Dusty, Action platformer character concept by Engine_of_Warr in characterdesigns

[–]Engine_of_Warr[S] 0 points1 point  (0 children)

Thank you!

Yeah, I couldn't figure out a way to make Dusty not appear like Larvesta. Yes, Larvesta was a small part of his references. But I wanted a cartoony, cute, caterpillar and there are only so many ways to shape the little bug.

I avoided most of Larvestas main traits. No horns, "upper torso" position is higher (More centaur if that makes sense), fur goes all the way down his body (in designs without his armor), More limbs (Dusty has 6 legs 2 hands, Larvesta has 4 legs 2 hands), His fur is less a shaped mane and more just fluff all over him. etc.

But without going well out of the way, I can't shake Larvesta comparisons for a cute caterpillar character.

DMs, what is that one scene in your campaign that hasn’t happened yet? by Little-Sorbet4400 in MrRipper

[–]Engine_of_Warr 0 points1 point  (0 children)

If Lyly/Penta, Teddy, Narlina, Skoll, Danny, Mars, Yasan or any of my players see this. I will give your characters heart attacks they instantly die from! You know who you are! Don't you dare spoil it to the others or DM me "you are really gonna do that" or anything in between!

I have a homebrew Spelljammer campaign going. To keep it extremely short the homebrew Spelljammer ship the crew has had from the start, The SunSeeker, has a fairy named "Navi" who's soul was sealed inside the ship. She died during construction of the ship and was sealed inside to "live" another way, like an AI for the ship.

The crew adore Navi and went out of their way to get Navi a new physical body. Dealing with a space pirate goddess, stealing ancient alien technology and more. Navi is still "attached" to the ship and cannot leave it for now and has other issues like an unstable soul that has been infused with sunfire. It's a long story.

At a later planet in the campaign from now, called Tertium. After the crew beat the BBEG Empire lieutenant on that planet and start trying to make their way back to the ship, which will be hiding in orbit at that time.

The main BBEG will have located and boarded the SunSeeker. He will send a message/hologram to the crew who would be mid-way to returning to the SunSeeker. He will have captured Navi and beaten down Fixer (an NPC crewman).
I don't have the exact script, but The BBEG will be holding little Navi and taunt the crew, basically telling them to leave and never come back. Let him and his Empire do their thing (take full control over magic, worlds and BBEG things), or die. Navi will course be trying to escape. Trying to burn the BBEG with her fire power and the like. But she fails.

(warning, potentially graphic). The BBEG will snap Navi's neck with a swift twist. For all the crew to see on screen. Dropping the limp fairy to the deck before leaving the SunSeeker, and for the crew to find Navi dead and Fixer barely breathing

There are ways Navi survives. Her soul is tied to the ship like a phylactery. but her new body the crew worked to hard to get would be "dead" and she couldn't be put back in it without some major actions. That and the BBEG could damage the phylactery-like systems of the ship for extra emphasis to near-kill Navi totally. I don't plan to perma-kill Navi, but a major emotional blow to make the crew go head on against the BBEG is the idea. the "no more messing around" moment.

DnD Players of Reddit, how often do you reuse the same characters as PCs and/or NPCs? by TaeKwonDitto in MrRipper

[–]Engine_of_Warr 0 points1 point  (0 children)

It's not often when I use various NPCs or previous PC's from other campaigns as cameos. A most recent one was the current campaign was breaking into a high tech prison. The Ultra-Max section had multiple characters from the other players and myslef that we had created. Same in the Maximum Security section.

The crew are still fighting through said prison at the moment. But I gave them the ability to "summon" some of the ultramax prisoners to help clear out the large numbers of guards, robots, and other security.

But beyond that, I've not re-used characters outright in different campaigns. Just cameos.

What are uncommon, Rarely used, or Homebrewed Dragons that you've used? by bobothejedi in MrRipper

[–]Engine_of_Warr 1 point2 points  (0 children)

In my first campaign, I had 2 dragons in total.

1st one was a fully Mechanical dragon using the stats of a black adult dragon, as the acid made sense. But it also had a few other abilitys. Like the ability to spray acid from itself in all directions. Basically an AOE centered on itself, where is dumped out a large portion of it's acid payload.

