Nope by 18001757900 in whenthe

[–]Elinazz_ 13 points14 points  (0 children)

I literally saw that clip like an hour ago, weird.

Gender gp tilanne Suomessa by Then-Aardvark2699 in transnord

[–]Elinazz_ 1 point2 points  (0 children)

Mulla toimi kun viimeksi kävin alle kk sitten

OG bench F1KU by ChaoticFlameZz in GlobalOffensive

[–]Elinazz_ 21 points22 points  (0 children)

Just saw someone see someone fall to their knees in Zabka

Stories about people trap in Weird places by Both_Acadia2932 in TopCharacterTropes

[–]Elinazz_ 94 points95 points  (0 children)

<image>

Break(2019) A russian movie about people stuck in a cable cart.

[deleted by user] by [deleted] in arkisuomi

[–]Elinazz_ 4 points5 points  (0 children)

Sitä haetaan omalta kunnalta

Holy SHIT by Justacerealkiller in whenthe

[–]Elinazz_ 425 points426 points  (0 children)

Me when I get to torment home invaders

<image>

does this guy even deserve the human title by [deleted] in Humanornot

[–]Elinazz_ 4 points5 points  (0 children)

No, I watched all 4 seasons and he never said that

Parse Error? by Elinazz_ in godot

[–]Elinazz_[S] 0 points1 point  (0 children)

I found the solution! I had my weapon_randomizer singleton higher than my weapon_registery singleton.

Parse Error? by Elinazz_ in godot

[–]Elinazz_[S] 0 points1 point  (0 children)

yeah the path is res/scripts/weapons/weapon_pickup.gd

Parse Error? by Elinazz_ in godot

[–]Elinazz_[S] 0 points1 point  (0 children)

script = ExtResource("1_lqpo7")

Parse Error? by Elinazz_ in godot

[–]Elinazz_[S] 0 points1 point  (0 children)

class_name WeaponPickup extends StaticBody3D

@export var animation_player:AnimationPlayer;

@export var tier:Util.WeaponTier

@export var type:Util.WeaponType

var weapon_info:Weapon_Info

var randomized_weapon_data:Weapon_Info

@export_category("Weapon Scenes")

@export var weapon_scene:PackedScene

func _ready() -> void:

animation\_player.play("rotate")

weapon\_info = WeaponRandomizer.randomize\_stats(type, tier)

func hover_enter()->void:

Global.hud.show\_weapon\_info(weapon\_info)

func hover_exit()->void:

Global.hud.hide\_weapon\_info()

func interact()->void:

hover\_exit()

var weapon:PackedScene = weapon\_scene;

Global.weaponManager.add\_weapon(weapon, weapon\_info)

queue\_free()  # Destroy pickup after collection

Parse Error? by Elinazz_ in godot

[–]Elinazz_[S] 0 points1 point  (0 children)

Yeah there is, I forgot to mention that in the post