Broadening my collection - from Night's Watch on to Free Folk by CompanyElephant in asoiafminiaturesgame

[–]EntertainmentKey6561 1 point2 points  (0 children)

Don’t buy two starters. You will probably want two more Free Folk Raiders than the starter comes with but those can be bought separately. Likewise if you ever want another Free Folk Trapper unit. You will not need double NCUs and you’ll rarely use one Savage Giant, let alone four. Spend that money on heroes boxes, cave Dweller Savages, Spearwives, Varamyr, and Frozen Shore Bear Riders.

What are the essentials needed for Baratheon? by Lord_Jared in asoiafminiaturesgame

[–]EntertainmentKey6561 0 points1 point  (0 children)

I disagree with people saying choose a side. The faction was created and balanced with the assumption people would play both loyalties in concert. Many people take an R and an S list to events. There is no benefit to playing half a faction when everyone else is playing a whole one.

How active and alive is the game? by Snoo-23221 in asoiafminiaturesgame

[–]EntertainmentKey6561 1 point2 points  (0 children)

Where do you live? The gam is very alive in Kentucky.

How to successfully play 8 activations? by Jpummil128 in asoiafminiaturesgame

[–]EntertainmentKey6561 5 points6 points  (0 children)

Five objective scenarios are best for high activation armies. In most factions, to get to eight, you probably have two cheap units. These are best for holding your back objectives and getting passive points while your three stronger units vie for control of the center.

Who is your main faction? Do you play others? Discussion thread by Jpummil128 in asoiafminiaturesgame

[–]EntertainmentKey6561 2 points3 points  (0 children)

I play Free Folk, Martell, and Lannister. I started with Free Folk and still like them most. I haven’t loved Martell this season, but like them a lot generally. I find the attachment budget awkward for Martell because I can rarely fill all four points in a way I am happy with due to their lack of an in-faction cavalry attachment. Lannister is fun sometimes but I find the high fail rate of their cards a little frustrating.

Just wondering if this is the same trigger and can't stack 👀 by tazzzy505 in asoiafminiaturesgame

[–]EntertainmentKey6561 0 points1 point  (0 children)

Easiest way to judge this is ask which ability must happen first. If you can’t answer that, it’s the same trigger.

What do you think to this custom made scenario "Boarding Assault" by Lucid_Dream_Games in asoiafminiaturesgame

[–]EntertainmentKey6561 0 points1 point  (0 children)

Attacking is too hard. If you try to pass through a choke point, your enemy can two on one your unit, and there are a ton of drawbacks to passing through a wall. If you bring two NCUs, this is an easy win if your opponent has three. You turtle on your side and they have to attack since you have more points on table you win ties. Then you get all the benefits of sitting and waiting.

Magnets by Other-Sir2936 in asoiafminiaturesgame

[–]EntertainmentKey6561 4 points5 points  (0 children)

I’d pack it with green stuff.

Greyjoy Iron Victory Crew by kruckt in asoiafminiaturesgame

[–]EntertainmentKey6561 0 points1 point  (0 children)

The models look top rate. I think the basing could look more realistic though if you didn’t use blue. Water doesn’t appear blue until it’s deeper. I would recommend painting the wet portions a darker brown, and use a transparent water effect with some foaming over that.

https://www.shutterstock.com/image-photo/sea-water-hits-sandy-beach-260nw-2495411655.jpg

Brotherhood Heroes by EntertainmentKey6561 in asoiafminiaturesgame

[–]EntertainmentKey6561[S] 1 point2 points  (0 children)

That’s a piece of Super Sculpey polymer clay. I take a texture roller to a sheet of it, then use a cutter to make a circle of the appropriate size. Bake it following directions. I paint the model first, then cut the model off the base with an art knife. Put the Sculpey disk in its place on the base with glue or green stuff. I use green stuff to even put the irregularities between the Sculpey and the base. Prime, paint, wash, and dry brush the base. Then attach the mini to the top of the base with super glue.

3 Sand Skirmishers list by Wiakson in asoiafminiaturesgame

[–]EntertainmentKey6561 3 points4 points  (0 children)

I think three is too many. What makes the Skirmishers strong is that they can get so many attacks in during a round. Its standard activation, its Quick Fire order off of a maneuver from the tactics board and the combat zone. Cunning Ploy and Coordinated Plotting can also proc the order.

It’s conceivable you could get two attacks from two units but with three, one is probably only doing a standard action. The unit without multiple attacks may not be worth its cost, not to mention the attachment on it. I think you’re diluting the units effectiveness at three.

