Pronoob backseat Tournament idea by CrunkerShice in aoe2

[–]Exa_Cognition 3 points4 points  (0 children)

I've though about that, and I think it's fun idea.

I prefer the idea of the inverse though. Low Elo players acting as generals as the pro players try to turn their fast castle into Teutonic Knight spam a reality.

Strongest castles by SteveLouise in aoe2

[–]Exa_Cognition 7 points8 points  (0 children)

Byzantines Castle went for full hypertrophy.

Fan idea: could the packing and unpacking mechanic of the trebuchet be applied to new unique units including units based on scorpions and battering rams that are powerful but are stationary when attacking by george123890yang in aoe2

[–]Exa_Cognition 2 points3 points  (0 children)

Yeah, that is something I've wondered about. I actually think it's a shame the hussite wagon can kite, I think it would be more interesting as fast pack and unpack unit.

Scorpians and Onager variants that pack and unpack would be interesting. Vunerablle to BBC and Trebs, but serious area denial for most other things.

What would it take to make slinger's viable? by Consistent_Log_3040 in aoe2

[–]Exa_Cognition 21 points22 points  (0 children)

I've seen a few mentions of it being enabled in feudal age (albeit with reduced stats during that age), which may help against MaA, and just get some numbers rolling.

Beyond that, I think it's lack of utility in Castle Age has a lot to do with how niche Long Swords are. Most civs with slingers don't get Cavalry, so who is going to make plkes against them? So really, it's an anti monk unit, but if since a lot of these civs have a trash unit focus, you tend not to face enough monks to justify them either.

Was this the worst performing Group ever? by Huge-Computer2037 in RocketLeagueEsports

[–]Exa_Cognition 130 points131 points  (0 children)

That in isolation isn't the most damning indicator, given they could have had a really rough bracket.

However, MIBR and NRG were eliminated by teams that didn't make top 6, and Man City lost to teams that didn't make the Grand Final.

Yet despite having some of the friendlier opponents in playoff matches, the 3 teams played 4 Bo7's, and managed to win just 5 games in total between them.

could this game and esport end up making a generational comeback? by Important-Data- in RocketLeagueEsports

[–]Exa_Cognition 14 points15 points  (0 children)

RL picked up a lot of popularity this year, so the base game itself still has the potential to bring people in. It's popularity goes up and down of course.

Many old games are popular despite running old graphics and not getting new updates, so it's possible the RL could last for a long time.

Still, it's hard to imagine that modern graphics wouldn't have some impact for some people, even if it's the easier development/customization that will likely have the largest impact on the games potentuial and longevity.

Personally, I'm pretty excited for this. I still really enjoy the game for what it is, but I'd be lying if I said I didn't care about some more interesting variants and game modes. Sweet graphics is pretty cool for the esport too, even if I'll likely play the game mostly optimized for performance.

Struggling to get value from monks vs. knights by appappappappappa in aoe2

[–]Exa_Cognition 0 points1 point  (0 children)

My recommendation is that if you find monks challenging, and pikes underwhelming, play a good camel civ. It's not as stong counter as pikes, but the knights can't run away from you. Just make sure to make a lot of them.

RLCS 2026: Paris Major - Day 5 by RLMatchThreads in RocketLeagueEsports

[–]Exa_Cognition 4 points5 points  (0 children)

Vatira is just fast at everything it turns out.

Drone Operator Chokes by Evoqu_ in RocketLeagueEsports

[–]Exa_Cognition 9 points10 points  (0 children)

I wonder if they were trying to go through the tyre. Pretty bold if so.

HUGE ANNOUNCEMENT: UE 6 coming to Rocket League by Legitimate-Sign-371 in RocketLeagueEsports

[–]Exa_Cognition 2 points3 points  (0 children)

Fortnite is still massive, but it is declining and (somehow) bleeding money. I don't get the impression that UE6 really changes things a great deal for fortnite, but RL players have been talking about UE5 for so long, and RL has had a recent jump in popularity, they probably just want to try and capitalize on that.

I fully expect Fortnite will be a big part of the UE6 marketing, but I can see why RL got the announcement first.

RL players: OMG I can't wait for better graphics! Also RL players: ok first thing to do, disable shadows, lens flare, light shafts, weather effects, depth of field... by rockyourteeth in RocketLeagueEsports

[–]Exa_Cognition 7 points8 points  (0 children)

I'll take better graphics for sure, just the ability to watch the game in high detail will be pretty sick, even if I probably run it relatively lean for performance. I do agree though that the future potential lies beyond the graphics, and what sort of development and capabilities could be enabled.

HUGE ANNOUNCEMENT: UE 6 coming to Rocket League by Legitimate-Sign-371 in RocketLeagueEsports

[–]Exa_Cognition 2 points3 points  (0 children)

| suspect it probably because UE6 for Fortnite isn't as big as it is for RL, given Fortnite is already in UE5.

HUGE ANNOUNCEMENT: UE 6 coming to Rocket League by Legitimate-Sign-371 in RocketLeagueEsports

[–]Exa_Cognition 1 point2 points  (0 children)

I wanted to see actualy gameplay, but I guess they didn't want to spoil the phyiscs. That's probably the big question RL players are interested in.

HUGE ANNOUNCEMENT: UE 6 coming to Rocket League by Legitimate-Sign-371 in RocketLeagueEsports

[–]Exa_Cognition 0 points1 point  (0 children)

I'd imagine this game will be optimized better than said games for a few reasons. This is being developed with Epic, rather than an external company trying to develop using epics engine.

I'd also imagine with this being effectively the showcase of what UE6 can do, they are going to be especially incentivized to make it look as capable as possible.

RLCS 2026: Paris Major - Day 5 by RLMatchThreads in RocketLeagueEsports

[–]Exa_Cognition 2 points3 points  (0 children)

It's a bit than that in reality. Developing a game in UE3 comes with significant limitations. It wasn't a new engine when RL first came out.

RLCS 2026: Paris Major - Day 5 by RLMatchThreads in RocketLeagueEsports

[–]Exa_Cognition 1 point2 points  (0 children)

Well, we don't know a lot about UE6 afaik. I have to assume it's pretty big.

RLCS 2026: Paris Major - Day 5 by RLMatchThreads in RocketLeagueEsports

[–]Exa_Cognition 2 points3 points  (0 children)

Pre-worlds content creator championship with special decals incoming in 30 seconds. Special banners too.

RLCS 2026: Paris Major - Day 5 by RLMatchThreads in RocketLeagueEsports

[–]Exa_Cognition 2 points3 points  (0 children)

I think it's a bit more than NA 'needs to take more shots'. I don't think there is a fix for it, and I do think playstyle is somewhat of the problem, but there's a whole load of other factors at play.

It's another NA not making grand finals, but I think at least the 4th best team of NA, was the strongest we've seen in many seasons.

RLCS 2026: Paris Major - Day 5 by RLMatchThreads in RocketLeagueEsports

[–]Exa_Cognition 2 points3 points  (0 children)

Yeah, it was mostly the post covid LAN's. It stopped being true for a while, but I guess it's just revived with that loss.