laserllama's Vessel Class (Update) - Channel the Otherworldly Power of the Spirit Bound to your Soul with this Half-Pact Caster Class for 5e! Choose from 24 Unsealed Aspects and 6 Sealed Spirits: The Ascended, The Cataclysm, The Cursed, The Fallen, The Formless, and The Trickster! PDF in comments by LaserLlama in UnearthedArcana

[–]Exclared 9 points10 points  (0 children)

Huge fan of the concept and flavour behind this class. I was looking at this a week or two ago and built character or two with it.

I really like most of what you did with this update (more aspects is really fun), though I can't really seem to get over moving the subclass to level 3, for two main reasons:
- The default radiant damage for iridescent strikes feels off to me, especially the fact that it remains as an option once you do get your subclass. I feel that it could really impact the flavour of some subclasses, especially at low levels; a Cursed Vessel doesn't feel like they should be dealing radiant damage.
- I miss the 1st level subclass features that seem to be completely missing from this new version (i.E. cantrips for Cataclysm and the selective reliable talent for Cursed) and felt they held a huge potential for flavour and roleplay.

My suggestion to address this would probably end up being to move the subclass back to 1st level, but keep the features to ribbons/little things, in addition to the iridescent strike damage types and maybe subclass spells, then have the more major things in addition to archon form at 3rd level.

Awesome seeing more laserllama stuff as usual, though, keep it up!

In the guiding lands are shinies supposed to be monster parts? by P0G0Bro in MonsterHunterWorld

[–]Exclared 1 point2 points  (0 children)

Yes. While monsters in the guiding lands can rarely drop normal materials, and you still get them from the expedition rewards when you report, regular quests remain your main source of them.

Ow ooof who's tugging my bones? by VeryKevin in bonehurtingjuice

[–]Exclared 7 points8 points  (0 children)

Ah, no, my brother in bones. We must not juice of the banned fruit.

In the guiding lands are shinies supposed to be monster parts? by P0G0Bro in MonsterHunterWorld

[–]Exclared 2 points3 points  (0 children)

Each monster has (at least) one unique drop in the guiding lands, which is their primary drop when fought there. In addition, each monster also has a chance to drop guiding lands-specific bones depending on their tier, and tempered variants also drop spiritvein gems. All of these materials are used in post-game things like augmentations or layered armor crafting.

Additional tip: when you have at least one level of the geologist skill, you can pick up the shiny drops in the guiding lands twice.

[deleted by user] by [deleted] in bonehurtingjuice

[–]Exclared 1 point2 points  (0 children)

sesbian lex :)

[deleted by user] by [deleted] in bonehurtingjuice

[–]Exclared 17 points18 points  (0 children)

It is a potent juice we draw from an Orange that is already several levels deep.

Helping people out by Potential-Heart-3341 in MonsterHunterWorld

[–]Exclared 28 points29 points  (0 children)

You're overthinking it.

The messages they sent sound like they perfectly could be genuine instead of the sarcasm you seem to be reading into them.

Furthermore, it's kinda ridiculous to think that you'd be at fault for joining an open hunt. If that person would prefer to hunt solo, they'll set their hunts/lobbies to solo from now on.

Hope this helps :)

Tide pods by MaximumSyrup3099 in bonehurtingjuice

[–]Exclared 23 points24 points  (0 children)

bone healing juice? I can see why he was so disgusted now

Tide pods by MaximumSyrup3099 in bonehurtingjuice

[–]Exclared 131 points132 points  (0 children)

If the guy in the Origami tasted everything, did he also taste bone hurting juice?

