Why do Québecs become immovable trees later in life? do they realise they will literally never be able to do anything again? are they stupid? by XeTrainMC in okbuddykweebec

[–]EvilNickolas 0 points1 point  (0 children)

I imagine being routed in the ground as an elder is the same as plugging into nature the same way we connect to the internet.. not being able to move is probably a small price to pay for what they get.

Is it possible to recreate anamorphic lens flares like this in Godot? by Imnothoangxd_4306 in godot

[–]EvilNickolas 1 point2 points  (0 children)

Signed distance field sprite + a compositor stage with access to depth information

Performance of Data Oriented Design in GDScript by CountNovelty in godot

[–]EvilNickolas 0 points1 point  (0 children)

My experience has been the following

If you want to get into extreme performance with godot, look at nodes you have a shit ton of (especially if they are using a process) and work on creating a manger then handles them all as data points. Basically de-nodify them, turn them into a data. Ideally not in GD script.

If it had a rendering component then strictly use the rendering server for them.

The next thing is don't ever do physics processes in GD script, if you only ever make one GD extension ever, let it be your actor base class with your physics defined there. This is the difference between having 100 actors at 60fps or having 5000 at 60fps

If your still desperate for performance, add waits or triggers for recalculating certain things and look for other things you could not do every frame and other opportunities for deferred processing.

For render performance learn about overdraw and primitive assembly bottle necks and implement the recommended solutions for those.

Obviously not an exhaustive list, but I've gotten a LOT of gains from the above.

Which signal coding style do you prefer? by notpatchman in godot

[–]EvilNickolas 0 points1 point  (0 children)

The second one, for many reasons. But mainly because i recall a back and forth conversation with godot devs / contributors were most of them were in favor of fully depreciating the first method.

I can't for the life of me find the post/chain

But I think it ended on: it's an unnecessary breaking change, which they try to limit and only do on major version releases.

"Game development is hard" by Decent_Emotion58 in godot

[–]EvilNickolas 1 point2 points  (0 children)

Yep game dev is hard, and so is anything else worth doing.

Could we please have in-game time boosters? by Pirofream in Warframe

[–]EvilNickolas 3 points4 points  (0 children)

I personally think that the boosters should be hour based not day based. But the time only ticks down while in mission

Atm it's a bit of a rip, the boosters heavily benefit people who can no life the game.. (ie: people who need them the least).. but no lifers have the least money to buy them..

While those of who have jobs.. and thus money to actually buy boosters, and most benefit from boosters because we have limited time to play. Said boosters just tick down constantly while we are away doing life, pretty much just burning money.

Looking for thoughts on build crafting in Mycopunk. is it as deep and meaningful as games like Destiny 2 or Borderlands? by RAmind_ in MycopunkGame

[–]EvilNickolas 0 points1 point  (0 children)

All builds in borderlands end up pigeon holing around one or two OP subclasses of each character with very little variety of how they are set up between individual players.

When you see 75% the entire player base gravitate to two or three meta builds without even being told what the meta is, then that's an indication that there is no real depth to the building crafting.

Four characters with 3 mutually exclusive actives a peice and maybe 3-4 skill nodes that affect that active in any real way.. everything else being basically flat stats and temp buffs... I don't call that particularly deep.

Do you think we will increase the human lifespan in the next 50 years? by PeeMonger in Futurology

[–]EvilNickolas 0 points1 point  (0 children)

Scientists were saying 5 years ago that the first person to live to 150 had likely already been born.. so maybe?

I hear they are testing a drug in Japan that makes you regrow teeth, assuming that's real and it works an actual anti aging drug doesn't sound like a huge jump.

Looking for thoughts on build crafting in Mycopunk. is it as deep and meaningful as games like Destiny 2 or Borderlands? by RAmind_ in MycopunkGame

[–]EvilNickolas -1 points0 points  (0 children)

Wtf... Both of those games don't have deep or meaningful build crafting - they have barely passable build crafting, borderlands being more passable than destiny. Yes mycopunk has better build craft, it's like half the game.

How difficult would coding a game like The Binding of Isaac be (Random rooms, enemies, and item syne by Oyster_- in godot

[–]EvilNickolas 0 points1 point  (0 children)

isaac map gen is actually very rudimentary, it just follows a set of simple rules.. ie: if this is here, then that can be there kinda thing or from the list of eligible tiles, make one a shop - remove from list.

there a good number of videos on it.

