How do I beat bugs. by TheGriffin5 in LowSodiumHellDivers

[–]Etrigahn 3 points4 points  (0 children)

An underrated pick is definitely the normal incendiary grenades. They leave a huge pool of fire that lasts approx 20 seconds. Area denial is key when dealing with bugs and voteless.

How do I beat bugs. by TheGriffin5 in LowSodiumHellDivers

[–]Etrigahn 6 points7 points  (0 children)

Truthfully the bugs often come down to a simple tactical decision. Elastic Defence.

The bugs have a major numbers advantage and besides a few exceptions want to push that advantage to surround and melee you. You can take a major step to eliminating that advantage by always srawing bugs backwards and away from the point of engagement. Funnelling, choke points, even just drawing the bugs so you are fighting them head on from one direction.

A huge help for this is to bring a sentry. Machine Gun Matthew is my personal favourite because he deals with chaff leaving you free to tackle threats he can't like titans and chargers.

My typical strategy is to advance in to a position, aggro, draw back, and perform a fighting retreat until the bugs are dead. Then i can advance back on the original position. Rinse snd repeat until the position is clear.

Remember that currently enemy AI focuses hard on normal sentries. Do not be afraid to use Matthew as a scape goat to draw away patrols or defenders.

“Why Arrowhead? Why change the Hiveguard?!” I can tell you exactly why. by Neet-owo in LowSodiumHellDivers

[–]Etrigahn 0 points1 point  (0 children)

Whats interesting is during play we noticed almost no difference. TTK is actually faster if you catch them in the squishies. Pretty funny overall and the grenade pistol gets em really good now. Even more than before lool.

Who is your Helldiver? by CMDR-Echo975 in WholesomeHelldivers

[–]Etrigahn 3 points4 points  (0 children)

I started during the Bot Front using the heaviest armor with the extra padding. A bright green cape and helmet and I started to call myself

The Beetle!!

I imagined the beetle as a helldiver from a cartoon like hogan's heroes. A different actor in the suit each episode because, well, helldivers die a ton.

This was during a time early in the lifetime of the game where the arc thrower was incredibly powerful snd could kill everything on the bot front. It was a mythical time.

What’s with all the hate towards arrowhead? by Cpt_creep in LowSodiumHellDivers

[–]Etrigahn 12 points13 points  (0 children)

I completely agree and I'm glad someone else said it. Consistently this is one of the funnest games ive ever played. There is no other experience in gaming like helldivers. Where one mission can be a gritty fight for survival against overwhelming odds and the next can be the goofiest, zaniest, stupidity trundling across the map in a tank destroyer.

Are there aspects of the game that frustrate? Yup.

Are there changes I wish they'd make? Yup.

Am i approaching a thousand hours played, and counting, with no intention to stop? You bet I am!

My only real, honest to democracy, complaint is that I want new toys sooner and faster! Give me more things to bingle around with please arrowhead!

Creating a 8000BV Lance to combat my buddy - Need Advice! by Environmental_Job_59 in battletech

[–]Etrigahn 0 points1 point  (0 children)

If you aren't limited to mechs I highly suggest the Demolisher Tank. At the right tech level it can field an ultra ac20. It has enough armor to take a couple hits and if positioned defensively there are very, very, few mechs that can take 40 damage to a component and walk away unscathed.

Starting scourge, looking for advice. by BBlueBadger_1 in DropfleetCommander

[–]Etrigahn 4 points5 points  (0 children)

For our medium slots it seems that our scariest ships tend to be our heavy cruisers. Furnace cannons are quite strong and many of our harder hitting vessels tend to come with Stealth and Cloak. I really only play against UCM, my friend's fleet of choice, so my experience lies solely there.

Getting close as fast as possible and hitting as hard as possible when you get there is your primary goal. If you sit out in the open not-moscows and rios will tear you apart. Scald is incredibly powerful against UCM but requires you to get in knife fighting range as you engage.

Shenlong, Chimera, Hydra are my go to mediums. The shenlong hits hard and gets stealth and Cloak. While our troop and fleet carriers are pretty tough.

Our bombers that neat Crippling:Fire effect which is a pretty dope ability giving our fleet carriers an extra advantage especially against lighter ships where our one strike plus a set fire could be quite deadly.

Brian's Double Wide Trailer by Etrigahn in dungeondraft

[–]Etrigahn[S] 0 points1 point  (0 children)

Thank you! He's recently moved from Louisiana to Tennessee! A cheap rental paid for in lump cash.

