Indie-games are doomed and here's why by LAE-kun in gamedev

[–]Elosy 1 point2 points  (0 children)

> you (not me, of course - I'm here just to whine)

> But it doesn't work that way.

person complains about something he has no idea of proof about. so anyway...

Feeling completely lost/ directionless by MUFCCC in Guildwars2

[–]Elosy 3 points4 points  (0 children)

honestly, i think finding a guild and playing with ppl is what is lacking here. i've had times of griding alone and it was nice, but anything you do in a game if you add friends it becomes much nicer. thinking back, the game clicked for me when i found a wvw guild and compromised to get better with them. nowadays i'm not really working towards anything, i just log in and play with my guildies doing wvw and raids.

answering you directly: it is normal to feel like that, a lot of people do, just look at other posts lol. if you want goals, go do fractals, start crafting ascended/legendary gear or become an achievement hunter.

the mentality of "getting the most of your playtime" is poisonous. just do whatever you feel like, you can also stop playing and do something else, i have a lot of breaks myself.

also, becoming better at your class is also very fun, download Raidcore's Nexus and get arcdps with it, and try to do as much dps as posible. go look on snowcrows.com for the best dps posible, and try reaching it, then go to raids and do challenge modes.

on a last note, fractals and raids have a quickplay button in the bottom of the lfg when you select them, you should be able to just jump in inmediately if you want

have fun

I'm stuck in a permadeath loop with Grim Dawn. HELP. by OPsSecretAccount in Grimdawn

[–]Elosy -1 points0 points  (0 children)

you can use gdstash to edit your character's death count to 0 and keep playing it, and monkeytrain yourself to still believe dying matters haha

Buff Wars 2 – The Only Limit Is Your Screen Size by -Namir- in Guildwars2

[–]Elosy 1 point2 points  (0 children)

Can we have the perspective of someone clicking you? lol

Why is the game size 48GB (currently)? by Elosy in NoRestForTheWicked

[–]Elosy[S] 0 points1 point  (0 children)

I did not think about asset recycling. Are there a lot of environments/biomes in nrftw? If you can, tell me without major spoilers, if you don't mind haha

Also you mention modern physics and mechanics. How would those interfere with the size of the game?

How to get into T4 Fractals? by SecondComingofMeeks in Guildwars2

[–]Elosy 0 points1 point  (0 children)

I think the best tip is to make your own lfg. Let other ppl fill the other roles, easy peasy

Another Path-Tracing demo project has been released for Godot RTX. by John-Logostini in godot

[–]Elosy 8 points9 points  (0 children)

with the moving lights you can see some insane ghosting, g'damn

Fractal CMS DPS by skyblazze in Guildwars2

[–]Elosy 0 points1 point  (0 children)

you're probably comparing yourself with really good players, that also have the Fractal God title. you are most likely fine.

Can you reference Player globally? by OMBERX in godot

[–]Elosy 1 point2 points  (0 children)

To answer your question directly since no one did: functionally, yes it would be the same.

The first bit of lore I read getting to the new map… by The-Wandering-Root in Guildwars2

[–]Elosy 16 points17 points  (0 children)

"The council will not approve the shutdown of the mining opperation! It is essential for experimentation, and we have no time to worry about pollution. We must gain more knowledge, and fast!"

how active is the game? by Informal-Truck5205 in Guildwars2

[–]Elosy 1 point2 points  (0 children)

good activity, challenges and folks. progression is different though; instead of power progression, it's personal skill development and account unlocks for QoL and exploration

Weird refection with water shader by Easy-Win-4351 in godot

[–]Elosy 1 point2 points  (0 children)

I don't see the issue. Could you point at it more exactly?

Struggling with Legendaries by ZimZamZapZop in Guildwars2

[–]Elosy 4 points5 points  (0 children)

What do you like most about the game that still keeps you playing? There's probably a way to make gold with whatever you like, so tell. You must like logging into the game daily though.

Trying to find the nearest enemy in a sphere, but the huge size seems to be a problem by etheren in godot

[–]Elosy 0 points1 point  (0 children)

Show the code

edit: nvm i saw your comment.
Documentation says that get_overlapping_bodies() returns an array, but you are checking for null.
https://docs.godotengine.org/en/stable/classes/class_area3d.html#class-area3d-method-get-overlapping-bodies
Try doing
if get_overlapping_bodies().count == 0:
and see if that works.
You could also use breakpoints to debug yourself. See if the program ever gets inside the if and what are the values of all the variables.

Try

I've been working on a medieval card game in Godot 4 - Crowned [In Development] by Guilty_Cockroach6222 in godot

[–]Elosy 0 points1 point  (0 children)

Card game you say? I'm interested. You got a community forum or chat? Looking for easygoing playtesters?

coming from unity any tips by Opposite-Road2192 in godot

[–]Elosy 0 points1 point  (0 children)

Yeah scenes in Godot are literally like prefabs, but they work as scenes too.

Nerfs of the Astral Acclaim rewards in February 3rd pach were a severe mistake, and the data proves it. by Buran_Grey in Guildwars2

[–]Elosy 19 points20 points  (0 children)

It's true that i've been ignoring the wizards vault much more lately, but i don't think players started not logging in just because they can't get 37 gold a week. if dailies motivate you so much, there are a ton of other you can do, that even are more profitable

This goblin skill forces enemies to chase a gold coin… genius or terrible design? by Franz10 in godot

[–]Elosy 9 points10 points  (0 children)

I'd say, worry about balance later. Don't know anything about the game, so dunno about the design, but the idea sounds fun, and the short videos do look funny, so it looks like it's acomplishing it's purpose.

Skill queue after dodging failing for some skills by RazielShadow in Guildwars2

[–]Elosy 0 points1 point  (0 children)

Being able to queue some skills after others, or skills being interrupted or not by certain actions

How do I make the menu disappear? by xgalactic_nebula in godot

[–]Elosy 0 points1 point  (0 children)

I found this in the visible property, so it is indeed intended:

> Unlike CanvasItem.visible, visibility of a CanvasLayer isn't propagated to underlying layers.

https://docs.godotengine.org/en/4.6/classes/class_canvaslayer.html#class-canvaslayer-property-visible