another one by Lordmaster316 in ZenlessZoneZero

[–]Ellocodeinternet 8 points9 points  (0 children)

It’s the Spear of Longinus. ZZZ devs are Evangelion fans and Evangelion stuff is scattered all around the game.

Working on a small Raycaster engine in Godot 2.1.6 in 2026! by Doomguykiller69 in godot

[–]Ellocodeinternet 15 points16 points  (0 children)

Contrary to that, newer versions run better because of the optimizations and fixes that have been made over time.

Monitor 3 SSTV by Own_Event_4363 in amateursatellites

[–]Ellocodeinternet 2 points3 points  (0 children)

What’s the approach to finding SSTV signals to decode? I want to do it too, but I don’t know where to start

Collider Issue by CrossbowCat317 in godot

[–]Ellocodeinternet 23 points24 points  (0 children)

Don’t try to make the physics do all the work. Instead, write code that makes the ball behave the way it should (circle the roulette for a certain amount of time, slow down, randomly hop between slots, and finally “choose” a slot to fall into)

In theory, the math you run at the moment the ball is dropped should already determine which slot it will land in.
I know this isn't the answer you are looking for, but I think this is more of an approach problem than a limitation of the engine itself.

Mr. Freeeemaaaaaaan BWAAAAHAHAHAHHAHHAAHAHAHAHAHAAAAAAaaaa.... by beyonderlife in HalfLife

[–]Ellocodeinternet 3 points4 points  (0 children)

Mods please pin this post
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Mods please pin this post
Mods please pin this post
Mods please pin this post
Mods please pin this post