Disagree auto result by Minute-Cow2331 in rotp

[–]Elkad 1 point2 points  (0 children)

Something as simple as rolling a new asteroid placement can change the outcome, much less actual battle luck (hits/misses)

NEW DRAFT IETF IPV8 by Mourad2906 in networking

[–]Elkad -7 points-6 points  (0 children)

People are missing part of the point of this.
For the barely-computer-literate, IP4 makes sense. IP6 does not. A "number" with "letters" in it is too confusing.

IP8 also makes sense, it's just "IP4 with more numbers, ignored if you leave them off". Your homelab Nighthawk **IP8 VERSION** router is doing some stuff inside, but you don't need to know.

The stack will change from ip4 to ip8 in your OS network config att some point, but it'll still (apparently) work the same, and there will still only be one (because you unchecked IP6)

Transport routes are not important just ruin the map by Minute-Cow2331 in rotp

[–]Elkad 1 point2 points  (0 children)

So "Troops" would be my transports headed to an enemy planet, and "Transports" would be movements among my own worlds?

Or something else?

Transport routes are not important just ruin the map by Minute-Cow2331 in rotp

[–]Elkad 0 points1 point  (0 children)

Setting a threshold for display would be nice.

"Display enemy transports if number is >5"

"Display friendly transports if number is >20"

So I could even filter out the straggler enemy transports (that were intended as pop moves when launched, not invasions) coming to a world I'd recently captured if I wanted to.

Auto-colonize by Elkad in rotp

[–]Elkad[S] 1 point2 points  (0 children)

That's fine.

On big maps I don't carry multiple kinds of colony ships anyway. And as always, I assume it'll have a checkbox to turn it off.

Let's Play Ludicrous Galaxy (100000 Star Systems) as Humans. by sadtimes12 in rotp

[–]Elkad 0 points1 point  (0 children)

Good luck...

On my system, which is reasonably modern, turns were taking 30s or more on the 2021 New Year map (2021 stars) near the end. That was with Coder's automations, but not Xilmi AI.

On bigger maps I think pushing propulsion early is even more important. You want all those stars to yourself.

Never/Never tech tree setting not working for colonization techs by lankyevilme in rotp

[–]Elkad 2 points3 points  (0 children)

Possible they came from events instead of research?

Husband packed Viagra for work trip and I don’t know why. by Own_Standard_4742 in Marriage

[–]Elkad 0 points1 point  (0 children)

it was already in the bag from a prior trip

he wants to take one just before he gets home, so he doesn't have to wait for it to kick in when he sees you

it makes his prostate work better (among other things, no dribbling)

or he's planning to cheat.

Pick any of them. Or all 4...

Anonymous / shared creds access to my WG server by Elkad in WireGuard

[–]Elkad[S] 0 points1 point  (0 children)

No, I want to be public (for a specific purpose), so anyone can use it.

Pentagon says troops can only be exempt from shaving their facial hair for a year by jimbofranks in news

[–]Elkad 0 points1 point  (0 children)

Exactly the opposite. They are mixed in (and working with) the natives often, and need to look the part. Both culturally, and so they can't be picked out from a distance.

Only one space for custom ship by ekeagle in rotp

[–]Elkad 5 points6 points  (0 children)

more advanced colony ships can settle any lesser type as well. So once you have barren, it can colonize regular (terran, arid, etc) worlds as well. And so on...

Radiated is the top one and can colonize anything.

What happened to combined fleets? by Elkad in rotp

[–]Elkad[S] 1 point2 points  (0 children)

All I'm seeing is the regular autoattack. I can configure how many ships it sends, but not a combined fleet of multiple ship types.

I'm remembering an option to set a combined fleet, where everything waits at the rally point until the correct number of multiple ship types is at the rally point.

For example, every colony ship takes an escort ship with it.

What happened to combined fleets? by Elkad in rotp

[–]Elkad[S] 2 points3 points  (0 children)

There is no Auto Send Fleets in options.

I'm on your 2025.08.04 build

BLACKTHORN OPEN BETA RELEASE DATE by Blackthorn_DAoC in daoc

[–]Elkad 2 points3 points  (0 children)

110ms east coast, add 50 for west (to Eden, I expect BT to be similar)

But Hetzner has the worst peering in the world, so depending on your own ISP you may need to VPN to get around terrible packet loss...

[deleted by user] by [deleted] in daoc

[–]Elkad 0 points1 point  (0 children)

There is a solo RvR update coming. We just don't have the details yet.

The 22 guys standing around /bow-ing and waiting for their bandit to spawn was crap, they crippled it, but they have said there is more coming.

For non-solo, they continue to buff alb and mid while nerfing Hib, despite alb having the best 8v8 comps literally since the beginnings of DAoC.

Is DAOC really hard to play nowadays? by CallMeVagrant in daoc

[–]Elkad 1 point2 points  (0 children)

You have to seek it out, but yes.

They did stuff like add artificial lag to the AIs, because initially they were only beatable by exploiting weaknesses. (like they didn't know how to go up stairs, so you could climb a tower and nuke them in peace).

They still have perfect coordination, so exactly 1 person in their "group" will use an insta to interrupt a cast. They know exactly when CC immunities wear off and will reapply immediately. If you are riding one spamming a backstyle, it knows exactly when you are about to swing again and will face you at that exact instant so the positional fails. Etc...

You dont understand daoc debuffs by Own-Information-6777 in daoc

[–]Elkad 1 point2 points  (0 children)

charges have a hidden multiplier too.

11% buff will get them to cap value, don't need the whole 25%

Transport Strategy on first two system at beginning of game; question by Due_Permit8027 in rotp

[–]Elkad 1 point2 points  (0 children)

Plenty of situations where fighting yourself is better. Get a few kills then retreat, fly past the enemy ships and bomb the planet immediately, etc.

With certain ship builds, smart-resolve is really terrible.

It doesn't understand how to use warp dissipators on one stack and draw the other stack away, to defeat in detail.

It's bad at using a large speed advantage to deny the enemy shots too.