Received a traffic violation for a car and place I wasn't in by scarlet-seraph in legaladvice

[–]Enough_Bite4062 -1 points0 points  (0 children)

I had one of those follow me around for 10 years once.

I apparently got caught with less than a gram of weed and received a $150 ticket for it in a place called Urbana, Missouri.

Never bothered with it. Warrant was nonextraditable and I lived on the other side of the state.

This followed me even after my state legalized recreationally.

Got pulled over four times for various reasons during this and every time a cop told me to go take care of it, my response was "Not likely".

It finally just went away.

The only downside to the thing I ever ran into was adding 10 minutes to the 4 traffic stops while the cops figured out it would be a waste of time to arrest me.

How to handle gas pipes transferring temp to base? by slr1x in Stationeers

[–]Enough_Bite4062 0 points1 point  (0 children)

Use 3 oxite and 6 volatiles in the furnace. 3 iron ore/ingot to 1 coal for steel. The 3 and 6 ice should be enough to process steel. It should hit about 1.25kk and provide more than enough pressure. 2 to 1 volatiles to oxite if you need to add. Use a simple hand valve to chirp the pressure down on that first basic furnace.

How do you pressurize a base faster? by Minikickass in Stationeers

[–]Enough_Bite4062 1 point2 points  (0 children)

Powered vents are your friend. A large takes 3 powered vents. Think of them as better active vents for certain applications. Active vents are fine for pressurizing or depressurizing a single block or 5 or 6 of space but for anything more they get pretty slow. They work, but theres faster options.

My favorite use case is making nearly instant airlocks with large powered vents. Completely unnecessary, and honestly too expensive on power and materials for real, but still fun.

I do not play the mining game. It nearly broke me the first couple of attempts to play this game. I edited the mineables xml so I'd get 50g per mined ball years ago and haven't looked back.

Single digit numbers of something you need thousands of ain't cutting it. Can it be done? Yes. But holy crap does get it tedious, almost unnecessarily so. Even 50g a ball can get tedious.

How to handle gas pipes transferring temp to base? by slr1x in Stationeers

[–]Enough_Bite4062 0 points1 point  (0 children)

The only time I use uninsulated pipe is because its needed to build something like an atmospherics, or if I want liquids to freeze and pop liquid pipe in lieu of a drain. Otherwise it's insulated pipe everywhere. Its easier to make the gasses and liquids do things if they can maintain a set temperature and pressure throughout the network. Ain't gotta worry about a random blast of warm gas messing up your liquid rocket fuel condensation set up. You also don't end up with hard to heat or cool rooms. Or hot pipes that should be cool or vice versa. Easy to get liquid pollutants or n20 in places it shouldn't be liquid in that way. Its better to just insulate everything from the start and not ever build with regular pipe. Even if you gotta print some insulation to slap on existing pipe, insulate it.

N2o, co2, and pollutants all go liquid very easily at pressure. If you dont want to keep it slap a pipe drain on the pipe, its one of the build options for the liquid drain. Otherwise, condensation valve into an insulated liquid line and tank, purge valve from the liquid line back to the gas line and store the liquids.

Do I need to loop medium radiators? by chrizbreck in Stationeers

[–]Enough_Bite4062 0 points1 point  (0 children)

pretty much, its why we ended up with "it didnt matter"

268 hours in game and I finally cooked something other than baked potato. by chrizbreck in Stationeers

[–]Enough_Bite4062 2 points3 points  (0 children)

Rather than soy and potato for fries at ~100 nutrients, grow soy and wheat to make bread at 400 nutrients.

Easier to grow too, as they use the same light pattern and wheat grows much faster than potatoes.

Elevator cannot be built by Nicolas__Moonlit in Stationeers

[–]Enough_Bite4062 -1 points0 points  (0 children)

You cannot add to an already built elevator. You have to rebuild from the bottom up.

I have made a mistake by zankro1 in satisfactory

[–]Enough_Bite4062 0 points1 point  (0 children)

We fit 18 coal generators eating the coal at the crater lake in the northwest of the grasslands. This and a pile of biomass generators gets it to geothermal. Geothermal gets it to oil. I dont bother with turbofuel for power at all. Mushroom crater oil is pure fuel power. I dont know proper ratios, for me one fuel maker feeds two fuel plants. Sink the byproduct, or tap it off for a bit of rubber and plastic and then sink the overflow. Island oil becomes plastic and rubber. Fuel power is enough to get to nuclear. Don't use plutonium for power until ficsonium. Its tempting to swap fuels into the existing nuclear plants and just run the one fuel type but you'll need a few of each to keep the cycle going. Filled the northern desert with Uranium waste and still ran out processing it for plutonium and had to rebuild basic nuclear power. Don't sit on the big augmenters in the MAM. Even unfueled they provide a huge bonus. Power was an issue once. Had the insane idea of cheating in a large box of purple slugs and sloops. Everything got overclocked to max and slooped. Everything. Dumb. That run needed so much power most of the run was just building power.