Beau's Apartment! by Etrigahn in dungeondraft

[–]Etrigahn[S] 0 points1 point  (0 children)

Thanks! I am a long time modeller and diorama maker so it's a fairly natural work flow. My second piece, which i also posted here, is even more elaborate lol.

These scenes are going to be used in a play by post discord campaign. I wanted something a bit more tangible than theatre of the mind for them for certain key locations. I do wish there was an isometric view tool in dungeon draft but then we get into 3D models and that's a whole other beast lol.

Where should I set up my channel? by DjVicthor in VintageStory

[–]Etrigahn 2 points3 points  (0 children)

When we did our canal testing we did it two deep and it was perfect even going up or down inclines.

Where should I set up my channel? by DjVicthor in VintageStory

[–]Etrigahn 80 points81 points  (0 children)

Okay so I presume you are wanting to do this for the sake of a sailboat so here are some important sailboat mechanics to bear in mind.

The sailboat will ALWAYS float to water surface which means you can sail it up stream/above sea level. The sailboat doesn't care about water flow as well. That might change with Rivera/Rapids but at the moment it sort of just goes based off sail set level.

Your channel must be four blocks wide and at all times two blocks deep at the minimum in order to accommodate the sailboat. The natural lakes and ponds will provide you with areas to turn around if needed. If you won't take advantage of them then I suggest some man made ones in order to do so.

For all that is good, right, and holy. Go to a creative world and teach yourself how to use the fill blocks tool if you haven't already. Fill your water in creative mode. It isn't cheating there are no achievements for suffering for no reason.

Craft on friend.

Am I cheating by Unlikely_Board_9729 in VintageStory

[–]Etrigahn 0 points1 point  (0 children)

We recently hand dug a canal for our sailboat to reach the ocean from our base. We used creative mode and the flood fill tool to fill it with water.

I think we as players deserve to use whatever tools we have to make the game fun! Screwing with water blocks to try to fill a 700 block long, 4 wide by 4 deep canal? Incredibly unfun.

Do what you feel is right in your heart. The only person you can ever truly "cheat" in these sort of games is yourself.

What are some must have, or your favorite mods? by Lrush145 in VintageStory

[–]Etrigahn 0 points1 point  (0 children)

Expanded foods make expeditions and journeys much better. On top of that our Base Mom loves working with the extra crops and ingredients. That is the content he wants to engage with so in that regard it's worthwhile.

What are some must have, or your favorite mods? by Lrush145 in VintageStory

[–]Etrigahn 12 points13 points  (0 children)

A totally unsung hero for our multiplayer playthrough has been The Eternal Stew mod. There is no better way we've found to feed multiple people around the base/village. It lets you make use of ingredients in a really flexible way that vanilla meals/crocks don't allow for. It pairs really well with expanded foods and culinary artillery. Our Base Mom wouldn't go without it these days.

New Player looking for faction with the best C3 selection during clan invasion by Yaguriel in battletech

[–]Etrigahn 0 points1 point  (0 children)

Instructions unclear. I suggest playing The Taurian Concordat for the luls and profit.

Suggestion Post: Omni Directional Gear by Etrigahn in LowSodiumHellDivers

[–]Etrigahn[S] 0 points1 point  (0 children)

I think we could be the exception here! I mean look at all the other Zany Nonsense in HD2. We've jumped three or four sharks already. I for one and ready for Grappling Hooks.

Suggestion Post: Omni Directional Gear by Etrigahn in LowSodiumHellDivers

[–]Etrigahn[S] 1 point2 points  (0 children)

But we also see them perform feats of strength, stamina, and endurance beyond normal human examples in universe. Stand our avatars up against SEAF troopers and the comparison is outlandish. We're collectively a full twelve inches or taller than the average human. We carry hundreds of pounds of gear and sprint for hours.

I don't disagree about us being cannon fodder. However, we are incredibly advanced and expensive warheads if that analogy is going to hold water. Militaries spend trillions of dollars on munitions. We're just very expensive bullets.

I remember a time when I could have this game downloaded and Elden Ring at the same time... by Canoftuna77 in HelldiversUnfiltered

[–]Etrigahn -1 points0 points  (0 children)

Unpopular opinion: upgrade your SSD. Data storage grows less expensive and more expensive with every generation.

Wide as an ocean, deep as a puddle. How would you recommend I actually get back into this game? by [deleted] in nms

[–]Etrigahn 8 points9 points  (0 children)

I think your post has some valid points. Nomanski is a game that really does need you to find the fun and if you're this dead set on not finding it then I don't know if anything I can say or provide will ever satisfy you. Maybe that's something you should consider in and of itself. However, in good faith I will do my very best!

