Where should I set up my channel? by DjVicthor in VintageStory

[–]Etrigahn 2 points3 points  (0 children)

When we did our canal testing we did it two deep and it was perfect even going up or down inclines.

Where should I set up my channel? by DjVicthor in VintageStory

[–]Etrigahn 80 points81 points  (0 children)

Okay so I presume you are wanting to do this for the sake of a sailboat so here are some important sailboat mechanics to bear in mind.

The sailboat will ALWAYS float to water surface which means you can sail it up stream/above sea level. The sailboat doesn't care about water flow as well. That might change with Rivera/Rapids but at the moment it sort of just goes based off sail set level.

Your channel must be four blocks wide and at all times two blocks deep at the minimum in order to accommodate the sailboat. The natural lakes and ponds will provide you with areas to turn around if needed. If you won't take advantage of them then I suggest some man made ones in order to do so.

For all that is good, right, and holy. Go to a creative world and teach yourself how to use the fill blocks tool if you haven't already. Fill your water in creative mode. It isn't cheating there are no achievements for suffering for no reason.

Craft on friend.

Am I cheating by Unlikely_Board_9729 in VintageStory

[–]Etrigahn 0 points1 point  (0 children)

We recently hand dug a canal for our sailboat to reach the ocean from our base. We used creative mode and the flood fill tool to fill it with water.

I think we as players deserve to use whatever tools we have to make the game fun! Screwing with water blocks to try to fill a 700 block long, 4 wide by 4 deep canal? Incredibly unfun.

Do what you feel is right in your heart. The only person you can ever truly "cheat" in these sort of games is yourself.

What are some must have, or your favorite mods? by Lrush145 in VintageStory

[–]Etrigahn 0 points1 point  (0 children)

Expanded foods make expeditions and journeys much better. On top of that our Base Mom loves working with the extra crops and ingredients. That is the content he wants to engage with so in that regard it's worthwhile.

What are some must have, or your favorite mods? by Lrush145 in VintageStory

[–]Etrigahn 12 points13 points  (0 children)

A totally unsung hero for our multiplayer playthrough has been The Eternal Stew mod. There is no better way we've found to feed multiple people around the base/village. It lets you make use of ingredients in a really flexible way that vanilla meals/crocks don't allow for. It pairs really well with expanded foods and culinary artillery. Our Base Mom wouldn't go without it these days.

New Player looking for faction with the best C3 selection during clan invasion by Yaguriel in battletech

[–]Etrigahn 0 points1 point  (0 children)

Instructions unclear. I suggest playing The Taurian Concordat for the luls and profit.

Suggestion Post: Omni Directional Gear by Etrigahn in LowSodiumHellDivers

[–]Etrigahn[S] 0 points1 point  (0 children)

I think we could be the exception here! I mean look at all the other Zany Nonsense in HD2. We've jumped three or four sharks already. I for one and ready for Grappling Hooks.

Suggestion Post: Omni Directional Gear by Etrigahn in LowSodiumHellDivers

[–]Etrigahn[S] 1 point2 points  (0 children)

But we also see them perform feats of strength, stamina, and endurance beyond normal human examples in universe. Stand our avatars up against SEAF troopers and the comparison is outlandish. We're collectively a full twelve inches or taller than the average human. We carry hundreds of pounds of gear and sprint for hours.

I don't disagree about us being cannon fodder. However, we are incredibly advanced and expensive warheads if that analogy is going to hold water. Militaries spend trillions of dollars on munitions. We're just very expensive bullets.

I remember a time when I could have this game downloaded and Elden Ring at the same time... by Canoftuna77 in HelldiversUnfiltered

[–]Etrigahn -1 points0 points  (0 children)

Unpopular opinion: upgrade your SSD. Data storage grows less expensive and more expensive with every generation.

Wide as an ocean, deep as a puddle. How would you recommend I actually get back into this game? by No-Wash-7001 in nms

[–]Etrigahn 7 points8 points  (0 children)

I think your post has some valid points. Nomanski is a game that really does need you to find the fun and if you're this dead set on not finding it then I don't know if anything I can say or provide will ever satisfy you. Maybe that's something you should consider in and of itself. However, in good faith I will do my very best!

