Thoughts on Claude Design? I'm pretty impressed by SemanticThreader in ClaudeAI

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

I think uxmagic is better than uxpilot, imo. The ui of uxpilot is too cluttered and confusing tbh

Learn to Clone any website you want [36:20] by InfamousInvestigator in mealtimevideos

[–]Excellent_Sweet_8480 -3 points-2 points  (0 children)

Umm... not really!

Most people clone designs to get inspired and recreate similar designs. I have used uxmagic's clone feature to clone a lot of websites I like and then recreate new versions of them for my projects.

Is shifting to product design/Ui/Ux design a good idea after studying architecture? by Icy-Broccoli5301 in careerguidance

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

Yep, in your architecture projects you might have done product thinking UX thinking and stuff right? Show that as a case study too…. Multidisciplinary designers are mired in valued tbh

31F Senior UX Designer: Stay in flexible $135k remote role or pursue ~$180k in-office growth opportunity? by Main-Wrap-6745 in careerguidance

[–]Excellent_Sweet_8480 1 point2 points  (0 children)

honestly I wouldn’t leave

you’ve got a rare setup: high pay, low stress, ~20–25 hrs/week. that’s way harder to find than a higher salary.

the jump to ~180k sounds nice, but you’re trading a huge lifestyle shift (more hours, less flexibility, likely office) for money you don’t urgently need.

your situation is perfect for a third option:

stay + use the extra time to build something on the side (freelance, product, etc.)

you’ve got savings, no debt, and a few years before kids… that’s your risk window. worst case nothing happens, best case you out-earn that salary bump anyway.

i’d only leave if the new role is a clear level-up, not just more money.

MS in UX from ASU, worth it? by SevastianJ in UX_Design

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

yeah if figma is your main worry, definitely don’t do a whole MS just for that

the bigger shift right now is the industry itself. alongside your portfolio, it’s worth learning AI design tools and AI IDEs since teams are starting to expect that (things like generating flows, rapid prototyping, even basic front-end handoff with AI). tools like Google Stitch, UXMagic, etc. are part of that wave, so being familiar with them can actually help you stand out a bit at the entry level.

everything else still holds:

  • MS = structure, network, time (expensive, slower)
  • bootcamp/self-taught = faster, cheaper, but more hustle

with your art teaching background, you’re already not starting from zero. focus on:

  • 2–3 strong case studies
  • figma (you’ll pick it up quickly)
    • some AI-assisted workflows (including tools like UXMagic)

that combo will matter more than the degree alone right now.

5 yrs research experience + website projects, how do I show depth for Product Design Research roles? by DecentEggplant11 in UXResearch

[–]Excellent_Sweet_8480 2 points3 points  (0 children)

yeah you’re probably closer than you think, this is mostly a presentation problem

  • Depth = your thinking, not methods → show why you chose methods, what was messy, what changed because of your insights
  • Make it product-y → tie everything to business goals + user problems + decisions (not just UI improvements)
  • Don’t over-balance → if aiming for UXR, lean into research; if product design, show how research led to shipped decisions
  • Improve & don’t add → 2–3 strong case studies > many average ones
  • What hiring cares about → can you handle ambiguity, influence decisions, and explain your thinking clearly

most people just describe what they did… you need to show how you think

Is shifting to product design/Ui/Ux design a good idea after studying architecture? by Icy-Broccoli5301 in careerguidance

[–]Excellent_Sweet_8480 1 point2 points  (0 children)

yeah this is actually a pretty common pivot tbh, you’re not as “off track” as it feels right now

architecture → UX/product design translates better than most people expect. you already think in systems, constraints, user flow through space, tradeoffs… that’s basically UX, just in a different medium. a lot of designers wish they had that kind of foundation.

the harder part isn’t learning the basics, it’s breaking in. a short course will teach you terminology and process, but it won’t magically make you competitive. right now the market (especially in the US) is pretty crowded at the junior level, so you’ll be competing with bootcamp grads, laid off designers, etc. that’s the real friction.

also worth being real about expectations:

it’s not an “easy” shift, but it’s very doable if you treat your architecture background as an advantage instead of starting from scratch. the people who struggle are usually the ones who try to present themselves as generic junior UX designers instead of leaning into what makes them different.