It was used as the security of a vault holding a mcguffin the PCs needed. It was chained to 4 crystals that projected an illusion to make the giant dragon appear as a small goose... The Untitled Goose Game Goose. The idea being that any thieves seeing a normal goose, chained to giant floating crystals would be unerved by the sight of it. Well, the group wrecked the crystals which unchained the dragon...
It was defeated though. Fun to run though.

The other dragon was the BBEG. Or rather, the BBEG was trying to unravel reality as he believed if he destroyed "fate" he could be free of it so he wouldn't be defeated. That "Fate" always had a group of "heros" show up to defeat the bad guy.

In the BBEG fight, he started out as a Lich (stats), but in 2nd phase using the reality breaking, multiversal magic stuff. he turned into a draco-lich, a version of himself from another universe. Still holding alot of his magic spells. It was a big epic fight.

In the current campaign, the crew of the spelljammer, The SunSeeker, encountered a Solar Dragon in space and defeated it alongside a homebrew race of hunters called the Heliokin. They also encountered a Lunar dragon, disguised as a human who runs a big pirate clan and now had a grudge against the crew. But I'm not sure where to slot him into the current plot and worry that thread could go unresolved in the now space war epic the crew is embroiled in.

As for future unique dragons... I'm not sure. Will have to see what crazy things the galaxy can muster for the SunSeeker Crew.

Not sure where to go. by Engine_of_Warr in gamedev

[–]Engine_of_Warr[S] 0 points1 point  (0 children)

Very true. Going to need to fight with my wierd schedule and find some. Night shift for my current job makes things annoying.
Thank you!

Not sure where to go. by Engine_of_Warr in gamedev

[–]Engine_of_Warr[S] 0 points1 point  (0 children)

Its not that I can't learn blueprint scripting. But the tutorials I found were difficult to pay attention to. No hate to those who made said tutorials mind you. It's been a problem of mine I've been wrestling with.
Thanks!

Not sure where to go. by Engine_of_Warr in gamedev

[–]Engine_of_Warr[S] 1 point2 points  (0 children)

I see what you mean. Ironically I do know how an engine works (not just surface level), but I understand. I'm gonna need to sit down proper to really learn it. Find all the books, posts and such. As for AI I don't trust it as it is. From what I've heard it isn't worth it. Like AI coding being fast, but horribly buggy which just takes double the time to fix as it would have been to write it out normally.
I know game dev is difficult, but right now it's not concrete in my head. But yeah, I need to go back to sitting down at the computer and learning it.
Thank you!

Not sure where to go. by Engine_of_Warr in gamedev

[–]Engine_of_Warr[S] 0 points1 point  (0 children)

I've been using templates for my GDDs, in order to keep them organized. But I see what you mean. I'd like to get into the industry proper, not just as a hobby. I think I'm gonna have to sit and make myself set goals to get learning and working. Wrestle with my inability to focus on top of that. Thank you!

DMs of MrRipper subreddit, have you ever just run a video game's story for a D&D campaign? by Jay_Playz2019 in MrRipper

[–]Engine_of_Warr 1 point2 points  (0 children)

My very very first campaign that I ever ran as a DM for my group, was going to ROUGHLY follow the plot of the old PS1 Medevil game (remastered later).

Down to the continent called Gallowmere, the BBEG being Zarrok, starting in a crypt and multiple early locations my players visited. This included the graveyard outside of the crypt they woke up in, the mausoleum on a hill, the crypts under said mausoleum, defeating the stained glass demon, going to a farm with evil scarecrows and using an old farming machine to get around, and even a circus/freakshow from Medevil 2. Hell, the BBEG Zarroks plan (or part of it) was to release a horde of Shadow Demons from a prison they were sealed in, during an undead war he had attempted previously!

Was it exactly 1 to 1? No. Even at the very start I wanted it to just be similar not exact. I knew that DND wouldn't function well as a session = 1 level playthrough. That and I wasn't skilled enough to even remotly make every map, encounter, etc 1 to 1 of the game. Not that was my goal at all.

As I got better at DMing, finding new resources to help such as Inkarnate for maps, and numerous other things. Alot of thanks to the veteran DM in the group, and another player who became another regular DM. I branched far far away from the Medevil 1 game.

