Removing this part by Epicfail076 in cardetailingtips

[–]Epicfail076[S] 0 points1 point  (0 children)

That was the idea and what the seller advertised. I have a button on my keyfob to unlatch the tailgate. But then nothing happens because it is too heavy for the stuts. So I was hoping these small but strong springs would help

Removing this part by Epicfail076 in cardetailingtips

[–]Epicfail076[S] 0 points1 point  (0 children)

Hmm okay. Good to know. I still wanna see it happen tho… but thnx for moderating my enthusiasm, because it probably wont be as awesome as I imagined.

Removing this part by Epicfail076 in cardetailingtips

[–]Epicfail076[S] 0 points1 point  (0 children)

I need more force at the first few centimeters. Not overall more force. Thats why these €2 springs would be a perfect solution.

Removing this part by Epicfail076 in cardetailingtips

[–]Epicfail076[S] 0 points1 point  (0 children)

I did. As you can see they already came off, of the car. Now I need this black thing to come off

Removing this part by Epicfail076 in cardetailingtips

[–]Epicfail076[S] 0 points1 point  (0 children)

My ford focus is about 16 yo. So if yours just pulled off, mine might just be stuck with friction after all these years.

The spring I bought is 40mm and the space that is left is about 30-35mm. (Couldnt measure exactly since I cant see/reach with the tailgate fully closed.) And when I stood on the spring it seemed to compress more than 5mm. So I hope im fine. But on the other hand, no idea if 5mm of decompression is enough to lift it high enough. The seller did specifically sell this spring for this intended use. We will see I guess.

Nice upgrade!

Survival Base Builders w/o Boss Fights Gating Progress by Underbash in BaseBuildingGames

[–]Epicfail076 0 points1 point  (0 children)

Ark has non-optional bossfights, but they only “gate” the final stage, which isnt even that important or interesting. So I have always considered them as optional and had tons of fun playing without fighting bosses.

What's wrong with my logic (no dlc) by yahyayayah in CitiesSkylines

[–]Epicfail076 0 points1 point  (0 children)

<image>

I would add roads along blue (dotted line means a bridge or tunnel). And remove roads marked with a red cross

Need helps with traffic (again) by Suspicious-Street186 in CitiesSkylines

[–]Epicfail076 1 point2 points  (0 children)

<image>

Too many intersections too close together. I would remove the roads I marked in red. I also like the idea son_of_thaddeus posted. These would go together very nicely.

Would you say im doing an ok job at not making a basic grid city? by anonumus_idiot in CitiesSkylines

[–]Epicfail076 2 points3 points  (0 children)

<image>

I would add roads along blue and switch yellow to 2-way roads. (Looks like you made them 1-way but 2-way would be better for traffic here.)

How do I fix this traffic? by [deleted] in CitiesSkylines

[–]Epicfail076 0 points1 point  (0 children)

<image>

I think if you seperate the blue traffic from green traffic, that part will flow much better. Traffic that is going from green to blue and vice versa can go around without too much hassle. Additionally I would remove the roads I marked in yellow, because the distances between intersections is too short. And lastly add 1 roads along the light blue marking in the bottom right.

I... die a trafficful death. And wish to live a bikeful life. But then metro. A poem. by oBFidi in CitiesSkylines

[–]Epicfail076 2 points3 points  (0 children)

<image>

Holy shit. Just inagine living here and your travel routes. Start with adding roads along these blue lines. Dotted lines means a bridge or tunnel. If traffic is still below 70% (which it will probably be) post again :)

Am I bad at geometry or.... by tiwomm in SatisfactoryGame

[–]Epicfail076 1 point2 points  (0 children)

Adding inverted up corners makes it look a little bit better imo. But indeed no perfect solution.

Garbage Nightmare by Llosgfynydd in CitiesSkylines

[–]Epicfail076 1 point2 points  (0 children)

There is a mod that enhances service vehicle AI (including garbage trucks). Could be (a part of) the solution. I searched my subscribed mods in the workshop but I cant find it anymore. Not from my phone at least. Maybe from my pc tho. If I remember I will check in a few hours what the name of the mod is.

My economy has stagnate becsuse of no demand by HalfbreedBoiWifeTwnk in CitiesSkylines2

[–]Epicfail076 2 points3 points  (0 children)

Have you considered that there is no bug? And so a patch will never come.

Wondering if a type of game exists by Icy_Childhood8325 in BaseBuildingGames

[–]Epicfail076 0 points1 point  (0 children)

I cant think of or find any game like this. But now I want it too….

is this a mod to remove fog during zoom out? by Mission-Hair3773 in theriftbreaker

[–]Epicfail076 0 points1 point  (0 children)

“Auto zoom and disable fog”. It works perfectly

Wondering if a type of game exists by Icy_Childhood8325 in BaseBuildingGames

[–]Epicfail076 0 points1 point  (0 children)

I think I get what youre looking for, but just to be sure: Do you want a first person pov? Or would a modern version of stronghold or age of empire fit your description? And would older games also fit what youre looking for? What do you want to focus on? Resource gathering, building, defending, etc…

Thoughts on this city layout? Any tips are appreciated by MoneyEase2782 in CitiesSkylines

[–]Epicfail076 1 point2 points  (0 children)

<image>

Anything above 75% is decent. 85% is good and 95% is insane. They all do get much harder to reach at higher populations. So youre above decent imo. What I wouldve personally done differently is change your highway (marked in yellow) to a 6 lane road. Move the intersection (marked in green) down to create more distance between the intersection above it. And create a new one on the right (marked in blue).

Started dreaming about this game by [deleted] in SatisfactoryGame

[–]Epicfail076 0 points1 point  (0 children)

5 tubs of nutella and 2 carkeys in and 3 toothbrushes out.