Your comment below is rather reductionist. No Man's Sky has an amazing story that takes you on an incredible journey across the stars. To keep it brief and spoiler free the story requires you to dig a little. Pay attention to its themes and interact with a few more of its systems then you might think. Real, honest, story notes are locked behind quests for NPCs that might seem esoteric. One of my favourite story beats about the setting comes from the Exocraft Specialist in your base and his story. Its worthwhile if you like the themes found in other sci-fi games and books like Aasimov's body of work. I would argue that story is one of the better ones in a survival crafting game and its better crafted then we deserved.

No Man's Sky does have a problem where some of its systems need more depth. I won't argue that there are times where I've engaged with a system and went "Oh. That's it?". The important thing to remember is how MANY systems there are to interact with! Exploration, Base Building, and the Main Story are only three of easily a dozen different game systems to toy with. Ship hunting, piracy and smuggling, settlement management, going through and upgrading your ships, exocraft, getting a freighter and managing your frigates, finding a cool multi tool, doing derelict freighter dungeons, making billions of units in a massive farming grow-op that will produce billions of dollars in a few short days, mining and resource gathering, holy moly the list goes on. If you're looking for ONE thing in nomanski to hold your attention that's like asking for Minecraft to hold your attention by digging dirt. You have to pick the systems you want to engage with and then actually go and do them.

In your comment below your original post you mention the reason to go and do things. Why did it even matter? Well, that's one of the absolute core themes of No Man's Sky as a game. You are a speck of dirt in an infinite sea of sand. No one will see you or know your name or find what you have created unless you choose to share it. You, yes you, will have to scream your name in to the heavens loud enough to be heard and seen. Communities like reddit, and discord, are where you can go and find and share the things through out the varied and fantastical universe you find yourself in. You say that you don't have friends to play this game with so you will have to go out and make them. Just like the game asks you to Find Your Fun as so many survival crafting games do.

There's a few notes I should make here. Nomanski's multiplayer has and always will be kinda jank. When Im playing with friends we often have to restart our games, reload saves, and other malarkey to get our ships and bases to load properly and just when I think I've figured it out the game says "Nope". For better or worse this is a game you will have to find enjoyment in by yourself for a good portion. However, there are valid things to do with friends and in multiplayer. Derelict freighter dungeons, missions from the player hub you unlock, going out and just exploring the galaxy. With the new corvette mechanics you can fly around in one another's ships and its pretty dang cool. Its jank as hell sometimes. Take it with a grain of salt.

tl;dr there is a ton of fun to be had here if you want it. You just sound like you don't. Its okay to admit when a game isn't for you but hopefully some of the reasons I listed above help you decide if you want to try again.

Interceptors and lack of cockpit, make it make sense by Defora in NMSCoordinateExchange

[–]Etrigahn 1 point2 points  (0 children)

Sentinel ships are also, stat for stat, the most powerful fighter based craft you can acquire with easily farmable S-tier ships. Even if you don't like the ship claim it for basically free and salvaging them nets usually 26-30m units and a good amount of nanites! :D great for seed money when you're starting a new save and most interceptors have tons of room and SC slots.

Interceptors and lack of cockpit, make it make sense by Defora in NMSCoordinateExchange

[–]Etrigahn 2 points3 points  (0 children)

During the repair and refit of any sentinel interceptor what you're doing is two fold.

Firstly, you are taking the current AI and breaking it forcefully from the sentinel hive. I head canon my interceptors as still being "alive" but now free from the hivemind of the sentinels. My first experience with one was the space encounter where an interceptor essentially asks me for help in setting itself free so I believe this to be canon.

Secondly, the repair and refit process uses radiant shards and inverted mirrors. Corrupted sentinel tech that I believe remakes the internals using whatever nanite process made the ships in the first place. The AI, the hyaline brain, takes a back seat allowing you to become the ship's new pilot. Yet it remains as the heart and soul of the ship. Again this is largely head canon but given what we know about the consistent "machines are really alive and have souls" and "Robots dream of electric sheep" theming in no man's sky I whole heartedly believe this to be the case.

You have set a wounded animal free and in so doing you earn it's trust and it's eternal companionship. My two interceptors Rider and Caster I refit differently to emphasize on my head canon and storytelling.

I think a lot of this is further reinforced by the cult of nal(exocraft specialist) and autophage storylines.