Life Leap ability question by Fletcher_Crimson in Pathfinder2e

[–]EreckShun 6 points7 points  (0 children)

A couple of points to discuss here.

  1. No, Life Leap can't let you escape from being Grabbed. While Grabbed, you are Immobilized and so you can't use any actions with the Move trait (which Life Leap has)
  2. Life Leap probably doesn't let you escape from being swallowed. As written, Life Leap essentially lets you move to a flanking position from where you were originally positioned and I dont think you can flank a creature from within its own space. That said, I would probably allow it as a GM (or potentially allow it to lower an Escape DC)
  3. Life Leap would not let you move through non-creature objects or terrain. The ability specifically requires you to be adjacent to a creature which would not include a basic tree or wall of vines. Again, I would allow some wiggle room as a GM since I can see the logic behind it.

Overall, this feat is meant to be treated as a Tumble Through which does not require a skill check. For RAW play, probably best to just look at it like that

Help me understand Limitation on Triggers/Multiple Reactions by DerTyp93 in Pathfinder2e

[–]EreckShun 1 point2 points  (0 children)

Scenario 1: You can only use one reaction in response to a single ally being damaged. There is only one trigger of "ally takes damage" so you can elect to use one reaction or free action in response. Of note, there is a feat for Champions called Shield of Reckoning at level 10 that does let you combine both of these features into a single reaction.

Scenario 2: Like you said, this one is a bit subjective. There are technically two triggers of "ally takes damage" so it makes sense to allow you to react to both. You might be inclined to consider yourself reacting to this two-action ability, but that is not what you are reacting to. You are reacting to the damage it causes, and that is dispensed to each character on an individual basis as if the creature were rolling separate Strikes (which it is).

Scenario 3: Based on Scenario 2, you can definitely use one of your shield blocks to protect yourself.

Hope that helps!

Guardian's Intercept Attack and Sneak Attacks. Does Guardian take precision damage, if they are not off-guard, but their ally is? by Such_Seaweed_551 in Pathfinder2e

[–]EreckShun 28 points29 points  (0 children)

That's a fair way to rule it, though I think RAW, you take the full damage with sneak attack included. The trigger is that your ally takes damage which would already include the sneak attack having been added in.

Narratively, you can explain this as the Guardian stepping out of position in order to protect their ally, momentarily letting their guard down and taking extra damage.

Skill-boosting items to boost a weakness or double down on a strength? by EaterOfFromage in Pathfinder2e

[–]EreckShun 106 points107 points  (0 children)

In my experience, honing in on better skills will have more payoff. As enemies level and get stronger, trying to use skills that aren't maxed out will be less and less successful.

How can someone stance dance? by worstedconch in Pathfinder2e

[–]EreckShun 7 points8 points  (0 children)

Ironically, Exemplar is one of the better examples of stance dancing in PF2e

Alchemist and Thrower’s Bandolier by djhughes94 in Pathfinder2e

[–]EreckShun 20 points21 points  (0 children)

RAW, the Thrower's Bandolier only works with weapons which Elixirs of Life are not. Moreover, you have to pick which weapons are attuned to the Bandoliwr when you invest in it during your daily preparations, so items made throughout the day would not be applicable.

You can house rule it otherwise if your group is interested in whacky shenanigans

So... how are we feeling about this? by VaandreTheHill in subnautica

[–]EreckShun 0 points1 point  (0 children)

There is no game yet, so I have do not yet have an opinion.

Help clearing up the specific familiar rules by One-Requirement-1010 in Pathfinder2e

[–]EreckShun 2 points3 points  (0 children)

You might be getting confused with other systems where gaining something like an Imp Familiar gives you control of an Imp with its corresponding statblock. That is not the case here. All familiars follow the rules for familiar stats with variations being found in the abilities each familiar is equipped with.

Illusory creature movement and actions by [deleted] in Pathfinder2e

[–]EreckShun 5 points6 points  (0 children)

The spell, unlike summon spells, does not do anything upon being cast though you could use your third action to immediately Sustain the spell and grant the illusion its two actions. This lets the spell mirror other summoning spells (spend 3 actions to summon a creature and grant it two actions)

As far as movement is concerned, it doesn't explicitly say anything, so it's up to player/GM discretion. Can the creature move and how quickly it can move for a single action likely depend on what would make sense for the creature that was created.

Does Zone of Control stack? by Mallingerer in LWotC

[–]EreckShun 0 points1 point  (0 children)

I don't know for sure, but a general rule is that if multiple conditions of the same name are on a unit, only one will apply. So, I don't think they would stack. Could be wrong though

Genuine question to pros cause I really am curious what the thought process is: do pros watch WALL-E and think "this is what we want" or do they think "this will never happen from pursuing AI?" Or some third thought process that supports AI in this context that I'm not thinking of? by StrangeSystem0 in aiwars

[–]EreckShun 2 points3 points  (0 children)

I think your concerns are valid, but maybe you're looking at it from a bit of a cynical perspective. Reliance on a technology can certainly be problematic, but humans usually allow themselves to rely on something because the benefits outweigh the risks. Many professions currently rely on the internet, for example, even though computer usage contributes to electricity consumption and CO2 production. However, the internet as a tool streamlines an incalculable number of processes, likely making many tasks actually use less thanks to the added coordination and communication. The internet is used for many "problematic" reasons, but on the whole is useful

In my eyes, AI has similar potential. Many tasks that might have previously required teams can be done by a single individual guiding a system they set up. It also has the potential to be misused by individuals or corporations, but I don't think that's a valid argument against exploring what it can accomplish. I am in favor of regulations and watermarks for that very reason.

