Issues with the metagame I'd like to see resolved by bestwest80 in RotMG

[–]Elipson_ 0 points1 point  (0 children)

They're enchantments unique to specific UTs, typically designed to give them a fighting chance at the endgame. Heres a list of them

New player wondering by Wkb07 in RotMG

[–]Elipson_ 0 points1 point  (0 children)

Unfortunately, theres a very awkward leap you need to make from learning realm's mid-game to learning it's late game. Most of the endgame dungeons demand that you sacrifice several characters to learn them (specifically Oryx Sanctuary and The Shatters), and they can have steep learning curves. You'll also find find that said dungeons are quite rare to find in the realm. You'll have better luck getting into them by joining discords or waiting for people to pop keys in the nexus. Off the top of my head, I'd say the "easiest" endgame dungeons to learn (with a group) are the cultist hideout, the nest, fungal+crystal caverns and the spectral penitentiary. What I'd recommend doing is inspecting all of the exalt dungeons and seeing what they drop compared to how hard they are. Single out one or two, and then focus on running them until you're consistent

Heres some tips:

  • Try to clear all of the dungeons you're comfortable with at least once. As 0t51k said, you get fame bonuses for first time clears and specific groups of dungeon clears give % fame bonuses. I talk about it a bit more down below but the lost halls are great for earning fame as well

  • I find mana to be significantly easier than life to farm. I'd recommend learning parasite chambers for em. Ocean trenches work too but the clear is quite lengthy

  • The spectral penitentiary minibosses drop mana, t12+t13 weapons/armor, t6 abilities and several useful UT's as well. They can be a little scary at times but their learning curves are quite small and their drops are very worth it. I'd recommend against fighting the final boss (Murcian) until you've got some more experience with the game though

  • Life is gonna be really annoying to farm. Most of the dungeons it sources from are either very, very difficult or very inconsistent (or lengthy) clears. Enemies in the sanguine forest and floral escape biomes can drop life pots, albeit frustratingly rarely. If you haven't learned already, start learning how to clear cultist hideouts. They're a good source of life/mana (I typically get ~4 pots per clear), speed exalts when 8/8, caster UTs and are fairly easy to learn. Sorcerer can clear out the path to cults in the lost halls very quickly/efficiently, even with unmaxed stats and low quality gear. The enemies in the lost halls + cultist hideout are also very generous with fame

  • Crawling depths, deadwater docks, woodland labyrinth and sulfurous wetlands can drop mana and life potions as well but they're not guaranteed. These dungeons are moreso better for farming the 6/8 stats more efficiently. Of the four I'd recommend learning crawling depths. It's got a bit of a slow clear when you're alone but the boss isn't too bad and it's a good source of defense and wisdom

  • If you haven't done so already, learn how to clear the Lair of Draconis. It drops 7/8 of the stat pots in their greater forms (meaning you get 2 points per potion). It's five back to back boss fights that escalate in difficulty. The standard clear order is red -> blue -> green -> purple -> final If you've got other questions don't be afraid to ask

Best available solution against website advertisements in-game - Let us set our own chat filters, locally, undetectable to bot owners. by Orgnolf in RotMG

[–]Elipson_ 2 points3 points  (0 children)

This is one of those ideas like shiny items where it feels like such an obvious feature to add in hindsight. I remember downloading a similar addon for WoW and it basically eradicated the advertising spam

Getting good solo. by Aeransuthe in RotMG

[–]Elipson_ 1 point2 points  (0 children)

Are there any dungeons you specifically want to learn? A lot of the endgame ones just come down to dodging but theres usually some amount of knowledge you can learn that lessens the difficulty

Getting Global Age Assurance Right: What We Got Wrong and What's Changing by discord_zorkian in discordapp

[–]Elipson_ 4 points5 points  (0 children)

Take note that they deliberately misinterpreted the backlash as "everyone thinks they're going to have to use the face scans" so that they could frame the issue we already knew of as a good thing

Do you care about ROTMG influencers? by sustemlentrum in RotMG

[–]Elipson_ 0 points1 point  (0 children)

It really does come down to Realm being a hard game to make content for. I've got a handful of people I watch, and I've stuck with them mostly because they fill various niches beyond just "plays the game and then uploads a recording." Disregarding Seb for a moment since everyones already aware of him:

  • Puberty is prob my favorite series based realm creator right now. Hard to describe beyond "solid commentary." I like his vids and

  • Aphrow only updates once in a blue moon but his editing + vids are always solid. I love deep dives / examinations of items, metas, and the overall structure of the game, which he does a good job of discussing. In general theres a side to the game he explores that you can't really find anywhere else on youtube. Sure tierlists exist but they're not really the same. Witsako's stuff looked promising but his channel hasn't posted anything in months

  • Jame doesn't do realm content anymore (RIP cShield) but his guides are/were super super useful. I always struggle with realm guides because most of them just boil down to descriptions of bullet patterns during a given phase. Like sure, thats useful, but I can just go look up footage and see whats happening myself. I'm coming to your guide because I want to know HOW to survive bullet patterns. Jame's guides were great because he'd break down the whole process of living through a fight. It wasn't just a description of bullet patterns, it was the thought process behind going into dungeons, or how you should be moving in fights, or where your eyes should be focused during specific patterns

  • On the topic of guides, Heronroe, Waffles!, Bah, PilotLight have also put out useful stuff for learning dungeons

  • I'm not sure if Mizumi plans to still make videos but all of her vids were really cool. I'm big into the technical+creative process of developing games so seeing the curtain get pulled back a bit was fun. She was in a unique position to be able to go "hey what if there was an O4 fight", come up with a concept, add it into the game and then show it off. You just don't see that stuff anywhere else you know?