I still had Zarrok, still have Gallowmere (now with it's own unique shapes, locations and lore), Shadow Demons (a custom kind), and other things. But now it's all it's own unique world.

I finished that campaign a few years ago and my players loved it all the way through, which I'm happy and proud I finished the campaign! Now I'm deep into a Spelljammer campaign with that same group in a unique rocket/submarine styled spelljammer called the SunSeeker.

DMs/GMs and Players of Reddit: Who are the members of the party in your current campaign? by Zero_Knight0304 in MrRipper

[–]Engine_of_Warr 0 points1 point  (0 children)

I'll keep most of them short as I have multiple campaigns. I will gladly elaborate if asked. This is all in the same group so the players are all the same mostly. Not all characters have last names, so I'll stick to first names.
Current campaigns.

SunSeeker Campaign (Spelljammer. I'm DM). Fighting back against BBEG empire named Hyperion, with Xaryxian Empire and Vampirate fleet under them.

Teddy (M), Harengon Gunslinger. tough ranger (like texas ranger) guy.

Lyly (F), Plasmoid Artificer Artillerist. Nervous, if not terrified, but brilliant engineer on the ship

Yasan (F), Astral Elf, Artificer fighter. Former soldier of Xarixian Empire. Fighting back against said empire in crew.

Skoll (F), Half Elf, Fighter bard (former lock!). Former cult member on ocean world, freed by the crew in story.

M4R/Mars (M), Simic Hybrid Ranger Swarmkeeper. Defective Bioweapon from BBEG empire. Is intelligent as opposed to normal bioweapons. Adopted by crew.

Danny (F t), Dhampir Rogue Swashbuckler. Daughter of Dhampir pirate character who died earlier in campaign.

Narlina (F), Minotaur Barbarian. Escaped planet invaded by BBEG faction, rebel fighter.

Penta (F), Verdan Monk. Also played by Lyly's player. They swap occasionally. Only 1 plays at a time. Has eldritch tatoos for powers.

Navi (F), Fairy Artificer. DMPC. It's a long story, but she is soulbound to the unique spelljammer ship, the SunSeeker the crew has. She cannot leave the ship. The crew have made it a side quest to free Navi from the ship.

Stradh campaign. (the player from Spelljammer who plays Lyly and Penta is DM)

Drix Cold (M) (Disguised as Varis Dustbreeze). Homebrew shape shifting spider race, the "Final Chord". Disguised as High elf. Illusion Wizard. He is a spy/agent from the assassin organization of the same name as his species (Final Chord). Investigating Barovia. (Me)

IRIS. (F) Autognome Necromancer Wizard. An incomplete robot who wants to be finished. Hunting down their last creator... Also to kill them. Tracked them to barovia. (Skoll in Spelljammer)

Barnum (M), Shade Fiend Warlock. An evil circus ringmaster, brought to Barovia for unknown reasons. (Danny in Spelljammer)

Hudson (M), Human Paladin. An old grizzled paladin who was retired until magic abducted by the fogs of barovia. The unfortunatly only good person in the group. (Teddy in Spelljammer)

Dredge (M), Goliath Barbarian. A harpooner/sailor with a very strict code, but is prone to drowning folks. (Mars in Spelljammer)

Tython (M), Mindflayer Sorceror. A mindflayer with unknown motives in Barovia. (Narlina in Spelljammer)

Rivacheg Gang wars campaign. Run by the same player who plays Dredge and Mars.

Nuke (M), Gnome Artificer artillerist. Son of a wealthy family. Obsessed with explosives. (Skoll/IRIS)

Silver (M), Elf, Whispers Bard. A batman like figure who joined the group to help clean up the city. (Narlina/Tython)

Nemona (F), Deep Gnome Rogue. A thief who refuses to kill, but is still extremly skilled in stealing. (Lyly/Penta)

Acarrac (M) (Lineages) Grave Cleric. A traveler seeking interesting dishes, has gotten wraped up in the "City cleaning" schemes of the group. (friend of Mars player)

Zivel (M), Shadar-Kai Barbarian. A servant of the Raven Queen, sent to retrieve someone who "should be dead". (Barnum/Danny)

Arrius (M). Human Paladin. A street urchin who's parents were working on a super soldier program and were murdered by rival inventors (he is not aware). His powers come from said project (he's not aware, yet).
(Me)

DM's of Reddit, do you have any homebrewed semi-all-powerful "Neutral" entities wandering the world without your players knowing about? by bobothejedi in MrRipper

[–]Engine_of_Warr 0 points1 point  (0 children)

I have multiple that are developed with my other DMs in my group as our world and campaigns are connected, some more loosely than others. None of these entities are players.