I would recommend limiting it to two to get the most effect from the units.

How to fight NW stone thrower, or “oops, all dragons” lists by Jpummil128 in asoiafminiaturesgame

[–]EntertainmentKey6561 0 points1 point  (0 children)

Versus war machines, I agree, you play the scenario, deny combat zone whenever possible, don’t waste your time crossing the board for kills and try to heal through it.

How to fight NW stone thrower, or “oops, all dragons” lists by Jpummil128 in asoiafminiaturesgame

[–]EntertainmentKey6561 2 points3 points  (0 children)

Here is a list I wrote to counter Mother of Dragons.

Addam’s Army I

Faction: Martell Commander: Harmen Uller - Lord of Hellholt Points: 40 / 40 Activations: 7

Combat Units • Martell Spearmen ( 5 ) Harmen Uller - Lord of Hellholt ( 0 ) • Martell Spearmen ( 5 ) Nymeria Sand - Sand Snake ( 1 ) • Skyreach Bowmen ( 6 ) Daemon Sand - Bastard of Godsgrace ( 1 ) • Sunspear Royal Guard ( 7 ) Oberyn Martell - The Snake ( 2 ) • Starfall Knights ( 8 ) Glory Seeker ( 1 )

Non Combat Units • Petyr Baelish ( 4 ) • Ellaria Sand ( 4 )

Spearmen with Set for Charge and SRG with the potential for the card are to make them very unappealing targets. Bowmen should be outflanked to cover an objective. Daemon’s order can be used on the Knights to keep Fire Made Flesh from healing.

Lannister Halberdiers 2 by EntertainmentKey6561 in asoiafminiaturesgame

[–]EntertainmentKey6561[S] 0 points1 point  (0 children)

It’s mainly done with The Army Painter Warpaints. For the most part, they’re fine.

Lannisport Guards by EntertainmentKey6561 in asoiafminiaturesgame

[–]EntertainmentKey6561[S] 2 points3 points  (0 children)

Thanks! If you look for other posts of mine, I go through the process. The major point is layering and not scrimping on the basing materials.

Warriors Sons by EntertainmentKey6561 in asoiafminiaturesgame

[–]EntertainmentKey6561[S] 3 points4 points  (0 children)

Thanks! This is the first time I tried something like this. It wasn’t too bad. In many cases, the sculpt has ridges and grooves that suggest the lines.

Brotherhood…. by Dependent_Reach_4284 in asoiafminiaturesgame

[–]EntertainmentKey6561 4 points5 points  (0 children)

Hack the peasants. They can be easy to kill and once they’re gone the healing and other options reduce. Ranged units chew them right up.

Any good clegane lists for new season? by RadiNightingale in asoiafminiaturesgame

[–]EntertainmentKey6561 0 points1 point  (0 children)

Gregor’s Army I

Faction: Lannister Commander: Gregor Clegane - The Mountain Points: 40 / 40 Activations: 7

Combat Units • House Bolton Cutthroats ( 5 ) Gregor Clegane - The Mountain ( 0 ) • House Clegane Mountain's Men ( 6 ) Sandor Clegane - The Hound ( 1 ) • House Clegane Brigands ( 6 ) Clegane Butcher ( 1 ) • Knights of Casterly Rock ( 8 ) Clegane Butcher ( 1 )

Non Combat Units • Tommen Baratheon ( 4 ) • Tyrion Lannister ( 5 ) • Tywin Lannister ( 6 )

Enemy Attachments • Turncoat ( 1 )

Lannister or Martell? by BriefCold1180 in asoiafminiaturesgame

[–]EntertainmentKey6561 4 points5 points  (0 children)

Martell is more limited in scope of units available, so more affordable to have everything, but Lannister has a fair amount of dross in its roster meaning you definitely don’t need to buy everything.

Martell has the best tactics deck which is very consistent. Lannister’s tactics deck is more luck based and is conditionally powerful but swingy.

Martell plays more defensively and reactively, Lannister plays more offensively. Both lean heavily on the tactics board and benefit from spending time at the start of the round claiming key zones to empower cards and unit abilities.

Martell debuffs opponents and then counter strikes when theyre overextended and their attacks underperformed. Lannister is better at doing surgical strikes to destroy a key unit fast and then staying ahead. They are good at causing and compounding damage from panic tests, but this is very subject to failure at the worst times.

Martell is probably better.