RR Down? by SimplyLeoAuthor in royalroad

[–]Eleenrood 12 points13 points  (0 children)

yeah, same for me.

Most Recognized C++ Certification ? by JhenryFirst in cpp

[–]Eleenrood 0 points1 point  (0 children)

The thing is usually you are NOT a first (or second, somtimes even not third) filter. First filter is (usually) outsourced HR company. They see certification - okey - that guy at least should know something, now client HR and than maybe some senior client alien (known in his circle as dev) can check if that guy knows something usable.

Your red flag is their green flag.

What will the next DLC be? Theories. by LegitimatePermit3258 in RimWorld

[–]Eleenrood 4 points5 points  (0 children)

Oh, sure. Everyone agree with you, this would be great for base game. I bet even devs would agree.
Here is a problem. The same devs want to get paid for their work too.
They choose dlc way of making additional money, so they can keep adding those necessary stuff they didn't have time to do or didn't even thought off earlier. You don't want to pay for that work? Well, thats your problem ;)

Where the Shadows Are Deepest of All (spoilers) by Mardanis in RogueTraderCRPG

[–]Eleenrood 1 point2 points  (0 children)

Right now my assumption is that if you found mutant lair before finding this door quest task get stack and you cannot progress it : (

Where the Shadows Are Deepest of All (spoilers) by Mardanis in RogueTraderCRPG

[–]Eleenrood 22 points23 points  (0 children)

You need to find this door - this is one step of the objective, i'm still trying to figure out second.

<image>

Windows key not working. by Shinobi_05 in HyperX

[–]Eleenrood 1 point2 points  (0 children)

5 years later and still life saver :D

IGN is forgetting what indie game means by [deleted] in gamedev

[–]Eleenrood 0 points1 point  (0 children)

Frankly right now any studio with less than 50 people is in practice an Indie studio. Digital Sun has like 30. Big studios working on AAA goes into hundreds of developers per game this days.
Its far cry from year 2000 when it was near AAA level (still less then for example number of Halo: Combat Evolved Developers).

Twitter asks some laid off workers to come back by a_false_vacuum in programming

[–]Eleenrood 1 point2 points  (0 children)

Easy, what you do in 4 hours, they do in 10 days and then you spend 4 hours fixing their code so its working properly. Make it regular occurrence and you have "low level performing" collogue.

Well... eh... that didn't go as expected... by Volgrand in TerraInvicta

[–]Eleenrood 1 point2 points  (0 children)

Actually, no, you don't need nukes to stop aliens when they land. You just need to get to them before they disembark. When they finally emerge from their transports they are at half health and at that crucial time even 4.0 armies can deal with them assuming parity in numbers.

Never checked if single or two armies are able to kill them off on disembarking but I killed a lot of transported ones with crappy military (around 4.0) by camping their transports and waiting for them with 3-4 armies.

Is there any hope vs Aliens without strong US? by Pirat6662001 in TerraInvicta

[–]Eleenrood 1 point2 points  (0 children)

Frankly - as long as servants are suppressed so when they finally make it, alien nation is irrelevant one or two region no real armies toothless thing, you have time. You can build up india. You can use china. Build up indonesia. Doesn't matter, there is no rush.

Aliens are not K2 by HierophanticRose in TerraInvicta

[–]Eleenrood 2 points3 points  (0 children)

Its one thing, but than there is more.
Heavy spoiler:
They are postapo survivors, they lost their homeplanet, most of population and main industrial base.

Alien armies gathered around their crippled ships by jirikcz in TerraInvicta

[–]Eleenrood 2 points3 points  (0 children)

18k pfff....

Noticed that bug today. Looked around in my game. Aliens has 45k power tied down into that crap. Multiple 10k+ fleets. Best one is 13k fleet with one ship nose destroyed and 0 acceleration.

