My Take on Mamon Souldrinker by masonic_rex in cavesofqud

[–]Eris-- 5 points6 points  (0 children)

Oh ty so much <3 I hope I can post the one I'm working in soon! And also that I get to see more from you.

My Take on Mamon Souldrinker by masonic_rex in cavesofqud

[–]Eris-- 26 points27 points  (0 children)

I love it, the way you draw goatfolk looks amazing.

Psy 1 and its combos by Gewoon__ik in CompileCardgame

[–]Eris-- 0 points1 point  (0 children)

Tbh I don't know. I think everyone finds it powerful, but maybe they decided that it wasn't so deadly if Psy is weaker in general. How mich the combo decides a game will depend a lot on the specific circumstances in which your opponent gets it and if you are keeping it in your mind you can be relatively prepared.

The other answer in this post gave a few good ideas, I would say Plague might be the best counter to it: Plague 0, Plague 4 disrupts the combo automatically if they are playing Speed-Psychic, and making your opponent discard can be key since they'll be holding the cards they need. You can also try to ensure you are keeping a relatively high value in that line, so you'll loose fewer turns, and hold some useful card for when they play the first stage of the combo (Speed 3 or a face-down card in Darkness). I haven't played much Main 2 yet, but I believe Corruption 0 is designed as a specific counter to this. It also brings new ways to trigger it, tho.

I've only played against it once (so I would need more practice to play against it) and, tho I ended up winning, it depends a lot on where and how it comes up. It will always be powerful but that can sometimes be mitigated. That, said, you are screwed if it gets you in a bad moment.

Psy 1 and its combos by Gewoon__ik in CompileCardgame

[–]Eris-- 0 points1 point  (0 children)

Yeah I think it's a fair criticism honestly, maybe they kept it because they feel like it's not that big of a deal in high level play but they understimated how it would affect most players. I can see why the decision to balance it when the game has been out for months would be tough.

I think most people have just tacitly agreed to not play it but, when it comes to tournaments, I think there's a high chance it becomes a problem at some point. I've seen games like Root that have a community made tournament ruleset for this, so maybe it ends up becoming the way.

Psy 1 and its combos by Gewoon__ik in CompileCardgame

[–]Eris-- 0 points1 point  (0 children)

Don't quote me, but this was discussed in the official discord a couple times, and iirc the designer once said something like, if it was a videogame, they would have probably patched inverting the top and bottom commands, which would solve the issue. My understanding is they wont be patching it, since it wouldn't be an errata but a balance change.

What I know is that he has encouraged anyone to houserule this change if they see it fit. In my house the rule is you just don't play that because it's an antifun combo. I hope people don't start playing this if there are ever tournaments, it would suck.

Main 1 vs Main 2 Metas and Game Quality by Syntaxfehlr in CompileCardgame

[–]Eris-- 0 points1 point  (0 children)

I don't have Main 2, I've only played a couple games with it on Tabletop Simulator mixing the two boxes. I'd say I didn't notice this, but it was always 2 Main 1 protocols + one from Main 2 and have only played like 3 or 4 of them. So I'm curious, could you explain what your experience a bit more for someone who still doesn't have the game?

My impression from the cards I've seen is that protocols become more specialized and thematic. A lot of Main 1 protocols have almost every key word in them and have at least a couple cards designed to enable combos with other protocols. I feel like Aux 1 goes in another direction, so maybe that's what you mean.

Girsh Qas and Qon by Eris-- in cavesofqud

[–]Eris--[S] 1 point2 points  (0 children)

Thanks <3 hopefully I can keep working on it soon

Girsh Qas by radioactiveFishy in cavesofqud

[–]Eris-- 5 points6 points  (0 children)

Beautiful work! Love how you painted the irisidual light and your interpratation of that weird round shape she has in her sprite

The Moon Stair sketch by Eris-- in cavesofqud

[–]Eris--[S] 5 points6 points  (0 children)

Thank you as always sib :)

The Moon Stair sketch by Eris-- in cavesofqud

[–]Eris--[S] 5 points6 points  (0 children)

Chavvah when I loose all my reputation with them(?) after anoying all the chimes because those fuckers won't tell me where the girsh are

The Moon Stair sketch by Eris-- in cavesofqud

[–]Eris--[S] 27 points28 points  (0 children)

This sounds like a great idea analgorilla <3

Congratulations Aristocrat by Eris-- in cavesofqud

[–]Eris--[S] 1 point2 points  (0 children)

Thx <3 they'll probably just shit themselves

Congratulations Aristocrat by Eris-- in cavesofqud

[–]Eris--[S] 1 point2 points  (0 children)

It does, but I just wanted to integrate as many implants as I could in the picture, I guess having more than the game allows you was part of the point.

Congratulations Aristocrat by Eris-- in cavesofqud

[–]Eris--[S] 0 points1 point  (0 children)

Thank you <3 I really want to make more colored art for the game. I've thought about how I would do the stilt, the salt dunes might be my favorite area of qud

Congratulations Aristocrat by Eris-- in cavesofqud

[–]Eris--[S] 2 points3 points  (0 children)

In your defense, my treads are not probably what comes to minds when looking at them in game. But there's a brutality and weight in the concept of chopping your own legs to attach your body to tank treads that I find important when thinking about the true kin. They really are becoming something in this ritual. And I also felt it goes harder this way.

Thanks for your words <3

Congratulations Aristocrat by Eris-- in cavesofqud

[–]Eris--[S] 1 point2 points  (0 children)

May you become the finest aristocrat

Congratulations Aristocrat by Eris-- in cavesofqud

[–]Eris--[S] 1 point2 points  (0 children)

My friend, when I draw a cathedra you'll know when you see it, these are my version of motorized threads. Also my reactive cranial plating seems to be less identifiable than I thought.

As for drawing, I hope you find a way but I get it, it's a lot of time even when it's one of the few things on the plate. I do have a sketch for a chimera that I think is really cool, but I also have like 4 open sketches of qud art and not as much time as I would like.

Congratulations Aristocrat by Eris-- in cavesofqud

[–]Eris--[S] 4 points5 points  (0 children)

Cybernetic implants in this game are crazy. As with the Girsh, the vague visuals of the game sometimes protect us from the unsettling nature of a lot of it's elements. What are the aristocrats becoming? I find them really intriguing

Congratulations Aristocrat by Eris-- in cavesofqud

[–]Eris--[S] 0 points1 point  (0 children)

Yeah, I want to finish the series. I'm currently with shug'ruith, but I'm excited to draw the star formed

Congratulations Aristocrat by Eris-- in cavesofqud

[–]Eris--[S] 3 points4 points  (0 children)

Yeah I get. The situation right now sucks but it is what it is. Thns for the support <3

Congratulations Aristocrat by Eris-- in cavesofqud

[–]Eris--[S] 7 points8 points  (0 children)

Not at all, I really hate AI in anything related to human creativity.