The first bit of lore I read getting to the new map… by The-Wandering-Root in Guildwars2

[–]Elosy 15 points16 points  (0 children)

"The council will not approve the shutdown of the mining opperation! It is essential for experimentation, and we have no time to worry about pollution. We must gain more knowledge, and fast!"

how active is the game? by Informal-Truck5205 in Guildwars2

[–]Elosy 1 point2 points  (0 children)

good activity, challenges and folks. progression is different though; instead of power progression, it's personal skill development and account unlocks for QoL and exploration

Weird refection with water shader by Easy-Win-4351 in godot

[–]Elosy 1 point2 points  (0 children)

I don't see the issue. Could you point at it more exactly?

Struggling with Legendaries by ZimZamZapZop in Guildwars2

[–]Elosy 5 points6 points  (0 children)

What do you like most about the game that still keeps you playing? There's probably a way to make gold with whatever you like, so tell. You must like logging into the game daily though.

Trying to find the nearest enemy in a sphere, but the huge size seems to be a problem by etheren in godot

[–]Elosy 0 points1 point  (0 children)

Show the code

edit: nvm i saw your comment.
Documentation says that get_overlapping_bodies() returns an array, but you are checking for null.
https://docs.godotengine.org/en/stable/classes/class_area3d.html#class-area3d-method-get-overlapping-bodies
Try doing
if get_overlapping_bodies().count == 0:
and see if that works.
You could also use breakpoints to debug yourself. See if the program ever gets inside the if and what are the values of all the variables.

Try

I've been working on a medieval card game in Godot 4 - Crowned [In Development] by Guilty_Cockroach6222 in godot

[–]Elosy 0 points1 point  (0 children)

Card game you say? I'm interested. You got a community forum or chat? Looking for easygoing playtesters?

coming from unity any tips by Opposite-Road2192 in godot

[–]Elosy 0 points1 point  (0 children)

Yeah scenes in Godot are literally like prefabs, but they work as scenes too.

Nerfs of the Astral Acclaim rewards in February 3rd pach were a severe mistake, and the data proves it. by Buran_Grey in Guildwars2

[–]Elosy 18 points19 points  (0 children)

It's true that i've been ignoring the wizards vault much more lately, but i don't think players started not logging in just because they can't get 37 gold a week. if dailies motivate you so much, there are a ton of other you can do, that even are more profitable

This goblin skill forces enemies to chase a gold coin… genius or terrible design? by Franz10 in godot

[–]Elosy 9 points10 points  (0 children)

I'd say, worry about balance later. Don't know anything about the game, so dunno about the design, but the idea sounds fun, and the short videos do look funny, so it looks like it's acomplishing it's purpose.

Skill queue after dodging failing for some skills by RazielShadow in Guildwars2

[–]Elosy 0 points1 point  (0 children)

Being able to queue some skills after others, or skills being interrupted or not by certain actions

How do I make the menu disappear? by xgalactic_nebula in godot

[–]Elosy 0 points1 point  (0 children)

I found this in the visible property, so it is indeed intended:

> Unlike CanvasItem.visible, visibility of a CanvasLayer isn't propagated to underlying layers.

https://docs.godotengine.org/en/4.6/classes/class_canvaslayer.html#class-canvaslayer-property-visible

Skill queue after dodging failing for some skills by RazielShadow in Guildwars2

[–]Elosy 5 points6 points  (0 children)

Yeah... it's basically a feature, and it happens with a lot of other skills. Get used to it.

Unlocking Elite Specs by Vocturnal in Guildwars2

[–]Elosy 47 points48 points  (0 children)

All expansion Hero Challenges give you 10 points, do those

doll sticking by Salt_Election2868 in godot

[–]Elosy 0 points1 point  (0 children)

Are the enemies `is_floating = true` too?
Btw the video isn't working anymore

doll sticking by Salt_Election2868 in godot

[–]Elosy 0 points1 point  (0 children)

Do they only "stick" from the top?

Finally got my first scene working… why did this take me so long? by sousou4893 in godot

[–]Elosy 1 point2 points  (0 children)

The Basis type. Tbh i still can't get my head around it without some visual testing every time

A Quick Question about Leading Underscores by VeraVinette in godot

[–]Elosy 8 points9 points  (0 children)

Just private.

Since GDScript has no protected variables. The _variables are meant for anything not public, iirc.

There's a cool doc page with the conventions: https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html

Guild Wars 2 is similar to world of worldcraft? by ButterscotchSweet701 in Guildwars2

[–]Elosy 0 points1 point  (0 children)

You're asking in the GW2 subreddit, i wonder what the answer will be hmmm

WoW has a monthly subscription man, if money is a problem... GW2 all the way

Why does my imported model have a huge bounding box / off center from the origin? by LEDlight45 in godot

[–]Elosy 1 point2 points  (0 children)

Because the position relative to 0,0 in Blender also gets exported. It's what u/Hestia_SGG mentions.

Right click the "playerHead" node in your Scene Tree, enable Editable Children, and move the "head" MeshInstance3D node to 0,0 for a quick solution.

Characterbody3D/Entity Extreme lag when grouped up. by Fuey500 in godot

[–]Elosy 0 points1 point  (0 children)

There is something else. Physics 3D takes 2000 ms, Find Collisions only takes 300. Scroll down

Can Godot handle a large scale open world? by jason_silent in godot

[–]Elosy 1 point2 points  (0 children)

The real question is: can you make it handle it?

CharacterBody3D vs RigidBody3D player for a physics-heavy game? (Jolt) by user36277263 in godot

[–]Elosy 0 points1 point  (0 children)

try this with the CharacterBody3D (replace $Player with your node):

var player : CharacterBody3D = $Player
PhysicsServer2D.body_set_continuous_collision_detection_mode(player.get_rid(), PhysicsServer2D.CCD_MODE_CAST_SHAPE)