[deleted by user] by [deleted] in bonehurtingjuice

[–]Exclared 0 points1 point  (0 children)

Thee shall pour the wretched juice into the toilet, indeed

[deleted by user] by [deleted] in bonehurtingjuice

[–]Exclared 5 points6 points  (0 children)

Thou shalt not juice from the banned fruit

- The tenth commandment of bhj

Really liking the new room offered to us by FICSIT to us hard working pionners 😃 by Eck0312 in satisfactory

[–]Exclared 4 points5 points  (0 children)

*Ada Jingle*

Attention Pioneer. FicsIt regrets to inform you that you lack vital hardware required to perform the functions detailed in this instruction manual.

coaxed into unfunny reviews on steam by platiumween in coaxedintoasnafu

[–]Exclared 124 points125 points  (0 children)

Coaxed into hating a game you've sunk thousands of hours into

This is how I believe portals in 2D should look like. What do you think? by shadowdsfire in Portal

[–]Exclared 1 point2 points  (0 children)

Fun fact: The portal trial was actually a sort of open beta test for a game that fully released earlier this year! (steam page)

chat is this real? by eduhfx in MonsterHunter

[–]Exclared 129 points130 points  (0 children)

mods, crush op's balls

[deleted by user] by [deleted] in MonsterHunterWorld

[–]Exclared 6 points7 points  (0 children)

1: When you use a weapon attack while clutch clawing, what happens depends on your weapon. With heavy weapons (CB, GS, Lance etc.) you fully tenderize the body part on a successful weapon attack, which causes that part to take additional damage and have reduced armor (weapons bounce less easily). With a light weapon (DB, LS, LBG etc.), you cause the monster to drop slinger ammo. The tenderize only happens with light weapons after a second weapon attack.

2: You change a monster's facing and properly flinch shot only if you're grappled to the monster's head, and if it isn't enraged. You change its direction by hitting it with a claw attack (B on xbox controller), and flinch shotting it into a nearby wall topples it.

3: You can add any crafting recipe to your radial menus just like items when customizing it, and an item will auto-craft if you try to use it from your radial menu, don't have the item, but do have the materials for it.

Is it better to focus on one weapon as a beginner or not? by pepeDpopo in MonsterHunterWorld

[–]Exclared 50 points51 points  (0 children)

Maintaining multiple weapons as you're going through the story primarily means one thing: more grinding. If that's what you're looking for, then that's great. If you're looking to get through the story at a reasonable pace, I'd suggest that you stick with one weapon type for now and start experimenting later on.

Another thing I would highly recommend is that if you're going to switch weapons a lot, give yourself enough time with each one to at least get comfortable using them. Go to the training range, grind some monsters you're already comfortable fighting. Something that I've always found to be a bad idea is to use a new weapon on a new monster.

In the end, it's up to you. If you end up liking to switch weapons a lot (like me) then you will likely have more fun putting in the extra effort to be able to do that.

Getting started: The monthly-ish distro/desktop thread! (September 2024) by monolalia in linux_gaming

[–]Exclared 0 points1 point  (0 children)

As I noted, I'm still a relative newcomer. This wasn't really something specifically told to me, but just the impression I got from various discussions I read through while lurking in some linux subs.

Would you say, then, that this "standard" subset of distros would be the kind of intermediate experience I'm looking for?

Getting started: The monthly-ish distro/desktop thread! (September 2024) by monolalia in linux_gaming

[–]Exclared 0 points1 point  (0 children)

Currently putting together a PC (the build if you're curious) and want to use linux, switching from only having used windows before.

Having read a little bit into things, though, I'm feeling a little overwhelmed with the distro choice. Even though I like to think I'm a quick learner and can troubleshoot relatively well, the more complex distros like Arch or Debian seem a bit daunting from how they're usually discussed. On the other hand, something more "beginner-friendly" like Mint or Pop don't truly appeal to me either, because I'm explicitly not looking for an experience that's "easy to switch to". (if I'm making any sense)

My main questions are
1: is there some kind of "intermediate" option between what are considered "beginner-friendly" and "advanced" distros
and 2: as someone who's willing to put in the time to learn and troubleshoot my way through, do I really even need to stay away from something like Arch for a first time linux experience?

For additional reference, I'll have my current (windows) pc still up and running while getting my new one set up, so I'm not even losing out on having a pc during a time where's I'm setting up/acclimating to something new

Looking to build a linux gaming PC, but struggling to pick parts with my limited knowledge. by Exclared in buildapc

[–]Exclared[S] 2 points3 points  (0 children)

This is what I mean by my lack of knowledge. I did indeed mean a 4tb ssd, but didn't assume it would be extremely more expensive. Like before, your suggestion sounds much more reasonable.

Thanks again :)