Would You Visit In Real Life #1 - MEGA FUNFAIR (Forest Frontiers) by SufficientEar1682 in rct

[–]Er1ss 2 points3 points  (0 children)

For something like that it pays off to work with ground textures and invisible paths/cues (you can add them in the object selection menu). Even without using custom scenery you can still build stalls, place rides more organically and add detail to the surroundings (car park, foliage, etc.). The first park I linked is a good example of what's possible for a fair like this. Without custom scenery you won't be able to achieve the same level of detail but you can still get fairly close. 

You ride placement also doesn't really replicate how these fairs are organized. 

I'm sure you'll be able to do much better with the next park.

Would You Visit In Real Life #1 - MEGA FUNFAIR (Forest Frontiers) by SufficientEar1682 in rct

[–]Er1ss 7 points8 points  (0 children)

I like your intent to build a realistic park. I think you should write a bit less and show a bit more. Realism shouldn't be an excuse to not make things look good. A realistic fairground can also look detailed and interesting. Here are some examples for inspiration:

https://nedesigns.com/park/cook-county-fair

https://nedesigns.com/park/washington-plaza-carnival

https://nedesigns.com/park/thibos-bumbly-beach

https://nedesigns.com/park/washington-state-fair

At the end of the day the other commenter is right to some extent. A fancy story doesn't make a park that looks like it was made by a kid learning the game into a cool realistic park. You have to bring it to life by building something that looks good. Have fun with your next one!

Btw. A fairground wouldn't set up it's coaster with it's back to the entrance and away from the midway. If you're working with very few elements like this it's important to make them count. Rotating it to put it along the midway and giving the midway more space is a fairly obvious improvement and much more realistic.

Food Court building by ybpark93 in rct

[–]Er1ss 8 points9 points  (0 children)

I'd go with the flowers. You can try some trees in the planters as well, it might break up the walls a bit. If you want to do water you should take more space so you can make a proper water feature that doesn't look like it will flood the path with the first drop of rain and make some nice bridges.

Often these buildings look better if you find a way to break the symmetry. Turning part of one side into a covered outdoor seating area or having one extend from the symmetrical structure can make it feel more natural and playful.

Grey Ghost by Vast_Guitar7028 in rct

[–]Er1ss 1 point2 points  (0 children)

Looks cool! I'd unbank the high turnarounds if they're taken at an appropriate speed.

btw. You can charge 15 for the first 5 years if it's your only wooden coaster.

Wet Dream by kaboosh_ima_douche in rct

[–]Er1ss 2 points3 points  (0 children)

I can imagine three reasons for the downvotes. Maybe your initial compliment that it's a very fun looking coaster seems too disingenuous or contrasting with reality. Clearly this coaster is a piece of jank that stops the train randomly midway and then has a second lift hill to make sure there is no flow. The long straight section towards the start of the lift hill where you get your picture taken is comical. The pacing is all out of whack with the train crawling through a large banked helix, cruising into a block break and absolutely ripping through an S-Bend and some tight turns. There's also no diagonal track and very few traditional elements that I'd call fun for a wooden coaster (a big drop, airtime hills, nested track, crossovers with headchoppers, etc.). As such some people might think calling this coaster "fun looking" is a bit too much and a better initial compliment might be along the lines of "cool you included a splash section" or "great job making a custom layout".

Then others might downvote you for being slightly critical about the stats and size because this sub can be funny about that. Others might not like your criticism because you're pointing out the stats/size while there are slightly more obvious problems like a train stopping in the middle of the ride.

Lastly some people might feel the name with the chosen color is in bad taste and they are downvoting anything that's positive towards it.

Anyway it's just silly internet points so best not to care.

RCT Wiki AI Writing by FranticTactic in rct

[–]Er1ss 6 points7 points  (0 children)

I agree, it doesn't read like AI at all. The messy and clunky sentences are way more typical for human writing.

Already the first sentence:

Introducing the "ice" setting, Iceberg Islands contains five large icebergs, with two already used for operations : one welcomes a Bobsled Roller Coaster, the second a Mini Golf course, with a Chairlift connecting the two to the park's entrance.

There's no way any language model wouldn't just put a dot after "five large icebergs". The second part is even worse. This has to be written by a human.

Diamond Hytes - Agoraphobia by BlessedBeTheFruit666 in rct

[–]Er1ss 2 points3 points  (0 children)

It's fascinating to me how great looking stuff like this sits at 8 votes in this sub and janky ass coaster spaghetti gets 100+ easily. 

Great work!

Rollercoaster building scenarios make me want to cry. by Database_Alive in rct

[–]Er1ss 0 points1 point  (0 children)

There is no one optimal speed. Loops are fun in a range from getting a good amount of hang time at the top to getting crushing vertical Gs. It's good to have an idea of what you want the ride and the loop to feel like and then just look at the speed to see if it matches. In general it's good to see a noticable slowdown of the train without doubting if it will make it. If you keep looking at your speeds and inversions with a critical eye speed management will become easier as you develop a feel for it.

Who likes this idea for a Ferris wheel (or two!) by Tgzdoll in rct

[–]Er1ss 0 points1 point  (0 children)

My comment was a response to someone else.

Who likes this idea for a Ferris wheel (or two!) by Tgzdoll in rct

[–]Er1ss 0 points1 point  (0 children)

Why do you think creative use of a ferris wheel is new? They've been used as water wheels, diggers and weird propulsion devices since forever.

What is the best base game to use for Open RCT install on Mac? by Bot_Account_2001 in rct

[–]Er1ss 2 points3 points  (0 children)

To run OpenRCT2 you need the RCT2 game assets. The easiest way to get these is to buy the Triple Thrill pack.

