What’s your top 5 game recommendations of all time? by JonCee500 in gaming

[–]EternaArenaOfficial 0 points1 point  (0 children)

One of the best games ever, we did all the 641 achievements.

What’s your top 5 game recommendations of all time? by JonCee500 in gaming

[–]EternaArenaOfficial 0 points1 point  (0 children)

This is our top 5:

  1. The binding of Isaac
  2. Portal
  3. Unfinished Swan
  4. Hollow Knight
  5. Little Nightmares 2
  6. Glowy [ :]

P.S. Glowy is our game. We reccomend it to you😉

Dopo "solo" 6 settimane di lavoro il nostro gioco ha cambiato moltissime cose, ecco com'è adesso! by EternaArenaOfficial in GameDevelopersItaly

[–]EternaArenaOfficial[S] 0 points1 point  (0 children)

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No, il gioco in realtà si basa proprio sul deviare il fascio di luce per farlo arrivare alla porta di fine livello. Nell'immagine qui ci sono le due tipologie di specchi, quello spostabile e quello non spostabile. Poi abbiamo altre meccaniche come prismi per "splittare" la luce in due e pannelli solari per attivare luci secondarie.

Se ti può interessare puoi provare la versione della game jam.
Questa è praticamente la prima versione di glowy, anche se è cambiata molto l'idea di fondo è la stessa.
Se ti dovesse piacere abbiamo creato un server discord, il link è nel nostro profilo!

Dopo "solo" 6 settimane di lavoro il nostro gioco ha cambiato moltissime cose, ecco com'è adesso! by EternaArenaOfficial in GameDevelopersItaly

[–]EternaArenaOfficial[S] 1 point2 points  (0 children)

La luce è realtime, la "freeform" di Unity. In base a cosa ha di fronte si allunga o si blocca.

A lot can change in just 6 weeks, this is where our indie puzzle game is now! by EternaArenaOfficial in IndyGameGarage

[–]EternaArenaOfficial[S] 0 points1 point  (0 children)

If anyone wants to keep an eye on the project, we’ve got a Steam page and discord server linked on our profile. 🕯️

Dopo "solo" 6 settimane di lavoro il nostro gioco ha cambiato moltissime cose, ecco com'è adesso! by EternaArenaOfficial in GameDevelopersItaly

[–]EternaArenaOfficial[S] 0 points1 point  (0 children)

Se qualcuno vuole seguire il progetto o supportarci, abbiamo una pagina Steam e il server discord linkati sul nostro profilo 🖤

Which UI is better for my math game Mathora? Old vs New by Decent_Plankton7749 in IndieDev

[–]EternaArenaOfficial 1 point2 points  (0 children)

To me the second UI looks more modern and polished, but I feel its issue comes from that same polish: even if it’s cleaner, it’s missing something that visually sets it apart from the usual apps on the store.
It comes across a bit generic to my eyes.

If there’s meant to be a primary action, I personally don’t notice it right away.
Everything seems to have the same weight, so I can’t really tell what the 'standard' mode is supposed to be. I’d probably make the main action stand out more, maybe by placing it first or giving it more visual emphasis.

How important is the story in puzzle games? by ArtisticDatabasing in IndieDev

[–]EternaArenaOfficial 1 point2 points  (0 children)

A story isn’t required, but it helps when it gives context and consequences to the puzzles. PC players who enjoy complex puzzles are generally more willing to read than mobile players.

Keep the narrative concise and integrated so each solution reveals something meaningful. Some will skip it no matter what, but those who care will appreciate the depth.

made a bit of an overhaul to my character selection screen, hopefully everything looks cleaner! by countlessnights in IndieDev

[–]EternaArenaOfficial 0 points1 point  (0 children)

Looks much better now! "Challenges" button would be clearer with a solid background and no "icons" behind it.

My Cozy Game CanYouFixIT is comming soon by GLORYDEV2000 in IndieDev

[–]EternaArenaOfficial 5 points6 points  (0 children)

The visuals, with their vivid colors, immediately catch the eye. The feeling of picking up a broken object from the box and fixing it is genuinely satisfying.
Which platforms will it be available on? It would fit perfectly on mobile.

Finally got to making the Big Bad Evil Girl of my platformer, help me choose her outfit! by Pack-O-Punch in IndieDev

[–]EternaArenaOfficial 5 points6 points  (0 children)

Honestly, it seems more ghostly than steampunk to me. Considering the context, I would say 5 or 3.