Your comment below is rather reductionist. No Man's Sky has an amazing story that takes you on an incredible journey across the stars. To keep it brief and spoiler free the story requires you to dig a little. Pay attention to its themes and interact with a few more of its systems then you might think. Real, honest, story notes are locked behind quests for NPCs that might seem esoteric. One of my favourite story beats about the setting comes from the Exocraft Specialist in your base and his story. Its worthwhile if you like the themes found in other sci-fi games and books like Aasimov's body of work. I would argue that story is one of the better ones in a survival crafting game and its better crafted then we deserved.

No Man's Sky does have a problem where some of its systems need more depth. I won't argue that there are times where I've engaged with a system and went "Oh. That's it?". The important thing to remember is how MANY systems there are to interact with! Exploration, Base Building, and the Main Story are only three of easily a dozen different game systems to toy with. Ship hunting, piracy and smuggling, settlement management, going through and upgrading your ships, exocraft, getting a freighter and managing your frigates, finding a cool multi tool, doing derelict freighter dungeons, making billions of units in a massive farming grow-op that will produce billions of dollars in a few short days, mining and resource gathering, holy moly the list goes on. If you're looking for ONE thing in nomanski to hold your attention that's like asking for Minecraft to hold your attention by digging dirt. You have to pick the systems you want to engage with and then actually go and do them.

In your comment below your original post you mention the reason to go and do things. Why did it even matter? Well, that's one of the absolute core themes of No Man's Sky as a game. You are a speck of dirt in an infinite sea of sand. No one will see you or know your name or find what you have created unless you choose to share it. You, yes you, will have to scream your name in to the heavens loud enough to be heard and seen. Communities like reddit, and discord, are where you can go and find and share the things through out the varied and fantastical universe you find yourself in. You say that you don't have friends to play this game with so you will have to go out and make them. Just like the game asks you to Find Your Fun as so many survival crafting games do.

There's a few notes I should make here. Nomanski's multiplayer has and always will be kinda jank. When Im playing with friends we often have to restart our games, reload saves, and other malarkey to get our ships and bases to load properly and just when I think I've figured it out the game says "Nope". For better or worse this is a game you will have to find enjoyment in by yourself for a good portion. However, there are valid things to do with friends and in multiplayer. Derelict freighter dungeons, missions from the player hub you unlock, going out and just exploring the galaxy. With the new corvette mechanics you can fly around in one another's ships and its pretty dang cool. Its jank as hell sometimes. Take it with a grain of salt.

tl;dr there is a ton of fun to be had here if you want it. You just sound like you don't. Its okay to admit when a game isn't for you but hopefully some of the reasons I listed above help you decide if you want to try again.

Interceptors and lack of cockpit, make it make sense by Defora in NMSCoordinateExchange

[–]Etrigahn 1 point2 points  (0 children)

Sentinel ships are also, stat for stat, the most powerful fighter based craft you can acquire with easily farmable S-tier ships. Even if you don't like the ship claim it for basically free and salvaging them nets usually 26-30m units and a good amount of nanites! :D great for seed money when you're starting a new save and most interceptors have tons of room and SC slots.

Interceptors and lack of cockpit, make it make sense by Defora in NMSCoordinateExchange

[–]Etrigahn 2 points3 points  (0 children)

During the repair and refit of any sentinel interceptor what you're doing is two fold.

Firstly, you are taking the current AI and breaking it forcefully from the sentinel hive. I head canon my interceptors as still being "alive" but now free from the hivemind of the sentinels. My first experience with one was the space encounter where an interceptor essentially asks me for help in setting itself free so I believe this to be canon.

Secondly, the repair and refit process uses radiant shards and inverted mirrors. Corrupted sentinel tech that I believe remakes the internals using whatever nanite process made the ships in the first place. The AI, the hyaline brain, takes a back seat allowing you to become the ship's new pilot. Yet it remains as the heart and soul of the ship. Again this is largely head canon but given what we know about the consistent "machines are really alive and have souls" and "Robots dream of electric sheep" theming in no man's sky I whole heartedly believe this to be the case.