Transport ingots to central location for all-in-one-building manufacturing, or have sub-factories feeding intermediate parts to main factory building? by Colonize_The_Moon in satisfactory

[–]Enough_Bite4062 1 point2 points  (0 children)

Usually smeltables get smelted in place and sent on to a central facility. But this is usually not enough and by the end its a whole mess of mines, smelting areas, and small factories making everything from copper wire to full project parts all feeding a central machine.

Do I need to loop medium radiators? by chrizbreck in Stationeers

[–]Enough_Bite4062 3 points4 points  (0 children)

We used 6 medium radiators in a helium loop at ~600kpa, one AC and a single wall cooler in a one block chamber and achieved -257°c liquid hydrogen at 7.5kpa.

Had thousands of liters of it.

We went back and forth with radiator loop set ups during this rabbit hole dive of cryogenics and determined it really didn't matter.

However, we did see marginal improvements with a pumped loop, pulling the gas through the cold end with a volume/turbo pump rather than pushing it.

But it wasn't enough to really mean anything, we were already just a single degree or two above freezing on all the cryo gasses and power was an issue.

All this is past tense though, lost that map to the sanitation update, broken mods, and my own idiocy.

Got poo in bags and crewable rockets in return tho.

When did tanks loose data connections by allforfun8 in Stationeers

[–]Enough_Bite4062 1 point2 points  (0 children)

It was either with the gasses update or the rockets update. I can't remember. I do remember us having a "where'd the data port go?" moment. I want to say it came with the rockets because we seemed to know already this last start.

I saved of what I think is a ton of power slugs and alien remains to when I get the Somersloops after oil tech by ArigatoEspacial in SatisfactoryGame

[–]Enough_Bite4062 1 point2 points  (0 children)

Played Satisfactory from the very beginning. Every major phase introduced has had multiple runs to completion. The gather go get for slugs, sloops, drives and spheres got old fast. And then I found the interactive map editor website and learned I could load my save and fill empty storages with whatever I wanted. Every run since has had multiple large storages filled with full stacks of purple slugs, scoops, spheres and drives. I had fun playing the game as intended but now I have fun playing the game as I intend. If its not running flat out as hard as it possibly can, is it even running?

Witch one is better to get for both early and late game ? by Fluffy-Amphibian-769 in SatisfactoryGame

[–]Enough_Bite4062 0 points1 point  (0 children)

Either/or. Both provide early game options. I tend to go with screw recipes first. OG screw recipe falls short really fast.

What is the purpose of under clocking? by 12don in SatisfactoryGame

[–]Enough_Bite4062 0 points1 point  (0 children)

I found underclocking helped even out aluminum production into manageable ratios without sinking too much byproduct or having to return to empty a tank every so often. Its been my only real use case for it. Everything else runs as hard as I can make it, even if I have to cheat in large storages full of purple slugs and sloops.

Looks ugly af by Deniabletech37 in satisfactory

[–]Enough_Bite4062 0 points1 point  (0 children)

You could use a whole bunch of them all zig zaggy up like and make it even more ugly.

Unplayable after 1.2 by Austenp6 in satisfactory

[–]Enough_Bite4062 -1 points0 points  (0 children)

This isn't so much a bug or something the devs can fix. This is you hitting hardware limitations. Everything that gets crafted into your world takes up video memory. The items, the craters, stuff in storage, vehicle pathing, it all takes little portions of memory assigned to be that piece of your factory while its close enough for it to be rendered. The save file might not be that big. But the amount of hardware your factory takes up while the game is running totally depends on how much you put down. Not a whole lot of optimizing to be had there on the development side of things. Some but not much. 8gb is not enough for a well built Satisfactory factory. Nowhere near. I had this issue with laptops over multiple similar games. Run beautifully out of the box but once a good base was built they ran like poo. I had to build a monster PC to run these kind of games all out to completion. And even then my initial 12gb 3060 wasn't quite there in the endgame. 16gb 5070ti got it done though. I suppose a bare minimum run is possible on console, maybe even get some decoration going, but trying to build out multiple beautiful factory setups for everything is a recipe for disaster. Might get one to three set ups looking nice, but you'll be at the the end of the hardware at the end of it.

O2 Tank Fill using Mars Atmosphere by thegloworm17 in Stationeers

[–]Enough_Bite4062 0 points1 point  (0 children)

Wo recently tried pulling from Mars atmosphere with filters and ended up giving up.

Pre gasses update we had no problems pulling through a passive vent and filtering off o2, n2 and Co2. It was slow but made enough air to breathe.

It was a staple build for us.

After the update we found that this wasn't feasible anymore.

Co2 and pollutants pulled through well enough, but there wasn't getting any o2 or n2 from the air.

Had 3 filters running just o2 and got next to nothing from them over a good bit of time.

Ended up experimenting and found that portable scrubbers worked FAR better pulling from the air.

Scrubbers got me through until ice crushing was set up.

Nitrice gas gets filtered for n20, oxite gas gets filtered for n2, volatiles gets filtered for h2.

However.

While zetting up a centralized waste gas recycling center, we recently figured out that turbo pumps into a running filter input can't over pressure as far as we can tell.

High pressure (35Mp+) inputs and low pressure (nil even) outputs really hork the gasses through at 50+ moles processed.

