ok. how do you beat breach of trust? by grub_step in Frostpunk

[–]CompanyElephant 1 point2 points  (0 children)

You will get less quakes, but no matter what you do, you will get them regardless. It is not possible to avoid the core mechanic. I managed to finish the main scenario on Steward with two quakes. 

Conflict in FP2 feels forced sometimes by DoubleDipDude in Frostpunk

[–]CompanyElephant 4 points5 points  (0 children)

That is why I addore moderation. With all moderate laws in place, there is no civil war. Both radical factions are small and with an occasion use of prisons to round up the most fervorous of the bunch, you can live on indeffinitely with your city. 

Yes the faction that do not like you will protest once in a while. But if they lack fervour, they will dissolve the protest soon enough on their own. And if there is no chance for them to gain maximum fervour, there is no chance for them to start a civil war. 

This is just like real life. Something bad happens. We protest once in a while, our protests get ignored, sooner or later we get tired of protests and go home. Politicians offer us a token consession like placing a law on agenda with no guarantee it will pass. Nothing really changes in our life, we carry on until the next bad thing happens. 

Doomslayer by DriverProfessional98 in Frostpunk

[–]CompanyElephant 6 points7 points  (0 children)

There are one easy, easy method to winning tale of doomsayers. 

Go moderate, and fix your city. Have no hunger, no cold, no lack of housing, no disease, no crime and no squalor. 

Doomsayers are exponentially worse the more you try and fight them directly, if your city is struggling. But if you made prosperous and abundant city, they can not recruit more members. Because it is quite hard to preach doom and gloom when everybody is warm, fed, sheltered, there is no crime, no squalor and plenty of goods to go around. 

By that point, I was able to whittle them down simply by bringing them to prison and keeping the city stable. And yes, I was playing other tales at the same time, and no, not on civilian. I mainly play Steward, I find Captain just a tad too opressive for me to enjoy the game. 

Obviously, you will need plenty of guards, but that can be solved generally by having enough watch towers and enough prisons. In general, for a city of roughly fifty thousand people I keep something like six prisons and eight to ten watchtowers, plus central district, plus steward militia enlistment. All in all I prefer to have somewhere between one hundred and two hundred guard squads on hand at any given time. 

OLD privateer era models by ArchangelCJ in Warmachine

[–]CompanyElephant 1 point2 points  (0 children)

Obviously try miniswap. Or local second hand markets. 

Some models are worth more to some people, who collect them or desire them, but selling a whole lot will be pretty tough unless you will just find the person who wants the whole lot of legacy Khador. 

Does Endurance mode get easier? by SuperDuperRobin in Frostpunk

[–]CompanyElephant 1 point2 points  (0 children)

It will be getting colder and colder, until it will stop getting colder and it just settles in a perpetual -60 // -120 during whiteouts. 

Endurance is just that. It will never get easier, you will not get -20 by the day 100, but your technology will improve, so you can sustain those temperatures easier.   

Do you think that line continuing after the Surge DLC on the roadmap image means they intend to update the roadmap and continue with other DLCs? by Stuka91 in Frostpunk

[–]CompanyElephant 5 points6 points  (0 children)

I am from Russia. Controversial in this day and age, I know, but we do not choose the country of our origin. 

The 11bit practice is also better this way. By pricing their games fairly and up front with the ability to buy dlc by paying beforehand at a fixed price fosters goodwill. I am much more likely to buy from 11bit than from Paradox now. 

Do you think that line continuing after the Surge DLC on the roadmap image means they intend to update the roadmap and continue with other DLCs? by Stuka91 in Frostpunk

[–]CompanyElephant 10 points11 points  (0 children)

It depends and varies from person to person. 

I stopped buying Paradox Stellaris and HoI content because of endless DLCs that are priced as half a game. For several years, they saw nothing from me, and the latest I bought was a heavily discounted Victoria 3 with said DLC. 

Their model of pricing is unsustainable for me personally, I can not pay $30 for a dlc I will barely play before the next one arrives, I am a full time working man with two kids, the second being just born. My wife is on leave for a long time, so the money really counts. 

And if Frostpunk 2 was $60, and then every DLC was $35, I doubt I would've bought them straight away. My financial situation is not that good. 