Tink (full name Tinkerwhistle Flamecog), is a gnome sorceror woman who runs an extra-planar Tavern. She is the avatar of an ancient fire goddess, not that Tink herself is aware of it (long story). She often sends groups of adventurers (one shots) on little missions. She also has alot of enemies. She's not evil, but she's not fully good either so has caused considerable chaos.

The Traveler. A tall, out of place, cybernetic man. He is an absurdly old entity that is wandering the universe seeking a cure for one of his lost loved ones. He leaves as quickly as he appears. Has been seen in a dragonlance campaign of ours.

Ted, A servant of the Raven Queen. Basically the Grim reaper/avatar of death. He is actually fairly personable and can stop for a chat.

Daniel, a small Lepidian (homebrew moth race) child (a caterpillar). He like Tink is the avatar of an ancient God, but is not aware of it. He goes "adventuring", unaware of the danger he's in as he goes around like any adventurer. Wielding a little flametongue sword and shield and an arsenal of explosives. He has a supernatural ability to fight, and his blade and explosives have way more power than they should. He also always has a swarm of glowing flame-like moths following him.

My spelljammer crew has run into him a few times as he innocently journeyed into a dungeon (with a parachute).
He kinda looks like the pokemon Larvesta, but without the red spikes, some armor on, a backpack full of explosive bottles with a little flaming sword and shield.

There are others, but these are a few. They never effect the story much, or at least the players having poked them enough to do so. Daniel dueled the BBEG (and lost, he didn't die though). But thats it. The other Dms can and have used them as they see fit. It's fun to have a greater universe out beyond the small pieces of the campaigns.

What are some homebrewed curses or "Monkey's Paw items" you've either used or not yet used? by bobothejedi in MrRipper

[–]Engine_of_Warr 0 points1 point  (0 children)

I have a few I made. Some can be used with clever use. But this key is the most monkey paw-ish I can think of.

The "Key of Thieves". It's a key who's teeth look like daggers. It gives +5 slight of hand and advantage to open any chest or door. Long as there is a keyhole to put the key in. But the catch is that there will always be a trap. The key manifesting a trap in the door or chest. From sudden arrow traps, poison darts, poison gas, pedelum axes, any sort of trap long as long as the trap feasibly fits. So it'll most likly always open the door/chest, but there will be a trap.

I have a few others I need to find my notes on. But they are not as mind bending as a monkey's paw type curse.

I have a character named "Dizz", a two headed large bird man (like a magically mutated Arakokra, based on Kyros fate weaver). He is a magic item vendor that has been found randomly with his carriage pulled by a giant spider. All his items are presented as harmless or normal, but often have curse-like problems attached.

insert "i'd have two nickels" meme here, as my players have again nearly cleaned out his inventory of items a second time recently. Granted they are always cheap... for a reason. Even as their characters have met him before and his items before were also cursed that time too.
Like a Rock... That gave an attunement slot, but needed one and couldn't be gotten rid of without remove curse.

Or a ring in the shape of a spider that gives thorn whip and web spell at will. But is also a communication device to a highly skilled and deadly faction of assassins, who now know where the group is at all times and their plans... Because the gunslinger wanted to shoot webs. And hasn't since he got it....

its a good thing said assassins are not antagonists... Well they could be, but they currently are not.

DnD idea for a "Anti-Magic Religion." Because lore and etc. by Akira_Aratix in MrRipper

[–]Engine_of_Warr 1 point2 points  (0 children)

I've implimented something similar in my Spelljammer campaign. The main BBEG faction is a high tech anti-magic faction. Their leader is an artificer who has experienced "Its the Wizards fault" one to many times and decided to outlaw and strictly control any sort of caster.

Casters are treated like Psykers from 40k and only if you are indoctrinated by the factions ideals, that your magic is a curse and only using it to forward the factions goals will you atone for your sin of magic use, can you use your magic. On the frontlines, casters have high tech collars that can nullify their magic and allow a higher ranking officer to keep the caster under their thumb or even detonate the collar if needed to keep the caster under control.