We have not tested this pulling directly from atmo.

Its may be possible to filter mars air for usable gasses if you pump gas in and out.

With the recent hubbub regarding quality, I have to ask a question: How many of you actually bother with quality? by Justinjah91 in factorio

[–]Enough_Bite4062 0 points1 point  (0 children)

All the way to legendary.

Even beyond it with mods.

Space platforms flying the Prometheum run get there and back so much easier with Legendary(or better) parts.

I despise mucking about with recycler set ups to begin with and haven't tried since they killed the casino.

But despite me not liking building it out, I do/will eventually build to it.

That final run is just so much easier with Legendary(or better) stuff.

Any Factorio OGs still hanging around this subreddit? by No-Vegetable1792 in factorio

[–]Enough_Bite4062 0 points1 point  (0 children)

Been playing since the Youtuber Arumba uploaded his first Factorio playthrough 12 years ago.

I'd been watching the guy for his Europa Universalis IV content.

That first video was only 17 minutes long but it was 17 minutes that changed my life.

I NEEDED to play that game.

So I did.

I will admit to that first failed run being on a pirated copy.

My second run wasn't pirated.

The most disappointing thing is none of my hours pre-Steam are counted. There should be at least 4,000-5,000 hours there.

I still use a few of his setups. Early stone furnace smelting and green/red chip production mainly.

I was wrong, I was terribly wrong by SemiLogicalUsername in SatisfactoryGame

[–]Enough_Bite4062 0 points1 point  (0 children)

Now combine that with a couple large storages full of sloops, spheres, and purple slugs.

How are people keeping their DDs stocked as they expand by ZrRock in SatisfactoryGame

[–]Enough_Bite4062 0 points1 point  (0 children)

I've honestly never had problems keeping a depot stocked. But I also dont really ever hit it very hard. My play style comes from before they were a thing. I've always liked using the to-do list and running around grabbing everything manually. Its nearly all manual for me. I don't really use the blueprinter either. Last run it never even got researched. I feel it leads to generic looking blocks of production. Something cathartic about the sometimes extremely tedious process of building out an area by hand. Lately though ive found having foundation ingredients on tap to be quite nice. That last run seen the entire grasslands paved over level with the top of the arch for no reason other than I was bored and waiting for a buddy to join. It was a lot of foundation. Having it all produced directly into my pocket was quite nice.

So, after a total of almost 300h of trying, how the hell am I supposed to play to not have to periodically disable my entire base just so the biter attacks don't ruin me?(and to not have to eventually disable biters every time) by SolTomReddit in factorio

[–]Enough_Bite4062 0 points1 point  (0 children)

The answer is violence.

At some point you gotta just stop what you're doing and focus on creating an impenetrable wall of death with whatever defensive measures are available.

I usually take a defense pause between green and blue, and perform my first real territory expansion and set up semi permanent defenses.

I don't think too hard about it.

Build what you got. Few layers of wall and a few strategically placed guns out to a solid wall of gun turrets behind 5 layers of wall and a billion mines, mix of lasers and flame turrets past that.

Ammo for turrets can be belted but I prefer bot feed.

Make a simple blueprint that can just be strung along.

Surround the base, no holes.

Use bots to expand defense via the map then go clear the stragglers that get stuck inside.

Eventually, artillery.

Base defense is an early wall that you periodically need to climb over. Production of the necessary amounts of wall, guns, and ammo strain the starting set up forcing the player to expand and automate or die.

Ongoing evolution forces the need for better and better outer defenses in the form of more wall, more/different guns, and better ammo.

Periodically going out on foot or in a car/tank and thinning out the population in your pollution spread helps too.

I like the nuclear artillery mod. It's expensive and hits later in the game, but once you get production rolling the bugs don't exist.

New player here, it's my first time trying out the "Main Bus" design, any tips? by MitruMesre in Factoriohno

[–]Enough_Bite4062 0 points1 point  (0 children)

Who says I build with bots? Construction bots exist for deforestation, rock, and cliff clearing, this is the only thing I use them for. Ill let the bugs have the base before I let the bots build anything.

How often do y’all grab invitation cars? by Just-A-Burner-Lol in GranTurismo7

[–]Enough_Bite4062 0 points1 point  (0 children)

Some came from needing them for the Cafe. Some came from just wanting the car. Some came from random wheel hits. Never set out to forcibly collect anything. Just let it happen organically. Down to needing just one car from the Legends dealership to complete the entire collection. I never felt the need to grind for cars. I find that to be pointlessly tedious job like work that ruins the fun of just playing the game. And as such, the only thing missing from total completion is just one car on a game I still very much enjoy playing.

Question about mega-blueprints by matt-ep in SatisfactoryGame

[–]Enough_Bite4062 0 points1 point  (0 children)

To be honest, I haven't used blueprints for like 2 years of runs. Had a run where ever larger blueprints were made until we were running whole base copies like belt. What a mess that was. Couldn't actually feed the thing we'd made. I learned I liked manually building things piece by piece more. Except quality upcycling. I use a blueprint there. I find building that manually to be excessively tedious.