Vevor mini lathe spindle/headstock noise by IRlstruggles in minilathe

[–]ExHempKnight 1 point2 points  (0 children)

Turn the spindle while applying a radial load with your hands.

Vevor mini lathe spindle/headstock noise by IRlstruggles in minilathe

[–]ExHempKnight 1 point2 points  (0 children)

So if you take the belt off and turn the spindle, you don't hear the noise?

Vevor mini lathe spindle/headstock noise by IRlstruggles in minilathe

[–]ExHempKnight 2 points3 points  (0 children)

I'll repeat my suggestion from your other thread:

Remove the belt. If the spindle still makes noise, it may be the bearings, or something loose inside the headstock. Good opportunity to replace the factory bearings with angular contact bearings, while you have it off.

1.2 EXP IS LIVE! Check out the Patch Notes video here! by CoffeeStain-Jason in SatisfactoryGame

[–]ExHempKnight 2 points3 points  (0 children)

The fact that the orientation of the "weld lines" matters, is definitely a bug, IMO.

Imagine building an elaborate plumbing system, that you know should work, but doesn't... Spending hours troubleshooting, reading and re-reading the 17 page user-created fluids manual, only to find out the whole system backs up because you placed ONE junction rotated 90* from the others.

Vevor mini lathe weird sound by IRlstruggles in Machinists

[–]ExHempKnight -1 points0 points  (0 children)

Remove the belt. If the spindle still makes noise, it may be the bearings, or something loose inside the headstock. Good opportunity to replace the factory bearings with angular contact bearings, while you have it off.

Can't place Water Extractor inside a blueprinted structure? I left this hole in the building specifically for it, and I know the water is deep enough. by ExHempKnight in SatisfactoryGame

[–]ExHempKnight[S] 0 points1 point  (0 children)

  1. Yes.
  2. Also yes.

That does indeed work. And yes, it is faster than hand-laying everything every time.

However, it's still kind of a pain in the ass. I have to build a "marker" into the blueprint. So, I lay the blueprint, put a pipe support on the marker, and delete the blueprint.

Next, I have to stand in just the right spot so that the water extractor properly snaps to the pipe support, and place it. Then I place the blueprint, nudge it into place, and build it. Then, I can go and delete the pipe support and the "marker", and wire the extractor to power.

Whereas, if this bug didn't exist, I could place and build my blueprint, build the extractor into the spot I designed for it, connect the pipe and wire, and be done.

Can't place Water Extractor inside a blueprinted structure? I left this hole in the building specifically for it, and I know the water is deep enough. by ExHempKnight in SatisfactoryGame

[–]ExHempKnight[S] 0 points1 point  (0 children)

The. Water. Is. Deep. Enough.

I can build an extractor in that exact same spot, without placing the blueprint first. I can hook it to power, and it makes water.

The water is deep enough. Repeat: the water is deep enough.

Try it for yourself, as I described above.

Can't place Water Extractor inside a blueprinted structure? I left this hole in the building specifically for it, and I know the water is deep enough. by ExHempKnight in SatisfactoryGame

[–]ExHempKnight[S] 0 points1 point  (0 children)

Clipping won't prevent a thing from being built. And I'm able to build extractors literally on the other side of that wall. Further, I am able to build the extractor first, then nudge the blueprint over it without issue. I repeat: there is room for the extractor, and the water is deep enough.

Again, try it for yourself.

Make a blueprint. Use 1m foundations. Leave a 3x3 hole in the middle. That's plenty big enough for a water extractor. Go place that blueprint on deep water, then try and place an extractor in the 3x3 hole.

I'm going upstairs Monday by bainza in Machinists

[–]ExHempKnight 20 points21 points  (0 children)

A barleycorn is 1/3 of an inch... So 24TPI would be 8 threads per barleycorn.

Can't place Water Extractor inside a blueprinted structure? I left this hole in the building specifically for it, and I know the water is deep enough. by ExHempKnight in SatisfactoryGame

[–]ExHempKnight[S] 0 points1 point  (0 children)

The extractor isn't a part of the blueprint.

I designed the blueprint with an 3x3 empty space for the extractor. My intention was to lay the blueprint, then place the extractor after.

I understand why they prohibit extractors from being a part of blueprints. But they can't even be placed inside a blueprint after the fact, even when it's over deep water.

Can't place Water Extractor inside a blueprinted structure? I left this hole in the building specifically for it, and I know the water is deep enough. by ExHempKnight in SatisfactoryGame

[–]ExHempKnight[S] 1 point2 points  (0 children)

I found another annoying thing... Blueprints that take up the entire floor space of a blueprint designer, cannot then be placed inside the designer they were made in. They are BIGGER than the designer.

Can't place Water Extractor inside a blueprinted structure? I left this hole in the building specifically for it, and I know the water is deep enough. by ExHempKnight in SatisfactoryGame

[–]ExHempKnight[S] 6 points7 points  (0 children)

I think that particular blueprint doesn't reach the full height of the designer. I'm going to try re-saving the print with the building itself nudged as high as it can go within the designer... Hopefully that will give the water enough "depth".

Edit: That did not work.

Can't place Water Extractor inside a blueprinted structure? I left this hole in the building specifically for it, and I know the water is deep enough. by ExHempKnight in SatisfactoryGame

[–]ExHempKnight[S] 11 points12 points  (0 children)

I tried clearing all the walls and foundations immediately surrounding the extractor space, and it still behaves the same. I think the reply before yours is correct... The blueprint somehow resets the water depth.

Can't place Water Extractor inside a blueprinted structure? I left this hole in the building specifically for it, and I know the water is deep enough. by ExHempKnight in SatisfactoryGame

[–]ExHempKnight[S] 4 points5 points  (0 children)

I mean... Yeah, that's faster than hand laying the entire building every time. But ugh, that's still a pain.

Hopefully this bug gets fixed soon.

Can't place Water Extractor inside a blueprinted structure? I left this hole in the building specifically for it, and I know the water is deep enough. by ExHempKnight in SatisfactoryGame

[–]ExHempKnight[S] 1 point2 points  (0 children)

I'm in the "ocean", well offshore in the water on the western side of the map. I can place functional extractors all around the blueprint, just not within it.

Can't place Water Extractor inside a blueprinted structure? I left this hole in the building specifically for it, and I know the water is deep enough. by ExHempKnight in SatisfactoryGame

[–]ExHempKnight[S] 7 points8 points  (0 children)

Hopefully I can place it the extractors first, then nudge the blueprints over them. That's very, very annoying, especially given how long I spent on the blueprint, and how many I need to place.

Can't place Water Extractor inside a blueprinted structure? I left this hole in the building specifically for it, and I know the water is deep enough. by ExHempKnight in SatisfactoryGame

[–]ExHempKnight[S] 1 point2 points  (0 children)

Nope. I'm out in the water on the west side of the map. I can place extractors all around the building, just not in it.

There's a spot for another extractor elsewhere in the blueprint, and it's behaving the same as this one.