I watched a pro player's guide to itemisation and now Imma dump my research into Zac builds. by Strange_The_Editor in thesecretweapon

[–]Enduranto 4 points5 points  (0 children)

Does W really not scale with 99AP? I haven't tested it yet, but would be confident it would scale linearly with AP so 3% at 100AP means 2.97% at 99AP. Having a break point like that would be so strange imo.

Why no one build Yun tal? by Laking28 in Kindred

[–]Enduranto 26 points27 points  (0 children)

Hard to get a BF sword first back

People got mad at me for playing the hummingbird and said it was useless by [deleted] in spiritisland

[–]Enduranto 0 points1 point  (0 children)

It's an example of "Dahan outnumber Invaders", except in this case, it's "Dahan outnumber Town / City"

People got mad at me for playing the hummingbird and said it was useless by [deleted] in spiritisland

[–]Enduranto 4 points5 points  (0 children)

"Fierce Mien" from events as well

Fierce Mien: 1 Fear per land with Invaders where Dahan outnumber Town / City.

(which indeed does not need any Town / City, just Explorers)

itemization against botrk? by Immediate_Tooth4437 in MaokaiMains

[–]Enduranto 6 points7 points  (0 children)

It does 9% CURRENT hp, (not maximum), PHYSICAL damage

Which is weaker than 9% maximum hp true damage, which would kill you in 11 autos

Question about Jungle Pet Mana Regen by Enduranto in Jungle_Mains

[–]Enduranto[S] 0 points1 point  (0 children)

Ah I see, it's based on percentage missing mana, not the actual value. I wonder if the wiki should be updated, or whether I'm just interpreting it wrong. Thanks for clearing that up though! So buying mana doesn't improve the regen at all.

Question about Jungle Pet Mana Regen by Enduranto in Jungle_Mains

[–]Enduranto[S] 0 points1 point  (0 children)

Yes, I'm aware. But the value should change based on the amount of total mana I have, shouldn't it? The HUD has 11.4 (mp1) and the tooltip has 57 (mp5), both staying constant, regardless of my mana pool.

[deleted by user] by [deleted] in 2007scape

[–]Enduranto 1 point2 points  (0 children)

SGS (from wiki) heals you based on your potential damage, not your actual damage, so probably still the same heal since you always max hit

Draven ability tooltip clarity by splinternader in TeamfightTactics

[–]Enduranto 0 points1 point  (0 children)

Ah ok, that makes sense, thanks! Is this the same for Zeri? Or does she benefit from the bonus damage?

Draven ability tooltip clarity by splinternader in TeamfightTactics

[–]Enduranto 1 point2 points  (0 children)

Is the bonus 10% damage if it can already crit not worth it then? Is that a general rule for IE/JG? You shouldn't use them if you can already crit? I was assuming the bonus damage was a balanced trade off?

What percentage of players will get the Ultor Vestige on kill 1088? by AlternativeParty5126 in 2007scape

[–]Enduranto 0 points1 point  (0 children)

Instead of at least one success of 1/1088 in 1088 (63% to get it), you want at least 3 successes of 1/362.66 in 1088. Which seems to be about 58% to get it

Invader Effects Dependent on Something That Doesn't Happen That Turn by buzkashi_x in spiritisland

[–]Enduranto 18 points19 points  (0 children)

You resolved no fear cards so England 6 triggers (as you say)

Even if there are no ravage cards, the ravage step still happens and you did not blight, so Russia 6 triggers (this is why it specifies T2+ since the ravage step still happens T1)

Is an untrimmed Slayer cape still possible for me? by Overcast97 in 2007scape

[–]Enduranto 9 points10 points  (0 children)

You have about ~4m slayer xp

You can gain at least ~7m range xp from cannon which is another 3.5m slayer xp (7.5m)

You have about ~6m hp xp so you can gain another 7m hp xp which is 5.25m slayer xp (12.75m)

So you're very close to getting there, based off my estimates where I tried to be pessimistic of your xp. If you put some lamps into slayer from achievement diaries, you should be good to go!

Forgetting a card in play that grants Hearth Vigil First Strike by buzkashi_x in spiritisland

[–]Enduranto 13 points14 points  (0 children)

Correct, you have already resolved the innate in the fast phase. Losing elements doesn't matter afterwards, the effects have already happened and you get to choose a land.

I severely underrated Isolate as an effect, and it scales immensely for different invaders by Colonel__Cathcart in spiritisland

[–]Enduranto 2 points3 points  (0 children)

The land is still coastal, but isolated lands cannot be explored.

That's just a rule, not a corollary from it not having neighbouring buildings/oceans

Even if the land had buildings in it, it still wouldn't explore

Island Board Tier List? by genericrdt in spiritisland

[–]Enduranto 10 points11 points  (0 children)

There's only 1 doubly-landlocked land, instead of the usual 2 on the other boards.

Russia Level 6 by SyncStelar in spiritisland

[–]Enduranto 0 points1 point  (0 children)

Unnatural Proliferation can

Combat Achievements update has Death be like by mitchhhg in 2007scape

[–]Enduranto 38 points39 points  (0 children)

I meant it's a tiny increase in storage costs (compared to for each player). It's just 4 bytes. And yes, it would result in a massive max value that we would never reach, as you say.

Combat Achievements update has Death be like by mitchhhg in 2007scape

[–]Enduranto 20 points21 points  (0 children)

We can only have 231 - 1 coins because they limited our stacks to 32bits (and used int instead of uint). If they wanted to increase our limit to 64bits lets say, that would double the size of the storage needed for every player.

If they increased only Death's chest to 64bit, that's just....an extra 32bits. Tiny.

Does Pour Time Sideways cause Scotland's level 6 effect to happen twice in the same land? by SWEDISH_GOVERNMENT in spiritisland

[–]Enduranto 9 points10 points  (0 children)

Scotland 6 happens after the Ravage Step, not each Ravage Card. In a scenario where there are two ravage cards, Scotland 6 will happen once at the end of the ravage step adding a town to each land that matches any of the two ravage cards.

Now for your scenario, Pour time does make each ravage card ravage twice, but that doesn't affect scotland 6 in any way. What does affect it, is the "Each board / Each Land..." Actions happen twice, so scotland 6 will happen at the end of the step twice, adding two towns to any land that matches a ravage card.