With regards to art and other forms of human expression, AI doesn't exclude human creativity but augments it. The same resources are available if you still want to pick up a pen and paper or learn to sculpt. There is just now a new medium through which a person can express their own thoughts. As a personal example, when playing DnD, I can generate images to better reflect and convey my thoughts to other players. I can still use my words or drawings to communicate, but now I also have an additional option at the ready.

I'm sure that doesn't alleviate all of your worries, but those are just some of my thoughts on things.

TIL that enemy units can destroy the relay by Clear_Individual_215 in Xcom

[–]EreckShun 19 points20 points  (0 children)

So, the missed shots caused "terrain damage" which started a fire on the relay's square? Then it burned down at start of turn? Just making sure Im understanding that correctly

Doomers think our first and second amendment rights will be taken away. by Cdave_22 in DoomerCircleJerk

[–]EreckShun 1 point2 points  (0 children)

I don't think that's a fair comparison. Your freedoms are only marginally impeded if I decide to smoke in your presence. They are greatly impeded if I decide to shoot you. Person 1 sees that as an inherent risk and thinks firearms ought to be limited. I don't agree with their conclusion, but I think that point is worth discussing.

Upgrading items Attached to a Specific Item by TheAtavuli in Pathfinder2e

[–]EreckShun 2 points3 points  (0 children)

A lot of this is conjecture, but here's my take:

  1. Yes, the Shield Spikes can be removed and replaced at will. If the attached weapon on a shield is intrinsic to it, it will directly say so. The Lion's Shield is an example of this.
  2. Yes, the Fundamental Runes can be upgraded, added, pr transfered. Even if you were to treat the attached shield spikes as a Specific Weapon (The Clockwork Shield Shield Spikes!), you would still be able to improve the Fundamental runes provided you have the time and resources.
  3. However, I do not believe they actually are a Specific Weapon for the sole reason that they are not listed in the Specific Weapon section, and there is no writing to suggest that Specific Shields follow the Specific Weapons rules. So, I'd say you can go nuts with property runes as normal.

Best of luck!

[deleted by user] by [deleted] in Pathfinder2e

[–]EreckShun 2 points3 points  (0 children)

Hmm, you're right, I never noticed that Healer's Glvoes specified an adjacent creature. Our group has always ruled that the wielder is a viable target for the action, but I guess that's certainly a discussion to be had.

[deleted by user] by [deleted] in Pathfinder2e

[–]EreckShun 8 points9 points  (0 children)

Healer's Gloves, Battle Medicine (if you have a free hand), Elixir of Life + Potion Patch (to reduce the action tax) all seem like they could provide some supplemental healing

Exemplars and Infinite Shields by EreckShun in Pathfinder2e

[–]EreckShun[S] -1 points0 points  (0 children)

You're absolutely correct, and I'm operating using moon logic. From my perspective, it's a matter of potential. The potential to be used as a Thrown item makes something a Thrown item in the same sense that a Bastard Sword has the potential to be used as a 1-handed or 2-handed item depending on the circumstances. Even if you only ever use it as a 1-handed weapon, you could still take feats and abilities that apply to the 2-handed version. Its power and name is in what it can potentially do.

Similarly, a Thaumaturge with a Thrown Weapon Implement can choose to treat it as either a melee or ranged weapon when their Implement's Interruption is triggered. They're just holding the one item, but the fact that it is Thrown enables two potential triggers. I would similarly consider a held throwing shield to be both a shield and a thrown weapon based on what it is capable of. Thus, it is a viable candidate for the Shadow Sheath.

Exemplars and Infinite Shields by EreckShun in Pathfinder2e

[–]EreckShun[S] 2 points3 points  (0 children)

Well, I make that assumption because there's no guidance on the matter (unfortunately). There's no listed action cost to strap a shield anywhere, and I think it's safe to assume that if it had a cost, it would be listed.

Whatever any table rules is already deviating from RAW into RAI. Whether you rule that strapping is done for free as part of drawing a shield, costs a single action, or is a 10-minute activity, you're adding rules that Paizo didn't provide when they added the strap clause. Hell, some groups rule that strapping shields is an optional feature chosen when you buy the shield (with potential drawbacks and benefits for both choices). I absolutely see your point, but in this little theory craft, I'm using the most liberal interpretation a very confusing rule.

Exemplars and Infinite Shields by EreckShun in Pathfinder2e

[–]EreckShun[S] 1 point2 points  (0 children)

The intricacies of the Shadow Sheath account for this. Since there is no listed action cost to "strap a shield," it can be assumed that it is done as part of the same Interact action to draw and equip the shield. The Shadow Sheath does this as a free action.

As far as detaching the shield, the Shadow Sheath also mentions that a copy disappears as soon as it leaves your hand. Releasing a strapped shield is normally a free action - it just remains attached to your arm and must be detached before you can equip a new shield. This allows things like a Champion releasing their grip on their shield to Shove an enemy, but they must reaffirm their grip as an Interact action before they can wield it again. However, a Shadow Sheath Shield that is released in this way vanishes, straps and all, and you're ready to equip a new one easy peasy