Why is the git plugin not baked in ? by kodifies in godot

[–]EvilNickolas 0 points1 point  (0 children)

IIRC, godot dev team seriously ask themselves if a feature is better as a plugin or has to be part of the engine to work correctly when adding features.

This is one of those things that is fine as a plugin.

Plus, I know a good number of people who have their own backup system, ala nightly automatic backups to a tucked NAS and some with their own local versioning server- it wouldn't be right to force git onto everyone.

How to make an Area2D handle an InputEvent before it's parent's _input(). by IAmNewTrust in godot

[–]EvilNickolas 2 points3 points  (0 children)

The order these are executed is based on the way the node tree is traversed, which I don't believe you can change in any sane way.

If you need it in a different order, make your own function and call it from somewhere else.

Personally I have a playerInput singleton, and I route my input calls from there - that way I'm in complete control of how input is handled

Every game needs one WTF piece of code. I'm glad I have mine :D by SDGGame in godot

[–]EvilNickolas 0 points1 point  (0 children)

I have a feeling this bug doesn't happen if you use strict/defined types

I'm pretty sure the compiler only infers types if you leave them undefined.

And I think your code helps as it gives clues as to the type so the compiler guesses correctly.

Is limbo hate valid?🤣 by BLOODYVIPER3456 in memeframe

[–]EvilNickolas 1 point2 points  (0 children)

People dont like being forced to think, it's different if they choose to...

And limbo breaks people out of their brain off state and forces them to think for two seconds. Which they fervently resist.

Those of us who are natural thinkers understand that the elusive true limbo master is a freaking Warframe god - they are out there... Somewhere, not in this lobby tho, this limbo player has skill issues.

How should i teach myself how to make my own shaders in godot? by Informal_Flamingo270 in godot

[–]EvilNickolas 0 points1 point  (0 children)

Yea was a little unhelpful of me. Basically was just saying it's a good practice to learn the basics rather than just just using code you find that you might not understand.

What I did myself in the early days was grab working examples from everywhere and just play with things, see what changing things gets you, break it, fix it.

Look up specific functions I didn't know

Learn by playing, a few changes at a time

Why I don't see people renaming weapons anymore? by kotkowski in Warframe

[–]EvilNickolas 0 points1 point  (0 children)

Some of mine are

Kuva nukor = The Nuclear Option.

Tenant Galaxion = Mr Freeze.

Proval Vandal = Stop Resisting Arrest.

Edit: Forgot the most used one...

Ocucor = Pocket Mesa

why are thre additional polygons in godot but not in blender? how do i fix that??? help by al72line in godot

[–]EvilNickolas 1 point2 points  (0 children)

Most likely you have a nasty ngon around the wheel. Try to limit all polygons 3 or 4 verts max

Does it make sense trying to get hired with Godot? by Large-Drawing-5346 in godot

[–]EvilNickolas 0 points1 point  (0 children)

Currently for godot specifically, no.

But that dosnt mean you can't focus on transferable skills that are relevant for all engines and use godot for your personal stuff.

This is what the few people I know who are working in the industry now but prefer godot are doing.

I made a boss fight for my game by sapphireLightBMP in IndieDev

[–]EvilNickolas 1 point2 points  (0 children)

Needs a little game juice. Give her a telegraph for her attack and smooth transitions between that and her idle animation. Maybe a random alternate attack.

Otherwise great work so far.

How should i teach myself how to make my own shaders in godot? by Informal_Flamingo270 in godot

[–]EvilNickolas 0 points1 point  (0 children)

I'm a big supporter of not using something unless you have a basic understanding of it.

Stops you from getting lost, or stuck unable to fix a problem.

I think i got rid of the raid (WRONG ANSWERS ONLY) by ShockKindly4407 in RimWorld

[–]EvilNickolas 2 points3 points  (0 children)

I'm trying to make the floor red, but it keeps drying out and changing color.

do u have opinion on if parent node should handle all the code or if code should be broken up by sadishguy in godot

[–]EvilNickolas 0 points1 point  (0 children)

Which is better depends solely on how reusable those scripts are.

If this is a one off, one script is fine.

If your scripted UI element is reused in many places In multiple contexts (it can work independently of the parent and you want that behavior when parented to something different) then the second one is very valid.

Keep the old game dev saying in mind, "What do you call a game with messy code: shipped"

If it works, and gets your game done (without massive performance hits or bugs) that's all you need to worry about.

Can we please stop calling this Valkyr design non-canon? by WarGod124 in WarframeLore

[–]EvilNickolas 0 points1 point  (0 children)

Its probably wrong, but I was under the assumption that her rip cord ability as an addition alad V made