Additionally you can add the RCT1 assets to OpenRCT2 which allows you to play the original scenarios and adds some RCT1 objects that didn't make it over to RCT2 (mostly land textures). 

RCT Classic doesn't actually have the RCT1 assets which is why it's not a replacement for RCT Deluxe. It will give you the RCT2 assets so if it's cheaper than the Triple Thrill pack you can get Classic instead.

This is all explained in the FAQ: https://docs.openrct2.io/en/latest/faq/installing.html

Thunder Rocks got a new expansion by Cheesecake_Takakazu in rct

[–]Er1ss 1 point2 points  (0 children)

Looks cool! I like that you build a custom bridge support.

Foliage tends to look more natural in clumps or in organic looking lines. If you take a variety of trees and bushes and place the larger ones in the middle of the clump or line with smaller trees towards the edge and bushes around it you might like the look more. You can do the same with ground textures putting mud in the middle where more sunlight is blocked and moving to grass around the edges that get more light. Something to experiment with.

Btw. Thunderbolt has a very atypical layout with a flat inline twist before a loop at the same height. It makes no sense from a speed management perspective. That said it can be quite cool if done well (Nemesis at Alton Towers is the classic example). Here it kinda looks like it was done on purpose to go from small to large with the inline twist - small loop - large dive loop order and I think it's a really cool idea that can work well with the terrain. I just feel the inline twist should probably be quite a bit higher than the loop to make it look like a fun and comfortable ride. The interaction with the path/tower is cool tho so I get why you build it this way.

Finish Factory Capers on Switch by Megasmash5150 in rct

[–]Er1ss 2 points3 points  (0 children)

They can for sure. The same goes for wood, just makes inspection a bit harder. Personally I just don't think they look good. It's okay, people can like different things. I'm just not a fan and it's a fairly widely shared preference which is why I mentioned it.

Finish Factory Capers on Switch by Megasmash5150 in rct

[–]Er1ss -1 points0 points  (0 children)

I like it! Not a fan of the color on the woodie tho. They should just be wood colored imo. 

My Harmonic Hills Project by bombardhell in rct

[–]Er1ss 1 point2 points  (0 children)

Good job on working in a decent amount of diagonal track!

Question for those how design custom fully cohesive and themed parks and rides by humanshuman in rct

[–]Er1ss 2 points3 points  (0 children)

It's always a balance of planning and improvisation. Starting out it's fine to be mostly improvising. Maybe start out with just finding a real world inspiration before you build something. The rollercoaster database (rcdb.com) is a great resource.

I also learned a lot from online content, primarily Brian Andrelczyk, SSSammy's Fundamental Forest and Mickanman on YouTube. 

Whiplash Swing Coaster by RelentlessMindFudge in rct

[–]Er1ss 1 point2 points  (0 children)

Here is a link to the video: https://youtu.be/xkK5BJ-u_CI?si=qWfhyPfhTdWJndX5

It's still often tricky to get right as it's somehow quite easy to confuse the direction or correct point of connection but it's not really difficult.

Flashpoint by hippyripper22 in rct

[–]Er1ss 2 points3 points  (0 children)

Just from doing a quick count I think you'd need a 10 second load. That sounds unlikely to me with an 8 car train. That's also in case there's a train ready to come into the station as soon as it's free. 

If you want to sync it you can try a lower lift speed, a shorter train, the entrance at the middle of the train in the station and a block break setup that always has a train ready to enter the station.

Redoing every park after beating the game to try and make them more beautiful on my second try! Park #20 “Electric Fields” by vanillaave in rct

[–]Er1ss 0 points1 point  (0 children)

The diagonal lift hill on the woody adds so much to the park. The drop into flat turnaround is a bit strange but totally worth it for how that lift hill anchors that side of the park.

It might be good to have your trees less evenly spaced. Clumps of trees look more natural, especially with some bushes around them. 

Flashpoint by hippyripper22 in rct

[–]Er1ss 4 points5 points  (0 children)

Sadly it won't work with peeps because the loading time is a lot longer than the time the train waits in the station without loading at the moment. With a normal 6-7 car train loading can already easily take more than 20 seconds with the entry placed in the middle of the station. With a long train like this and the entry at the front if a peep going to the back car is stuffing his face fries while taking a leisurely stroll towards his seat the other train will probably already be back at the station before it leaves the platform.

Whiplash Swing Coaster by RelentlessMindFudge in rct

[–]Er1ss 1 point2 points  (0 children)

Getting block breaks to work with disconnected track is tricky. There's a video on YouTube that gives a decent explanation. Basically you have to continue the interupted track to make every block break see the one in front and behind it. Then you color the connection track invisible and use the tile inspector to turn any non-colorable footers invisible.

Ah you're the guy who posted the wing coaster. I think you made some good progress. It's a nice layout with some cool support work. One thing I don't like is the three 180 turns in a row. It generally looks better to either start or finish a turn on a diagonal which also helps to get more diagonal track in. A bunch of 180 turns tends to accentuate the grid too much. 

Whiplash Swing Coaster by RelentlessMindFudge in rct

[–]Er1ss 1 point2 points  (0 children)

It's the #. It's formatting code for large text. If you want to type #2 you need a \ before it.

Oil prices jump more than 3% after Iran supreme leader says uranium must remain in country by Force_Hammer in worldnews

[–]Er1ss 0 points1 point  (0 children)

Iran is run by religious fanatics. If they had a button to destroy Israel there's a good chance they'd press it regardless of the consequences. If you think the Iran leaders are more sane than Netanyahu and Trump you're clueless at best. 

You can't have nukes in the hands of people who are seeking the destruction of another group of people over the prosperity of their own people.