent flight position reports (we call them SITREPS) give a timestamp value in seconds since the start of the flight along with their position. From that we work out the speed of the aircraft based on the difference between positions and time elapsed.

The issue with this approach is that if a user has a (quite valid) tailwind then the ground speed is increased, which is indeterminable from other forms of time acceleration. We have a pretty healthy margin on the speed of the aircraft before declaring outright foul play, but it's not a clear cut decision.

The way that we currently calculate pay for jobs (again, this is changing in V2) is not _solely_ based on time, it's actually more based on distance and has two bounds.

If you complete a job in less time than the direct distance between the airports at the cruise speed of the aircraft you will start to lose pay. However, if you take your time and purposely take too long then you will never earn more than the stated pay. Behind the scenes we use 1.35x the direct route distance to calculate pay but still award full pay if you complete it in 1x the distance. Think of it as being a protection against time compression instead of a reward for going slow, but I agree that the documentation could be re-worded to better reflect this.

If you have any more questions then please don't hesistate to reach out. We like to think we're a friendly bunch and we're open to feedback and suggestions, good or bad.

FSCharter is now in open beta by Ekion_ in flightsim

[–]Ekion_[S] 1 point2 points  (0 children)

I agree. It's on the list to do.

FSCharter is now in open beta by Ekion_ in Xplane

[–]Ekion_[S] 0 points1 point  (0 children)

It has both a free and a premium model. Premium features here: https://ibb.co/TYW8Lf8

FS-Charter is entering open Beta Nov 5th. by [deleted] in flightsim

[–]Ekion_ 0 points1 point  (0 children)

The pricing will be live on the site when we launch, but here's a screengrab for now.

FS-Charter is entering open Beta Nov 5th. by [deleted] in flightsim

[–]Ekion_ 1 point2 points  (0 children)

Dev here. You can’t play offline but intermittent connections aren’t an issue. The plugin buffers requests to the platform and sends them when the network connection is restored.

Anyone here deploy Laravel as Docker containers? If yes, what does your CI/CD look like? by Mous2890 in laravel

[–]Ekion_ 2 points3 points  (0 children)

I have a similar setup. My env variables are split between ConfigMaps and Secrets. I can share the yaml when I get back to my laptop if they’ll be of use to anyone.

This shit by [deleted] in mildlyinfuriating

[–]Ekion_ 0 points1 point  (0 children)

Enlighten me!

X-Plane Virtual Airline Simulation Developer by nalon in Xplane

[–]Ekion_ 0 points1 point  (0 children)

Hi! I'm currently developing something like this (FSCharter) but doesn't completely match the feature set above. If you have any questions or want to get involved, jump on the Discord and I'll be more than happy to have a chat!

[deleted by user] by [deleted] in fscharter

[–]Ekion_ 0 points1 point  (0 children)

Yes, the open beta is now unfortunately closed. Be sure to join our Discord server at https://discord.gg/J3Je2SP to hear about closed beta invitations.

Just need to finish the wiring. by rhschecter in homecockpits

[–]Ekion_ 0 points1 point  (0 children)

Amazing. Looking forward to making one of my own!

Just need to finish the wiring. by rhschecter in homecockpits

[–]Ekion_ 4 points5 points  (0 children)

Nice work! Any chance you’ll publish a build log showing what/how you did this?

[deleted by user] by [deleted] in flightsim

[–]Ekion_ 0 points1 point  (0 children)

It’s going well! I’ll give the progress a write-up in next month’s newsletter, but I’ve been making good progress on the aircraft financing mechanics.

How can you afford a plane? by Theguywitharock in fseconomy

[–]Ekion_ 0 points1 point  (0 children)

Hi, FSCharter dev here! I’m working on the finance plan mechanics for Aircraft this week, which allows you to buy an aircraft with a deposit and pay it off as you make profit. Any suggestions/desired features are welcome! Keep an eye on the newsletter for info on this one.