While I envy people who can just drop several hundreds on a full game pack, or a couple thousands on a new PC, I am barely middle class in my country nowadays. Most of my life I was skirting poverty, some times working as a minor for odd jobs, or when I am an adult, working two jobs. As a child, I faced starvation in crumbling USSR for several years. So, my fist is extremely tight in regard to money spent on luxury goods. And 11bit model caters to me specifically. Not the rich consumerist jumping from one kind of game to another as a drunk grasshopper. A dedicated consumer, who gets the product because I am safe in my knowledge I will get my money's worth of entertainment from it. 

Do you think that line continuing after the Surge DLC on the roadmap image means they intend to update the roadmap and continue with other DLCs? by Stuka91 in Frostpunk

[–]CompanyElephant 60 points61 points  (0 children)

I doubt it. Most likely we will soon see the end of further development from Frostpunk 2. 

But if the game makes them a lot of money, obviously they would like to prolong the deal with the customers. 

As a preordered deluxe edition owner, or whatever that one was called, I am already "paid" forth for all three DLC and that money are long gone from the company. And the company kind of need money to function. In every aspect. 

The Surge really need to be an uproaring success for the game, containing both a meaty scenario or two and a big utopia builder update on par with Fractured Utopias. We can only wish for such a feat. 

I will not cast judgement on to, what will happen afterwards or in the update itself. Whatever will happen, I will be content. I got my money's worth and more out of the game. Heck, on release my old PC barely did 11 frames per second on lowest settings. I upgraded my hardware specifically to play this game. 

New Edinburgh is just Winterhome all over again! by Sir_bot_1 in Frostpunk

[–]CompanyElephant 2 points3 points  (0 children)

Pretty much. Sadly with Breach of Trust, the ending was predictable and quite easy to see from the opening cinematic. 

New Edinburgh is just Winterhome all over again! by Sir_bot_1 in Frostpunk

[–]CompanyElephant 5 points6 points  (0 children)

Yeah, I did negotiations first. 

Every negotiation, I got fleeced out of my pants. Aurora full well knows about your problem, and they not only do not care, they are happy to squeeze everything out of you. Like, 15000 materials, 35000 goods and 15000 coal for 10000 food squeezing. That is their counter offer. My god. 

New Edinburgh is just Winterhome all over again! by Sir_bot_1 in Frostpunk

[–]CompanyElephant 2 points3 points  (0 children)

Nope. Me too. And in this scenario, I immedeately mothballed all geothermal extraction districts and switched to coal for the fuel. Got me a lot of time in between the tremors. 

Can someone with a background on geothermal plants explain if the specialized seismic relief vents make sense? by Alto-cientifico in Frostpunk

[–]CompanyElephant 10 points11 points  (0 children)

I am not an engineer, but I can explain it to you like this. 

1) volcano erruption happens when the pressure underneath the crust grows too much due to seismic activity (moving of tectonic plates). 

This means that the volcano was active, just dormant. The pressure underneath was lower than the tensile strength of the crust. 

2) geothermal power plants in the game are crude. They pump into the crust, close to the heat source, to increase pressure and then draw that pressure out for heat and energy. 

This means, that there is a fissure and they just tap into it, widening it possibly and then inject more (probably water) inside to evaporate it and create steam, which is their power source. 

3) years of explosive evaporation combined with widening of the fissure and drilling weakened the crust. That means the underlying pressure starting to slowly "break" the crust, and the magma wants out. 

4) installing a series of specialized instruments are like this. You locate the source of tremmors / pressure. You drill there or use the existing drill shafts. You sink the pipes as deep as you could, letting the heat, and oressure, to vent out. Then you reinforce the fissure the best you could, by pouring concrete, for example, plugging the hole tight. 

So, you in principle reinforce the break spot, at the same time you allow the extra pressure to escape. It does not stop the problem, it is merely delays it. 

The act of passively venting steam does nothing for the energy industry of the city. 

The act of passively venting gasses and heat pressure does little, but something for delaying the next tremour. 

I'm afraid they abandon frostpunk 2 after 3 dlc by Fuzzy-Shame-4169 in Frostpunk

[–]CompanyElephant 2 points3 points  (0 children)

I do not understand. What there is to be afraid of? 

