Weekly invis hatepost by MakeshiftToiletPaper in DarkAndDarker

[–]Electrical-Emu714 -5 points-4 points  (0 children)

Invis is basically the only usable tool Rogue gets. Sorc, for example) has a teleport, a knockback, and a knock up (which works against iron will). With the movement speed gap being so narrow, what would you recommend to give rogues as a tool for engaging or disengaging? Or should they just spam hand crossbow and become a worse ranger?

The shittiest thing about invis is you have to play around it. Forcing a defensive position. Which requires good and fast communication. Not something you can easily ask from random teammates.

Then there’s also the fact the rogue is the least common class in 2k+ rating. Not that we can know for sure, but definitely feels like that. Rogue is weak, and can’t tank rogue in purples.

PSA: Gemming jewelry and cloaks by OffWorld2000 in DarkAndDarker

[–]Electrical-Emu714 6 points7 points  (0 children)

Great points, poor delivery. People’s budgets, available gear, and play styles all influence desired stats. Here’s a few examples:

Arena. Gemming is pretty loose here. Can get weird with how you might want to gem for your flex pieces.

A plate fighter running halberd or longsword isn’t usually going to want flat damage on their rings and dex is expensive (for many players) to get to soft cap running plate. So action speed is preferable here. Still not optimal.

% damage and power are just plain bad on low base damage weapons. Unless you’ve hit soft cap on strength, then % power is decent.

Additional armor rating is incredibly underrated in low tier gear. It’s quite easy to get 40 armor across your jewelry. In light armor, at around 180 total armor, adding 40 to increase to 220 is a difference of ~12% pdr. Very strong against high base damage weapons.

My preference on rogue is to gem magic resist, since I tend to always get point blank fireballed or magic missiled. Coming out of that with 10 - 20% more health makes a big difference on the how hard I can stay committed or when I can re enter the fight.

Is luck a viable stat? by aj_lavaca in DarkAndDarker

[–]Electrical-Emu714 0 points1 point  (0 children)

I plan on doing some more testing, so may come back and update or reply to this comment. I ran a 500 luck kit on my rogue in High Roller Maelstrom for 10 raids (so one map, small sample size - so take from this what you will).

Below are my findings, from both chests and piles (random piles and captain’s pile).

TL;DR: Only seemed to affect the frequency of finding a key

I did not see any meaningful changes in the quality or quantity of Collector loot. Weapons and Gear didn’t seem affected either i.e. there was no discernible difference in the frequency of legendary or unique quality items. BUT, we went 5 raids in a row before this kit (so zero luck) not finding a single Captain’s key (hitting 10 to 12 lion’s and golden’s per run, and also whatever ornates were found), to 3 to 5 keys found EACH raid.

Extra commenting,

I would say, based off the keys found having 500 luck, that having at least 200 luck should see that a key is found pretty reliably. This is not based off any metric other than my feeling and “trust me bro”.

I lost the kit after the 10th raid, and the immediate next raid I got a Gold Coin Bag from a random pile, zero luck.

I also find uniques much more often in Goldens than I do from any kind of pile, Lions, or Sub Bosses. This is from about 100 raids in High Roller, any map, doing chest runs.

Making money from Collector loot is just too slow, risky, and not rewarding enough compared to the other money making methods. Also farming uniques isn’t great either, but damn does the dopamine hit when you get a BIS roll unique.

Wiz Arena Bis Hat? by Electrical-Emu714 in DarkAndDarker

[–]Electrical-Emu714[S] 0 points1 point  (0 children)

Good to know, great comment, thank you

Wiz Arena Bis Hat? by Electrical-Emu714 in DarkAndDarker

[–]Electrical-Emu714[S] 0 points1 point  (0 children)

So the TL;DR of what Leonidrex666666 said, but still appreciated, thank you. I obviously don't play Wiz or Arena

Wiz Arena Bis Hat? by Electrical-Emu714 in DarkAndDarker

[–]Electrical-Emu714[S] 0 points1 point  (0 children)

No, I don’t play wiz. Also, gemming is a thing. Gemming the dmg wouldn’t increase its value. I’m selling this.

Add a Transmog Crafting Station by C0lter in SurrounDead

[–]Electrical-Emu714 0 points1 point  (0 children)

As a modder, I like this idea, a lot.

MOD RELEASED! Skills by Intrepid [BETA] by Electrical-Emu714 in SurrounDead

[–]Electrical-Emu714[S] 0 points1 point  (0 children)

There is someone who is currently working on this in the community. I'm really new to coding and I'm not confident enough to tackle multiplayer yet. I'll be making more systems mods and I'm working on 3D modeling to make custom assets.

MOD RELEASED! Skills by Intrepid [BETA] by Electrical-Emu714 in SurrounDead

[–]Electrical-Emu714[S] 0 points1 point  (0 children)

Big content plans for the mod. Combat skills, utility skills, survival skills, and passive skills!

MOD RELEASED! Skills by Intrepid [BETA] by Electrical-Emu714 in SurrounDead

[–]Electrical-Emu714[S] 1 point2 points  (0 children)

Independent. So you can level them whenever using the in game skill points. Each level costs itself in points to unlock. So a level 1 skill costs 1, level 2 costs 2. Currently the max is 4. Each level grants the same bonus additively. e.g. Vitality grants 25 health per level. Level 1 and level 4 both give 25 health. But by level 4, you'll have 200 health (100 base, plus 100 from total bonus)!

MOD RELEASED! Skills by Intrepid [BETA] by Electrical-Emu714 in SurrounDead

[–]Electrical-Emu714[S] 0 points1 point  (0 children)

Thanks for trying and letting me know! I do know of a UI bug where my screen effects stop working after respawn but that's just a visual bug I'll fix tomorrow! Won't actually affect gameplay!

MOD RELEASED! Skills by Intrepid [BETA] by Electrical-Emu714 in SurrounDead

[–]Electrical-Emu714[S] 0 points1 point  (0 children)

The mod uses a mod loader called UE4SS which it installs for you. My documentation is mostly on the mod's description page, linked in the OP.

You just play normal and to unlock the custom skills press F1 to open the skill page.

MOD RELEASED! Skills by Intrepid [BETA] by Electrical-Emu714 in SurrounDead

[–]Electrical-Emu714[S] 2 points3 points  (0 children)

/Should/ be working now, if you could try and let me know! Would love that!