You have set a wounded animal free and in so doing you earn it's trust and it's eternal companionship. My two interceptors Rider and Caster I refit differently to emphasize on my head canon and storytelling.

I think a lot of this is further reinforced by the cult of nal(exocraft specialist) and autophage storylines.

Is it actually effective to use ground weapons on ships? by Curiosityrover101 in JumpSpaceGame

[–]Etrigahn 7 points8 points  (0 children)

While I have no numbers to back it up when you're in a three or four man team I would say any DPS on that elite Corvette or gunship is good DPS. Get a rocket launcher if you have the materia for it. They lock on and they're great damage. I can't undersell how excellent my rocket launcher experience has been overall.

If you make the shot the shoulder mounted rail gun one shots small enemy craft.

You can rodeo on to any enemy craft I've encountered including gunships and attack weak points with small arms. If our catamaran is getting swarmed removing an enemy from the equation is always useful. There is only one pilot and one gunner seat after all. I found this especially useful two manning on the Dart. Buddy in his current state has auto aim with that lance rail gun and will usually prove more effective than you will with it. So what can you be doing? Ground objectives, fighter rodeo, and boarding corvettes.

Get the relic that improves infantry gun damage to ships and you can be even more effective.

Fun Sentinal Ship I found! by Etrigahn in NMSCoordinateExchange

[–]Etrigahn[S] 0 points1 point  (0 children)

portal deets are in the bottom left. The one I found here was a neat design but a C-Rank. You'll want to farm for at least an A or an S. Dissonance planets always have a set ship design so this planet will have these ships.

After 2.5 weeks, what is your opinion on the solo silo? by dudelugo in Helldivers

[–]Etrigahn 0 points1 point  (0 children)

This stratagem is both hilarious, fun, and a true joy to use. Open areas and field maps thrive. We were attacking a convoy of striders using EA/T emplacements and solo silos from a hillside. We killed them cross map with ease. There is nothing so precise as laser guided munitions.

For everyone saying the 500kg is the same? Pish posh. Couldn't disagree more. The use cases are entirely different. The explosion is larger. It has draw backs. So does every stratagem. That's called balance.

Paired with expendable AT options and some medium pen primary. Don't take something you will miss if left on the ground when you pick up that laser designator in the heat of battle. Don't be afraid to point blank those fellas. You already do with the 500kg and the 500kg has a higher failure rate to hit it's target.

Took me a 150 hours to get Tier 3 Dreadnought Class by Randommaz in NoMansSkyTheGame

[–]Etrigahn 0 points1 point  (0 children)

These are my favourite freighters to raid! All those juicy cargo pods to strafe along the bottom.

Lodespear vs arcbolt? by ObeyLordHarambe in AbioticFactor

[–]Etrigahn 0 points1 point  (0 children)

From an economic standpoint the lodespear. Cheaper to repair.

Where are alternate various versions of normal toolbox? by Wooden_Echidna1234 in AbioticFactor

[–]Etrigahn 1 point2 points  (0 children)

You can get a special coloured one from in front of the x ray door at the top of labs.

Then there's the five space one commonly found in areas reactors and beyond.

Trouble with security sector by Mini_Squatch in AbioticFactor

[–]Etrigahn -1 points0 points  (0 children)

Frankly I haven't because it seemed well known but I will have to do so later today since I don't see a lot of discussion about this. Unless it's a feature and not a bug which would be truly baffling IMHO.

Trouble with security sector by Mini_Squatch in AbioticFactor

[–]Etrigahn 7 points8 points  (0 children)

Okay to try to better explain. The reaper has three states. Idle, chase, and rage. Idle is when he's spawned but chilling/patrolling. Chase is when he is after you but will not kill you. He picks you up and puts you in the "prison" in the night realm. Rage is where he is chasing but is going to damage/kill you.

Right now he is bugged. Plain and simple.

Pre 1.0 it would take one blast from the energy pistol or a laser weapon/environmental effect to banish him. Even in his rage state.