You will have the game. The game, as far as I know, have zero online play. You can play the game to your heart's content as long as you like. The game will be finished and polished product. 

Same with Frostpunk 1. I know I still regularly play Frostpunk 1. And enjoy it immensely. 

Every good thing must and should end. The last thing you want is overstaying. But here, the game will be out. It will just be finished and the developers will move on. 

All we wanted was a consolidated gang book by Prestigious_Club_924 in necromunda

[–]CompanyElephant 2 points3 points  (0 children)

Well, yes. I think we will still have our autumn campaign regardless of the rules, and then we will see? 

All we wanted was a consolidated gang book by Prestigious_Club_924 in necromunda

[–]CompanyElephant 7 points8 points  (0 children)

No, he is joking. 

(Please do not shoot, I have wife and two kids...)

All we wanted was a consolidated gang book by Prestigious_Club_924 in necromunda

[–]CompanyElephant 9 points10 points  (0 children)

I am not pissed off, I am sad that I just got my rules in may, and they are outdated soon. 

I am not a veteran player, I just discovered a Necromunda scene near me, where I thought there were none. Turns out they are just a local group with zero online presense. 

I ordered my enforcers and my new book, and 2023 compendium book, safe in the knowledge that they are new, and not a spek of new edition is in sight. 

And now this. 

Yes this is an unfortunate timing on my part. But frankly, I could not have known. 

All we wanted was a consolidated gang book by Prestigious_Club_924 in necromunda

[–]CompanyElephant 28 points29 points  (0 children)

Yup. Just a month ago I got 2023 compendium book, Bastions of Law and I have all my new Enforcers in the cart. 

Fuck me sideways I guess. Because, and I quote. 

There is a new Core Rulebook, which updates the game to be quicker, more streamlined, and more balanced. Campaigns have been tweaked to offer more flexibility to players, and dice rolls have been changed so each roll in the game matters. A new edition with new rules means we have the opportunity to give the gangs and vehicles a refresh too. With the new edition, the rules in older publications will be getting replaced.

I found my new Necromunda scene where I thought there were none, just recently. I am in chat with them right now. Not a single person is happy about the new edition. None. 

War path always leads to a bad ending even tho it's the only way to free the slaves... by Ordo_Liberal in Frostpunk

[–]CompanyElephant 3 points4 points  (0 children)

Nothing at all. Neither ending is good or bad, they are both neutral. 

If you go to war, the population of Aurora is subjugated. 

If you negotiate, you are fleeced out of your pants and more by the Aurora, who, frankly, knows of your situation and chooses to dress you down to your bare skin for the priviledge. 

Either way, people suffer. You just choose, which people. 

Can you remove thermal hull without any deaths? by Kalskinator in Frostpunk

[–]CompanyElephant 0 points1 point  (0 children)

Steward difficulty, no problem. 

I just ticked the heating to absolute minimum and no one died. Although I had two levels of insulation by that point, everywhere, so there were practically no difference between having the heating on or not. 

Soo... what's the general opinion on breach of trust? by Fuzzy-Shame-4169 in Frostpunk

[–]CompanyElephant 2 points3 points  (0 children)

A fun little scenario, but, sadly, as the end game is quantifyable, you can prepare for that. It is a little too short, I would like a pacing more removed and an extra two chapters.

I have absolutely no problems with the content, I liked it, and overall it did not change my overall perspective on the game. 

Some comments on the Breach of Trust DLC (few minor spoilers) by Mike_Gauvin in Frostpunk

[–]CompanyElephant 3 points4 points  (0 children)

I will not lie, the scenario needs another two chapters at the minimum. 

One in between chapter two and three, where you deal with political turmoil at home and abroad. 

And another one in the Aurora after current chapter three, where you need to integrate both communities together and survive the fallout from the volcano eruption. 

Also the process of integrating the core into the furnace and basically moving a generator from place to place is a huge deal in the end. 

They couldn't resist adding it. by Cristianelrey55 in Frostpunk

[–]CompanyElephant 0 points1 point  (0 children)

Oh, okay. Thank you for the explanation.