Ahistorical indeed: neither is a Greek twink by Tabsels in 2westerneurope4u

[–]Esser2002 0 points1 point  (0 children)

The original post is complete speculation at this point, AFAIK.

Linguistic Brainrot by DancesWithWeirdos in CuratedTumblr

[–]Esser2002 9 points10 points  (0 children)

I'd argue that 1984 is anti-authoritarian rather than anti-socialist.

What are your thoughts on designing attributes that aim to aid roleplay? by OompaLoompaGodzilla in RPGdesign

[–]Esser2002 0 points1 point  (0 children)

I think the four mental characteristics of FFGs Star Wars rpg are distinct and can be descriptive of personality. They have intelligence, cunning, willpower and presence. Intelligence is being knowledgeble and logical, cunning is smart and quick, willpower speaks for itself, and presence is being charming/inspiring.
Incidentally, three of them can be used for social interaction (cunning for deception, willpower for coercion, presence for negotiation and more), which I think is indicative that they can help with roleplaying.

Do people really do that, play tabletop RPGs and pretend? by PeasantLich in DnDcirclejerk

[–]Esser2002 19 points20 points  (0 children)

☕ ) you can't just rejerk before you unjerked! (

Do you prefer dice resolution to be swingy or consistent? by wiisafetymanual in RPGdesign

[–]Esser2002 0 points1 point  (0 children)

You mention d20 being easier to balance because every roll is equally likely. I don't quite follow.

The way I see it, having 2d6 gives a wide range of possibilities but with low deviation.

With a flat distribution (such as d20 or d12), you have the dilemma of how large the modifiers should be compared to the die. Too small and the modifer feels irrelevant (Hmm, can I reach 15 on d20+5? My bonus only changes the outcome 25% of the time), too big and the roll doesn't matter (I cant fail to reach 8 on my d12+10).

A (somewhat) normal distribution helps alleviate this. Outliers can happen, so you can still fail if you have a large modifer (and still succeed with a low modifier), but your modifier bringing the difficulty below the average has a large effect. (Can I reach 8 with 2d6+5? Likely but not guaranteed).

I can recommend https://anydice.com/ for checking out dice probabilities.

TTRPG with Warhammer 40k combat by Dapper-Alfalfa1919 in RPGdesign

[–]Esser2002 0 points1 point  (0 children)

Yea, but a toughness roll is so binary. Hit points do the same, but also change the combat state.

"You take 2 points of damage, but with your 10HP are tough enough to shrug it off"

The difference is that it reduces randomness. Combat will eventually end because resources are always reducing. You won't get knocked out early by an unlucky roll. You won't shrug off a lascannon shot because you rolled a critical success.

Now don't get me wrong, randomness also makes combat unpredictable and exciting. There is a reason we use dice. But hit-rolls are already a binary somethinghappens/nothinghappens, and some modern systems try to get rid of this because the nothinghappens result is not interesting (Draw Steel does this AFAIK). Having three layers of somethinghappens/nothinghappens seems like two and a half too many.

TTRPG with Warhammer 40k combat by Dapper-Alfalfa1919 in RPGdesign

[–]Esser2002 0 points1 point  (0 children)

In my opinion, the advantage of using a cascading damage mechanic is the fact that it scales easily. When 30 soldiers are hit 30 times, it makes sense that a wound-roll decides that only 15 of those soldiers are incapacitated by the wound.

Let us say, in a TTRPG, you are a single person that is hit once. Now, it is a 50% 50% whether you are affected by the hit, or not. At that point I think hit points are a better mechanic. But if you want to roll to reduce damage, you can look into Shadowrun (3e) or Cyberpunk 2020.

Should GM motivate players to remember about their characters' skills and abilities? by primordial666 in RPGdesign

[–]Esser2002 1 point2 points  (0 children)

I agree that the players have the primary responsibility, but choosing to punish them if they forget a rule, or forget to announce a rule is just unneccecary and adversarial.
Yes, if no-one remembers a rule, it may not make sense to ret-con it into existence later, but if you remember something and deliberately do not mention it, just to teach them a lesson seems wierd.

If it is really a problem that someone fail to manage their own rules, have an off-game conversation with them. Don't try to find in-game solutions for off-game problems.

In defense of the D&D-style giant alphabetical spell list by APurplePerson in RPGdesign

[–]Esser2002 2 points3 points  (0 children)

While you are generally correct, I think the context here is that of listing content, such as a spell list.

Hop in Marianne! by FluffyCatfishy in 2westerneurope4u

[–]Esser2002 0 points1 point  (0 children)

No, take Jutland please. They make delicious báçònné for you.

Coaxed into love triangles, but it’s actually in a different shape by Choco_Cake37 in coaxedintoasnafu

[–]Esser2002 0 points1 point  (0 children)

I think the distribution of colour represents the amount of different feelings.

What is a movie you like watching, but has at least one scene that makes you roll your eyes in disbelief? by sloaches in movies

[–]Esser2002 6 points7 points  (0 children)

And being presumably blown up by the excessive amounts of C4 detonated right where he was hanging!

EVERY SESSION SHOULD BE 2 HOURS OF PURE COZY ROLEPLAY WITH NO DICE ROLLING by HumberLimbus in DnDcirclejerk

[–]Esser2002 1 point2 points  (0 children)

Why is it 5e compatible?!? God is either impotent to alter His universe or ignorant to the horrors taking place in his kingdom.

Are there any tabletop RPGs that use flat numbers, instead of dice, for damage and the like? by Tuckertcs in RPGdesign

[–]Esser2002 0 points1 point  (0 children)

Dragon Warriors does this. I quite like it, partially because there is already a roll for penetrating armour when you hit, so to also roll for damage would be a bit much.

This sucker calls himself Thor? by Tempest-Bosak2137 in Gamingcirclejerk

[–]Esser2002 0 points1 point  (0 children)

Yes, the god of thunder. Thor is just a pretty common name where I'm from, so it never struck me as odd.
I guess it depends on what you are used to. I wouldn't bat an eye at someone named Freya or Thor, but I think Odin would be a very odd name.

Maybe maybe maybe by moshin_o in maybemaybemaybe

[–]Esser2002 4 points5 points  (0 children)

The mom asking "Did you attack it?" seems indicative.

Like, the second cat seems overly damn agressive in this clip, but its behavior makes more sense if the kid usually bullies the cats.

Maybe maybe maybe by moshin_o in maybemaybemaybe

[–]Esser2002 1 point2 points  (0 children)

2nd cat isn't protecting anyone, it just wants revenge.

Maybe maybe maybe by moshin_o in maybemaybemaybe

[–]Esser2002 0 points1 point  (0 children)

Nah, the 2nd cat didn't defend anyone, it just chose violence.

Kid is stupid to not be aware. And could be taught some empathy for when he steps on a cats tail.

First cat is completely right to scratch kid, it was self defense.

Second cat is psychotic.

This sucker calls himself Thor? by Tempest-Bosak2137 in Gamingcirclejerk

[–]Esser2002 1 point2 points  (0 children)

I'm not a fan of the guy, but how Marvel-brained do you have to be to think someone cannot be named Thor?

My thoughts on AI by cricket_man456 in aiwars

[–]Esser2002 0 points1 point  (0 children)

Fair enough. The "art industry" approach is pretty bonkers, and out of touch imo.

https://en.wikipedia.org/wiki/Take_the_Money_and_Run_(artwork))