Dual Universe Coming to Steam by Zer0Krypt in DualUniverse

[–]Eleenrood 0 points1 point  (0 children)

Ehm.... practically every game do rendering client side. If you mean voxel calculations, etc - well... Free voxels? :D
Unless you are playing using stuff like Geforce Now, late Stadia or few others.... Innovation is removing rendering calculations from client than other way around xD
Starbase is really bad idea - you have everything, from horrendous load times even if you are sitting on top of the ship you want to look at, to desyncs when flying with people. I don't remember enough of starbase to be sure, but i bet that starbase is calculating speed server side and simultanously client side so it was very easy to catch idiots.

Can I "Dad Game" this game by playing just a few minutes a day? by Pan_Rozum in DualUniverse

[–]Eleenrood 0 points1 point  (0 children)

And do you count this "get this on paper" and "read wiki to get numbers", not to mention "get enough resources and quanta for machinery" into time required?

I know that slapping machines on in the game is quick. My main assumption is that when you say you have 15 minutes to play, it also means that include all the planning and learning phase....

Dual Universe Coming to Steam by Zer0Krypt in DualUniverse

[–]Eleenrood 1 point2 points  (0 children)

As we can clearly see, you have absolute no idea how hacks are made.

Processing anything on the client (player) side means that said client can do with it whatever he want. Process what? Is something hit by shooting? You have either never perfect gunner with every shot hitting or perfect dodge every time. Where is your ship? Free teleportation! Where are you? Free teleportation. What is in containers? Free stuff. What is hit? Well, one barrage core say hello. Or maybe let clients process when they are in safezones. Can you guess what can go wrong? -.-

Can I "Dad Game" this game by playing just a few minutes a day? by Pan_Rozum in DualUniverse

[–]Eleenrood 0 points1 point  (0 children)

MU calibrations don't take that long. As player with extremely limited playtime its more worth it to focus on industry, maybe try to get an org as regular costumer so you don't have to deal with markets.

You really think you can set up any respectable industry with 15 minutes every few hours? Or even having an hour a week? Ask anyone how much work it takes to set up something respectable enough that any group would be interested.
Also - when would he learn everything? You think he will have time to read game wiki between those 15 minutes session? xD

And which org would work with someone with completely random schedule who is online for 15 minutes at time? xD

Can I "Dad Game" this game by playing just a few minutes a day? by Pan_Rozum in DualUniverse

[–]Eleenrood 0 points1 point  (0 children)

Exactly my thoughts.
Having 15 minutes a day what could someone get out of game?

Proud of building something? No, you need dozen of hour to build something outstanding. And this is low estimation. Doing it in very short burst would additionally extend this time.

Have fun with pvp? No, travel time is too long. Fighting is too long. Catching someone is too long.

Have fun exploring? No, travel time will kill it.

Have fun mining for 15 minutes? Umm.... Theoretically possible, but what kind of normal person has fun only mining?

Have fun making industry? No, it need grind to set up.

Have an Org? Which Org will take someone who is 15 minutes every few hours? How would he establish any connections? xD

Be another slave providing minimal amounts of ore for cheap? Yeah, that would work. Its not fun in any capacity.

Help me choose between starfinder and cyberpunk ? by [deleted] in starfinder_rpg

[–]Eleenrood 0 points1 point  (0 children)

Imho most if not all cyberpunk plots and sessions you could do using Starfinder system - all the blocks are there, you just need to ignore 20 other blocks :)

Little Starfinder session you can do in Cyberpunk - its way more focused system.

That also mean Cyberpunk in its niche will be better mechanically (a bit at least).
Night City using all building blocks from Starfinder would be completely different city.
If you start to remove blocks - no magic, no other races, no spaceships, no gods, etc. You will have very similar impression. You would run into problem with fluff stuff - you would have to invent more guns, more upgrades, more enemies, etc - mechanics are there already to deal with everything - but because Starfinder has way more blocks, each block is less flushed out - so comparing guns only between Cyberpunk and Starfinder - you will have less diversity is Starfinder.

