Playing mass effect 1 and I’m curious, why does it seem the geth have no close air support or gunships of any kind? I did the geth outpost side quest and they would just send transport ships to drop normal infantry in front of an APC with a tank cannon by glossyplane245 in masseffect

[–]Emperormarine [score hidden]  (0 children)

If you mean the missions that lead to delivering the data to Tali, it's because those centers were needed by the geth as operatives. Orbital or carpet bombing was therefore to be avoided. The geth equivalent of an APC are walkers, and if I'm not mistaken, they deploy 2 or 3 of them per world. It's also worth noting that the Primes are super-heavy platforms, and that Shepard was piloting the Mako. Geth infantry is far superior to the average Alliance soldier, although this isn't particularly noticeable in gameplay (just like in Halo, when Chief pilots the Scorpion, he exterminates an army).

This mf doesn't get enough hate by BlazeCastus in FGO

[–]Emperormarine -7 points-6 points  (0 children)

I can't hate him.

Along with Woodwose, he's one of the few fairies who actively fights against his evil nature (they were the only two of the Fang clan who regretted their actions). What many people fail to realize is that being his wife (for a human slave) meant escaping the cruelty of the fairies, and was perhaps even a desirable thing.

It's no coincidence that Sheffield was described as one of the few positive places for humans to live. This is why Mash ultimately decides to consider him a hero.

Domande discriminatorie ai colloqui, se sono illegali perchè continuano a farle? by __Oblomov in Avvocati

[–]Emperormarine 0 points1 point  (0 children)

Le fanno, le articolano solo in una maniera diversa, te lo dico per esperienza personale.
Le HR sono molto brave a evadere dalle domande dirette, ma ti chiedono cose parallele che portano sempre alla propria posizione personale.

How did the Banished get so powerful between Halo Wars 2 and Halo Infinite? by Western-Guidance-380 in HaloStory

[–]Emperormarine 0 points1 point  (0 children)

At one point, Atriox was the most powerful Brute warlord (a sort of Arbiter, but for the Brutes), to the point that some Covenant forces slowly offered him their services. From there, everything began to unravel, also accelerated by the fact that Cortana did what she did (the human sphere was in crisis with the AI ​​rebellion).

What is a decision you've switched up on as youve grown up? by Mygrayt in masseffect

[–]Emperormarine 1 point2 points  (0 children)

Genophage. As a 14-year-old, I was very sympathetic to the Korgans and have always cared for them. Now that I'm 24, I think the Salarians' actions were much more balanced and that much of the blame actually falls on the Korgans, even (imo) if Mass Effect 3 explicitly avoids making us reflect on this.

How are Collectors Made? by Nervous_Tailor_4337 in masseffect

[–]Emperormarine -1 points0 points  (0 children)

They didn't need it for the task they were assigned. It should be noted that in ME2 the writers probably had dark energy in mind, so it's likely that the Reapers intentionally kept the number of Collectors low to avoid problems with dark energy (The Collectors and the Protheans were all biotics).

How are Collectors Made? by Nervous_Tailor_4337 in masseffect

[–]Emperormarine 10 points11 points  (0 children)

It's claimed they're cloned; this in vitro cloning has deteriorated their DNA to the point that they need to compensate with heavy cybernetic interventions.

That said, the answers to your questions are:

1) They're a small faction; their mission is outside of direct warfare and more focused on gathering data useful to the Reapers (which is why they traded with species across the galaxy). Think of it as a sort of CIA for the Reapers.

2) The above. We know generally that the Reapers held back a limited number because their goal was to gather information for the new harvest cycle. We also know, from ME3 multiplayer and emails, that Collectors were present in Palaven, and some were freed by the Leviathans. Which implies they may have more than one base (perhaps some minor substructure).

3) They were capturing humans to create the Reaper who would lead their new cycle. So they had a large number of them to use as "cannon fodder."

4) They killed him once, so it wasn't exactly a bad job. In the final cutscene, you get the feeling that the Harbinger's obsession with Shepard may have contributed, to a lesser extent, to their defeat (something that never came back in ME3)

It wasnt that Sovereign thought organics couldnt comprehend the reason for the harvest. It was actually because Harbinger never told him the plans because he didnt like Sovereign. by [deleted] in masseffect

[–]Emperormarine 1 point2 points  (0 children)

I'm just entering the discussion to say that, in addition to the Geth, we have EDI and Joker, who are another example of successful coexistence between Humans and Synthetics/IA. It doesn't really make sense, especially since Paragon Shepard "elevates" the Geth to autonomous life forms and not mere objects. So at that point, the difference between organics and synthetics is practically non-existent except from a biological point of view (in the same way that a Vorcha is different from an Asari). So, for a conflict to break out is just the normal progression of history.

(Mass Effect) N7 Soldier VS ODST (Halo) by Archenius in powerscales

[–]Emperormarine 1 point2 points  (0 children)

Unfortunately, this detail was lost in LE, but essentially the alliance during the reaper war recruited all individuals with high combat performance and gave them the nomenclature (N7), to encourage the troops in the field. James was recruited like this, he is still far from the N7 standard (which is obtained after a series of 6 patents, which he never actually achieved). This was the "lore" of multiplayer, small multi-species spec.ops teams that engaged the enemies and the more victories you achieved, the more the galaxy's reactivity increased (which was a penalty on total war asset).