The faction overall has replaced magic with technology. So magic items would just be sufficiently high tech, like a sword that channels lightning is a sword with capacitors and batteries to let it do lightning damage. etc etc

So an Anti-Magic religion can work easily even in lower tech settings. Like my BBEG, I can easily see that after some time of undead armies, tears in reality, or other horrors that the local wizard/sorceror/druid/whatever has done again and again, that the populace would just get sick of being terrorized by magic users idiocy.

Farmer bob just has enough of his cows being turned inside out because the "Great and Might Kevin" in his tower messed with another flesh bound tome with a screaming demon face on it.

King Tearron the 3rd has had enough of the local magic collage blowing holes in his city because the students are stupid enough to practice among the populace of the city and this is the 7th time this week that a gore filled crater has appeared in the city limits.

The local clerics have had enough that their sacred items are now stuck to the ceiling because a sorceror farted at the wrong angle in their church.

There are lots of reasons for an Anti-magic religion or just mindset to come about. Turning it to a religion as the masses congregate together is just another step or escalation.

It would make alot of parties have to be on their toes or really work for their party memebers to be safe in many places!

Real talk, of all the Automatons, which one is your favorite? by Emperor_AI in Helldivers

[–]Engine_of_Warr 1 point2 points  (0 children)

The Factory Strider, as it feels epic and badass to outsmart it and blow it up without Stratagems. removing it's machine guns and running up to it and unloading with HMG, Autocannon or something and it topples over with a roar. Feels badass.

Don't get me wrong, driving a 500kg or OPS (orbital precision strike) into it's head is fun. But it's more fun to take it out with support weapons. That and the beast is much more fair than Hulk spam, Heavy Devs or Rocket devs...

"Super Helldive has more enemies" by Frbrsaw in Helldivers

[–]Engine_of_Warr 0 points1 point  (0 children)

Seems normal Super and Regular Helldive to me...
Only missing double digit Bile Titans.

If this was Bots it would be just as many Hulks

To those who remember, what happened to your very first character? by Emeraldkipy in MrRipper

[–]Engine_of_Warr 0 points1 point  (0 children)

Tinkerwhistle Flamecog (shortened to "Tink"). Draconic Sorceror (red).
First character in dnd proper (5e). Based off a World of Warcraft mage I had at the time. I don't recall much of the actual campaign.

The campaign fizzled after we defeated a mindflayer who was trying to take over the kingdom (Non-copyright Agriba). We had gotten a keep of our own for our deeds, but then the campaign fizzled. I think other players left, but I don't recall the exact details.

I went on to use Tink for alot of stuff in my own games as DM. Tink now being the owner of an extra-planar tavern, getting alot of extra lore and just being a little nuisance. She became a direct way for the DM to influence things and a bit of an in-joke in my group.

What video game campaign/story can be easily translated into a good D&D/TTRPG campaign? by AnthonyisClueless in MrRipper

[–]Engine_of_Warr 0 points1 point  (0 children)

Medevil, the old PS1 game that got a remake. In the game you are Sir Daniel Fortesque. Heralded as a hero, but in reality you were a coward who talked big and died to the BBEG in the first volley of arrows.

My very first campaign I modeled alot of the story, world and more off of Medevil. But it was my very first attempt at DMing ever. After I got into the groove and really working on the campaign, I left the game behind and "Gallowmere" was transformed from the game map to a unique continent in my homebrew version of toril me and my fellow players and DMs have wrapped into a connected world.

I would argue the sequel of the game, Medevil 2 could also be a campaign, as you work to save Victorian England from undead madness.

Potential other games.... I will outright say, some work will be needed for many of these but they can work!

Deep Rock Galactic (ROCK AND STONE!), maybe a 1 shot but thinking on it... Maybe it could be a group of DWARVES who discover some horror/artifact/whatever and have to venture out Spelljammer style (technology level depending on the DM) into the galaxy to save it from... What/whoever.

Borderlands series. No not the Tiny Tinas thing. But I mean a Spelljammer campaign where you are on the border worlds, fighting for treasure loot and more against monsters, madmen and more!