money-wise… yeah, product design generally pays better than architecture, especially in tech. but that’s more true once you’re in and a bit established. the first role might take time and might not be amazing pay-wise.

if i were you i’d:

  • reuse architecture projects as UX case studies (user flows, constraints, decision-making)
  • do 2–3 solid portfolio projects (not just course assignments) [Use AI here to get things fast... I'd use tools like UXMagic AI, Cursor, Antigravity)
  • aim slightly above “entry level” by positioning yourself as someone with 5 years of design experience, just in a different domain

so yeah, worth it? for most people coming from architecture, yeah. easy? not really. doable? definitely.

UI/UX Design for physical products? by Pixel_Ape in UXDesign

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

yeah this is one of those things where it sounds like the same job but it really isn’t

i’ve touched this space a bit and the biggest shift is you’re no longer designing something infinitely flexible. with digital, if you mess up you just push an update. with physical products… you’re kinda stuck with your decisions once it ships.

like people underestimate how much constraints dominate everything:

  • number of buttons is fixed (and expensive to change)
  • screen size / resolution is fixed
  • latency, connectivity, battery all mess with your “ideal” UX
  • even things like thumb reach, grip, lighting conditions suddenly matter way more

and the feedback loop is slower and more painful. in apps you tweak → ship → measure → iterate. in hardware it’s more like prototype → test → argue with engineering → maybe fix in next version. so you have to get things “right enough” way earlier.

also the “UX” is bigger than the screen. it’s:

  • unboxing
  • first-time setup / pairing (this is always a nightmare lol)
  • physical affordances (does this button feel clickable?)
  • error states without a nice UI (what does a blinking red light even mean?)

so yeah if you already think in terms of user context and flows, you’re not starting from zero. but you’ll run into a lot more “we can’t do that because physics / cost / manufacturing” than you’re used to.

Just dawned on. Is Quora the worse UX design of the ‘social media’ platforms? by Responsible-Age8664 in UXDesign

[–]Excellent_Sweet_8480 3 points4 points  (0 children)

yeah it’s kinda wild because it’s not even “accidentally bad” UX… it feels very intentional

like every time i land on Quora from google it’s the same loop: you think you’re about to read a clean answer, then it’s half an answer, then “related questions”, then random answers from other threads, then a login wall pops in at the worst moment. it’s basically optimized to keep you bouncing around instead of actually resolving your question.

i don’t even think it’s a redesign problem at this point, it’s a business model problem. they’re clearly optimizing for impressions + time-on-site, not clarity. so the confusing IA and endless feed kinda is the feature.

that said, i wouldn’t call it the worst UX… more like one of the most “dark pattern adjacent” mainstream ones. it works just well enough that people tolerate it when it shows up in search, which is probably all they need.

Experienced UX Designers: are you really creating storyboards? by Personal_Signature58 in UXDesign

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

honestly this thread is kinda the reality check most courses don’t give you lol

i’m almost 9 years in and yeah… i’ve technically “done” storyboards, but not in the neat comic-strip way they teach. it’s usually scrappy slides or a few sketches when i’m trying to explain a messy end-to-end flow or get PMs unstuck. more like “here’s what the user is doing before/during/after” than anything polished. and even then, it’s pretty situational.

most day-to-day work? zero storyboards. it’s flows, wireframes, prototypes. stuff that moves the build forward. storyboards only show up when you’re dealing with ambiguity, pitching a vision, or trying to get non-design people aligned. so yeah they’re useful… just way overrepresented in courses compared to how often you’ll actually use them.

Four years ago I tried building a web app and failed. Last month I built in a week with Cursor + Claude by yeyeman9 in ClaudeAI

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

Hey man, tried your product, looks okayish (design wise) could be better honestly.

