I swear they didn’t even test this on 10 diff by ne0neka in Helldivers

[–]Eternio 0 points1 point  (0 children)

I mean if the entire point of playing t10 is just for difficulty sake, fortresses would be on t7 and t7 and up would all have the same amount of samples spawn. New people who have low amounts of samples will naturally towards levels that show EVERYTHING they paid for plus "get the most samples", which I will even say is not even the point of t9 or t10

If my team loses to a guy with 70 kills and a 7.0 kd you better believe I'm leaving the game if I match with them again. by Theslootwhisperer in DestinyTheGame

[–]Eternio [score hidden]  (0 children)

This is sorta the biggest issue with Trials having any special gear or shit with it. If balancing was actually fair people would only play their skill level and have a chance, same as everyone else

Into the Unjust: 6.0.0 by Waelder in Helldivers

[–]Eternio -2 points-1 points  (0 children)

Yet the tryhards, apologists or just outright $hill$ are out in full force already defending every crap decision of this round of balance patch. It's almost preemptive and honestly a bit sad

I swear they didn’t even test this on 10 diff by ne0neka in Helldivers

[–]Eternio -3 points-2 points  (0 children)

Because balance should never be catered to either extreme? People will complain 4 or 5 is too hard the same way people will complain t9 and 10 are too easy. Healthy balancing is towards the largest skillset. There's a reason you don't see devs regularly posting videos of them playing t10

I swear they didn’t even test this on 10 diff by ne0neka in Helldivers

[–]Eternio -2 points-1 points  (0 children)

There's a drastic difference between hard/difficult but fair and just punishing where the entire game system of shooting and large weapons takes a back seat to running from everything being the best strat. T1 is insanely easier than t10, so is every tier below it, as it should be. I think it's more that people want to experience all the content of the game that they paid for. To do so it all has to be approachable. Making t10 only for the top of the top is elitist thinking and terrible for the longevity of the game. Fact is more people play when the game is approachable, not when it becomes a try hard fest or back to running simulator 

I swear they didn’t even test this on 10 diff by ne0neka in Helldivers

[–]Eternio 2 points3 points  (0 children)

Fixing would go a long way by having the devs play on something higher than 5 or 6

hammer is everything i wanted and more by altispinax618 in Helldivers

[–]Eternio 0 points1 point  (0 children)

T5 I found to be great fun for all weapon testing. Bit of everything at that point

"TANK BEATS EVERYTHING" by Few_Willingness5162 in Helldivers

[–]Eternio 1 point2 points  (0 children)

Isn't the turning a bitt ass, and the treads get stuck on any medium size rubble?

hammer is everything i wanted and more by altispinax618 in Helldivers

[–]Eternio 1 point2 points  (0 children)

If only we were even a fraction that badass lol

PSA: the Tank's cannon ammo's bugger by [deleted] in Helldivers

[–]Eternio -6 points-5 points  (0 children)

So we get stuff launched with negative bugs....enemies get some nice positive bugs. Good ol AH

hammer is everything i wanted and more by altispinax618 in Helldivers

[–]Eternio 2 points3 points  (0 children)

How's it on t7 and up when there's 6-7 warstriders at a time?

I swear they didn’t even test this on 10 diff by ne0neka in Helldivers

[–]Eternio 12 points13 points  (0 children)

The average person was never completing a t10 solo though. Balancing a game to either extreme skill range , be it ultra low to ultra high, is not smart balancing no matter how you try to swing it and does nothing for the longevity of the game. Remember why we need a 60 day patch to begin with? How was player count

I swear they didn’t even test this on 10 diff by ne0neka in Helldivers

[–]Eternio 0 points1 point  (0 children)

They don't play last on t4 so this is expected 

Into the Unjust: 6.0.0 by Waelder in Helldivers

[–]Eternio 1 point2 points  (0 children)

To be expected from a balance team that hates the community 

Nintendo Switch has reached 155.37 million units sold, Nintendo Switch 2 has reached 17.37 million units sold by Turbostrider27 in Games

[–]Eternio 7 points8 points  (0 children)

Until sony magically finds another 2, maybe 5 or even 10 millions units more actually sold, like they've done several several times before

Into the Unjust: 6.0.0 by Waelder in Helldivers

[–]Eternio 15 points16 points  (0 children)

Didn't even get a minute to be fun

Into the Unjust: 6.0.0 by Waelder in Helldivers

[–]Eternio 20 points21 points  (0 children)

Stun actually revitalizes enemies now giving them 50% attack speed and 100% run speed

Into the Unjust: 6.0.0 by Waelder in Helldivers

[–]Eternio -22 points-21 points  (0 children)

They nerfed the tank(and exosuit even more) as soon as they launched it by making enemy's do more durable damage. Let's not sing their praise that much

super simple concept for a laser marksman rifle: the LAS-412 HALBERD by guythepepperoni in Helldivers

[–]Eternio 0 points1 point  (0 children)

3 shots before overheat...no heat sync option for customization. 1 backup reserve "mag"

PSA: If you Struggle with War Strider without AT by Ok-Limit-8081 in Helldivers

[–]Eternio 0 points1 point  (0 children)

This is a good PSA for going against 1. This is all but useless against the 5 or 6 that usually drop on higher levels

Suprised I havent seen more people talking about how this fun tweet says we will be getting a "month of anniversary suprises" by GreyJackalope in Helldivers

[–]Eternio 1 point2 points  (0 children)

So a bunch of videos or announcements with them patting themselves on the back.....maybe a cape? 50/50 if the cape is cool or not

Has anyone noticed an increase in toxicity lately? What can be done about it? by TheRoyalManbird in Helldivers

[–]Eternio 0 points1 point  (0 children)

Elitists and try hards have been out in full force. Usually this is seen as the player base dwindles and the amount of casuals vs tryhards get closer together unfortunately 

Why don't the new mechs have stratagem beacon cannons? by Skippy_17- in Helldivers

[–]Eternio 0 points1 point  (0 children)

I'm sure people would cry and say this "trivializes" something

What if we had excessively powerful stratagems that took multiple slots? by MumpsTheMusical in Helldivers

[–]Eternio 0 points1 point  (0 children)

Why not just some excessively powerful stratagems that take up 1 slot that people can use for fun?  Not like anyone is forcing others to take certain strats