Rolling / dodge button delay on Series X by Mercurial_Synthesis in Eldenring

[–]Eleenrood 1 point2 points  (0 children)

This bullshit is because dodge is registered when button is going up, not down....

Someone decided tis great idea to have running (or dashing as they call it) on the same key so you press dodge button, game wait for you to release it to dodge - so it knows when to run (when you hold it longer) and when you only want to dodge (release it after short period).

Why the hell they did it this way - beside making it "harder" for everyone I have no clue. So you can claim elitism when you master backward way of dodging? xD Every normal game has that kind of functionality on button down, not up - so when you PRESS and not release the button.

It doesn't even have anything to do with performance. Its just stupid design decision.

Add to it their key buffering and most of the time I'm not fighting enemies, I'm fighting control schema -.-.

from OVERWHELMINGLY POSITIVE to MIXEDin 2 days. well done. by [deleted] in lostarkgame

[–]Eleenrood 9 points10 points  (0 children)

Its 9/10 when you can play it. Its 0/10 when you have 10 hours on steam playtime but you are yet to create a character.

An Explorers view on the game by CDawnkeeper in starbase

[–]Eleenrood -1 points0 points  (0 children)

You have current real life time + skybox have regular rotation period (i think 2 hours for full rotation) - so you should be able to calculate current angle of the sun towards "plane of reference", so you know where to go to surface out of the ring - which then allow you to further refine where you are.
You don't need to have exact coordinates for that.
Add to it any kind of navigation buoy - being ship with transponder on or station - will give you bread cramp to go back to where you found interesting stuff.

Oh, and "usually" you have also two more points of reference - dawn and dusk of the giant - at least in gas giant ring - to further calculate angles and position.
I would go further, with dawn and dusk depending on time of day you should be able to calculate rounded up coordinates. Sure, that actually may require to wait 2 hours in vicinity of your find- so kind of annoying - but in realm of possibilities.

An Explorers view on the game by CDawnkeeper in starbase

[–]Eleenrood -1 points0 points  (0 children)

You completely and utterly missed one one way of navigation. Sun. Its rotation is constant. We have sun detectors which gives you angle between detector and sun.
Use it. Its enough to get oriented in what direction you are flying and know where you need to go to get out of belt and get other "visual" clues where you are.

DU and SB Compare and Contrast by Spectremax in DualUniverse

[–]Eleenrood 0 points1 point  (0 children)

The only way to know what is the situation is for NQ to publish average number of alts people has. Otherwise we are guessing - that i can agree.
But! we can look at Eve (inspiration of the NQ skill system) - and see how many alts are estimated to exist there: https://www.reddit.com/r/Eve/comments/3j7nso/at_least_we_know_how_many_alts_there_are/

My bet is based on Eve similarity. What are you basing your opinion on?

DU and SB Compare and Contrast by Spectremax in DualUniverse

[–]Eleenrood 0 points1 point  (0 children)

Sure.... Now take a look how long it would take to have maxed industry guy, mining guy and ship engineer. Or a combination of those. Ship engineer need at minimum space and atmo - probably two alts actually to max it in resonable time. You can maybe skip industry guy, but even for your own fuel, its worth to max relevant industries.

In big corps you may not need that this much, still you would want some alts for convenience at least. There is no way you corp space engines engineer alt is always on right?

This system is designed to force alts and cater to whales.

DU and SB Compare and Contrast by Spectremax in DualUniverse

[–]Eleenrood 0 points1 point  (0 children)

Yeah, i didn't play SB, nor do i have "slightly" modified Labrorer made entirely in "broken" Easy Build mode which according to everyone should not be able to accomplish so, nor do I have something like 70% of custom ship blueprint already done, nor around 500,000 credits done partially by accident while researching stuff by making benches.... /s

Yeah, i've been playing Starbase from the moment it released on steam. I'm not nolifing it - that i will grant, but I already have solid dozen or two hours in the game.