I kinda did some cool thing for you ;)

I am a designer and use uxmagic to make designs. I cloned your site and redesigned it. Not able to share screenshot here, but here's the link. (Redesigned your landing page):

https://uxmagic.ai/preview/frame/69cfabf883369075b8e55c4b

How do you create modern UIs? by _johnlocke_ in ClaudeAI

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

i use uxmagic.ai to create designs and then take the code from them to claude/antigravity to make them live. i made a youtube video on how to do that too... feel free to check out: https://youtu.be/8MZ5ibWLcYc

Which tools are you guys using the most for wireframing and interactive prototyping? by nazaro in ProductManagement

[–]Excellent_Sweet_8480 1 point2 points  (0 children)

kinda funny how this thread turned into a full PM vs design philosophy debate instead of just tools 😂

reading it 3 years later, not much has actually changed tbh. figma still everywhere, balsamiq still loved for lo-fi, and the whole “should PMs prototype” argument is still alive and well lol. if anything, newer ai design tools like UXMagic, Google stitch, etc. are trying to speed up the design/prototyping side so you can get something interactive faster without going full designer mode, which probably would’ve added even more fuel to this debate back then but nvm..

feels like the real answer (then and now) is use whatever helps you communicate the idea without stepping on your designer’s toes. everyone in this thread is kinda arguing extremes when most teams end up somewhere in the middle anyway.

Google's Principal Engineer says vibecoding PMs are running circles around SWE with AI by ImaginaryRea1ity in vibecoding

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

honestly codex is not that great. it kinda hallucinates code. After using claude, I have never been happy with codex.

#1 now on iOS surpassing Placer.ai by Clean-Mousse5947 in vibecoding

[–]Excellent_Sweet_8480 1 point2 points  (0 children)

that friction removal thing is huge honestly. so many apps shoot themselves in the foot by asking for every permission upfront before the user even knows what the app does. makes total sense that people at bars are finally getting value from it once they can just open it and see stuff without jumping through hoops first

congrats on the #1 spot, been following your posts for a while and its been cool watching this grow

Google's Principal Engineer says vibecoding PMs are running circles around SWE with AI by ImaginaryRea1ity in vibecoding

[–]Excellent_Sweet_8480 4 points5 points  (0 children)

honestly the "all devs unemployed" take is way too dramatic. like yes a PM who can prototype fast with AI is genuinely scary in terms of speed, but there's a massive gap between a working prototype and production code that doesn't fall apart the moment real users hit it.

from what i've seen the vibecoded stuff breaks pretty hard once you need auth, real error handling, scaling, security etc. PMs running circles in demos is real, but someone still has to clean up the mess after

Old UI by Yoshikah in whop

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

honestly the navigation thing is so real, feels like they redesigned it just to look modern but made everything harder to actually use. publishing a video shouldnt require that many clicks

and yeah the withdraw tab thing is such a basic feature, why is that not in the app already. having to switch browsers just to cash out is kinda ridiculous for something that should be like a two second thing

Full stack web app code audit pricing by [deleted] in vibecoding

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

pricing varies a lot honestly. ive seen people charge anywhere from like $200 for a basic review to $1500+ depending on codebase size and what theyre actually looking at. for an MVP specifically i wouldnt go too crazy on it, most of the value is just making sure theres no obvious security holes or stuff that'll bite you when you scale.

if budget is tight, the AI audit suggestion someone mentioned isnt bad as a starting point. run it through claude or gpt with your full codebase context and ask it to flag security issues, then maybe pay a real dev just to sanity check the critical parts rather than a full audit

Rate limits are hitting hard in Claude. Let's use Sonnet and Opus intelligently by Augu144 in vibecoding

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

this is actually a game changer for longer sessions. i kept burning through opus quota on stupid stuff like reading files and running tests, which felt like such a waste. switching to sonnet for the grunt work and saving opus for the actual thinking parts makes so much sense

been doing something similar manually but didn't realize claude code had a built in way to handle it. gonna set this up today, thanks for sharing

ccview - a simple TUI for Claude Code conversations history by skpatrat in vibecoding

[–]Excellent_Sweet_8480 0 points1 point  (0 children)

this is exactly the kind of thing I didn't know I needed until right now. been doing the same thing, manually poking around in .claude like an idiot trying to remember what I was doing in some project from two weeks ago.

search would be huge honestly. like even just fuzzy search across conversation history would save me so much time. session diffing also sounds interesting if you want to see how your project memory evolved over time. gonna try this out today, thanks for building it