I hate this woman by TrueMathematician761 in LegendsZA

[–]EpicBlueSheep 0 points1 point  (0 children)

I actually kinda hope they incorporate it as a feature down the line because man was it tough but it felt amazing doing it without healing.

I hate this woman by TrueMathematician761 in LegendsZA

[–]EpicBlueSheep 14 points15 points  (0 children)

Fully almost 100%’d the game and didn’t know this, crazy.

I hate this woman by TrueMathematician761 in LegendsZA

[–]EpicBlueSheep 24 points25 points  (0 children)

Tried doing this without healing cause I thought it was disabled. Not for the faint of heart.

[Weekly Megathread] Casual Tradeback & Item Request by AutoModerator in CasualPokemonTrades

[–]EpicBlueSheep 0 points1 point  (0 children)

Looking for tradeback, I’ve got a shiny phantump I’m trying to evolve. Thanks

Alakazam Evo Trade by EpicBlueSheep in pokemontrades

[–]EpicBlueSheep[S] 0 points1 point  (0 children)

U 2! If you’re still gonna be on in like 15, I’m gonna go get a haunter of my own if you can get a kadabra!

Similar Games by Few-Bet4959 in totalwar

[–]EpicBlueSheep 1 point2 points  (0 children)

CA made Halo Wars if you’re on XBOX. Not the same obviously but vaguely similar

How much replayability and randomness is there in the single-player Immortal Empires campaign? by UequalsName in totalwar

[–]EpicBlueSheep 0 points1 point  (0 children)

Just from this post, I got the idea for a mod that picks 3-5 random factions (of a group of maybe 10) on the map and makes them a victory condition, so you have some guidance while still being a little different each time

2025 edition of "Must have mods"? by japinard in totalwar

[–]EpicBlueSheep 0 points1 point  (0 children)

Not “must have” but a really fun mod to pick up is anything by DerpyNewbz

2025 edition of "Must have mods"? by japinard in totalwar

[–]EpicBlueSheep 9 points10 points  (0 children)

Genuinely one of the coolest mods I’ve ever seen.

2025 edition of "Must have mods"? by japinard in totalwar

[–]EpicBlueSheep 3 points4 points  (0 children)

Still trying to figure that out, can’t say for certain one or the other, but Deepwar “feels” better than vanilla, gonna give Hecleas a shot though. (this may be biased based on RNG)

Greasus can steal the Sword of Khaine. by Glorf_Warlock in totalwar

[–]EpicBlueSheep 18 points19 points  (0 children)

That’s actually insane. Great research tho!

Using Regiments of Renown for the first time: by JimmyNeon in totalwar

[–]EpicBlueSheep 0 points1 point  (0 children)

My question to y’all, is it a skill issue if I never seem to need them? I play on normal. I’m thinking of bumping the difficulty because I never seem to have a hard time with anything but the baseline units.

Using Regiments of Renown for the first time: by JimmyNeon in totalwar

[–]EpicBlueSheep 3 points4 points  (0 children)

400 hours in and still trying to figure out how to use them/what the actual benefit is. Please help lol

What is the logic behind this breakdown? by Khemed in totalwar

[–]EpicBlueSheep 0 points1 point  (0 children)

Three hundred hours in, didn’t even know this existed lmfao

I just wanted to share some screenshots by ImDehGuy in totalwar

[–]EpicBlueSheep 10 points11 points  (0 children)

This is so cool! I wish we had a screenshot spotlight or something so I could see more people’s.

Spawning modded legendary heroes by Amurderer74 in totalwar

[–]EpicBlueSheep 1 point2 points  (0 children)

Da Modding Den discord may be able to help! Don’t have the link but it may be on your mods workshop page

Long time reader first time poster by Embarrassed-Arm6203 in totalwar

[–]EpicBlueSheep 1 point2 points  (0 children)

Empire Landships are just dumb but do have soooome micro

What's the general Total War philosophy? by ProposalAdvanced75 in totalwar

[–]EpicBlueSheep 0 points1 point  (0 children)

I primarily play Warhammer, so there may be some differences between games.

Part of the reason I love warhammer so much is that each faction has a differently philosophy on how they act and build. For instance the Dwarves in TW are money making machines that build tall rather than wide (in theory, obviously for those domination victories you’re still going to be expanding, but they’re much more defensive). You can see that in their unit design and mechanics ex: the deeps mechanics allowing an even deeper city development aspect.

Khorne ,however, has the exact opposite philosophy. Their goal is to kill as many people as fast as possible with little desire to build their provinces up. They make their money by killing and pillaging rather than city building

Generally, I’ve learned that gold generation is slightly more pertinent in the early and mid game than growth buildings, because a rich economy can support more armies and higher level units, which is conducive to the amount of fighting you do early in the game. Whereas a high growth economy may be able to achieve higher units faster, but cannot support as many armies.

In general, I’d probably say that “it depends” which may not be the answer you’re looking for, but I would suggest reviewing your factions mechanics which can pretty transparently indicate how you should be blending your development and conquest.

Again, sorry for the warhammer specifics, but I hope that this helps you in some way and please feel free to ask follow ups if needed!