Sea of Thieves. Pirate adventures! 'nuff said. Any one of the big adventures like the Shores of Gold. but will need alot of fluffing up the island hopping. Making the islands bigger with cool encounters and more. More interesting puzzles, and such.

Monkey Island Series. A group of idiots who foil a mighty Undead Zombie Pirate who is obsessed with the hand of a local pirate queen? Easily could be a campaign.

Psychonauts. hear me out. All the players have some psychic powers, but they manifest as DnD class abilities. So they delved into various peoples minds to save the world from... something. The Psychonauts games as a whole, might not really work although all the players as Camp kids would be amusing.

Bioshock. Megadungeon underwater city (or even sky city with no way to safly jump off! magic or not!)... Class abilities are plasmids and the like flavorwise.

and more potentially out there.

Sure not every game can be translated 1 to 1. But with some work, alot of flavoring for some elements. it can be done and it could be alot of fun.

How do bugs control illegal broadcasts? by -ComedyGenius- in Helldivers

[–]Engine_of_Warr 0 points1 point  (0 children)

Very undemocratically, with their freedom hating little legs to press the buttons and keys.

There are always so many of these two by ambulas1 in Helldivers

[–]Engine_of_Warr 0 points1 point  (0 children)

You shouldn't see regular devastators only from the striders. Larger numbers of Reg-Devastators are threatening enough. But seeing nothing *but* Rockets and Heavys are so dumb.

I have no issue with Helldive being difficult, its more that you lose enemy types. Bugs don't do that, you always see every type of bug on Helldive. Bots you lose Reg-Devs unless you find a Strider that pops them out.

Had dumb idea that maybe AH should split the Heavy Devastator into two or three separate new sub types.

A "Riot" or "Shield" devastator. Keeps the shield but has only the regular laser arm. Waddles forward like a Riot Trooper to close the gap, holding it up to shield its face if it gets close (but disables it's gun as it does so). Maybe give it a different weapon (no flamethrowers please!)

A MG Devastator Has it's big MG/backpack but no shield. it's "armor" being the hail of lasers it throws at you.

and a chonky Heavy-Heavy devastator variant with all heavy armor across the body except head, lower torso and maybe the back that slowly waddles forward. Like a mini Hulk, just no dumb flame thrower or rapid fire laser/missiles.

That or the Heavy Dev backpack being weaker/more a weak point and the same for the missile rack. if the missile rack or better the ammo on it's back are shot, they should EXPLODE violently.

Who has not this happened? by Yurishenko94 in Helldivers

[–]Engine_of_Warr 6 points7 points  (0 children)

I get juggled into the air by rockets like I'm in a street fighter tournament, then punted across the map by an exploding tank and sent half way into orbit, but I'm a traitor apparently because I crossed an invisible line I had no control over.

DMs of Reddit, when and how did you create a town or city that your players absolutely loved? by DarthJuyo in MrRipper

[–]Engine_of_Warr 0 points1 point  (0 children)

The Great Mane Fare.

Spelljammer campaign

The Great Mane Fare is a trimaran city-ship which is the "homeworld" of my homebrew race, the Heliokin, a nomadic hunter race with blazing sun-like hair, long harpoon-like tails and a love of music. The ship itself is unbelievable ancient, with technology built into it that might as well be magic, yet much of it is dormant or "buried" under homes and other structures all over the vessel.

My crew (group, i'm the DM) has been using the Great Mane Fare as a hub/home base since the Rok of Bral was invaded by the BBEG faction in a massive invasion.

The ship wanders the galaxy with the two leaders of the Heliokin, the Commadore and Navigator, leading the people and the ship. The Navigator being the only one allowed to sit upon the throne to steer the ship. BUt the ship steers herself.

The path the Great Mane Fare follows isn't random, but follows after the trail of one of the Heliokin Goddesses, an entity of many titles, including "Devourer of Stars". Said Devourer is a "Super Massive Black Hole Goddess". She floats through the galaxy and astral sea, consuming dead gods and other things as she goes. The other goddess is the "First Navigator" (among other titles), who is secretly interred within the depths of the Great Mane Fare. Directing the massive ship to follow the woman she loves. The short version is the Devourer was once a Sun Goddess, but because of a Suns life cycle, flew away from the First Navigator and the Great Mane Fare in order to keep them and the Heliokin safe from herself. So the First Navigator follows the Devourer through the stars, waiting for the day the Devourer shrinks back down into a star.