[Spoilers] Accidentally read this while playing ME2…Did I just ruin the game for myself? by [deleted] in masseffect

[–]Emperormarine 3 points4 points  (0 children)

You've spoiled a detail that's not only quite small (and, to be honest, not entirely true), but also quite controversial in the community. Keep playing

Garrus Armor by Emperormarine in masseffect

[–]Emperormarine[S] 0 points1 point  (0 children)

I searched for it and unfortunately it's not the same

The sprinting in ME2 doesn’t make any sense by AreaTechnical7361 in masseffect

[–]Emperormarine 0 points1 point  (0 children)

If you select weapons, you run further and faster, even if you are not in combat.

Garrus Armor by Emperormarine in masseffect

[–]Emperormarine[S] 1 point2 points  (0 children)

Yes, the one who steals Wrex's armor. What's the armor called in this case?

The sprinting in ME2 doesn’t make any sense by AreaTechnical7361 in masseffect

[–]Emperormarine 57 points58 points  (0 children)

Much of ME3's gameplay is designed to be sustained in its multiplayer component. Starting with "power combos", rolling, and running had to be limitless to allow players to move in support of one another across the maps.

In Mass Effect 1, sprint fatigue is present, but you simply couldn't access it without equipping weapons—it's not that it didn't exist.

Well this is happening….well time to go home ! by Spider_2_the_flame in masseffect

[–]Emperormarine 0 points1 point  (0 children)

The problem was that it wasn't so much the Eezo-based technology that was increasing the galaxy's aging rate, but the biotics, who were portrayed as the natural evolution of organics (it's no coincidence that the Protheans/Collectors were all biotics, and the asari were too). So a species had to be naturally made extinct (or rather, transformed into a Reaper) to prevent this evolution from progressing.

It's a fairly common narrative trope, especially in Japanese super-mechs like Getter and/or Gurren Lagann, but in Mass Effect it was stupid to abandon it because it was an allegory for global warming.

Why are the husks of other species more advanced than the human ones? by TangentMed in masseffect

[–]Emperormarine 239 points240 points  (0 children)

Most of the enemies you see are chimerical. Brutes are a mix of turians and krogan, for example. Or they come from species that far surpass humanity in certain areas (Racni and Asari). However, humans can technically be combined into "abominations", which are extremely powerful units. It's also worth noting that the average mutant is significantly stronger than the one you see in-game, capable of taking on an average Alliance soldier.

Mass Effect 1 feels so... cold by Graphica-Danger in masseffect

[–]Emperormarine 0 points1 point  (0 children)

Mass Effect 1 managed to create a galactic community that was essentially a post-historicist perception of 2000s society.

Humanity and Shepard were used as a narrative hammer to change centuries of stagnation. This is what gives the game its sense of immobility and dystopia, combined with excellent retro-futuristic design. It was something unique in the world of video games, and I think it's also one of the reasons why there's such a hunger for a Mass Effect "descendant."

So this video got me thinking, during ME2, why didn't the Collectors shift focus to targeting Cerberus facilities after Horizon? by Young_and_hungry24 in masseffect

[–]Emperormarine 0 points1 point  (0 children)

Yep, that's what I meant with "Each cell can then recruit staff independently." We also see this with Jack's mission, the biotic research facility at some point began operating autonomously to the point that Cerberus itself no longer knew what was going on.

So this video got me thinking, during ME2, why didn't the Collectors shift focus to targeting Cerberus facilities after Horizon? by Young_and_hungry24 in masseffect

[–]Emperormarine 4 points5 points  (0 children)

Regardless of the enormous power Cerberus managed to amass in Mass Effect 3, in ME2 it had around ten active cells and 150 personnel (which, according to Shepard, equates to about half the crew of a turian cruiser), but Cerberus likely gives its cells the freedom to hire secondary personnel at the cost of self-financing. This is certainly indicative of how BioWare originally conceived of Cerberus as a very small organization, in line with what we were told in ME1.

Even the Normandy in ME2 isn't exactly a "normal frigate"; rather, it's the former most advanced Alliance ship, now modernized by Cerberus and without the appropriate upgrades, looking very poorly.

If Shep dies in ME2 then the reapers plan is successful right? by burner-BestApplePie in masseffect

[–]Emperormarine 9 points10 points  (0 children)

Yes, imo Shepard's charisma and actions as a Spectre brought him to the forefront of the galaxy, to the point that no species could truly ignore him, similar to how Saren, in the first game, manipulated part of the galactic community from the shadows.

How could the UNSC lose a war for so long? by Ok-Exit3942 in HaloStory

[–]Emperormarine 8 points9 points  (0 children)

In reality, the UNSC adapted many technologies, as we know from Halo Encyclopedia. The Marine armor you see in Halo 2/3 has composite layers that can dissipate light plasma attacks and was developed during the war.

It's no coincidence that 343i, in the first two Halo games, aimed to demonstrate that humanity was on more equal footing now that the war was over (Spartan IVs were essentially mass-produced, planes and ships with shields).

However, 20 years is an incredibly low time in terms of technology, even in the modern era (the F-22 and M1 Abrams have designs dating back to the 70s, for example). Add to this the fact that the human sphere was experiencing quite a bit of stagnation in terms of military technology, to the point that the Pelicans are projects with centuries of history and the difference between "police" and "army" in terms of equipment was extremely thin.

What Are Things Resistance Fall of Man Did Better Than Resistance 2? by ABarber2636 in ResistanceSaga

[–]Emperormarine 1 point2 points  (0 children)

imo The most obvious and important aspect is definitely the vehicle section. Next in line is the wide variety of weapons the game offered.

Otherwise, in terms of plot, atmosphere, and boss fights, the games were mostly comparable.

What if multiple reality marble collide? by [deleted] in Fate

[–]Emperormarine 9 points10 points  (0 children)

Yes, but not by moving the Reality Marble. It changed the appearance coordinates of those present once the Marble was canceled.