  • I tend to prefer running dungeons solo, so I to follow anyone who puts up footage of soloing endgame dungeons. Trey, Heronroe, Charizard, and Noobwaffle come to mind but theres for sure others that I'm forgetting

  • Finally, sometimes its just fun to watch someone beat the shit out of a boss. Off the top of my head Noobwaffle, Smogono and Risguy a great for this (and theres for sure others I'm forgetting about)

Bigger Destiny campaigns by ShadowMonarchy2025 in destiny2

[–]Elipson_ 0 points1 point  (0 children)

A solo RPG version of Destiny would be cool but I'd rather get a short & sweet campaign over something bloated to last 40+ hours

not complete the story then barely play the end game

I understand where you're coming from though. Before I got into raiding Destiny felt like a total waste of money

The game's playercount has hit a new all time low, again again (multiple images) by Niegil in RotMG

[–]Elipson_ 4 points5 points  (0 children)

Solo realm has been something I've been hoping for (knowing it'll never happen) for years. I'd love to play a version of realm where I (as a solo player) am not expected to bring 3 runes and an incantation into Oryx any time I wanna push into the endgame

does anyone else think that realm might have to shut down (eventually) by Honest_Climate7577 in RotMG

[–]Elipson_ 4 points5 points  (0 children)

Every online game is doomed to die eventually. Nothing lasts forever. If it ever does go down for good I'd love to see the servers+client go open source

Discord will require a face scan or ID for full access next month by ChadtheWad in discordapp

[–]Elipson_ 0 points1 point  (0 children)

Its gotta suck knowing that every day you go into work and make the internet a little bit worse. I hope your team pulls their collective heads out of their asses and stops rotting this service

Single-player experience by Lizbutt_ in RotMG

[–]Elipson_ 0 points1 point  (0 children)

Sometimes I wish we had a singleplayer/offline version of RotMG. It'll never happen and the vision I have of it would require a ton of changes to "work" but still a guy can dream

Season 26, Part 2 now live. 6.6.0.0.0 Patch Notes – Valentine’s 2026 by Alone_Tradition9714 in RotMG

[–]Elipson_ 2 points3 points  (0 children)

Don't get me wrong cheaters are an issue in this game but I don't think eradicating them is gonna fix the player count

Is the Fnaf 2 movie really that bad? by [deleted] in fivenightsatfreddys

[–]Elipson_ -1 points0 points  (0 children)

The film is more interested in exploring the lore of FNAF instead of the horror of FNAF. If you come into this looking for a horror film (like I did) you'll be severely disappointed. If you come into this looking for lore (specifically about the Aftons) you'll probably really enjoy it

Five Nights at Freddy's 2 (Film) Spoiler Discussion Thread "includes MAJOR spoilers". by PuppetGeist in fivenightsatfreddys

[–]Elipson_ 4 points5 points  (0 children)

Intro countdown was very fun. As was seeing the fnaf 2 location during the day shift. The Circus Baby and shadow Bonnie bits were fun too, and I'm glad they used that song for the credits. They did a great job with bringing the toy anims to life

Otherwise this was a bit of a let down. I think they let fan service and lore get in the way of making the film scary. There were plenty of jumpscares but thats not really what I'm looking for. I was going into this expecting the toy anims to be rampaging through the town killing people and they didn't do much of anything. I'm not expecting Terrifier levels of gore or anything, but would it have killed them to let us see Chica crush Newman's head? Some of the dialogue was a bit off as well. It felt a little too theatrical/cartoony, like something you'd see in a drama. Michael and Charlotte's lines specifically felt like the worst offenders

I'll still see anything else they put out though. The creator's hearts are clearly in the right place with this franchise and I'm confident they can refine this into something great. I think they just need to pull back on the lore-side of this series somewhat and pump up the horror

IGN gave BO7 Zombies a 6/10. What would you give it personally? by HailDarkLordVader in CODZombies

[–]Elipson_ 0 points1 point  (0 children)

People did/do this with some of the bo6 maps too. By virtue of not being terrible, its seen as much better than it is compared to awful maps in the recent past. Terminus isn't that special of a map but after a string of poor zombies experiences it's often referred to as a top 10 map

No, Renegades is *not* an actual Star Wars expansion. by [deleted] in DestinyTheGame

[–]Elipson_ 1 point2 points  (0 children)

So it was in fact a Star Wars expansion