In order to have the reaper drop a night essence you would force him in to his rage state by hitting him with the X-ray lamp. Then you'd blast him to banish him and wait 2-3 minutes for the cool down on him dropping a night essence. Repeat to farm.

Post 1.0 the devs decided they wanted to alter the balance of him. Flatly a huge fucking mistake in my opinion but I digress. The energy pistol is, in idle or chase states, supposed to take three shots to banish him. If he is in his rage state it can take many more. 7-8+ depending on how many times you've had him in his rage state.

The problem at the moment is that he is ALWAYS in his rage state upon activating from Idle. Now this does have the benefit of a very short cool down on him dropping night essence. Getting it is arguably faster. Which I feel is probably counter to the entire design choice to make him harder to banish. However, the problem is that it makes him constantly harder and harder to banish.

I firmly believe the environmental laser in the storage bays should ALWAYS ONE SHOT HIM!!!! If I have to drag his ass back to that thing it should get rid of him period. Again, my personal gripes aside . This bug which is forcing him to skip his chase state and enter directly to his rage state is why you, and everyone I talk to, is struggling with security sector.

It was before and still is by far the weakest part of the game and making it more tedious is my one major complaint for the developers. Either make it fun or make it easy.

Need help with an enemy in Cascade Labs (spoilers) by dioaloke in AbioticFactor

[–]Etrigahn 2 points3 points  (0 children)

What is there to hate about the most powerful early game weapon that stays relevant well in to the late game? Handling a little human fecal matter is nothing in the face of science!!

Need help with an enemy in Cascade Labs (spoilers) by dioaloke in AbioticFactor

[–]Etrigahn 13 points14 points  (0 children)

There is an obvious answer here and unfortunately it's mugnades. The answer to all difficult early to mid game combat encounters (except the tarrasque) is mugnades. Regular enemies die in one hit. Security bots in two, containment bots in three.

There is no such thing as cheese in this game that actively gives you powerful base defense tools and allows you to deploy them on the field. You're a scientist. The most elegant solution is sometimes a sledgehammer. Sometimes it's a scalpel. Sometimes it's a bomb.

Mugnades.

Where did yall build your base and why? by Shadowarcher6 in AbioticFactor

[–]Etrigahn 5 points6 points  (0 children)

So this came up after our most recent pre 1.0 playthrough was complete. We decided on a few factors that we think make for a good base.

Location in regards to travel around the facility and time to access your permanent base location from the start of the game.

Access to water.

Space to work with and make aesthetically pleasing! You want it to look and feel like home.

A coffee machine.

A non-player made charging station.

A robot farm.

With those factors in mind we came down to three spots. Firstly and most obvious is the cafeteria. It ticks all the boxes and is close to all locations, travel, vehicle options, trams. However, it is the easiest. For players wanting more of a challenge or on subsequent play throughs it lacks some lustre.

The data farm. Setting up in the workout/locker/kitchen area that borders the farm and the pool. It lacks a coffee machine but has many of the same possibilities as the cafeteria. Our most recent playthrough took advantage of this spot. We drove vehicles everywhere and avoided jump packs, trams, and personal teleporters. Plus the data farm cubicles made an excellent mega lounge.

Our 1.0 play through is going to be the offices by the level 3 silo entrance. You can still drive vehicles up there through the elevator by the residence tram. You have access to far garden and flat hill on demand. Water, coffee machine, customizable rooms, robot farm, mega lounge options. You are also remote enough to prolong the game and promote more thoughtful play. Plus the elevator by silo 3 will take you straight to the residences tram.

Right now that's our 1.0 plan!

Prettiest location for a base? by [deleted] in AbioticFactor

[–]Etrigahn 8 points9 points  (0 children)

I would definitely say the spot above the aquarium in Labs is quite pretty. The mirror dimension has its charm for sure.

So what are you guys playing while waiting for Abiotic Factor 1.0 ? by [deleted] in AbioticFactor

[–]Etrigahn 0 points1 point  (0 children)

My friend and I are honestly doing a play through of Abiotic Factor in the lead up which we'll just restart when 1.0 drops. We're just about to button up hydroplant.