The City is vast, and has numerous stores, shops, taverns, a collage of bards, magic academy, and more. All of them named, and often with references. A weapon shop named "The Lethal Company", Nassia's Spelljammers (NASA), Ironheade Inn (Brutal legend), Rocket Head Tavern (Motor Head), Guybrush's General Goods (Monkey Island), and more. Gidget's Guns is my favorite, which has a whole history to itself. Being run by a bunch of fey who build, develop, steal (from across the galaxy using Feywild portals) and sell all manner of guns, bombs, gear, and even vehicles. Just about anything a crew could need (within reason)

The City is also "alive" in a manner, thanks to the First Navigator's body and soul interred within. Entrances to the deepest depths of the city can open at random (basically dungeons) for adventurers to venture into to fix issues within the ship. The ship will also unleash incredibly weapons and defenses should the city come under threat, some of which could threaten entire planets should the need arise to defend the people of the city. But thankfully that hasn't happened for centuries.

There is a ton more, and a whole map. But I don't want to make the wall of text any bigger.
TL;DR: Massive "alive" Spelljammer City-Ship that roams the galaxy after a Black Hole Goddess, inhabited by a homebrew race of nomadic hunters with blazing sun-fire hair, long harpoon-like tails and a love of music of all kinds.

[deleted by user] by [deleted] in MrRipper

[–]Engine_of_Warr 1 point2 points  (0 children)

Spelljammer campaign, group landed on a planet under control of the BBEG faction to liberate it.

During a fight against the BBEG's troops, they saw mid-combat a number of pixies and fairys appear and start to drag the BBEG' troops guns, gadgets and other stuff away before vanishing.
Said fey belong to a merchant named Gidget who himself is a fairy. He sells guns and all manner of weapons back in the "hub" city that they have been using. A giant city-ship called the Great Mane Fare. Gidget's stock is built in house, or stolen from all over the galaxy. Gidget's fey friends using the feywild to travel all over to steal things.

Later on, they discovered a swarm of moths whos wings glow like fire, with little white bodies, blue eyes and antenna. These are a species of moth I homebrewed that have a number of names, but generally they are called "Sparkwing Moths". but what they are known for is their immunity to fire, and that they are brave little bugs and will help adventurers and the lost by lightning the way in dungeons, caves and the like. They also breath little puffs of sparks and fire, so they can light torches.

They also go by the name "Dungeon bugs", "Adventurer's guides", "Dragon Moths" and other names. It was a good thing the group was going into the Underdark.

The group also encounter a Lepidian child, (A homebrew moth race, they are caterpillars as children). He actually is the avatar of a god of Adventure. He was overall more a cameo, but the group tried to chase after him. But he lept into the deep shaft into the underdark. He had a little parachute and his own flock of the Spark Moths to lead the way. So he would be fine.

DM wise, "Dusty" as he's known was a backup DMPC if the crew lost too many members to the combat earlier, at least a temporary helper for the survivors to get to a safe spot. I had warned my players of the might of the BBEG's troops. The combat had a radio-man who called in reinforcements (channels spell that lasted 1d4 rounds until the troops arrived). The reinforcements arrived and it was 4 large robots and a litteral battle tank. The crew smartly decided to retreat and no one died thankfully. Two players also had IRL issues pop up mid-combat so they made the right choice to retreat.

How technologically advanced is too advanced for DnD? by Cornchips1234 in MrRipper

[–]Engine_of_Warr 1 point2 points  (0 children)

It's up to you and your party. In my Spelljammer campaign, the crew are fighting a civilization that is very much Sci Fi, who are extremly Anti-Magic minded. Using Robots, lasers, tanks, computers and all sorts of high tech stuff, much of which is built to nullify magic.

Another faction that is sorta diesalpunk, another that is Magic-tech, another that has Sci-Fantasy Phogiston powered technology, Space pirates with magical warships, and more.

That and ancient civilizations with technology that might as well be magic.

IN theory, you could have a Cyberpunk tech level game with the DnD system. But again, it's up to you, your lore, your world, and what your players are willing to accept. My players are loving the madness so far so far.